Inv/Dark Build Advice/Critique


Ancient_Reborn

 

Posted

Hello all, I am thinking of rolling an Inv/Dark and I wanted to get some feedback on my intended build.

My build has capped S/L resistance + 40% S/L Defense. I also got around 30% resistance and Defense to all other damage types.

With spiritual core I have perma Dull Pain, and almost perma Hasten, only off about 1.2 seconds.

I was trying to go for as much defense and resists as I could without compromising recharge too much, for dull pain and hasten. I also stayed away from any purple or PVP sets, because their prices are just crazy... lol.

Any advice or comments would be greatly appreciated!!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (3) Titanium Coating - Endurance/Recharge
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (5) Titanium Coating - Resistance
  • (7) Titanium Coating - Endurance
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
Level 4: Smite
  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 6: Hover
  • (A) Flight Speed IO
Level 8: Unyielding
  • (A) Aegis - Resistance
  • (13) Aegis - Resistance/Recharge
  • (23) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (19) Mocking Beratement - Taunt/Recharge
  • (19) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (42) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Recharge
Level 12: Fly
  • (A) Flight Speed IO
Level 14: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Siphon Life
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Recharge
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Endurance
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Red Fortune - Endurance
  • (45) Defense Buff IO
  • (21) Defense Buff IO
Level 22: Resist Physical Damage
  • (A) Resist Damage IO
Level 24: Resist Elements
  • (A) Resist Damage IO
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Defense Buff IO
  • (46) Defense Buff IO
Level 28: Soul Drain
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Resist Energies
  • (A) Resist Damage IO
  • (42) Resist Damage IO
Level 35: Dark Consumption
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Midnight Grasp
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Unstoppable
  • (A) Resist Damage IO
Level 44: Boxing
  • (A) Accuracy IO
Level 47: Tough
  • (A) Endurance Reduction IO
  • (48) Resist Damage IO
  • (48) Resist Damage IO
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Defense Buff IO
  • (50) Defense Buff IO
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Healing IO
  • (40) Miracle - +Recovery
  • (42) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (23) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 9.38% Defense(Smashing)
  • 9.38% Defense(Lethal)
  • 6.25% Defense(Fire)
  • 6.25% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 9.38% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 3.13% Defense(AoE)
  • 1.8% Max End
  • 23% Enhancement(Accuracy)
  • 70% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 147.6 HP (7.88%) HitPoints
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 12.65%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 1.5% (0.03 End/sec) Recovery
  • 22% (1.72 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 28.11 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Mako's Bite
(Smite)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Siphon Life)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Numina's Convalescence
(Siphon Life)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Invincibility)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Invincibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Tough Hide)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Efficacy Adaptor
(Dark Consumption)
  • 21.08 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Midnight Grasp)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)



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Posted

Well, it's not how I'd build it, but it would certainly work just fine.

You're spending a LOT of slots chasing recharge. While the toon is fast, I'm not sure it's going to be doing exactly what you're after.

Some quick advice: I'd drop three or four slots of the efficacy adaptor and six-slot some more attacks. I'd think VERY hard about Kinetic Combats, at least one, so you can drop the six slotted Titamium Coating. I'd put in three aegis instead, along with a Steadfast 3 percent.

That alone should softcap you to SL, which will help. You can then drop the obi's in soul drain and pop in three erads and three cleaves for the en/n defense....

Ah, hell, there's too much.

Ok, here's a quick rebuild: This is still YOUR BUILD, all I did was tinker a bit. This will rock so hard you won't believe it.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11)
Level 4: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(27)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
Level 12: Fly -- Flight-I(A)
Level 14: Afterburner -- LkGmblr-Rchg+(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Numna-Heal(43), Numna-Heal/Rchg(50)
Level 18: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29), HO:Cyto(31)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45), LkGmblr-Def/EndRdx(21)
Level 22: Resist Physical Damage -- ResDam-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 28: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Dmg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(42)
Level 35: Dark Consumption -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(37)
Level 38: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Resist Energies -- Aegis-Psi/Status(A)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/Rchg(48)
Level 49: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(42), RgnTis-Regen+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Mauk, KB protection on an Invul tank? Why on earth is that needed? IMO it would also make more sense to put the Cytos in Maneuvers and Weave since they have a much higher end cost.

To the OP: I'm going to base my suggestions on your original build, though mauk's build is definitely heading in the right direction.

The biggest problem I see is one of set selection. You should be building for typed defense, but many of the sets you are using (Red Fortune, Titanium Coating, Obliteration, Mako's Bite) give primarily positional defense, not typed.

I'd also recommend dropping Maneuvers and picking up Shadow Maul. SM provides some much needed AoE damage, and Maneuvers is a very end-costly way to get a defense boost. CJ proves slightly more defense at a fraction of the end cost.

Personally, I wouldn't bother with Hover or Afterburner, but if you really want to keep AB, consider dropping ResEl or Unstop for CJ. The problem with Hover is that you have to 'hover tank' to get the defense benefit, and I've never been a fan of that. Up to you, though.

ResEn and ResEl can be taken way later than you have them. I'd move them to the very end of the build and take the Fighting Pool earlier.

Slotting issues:

Temp Invul is way overslotted and Titanium Coating is a poor choice for Invul. Four slot it with Reactive Armor instead; you get the same S/L def bonus and an E/NE def bonus in just four slots instead of six.

The Kinetic Combat set in Shadow Punch is a good choice, but it needs a fifth slot for accuracy and damage. I prefer the Mako's quad, but any IO with accuracy and damage will do.

There are better ways to get E/NE defense than Mako's Bite. Replace the MBs in Smite with another KC set plus a fifth slot.

Aegis is a nice set, but F/C defense is a low priority compared to S/L/E/NE. Four slot both UY and Tough with Reactive Armor sets.

As mauk mentioned, Oblit is not the best choice for your AoEs since the def bonus is small and it's underslotted for end reduction. Slot both Shadow Maul and Soul Drain with a combination of 3-4 Eradication and 1-2 Multi Strike or Scirocco's Dervish so the attacks have sufficient end reduction. I show both slottings in the build below so you can decide which you like better. Just make sure you're not going over the Rule of 5 for any bonuses.

If you're going to keep Hover, use it as a mule for a LotG +Recharge. If you're going to actually *use* Hover, throw an additional slot or two in there to enhance it for defense.

Way too many slots in Invinc; four slots from just about any defense set will get you to the ED cut-off. You can use the extras to make sure Tough and Weave are four-slotted. I like 4 LotG or the LotG +Recharge and 3 Gift of the Ancients, but pick the bonuses you like best and can afford. Weave can be slotted the same way as Invinc.

Slot the Steadfast +Def in RPD. If you're not going with the Cardiac Alpha, you'll need another slot in RPD to reach the S/L resistance cap, presuming TI, UY and Tough are all fully slotted.

I played around with the slotting in Siphon Life so it gives you a place to put the Theft of Essence +End, which should be useful.

Dark Consumption is way overslotted for end mod. I'd slot another three Eradication set there, plus a couple of end mod IOs if you can spare the slots.

In combination with the three RA sets and the S/L def bonus in Taunt, a third KC set will put you at the soft-cap even without Hover, so I'd put another set in Midnight Grasp.

If you can spare the slots, try 3 slotting RA in ResEn and/or ResEl for a little additional E/NE def.

Use a Numina Heal in Health instead of the Heal common for the 12% regen bonus. I'd also slot a Perf Shifter +End in Stamina.

Here's your build with my recommendations. It's soft-capped to S/L and at around 44% E/NE without Hover, well over the soft-cap with Hover. Since that's the "once in range of Invinc" number, you should be over that most of the time.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!
Canadian Guard: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(5), Numna-Heal/Rchg:35(7), ResDam-I:50(7), S'fstPrt-ResDam/Def+:30(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(33), RctvArm-ResDam/EndRdx/Rchg:35(40), RctvArm-ResDam:35(43)
Level 4: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(34), LkGmblr-Rchg+:35(37)
Level 8: Rise to the Challenge -- Numna-Heal:35(A), Numna-Heal/EndRdx/Rchg:35(23), Numna-Heal/EndRdx:35(43), Numna-Heal/Rchg:35(46)
Level 10: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(11), Numna-Heal/EndRdx/Rchg:35(11), Numna-Heal/Rchg:35(43)
Level 12: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 14: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:35(19), Mocking-Taunt/Rng:35(23), Mocking-Taunt/Rchg/Rng:35(29)
Level 16: Quick Recovery -- P'Shift-End%:35(A), P'Shift-EndMod:35(17), P'Shift-EndMod/Rchg:35(17)
Level 18: Heightened Senses -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(21), LkGmblr-Def/EndRdx:35(21), LkGmblr-Def/EndRdx/Rchg:35(48)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(25), RctvArm-ResDam/EndRdx/Rchg:35(25), RctvArm-ResDam:35(40)
Level 26: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(27), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx/Rchg:35(42)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(33), RechRdx-I:50(33)
Level 30: Maneuvers -- LkGmblr-Rchg+:35(A), HO:Enzym(31), DefBuff-I:50(31)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:35(34)
Level 35: Strength of Will -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam:35(42), Aegis-ResDam/Rchg:35(42)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(39), Sciroc-Dmg/Rchg:35(39), Sciroc-Acc/Rchg:35(39), Sciroc-Acc/Dmg/EndRdx:35(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(45), LkGmblr-Def/Rchg:35(45)
Level 44: Conserve Power -- RechRdx-I:35(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:35(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:35(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(15), RgnTis-Regen+:30(36), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(19), P'Shift-EndMod/Rchg:35(29)
------------
Set Bonus Totals:

  • 13.94% Defense(Melee)
  • 24.88% Defense(Smashing)
  • 24.88% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 12% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 372.5 HP (19.88%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • 2% (0.03 End/sec) Recovery
  • 98% (7.65 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 15% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Mauk, KB protection on an Invul tank? Why on earth is that needed?
Oh, it's not, I just screwed up.

I put in the two steads, then decided to rob the slot, and flat-out forgot to go back and steal it.

See, this is what happens when you make builds in a hurry

And, LOL!!!!

Dood, I think you put up the wrong re-build.

All right, we gotta stop drinkin' and postin'


Okies, I tinkered it quite a bit more. Ditched the flight pool for Cj and SJ, it's just cleaner on melee toons. Added the Glad proc. No whinin', it's EASY to get these days, just put in the work.



See what ya think:


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), GA-3defTpProc(5), S'fstPrt-ResDam/Def+(5)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(11)
Level 4: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(27)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(48)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Numna-Heal(43), Numna-Heal/Rchg(50)
Level 18: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29), HO:Cyto(31)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45), LkGmblr-Def/EndRdx(21)
Level 22: Resist Physical Damage -- ResDam-I(A)
Level 24: Boxing -- Stpfy-KB%(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46)
Level 28: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Acc/Rchg(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Dmg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(42)
Level 35: Dark Consumption -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(37)
Level 38: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 44: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Unstoppable -- Aegis-Psi/Status(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Total Radial Conversion
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Thanks for the great responses guys! I appreciate it. I'm working on a hybrid build between all three. I will post the build when I get it all sorted out.


 

Posted

Quote:
The Kinetic Combat set in Shadow Punch is a good choice, but it needs a fifth slot for accuracy and damage. I prefer the Mako's quad, but any IO with accuracy and damage will do.
I like Nucleolus Hami-Os for that. They were pretty expensive last I checked though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I like Nucleolus Hami-Os for that. They were pretty expensive last I checked though.
I've never understood the appeal of them for this purpose. Most of the damage enhancement is eaten by ED, so all you're really getting is additional accuracy. A level 50 Acc/Dam IO from any set will give you close to the same amount of accuracy at a fraction of the cost.

And if you don't feel you need all that accuracy, (and I usually don't) why not slot something like the Mako's quad that gives you some additional recharge and end reduction as well?


My Characters

Knight Court--A CoH Story Complete 2/3/2012