Dark/Energy Build


Finduilas

 

Posted

Okay, I am completely new to Tanking (I've played a few tankers, but always solo and it was when I was new to the game) so I'm not very sure of how to build a tank, OR really of how to play a tank. I've put together this build, which I'd appreciate some advice on. I'm not overly concerned with the cost of a build, as getting to the point of affording those high end enhancements is part of what gets my goal-oriented mind playing a character.

Hero Plan by Mids' Hero Designer 1.952
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DarkArmor?: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Aegis - Psionic/Status Resistance
  • (13) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Endurance/Recharge
  • (15) Aegis - Resistance
Level 1: Barrage
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Pounding Slugfest - Disorient Bonus
Level 2: Murky Cloud
  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Endurance/Recharge
  • (21) Aegis - Resistance/Recharge
  • (23) Aegis - Resistance
Level 4: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Pounding Slugfest - Disorient Bonus
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Recharge
Level 8: Dark Regeneration
  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (27) Touch of the Nictus - Accuracy/Healing
  • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (29) Touch of the Nictus - Healing
Level 10: Boxing
  • (A) Empty
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Endurance/Recharge
  • (33) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Recharge
Level 16: Whirling Hands
  • (A) Armageddon - Damage
  • (17) Armageddon - Damage/Recharge
  • (17) Armageddon - Accuracy/Damage/Recharge
  • (19) Armageddon - Accuracy/Recharge
  • (19) Armageddon - Damage/Endurance
  • (21) Armageddon - Chance for Fire Damage
Level 18: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
Level 20: Taunt
  • (A) Perfect Zinger - Taunt/Recharge
  • (37) Perfect Zinger - Taunt/Recharge/Range
  • (40) Perfect Zinger - Taunt/Range
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
Level 26: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (43) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Accuracy/Endurance
Level 28: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Soul Transfer
  • (A) Performance Shifter - EndMod/Recharge
  • (43) Absolute Amazement - Accuracy/Stun/Recharge
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Absolute Amazement - Stun/Recharge
Level 35: Energy Transfer
  • (A) Hecatomb - Damage
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Damage/Endurance
  • (37) Pounding Slugfest - Disorient Bonus
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Pounding Slugfest - Disorient Bonus
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
Level 47: Death Shroud
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (48) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (48) Fury of the Gladiator - Accuracy/Damage
  • (50) Fury of the Gladiator - Damage/Recharge
  • (50) Fury of the Gladiator - Damage/Endurance/Recharge
  • (50) Fury of the Gladiator - Accuracy/Endurance/Recharge
Level 49: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: IDF Radial Superior Ally
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

Okay, this is going to be quick because I have a plane to catch. I'll post more later if one of the other Dark experts doesn't chime in.

Death Shroud--way too late. It's a key power and you should take it by the 20s at the latest. Glad Armor is ridiculously expensive and the bonuse aren't even that good; slot it and your other AoE with a combo of Eradication and Multi Strike or Scirocco's Dervish to get sufficient end reduction. I think DS needs at least 60% end red.

Use Reactive Armor in your res toggles instead of Aegis--S/L and E/NE defens is far, far more important than F/C. I recommend aiming for a at least 32% S/L/E/NE def if you don't want to soft-cap.

To that end, slot your ST attacks with 4 Kinetic Combat plus a fifth slot for accuracy and damage. I like the Mako's quad, but any IO with acc and damage will do.

No Steadfast +Def--get it and slot it in one of your resist toggles.

No KB protection! Hover is a very poor substitute. I'd drop Hover unless you're planning to Hover Tank and add 1-3 KB protection IOs.

Dark Regen is very underslotted for end reduction. It's a high end power and I'd recommend at least 60% end red. Also be sure to pick up the Theft of Essence +End proc.

Cloak of Fear is also a very high-end toggle. If you're going to take it (and there's no compelling need to for a Dark/EM) you'll need to give it at least 3 slots and frankenslot it to have sufficient accuracy and end reduction.

Op Gloom and Soul Transfer are overslotted; both do fine with 1-2 slots at most.

That's it for now!


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Knight Court--A CoH Story Complete 2/3/2012