Stone/SS Build Advice


Finduilas

 

Posted

Hi!

I am new to tanking and was wondering if anyone had thoughts on Stone/SS builds.

I've been using Rangle M Down's posted build from this thread:http://boards.cityofheroes.com/showthread.php?t=263474 (also copy/pasted below). Although, basically he was altering someone else's build, so I'm not sure how much he was personally committed to it.

I like the speed and the pyre speciality for damage. I do seem to have endurance issues, but I'm not quite 50 yet so maybe they straighten out. I've also only been tanking on mission and not arch-villians terribly much, so I'm not sure if I'm missing anything there.

Anyone with other good stone/ss builds they like which capture other important things? Actually, as I search the forums many of the suggestions for Stone/SS seem dated because they were before inherent fitness.

Just trying to make an informed decisions since I'm new to this. Thanks!

-----------------------copy/pasted build from other thread below----------

Same 87.5% +run speed with three IOs in Swift gets you this: 26.8 mph run speed in Granite.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ POC TAN STONE SS: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 1: Jab -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Dmg-I(13)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Knock%(17), HO:Nucle(40)
Level 4: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(15)
Level 6: Earth's Embrace -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(27), RgnTis-Heal/Rchg(27), RgnTis-Regen+(34)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(9), Numna-Heal(13)
Level 10: Taunt -- Taunt-I(A)
Level 12: Brimstone Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(46)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 22: Hover -- GftotA-Run+(A), Flight-I(23), Flight-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(43)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40)
Level 41: Ring of Fire -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(40), Run-I(46)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), EndMod-I(19)




Code:
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Posted

I've been re-thinking this and reading a lot of forum posts. I'm thinking of going more for a build like this. Less run speed, better defense, no rock armor at all. I hope all that is true. Thoughts?

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(3)
Level 1: Jab -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(37)
Level 4: Punch -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 6: Mud Pots -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13)
Level 8: Rooted -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(9), RgnTis-Heal/EndRdx/Rchg(13)
Level 10: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Acc/Dmg(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 12: Boxing -- Stgr-Acc/Rchg(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15)
Level 16: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(17), GftotA-Def/EndRdx(48)
Level 18: Maneuvers -- GftotA-Run+(A), LkGmblr-Rchg+(19), GftotA-Def/EndRdx(37)
Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27)
Level 22: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Teleport -- EndRdx-I(A)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(34)
Level 30: Crystal Armor -- LkGmblr-Rchg+(A), GftotA-Run+(31)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), Ksmt-ToHit+(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 35: Minerals -- LkGmblr-Rchg+(A), GftotA-Run+(36)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(43), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Dmg/Rchg(43), Armgdn-Dmg(45)
Level 41: Ring of Fire -- Apoc-Dmg/EndRdx(A), Mael'Fry-Dmg/EndRdx(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(50), Ragnrk-Dmg/EndRdx(50), Ragnrk-Acc/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
Level 50: Reactive Core Flawless Interface
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(7), Run-I(9)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(5), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(11)

Code:
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Posted

Hmm.. Mids' seems to go wrong on that last build here, total recharge is stuck at 77.5% (hasten + 1x lotg) but if i see the build, it should hit over 100% recharge?

I would personaly kick 1 slot out of hasten and put this into footstomp for the 100% recharge proc, got a feeeling that gives more overal recharge and the odd few % from the 3rd IO.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

Quote:
Originally Posted by SinergyX_EU View Post
Hmm.. Mids' seems to go wrong on that last build here, total recharge is stuck at 77.5% (hasten + 1x lotg) but if i see the build, it should hit over 100% recharge?

I would personaly kick 1 slot out of hasten and put this into footstomp for the 100% recharge proc, got a feeeling that gives more overal recharge and the odd few % from the 3rd IO.
There's the -Rech from Granite that's dropping it down. And the slot swap from Hasten to Foot Stomp is a good idea.

I also suspect the overslotting of Stamina isn't worth it. I'd go with the Performance Shifter proc + End Mod for the speed bonus. Beyond that, not sure.


 

Posted

Well that was a nice noob moment there.. totaly forgot about Granite :X


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

Skipping Rock Armor makes absolutely no sense to me if you're planning on playing any outside of Granite, since S/L damage is far the most common. And if this is a Granite-only build, why take Crystal or Minerals?

Personally, I'd drop Maneuvers and pick up RA; you should be able to soft-cap outside of Granite with RA and CA without Maneuvers.

I'm not surprised that you're having endurance problems, Mud Pots and all your armors are under or unslotted for end reduction, which is a particular problem for MP, Weave and Maneuvers.

Slotting the Kismet +Acc in Granite is a bad idea, IMO. It doesn't provide any defense enhancement, it only works when Granite is on, and arguably SS doesn't need the additional ToHit anyway.

Picking up Rock Armor will allow you to drop one of the KC sets, which I think is a good idea despite the loss of the run speed bonus. Note that using the KB proc in attacks with KD like Punch and Haymaker will change the KD to KB when they hit, not good if you're in Granite.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

He went for the Cardial core, wich has a 45% reduce endurance, that already cuts back most powers with at least 1 IO end-red.

I do agree on Rock armor for Manu, I only have the armors for LotG's and GotA's, i dont have tough/weave but hover/fly instead.

But based on his total build, seems he focused on near-softcap incarnate trials, wich is consierable higher, where you cant use Rock armor while in Granite (while can use Manu).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Excellent advice, all! Exactly the types of things I am looking for.

One question from one of the responses (all the other comments I think are clear to me in their thinking). I was taking crystal and minerals really as mules for recharge and movement speed. I thought I read that was fairly common for granite. Is that mistaken or has it changed?

I do plan on taking the rest of the advice here from the various posters, including fitting in RA, but I wanted to see if I misunderstood something on how these work with granite.

Actually, one other question (SinergyX post came in while I was writing). SinergyX, you mentioned you take Hover/Fly instead of tough weave. I have seen that in other builds, but right now I don't really understand the logic. If you have time, could you elaborate why you prefer that?


 

Posted

Taken the defense shields for mules is very common, but most would pick at least rock armor.

If you do something solo, popping rock, crystal and minerals is enough to solo majority of mobs, specialy since u will run around basicly perma-hasten.

My simple reason for hover/fly, dump for LotG and travel. I can fly over the mobs, pick a target, toggle Granite and drop down to fight. Specialy in the LAM trial, getting a extra travel apart from teleport is very useful.

Ok you can just take the hooverboard or temp power, but i wanted something permanent wich doesnt drop my toggle(s).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Quote:
Originally Posted by SinergyX_EU View Post
Taken the defense shields for mules is very common, but most would pick at least rock armor.

If you do something solo, popping rock, crystal and minerals is enough to solo majority of mobs, specialy since u will run around basicly perma-hasten.

My simple reason for hover/fly, dump for LotG and travel. I can fly over the mobs, pick a target, toggle Granite and drop down to fight. Specialy in the LAM trial, getting a extra travel apart from teleport is very useful.

Ok you can just take the hooverboard or temp power, but i wanted something permanent wich doesnt drop my toggle(s).
Thanks a ton for all of your help! Very clear thinking all the way around, good explanations that help me choose, and good insight into what I was trying to accomplish!


 

Posted

For what it is worth, this is the build I'm playing with after taking into account the advice from these forums. I think i took tips from everyone that posted, thanks!

I'm sure I'll change some more over time, but something like this:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
From Scratch: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(3), GftotA-Def/EndRdx(3)
Level 1: Jab -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Stone Skin -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(13)
Level 6: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Mud Pots -- Taunt-I(A), EndRdx-I(19), EndRdx-I(19)
Level 10: Rooted -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(21), RgnTis-Heal/EndRdx/Rchg(21)
Level 12: Haymaker -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 14: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Acc/Rchg(27)
Level 16: Boxing -- Stgr-Acc/Rchg(A)
Level 18: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27)
Level 20: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(29), GftotA-Def/EndRdx(29)
Level 22: Teleport -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Crystal Armor -- GftotA-Run+(A), LkGmblr-Rchg+(31)
Level 28: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(33)
Level 30: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dmg(34), Hectmb-Acc/Rchg(34)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(36), Ksmt-ToHit+(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam(37), Aegis-ResDam/EndRdx/Rchg(37)
Level 35: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(37), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), FrcFbk-Rechg%(45)
Level 41: Ring of Fire -- Apoc-Dmg/EndRdx(A), Mael'Fry-Dmg/EndRdx(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(50), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Run-I(A), Run-I(46), Run-I(48)
Level 2: Health -- Panac-Heal/+End(A), Mrcl-Rcvry+(42), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(43)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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