Inv/SS Build Critique


Bionic_Flea

 

Posted

I am currently having a blast leveling my Inv/SS Tanker which is my first serious attempt at a Tanker in a long while. Somehow, I'd always avoided this particular combo. Anyway, I'd like him to become my main iTrial character and a go-to Tanker for TFs when my SG runs one. So I want his build to be as durable as possible without making any glaring omissions. This is what I came up with. Thoughts?

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Sentinel 1: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (43) HamiO:Nucleolus Exposure
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (19) Doctored Wounds - Heal/Endurance/Recharge
  • (19) Doctored Wounds - Heal
  • (21) Doctored Wounds - Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (46) HamiO:Nucleolus Exposure
Level 6: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (11) Reactive Armor - Resistance
Level 10: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 12: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Invincibility
  • (A) Defense Buff IO
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Knockout Blow
  • (A) Pounding Slugfest - Accuracy/Damage
  • (34) Pounding Slugfest - Damage/Endurance
  • (34) Pounding Slugfest - Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (43) Crushing Impact - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
Level 24: Weave
  • (A) Defense Buff IO
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Recharge Speed
Level 28: Rage
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 32: Unstoppable
  • (A) Aegis - Endurance/Recharge
  • (34) Aegis - Resistance/Recharge
  • (37) Aegis - Resistance/Endurance/Recharge
Level 35: Hurl
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Damage
  • (39) Eradication - Accuracy/Recharge
  • (39) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Chance for Energy Damage
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Laser Beam Eyes
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Resist Elements
  • (A) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance
  • (50) Aegis - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
------------
Set Bonus Totals:
  • 17.5% Defense(Smashing)
  • 17.5% Defense(Lethal)
  • 7.81% Defense(Fire)
  • 7.81% Defense(Cold)
  • 16.88% Defense(Energy)
  • 16.88% Defense(Negative)
  • 8.75% Defense(Melee)
  • 12.19% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 1.8% Max End
  • 33.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 23% Enhancement(Accuracy)
  • 8% FlySpeed
  • 147.6 HP (7.88%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • MezResist(Immobilize) 15.95%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 38% (2.97 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 18% RunSpeed
  • 2% XPDebtProtection



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@Rorn ---- Blue Baron ---- Guardian

 

Posted

First off, you need a Steadfast +Def. Get one and slot it in one of your resistance powers.

Hurl, LBE and Energy Torrent seems like a bit of overkill to me. I'd drop one--Hurl makes the most sense, IMO, and pick up CJ instead for a easy 3% defense. It also gives you another place to slot an LotG +Recharge.

I don't think the Hami-O's are a particularly good choice as a fifth slot for the KC sets; it way overslots them for damage and gives no additional end reduction or recharge. I prefer the Mako's quad, which is, incidentally, a heck of a lot cheaper.

If you don't need the RA set bonuses (and you can slot so you don't) there's no need to slot RPD so heavily. The Steadfast +Def plus a defense common will take you over the S/L resistance cap if everything else is slotted adequately. By the way, you don't need to take RPD or ResEn so early if there's something else (Hasten, CJ) like you'd like to take pre-20 instead.

There are some great set bonuses available in Taunt sets. I recommend slotting Taunt with a full set of Mocking Beratement, which gives nice S/L & F/C defense bonuses plus a 7.5% recharge bonus.

Flight speed is capped without a Flight Speed IO, so slot Fly with a Winter's Gift Slow resistance instead.

It's not necessary to use Boxing a set mule for Invul, so I'd pull the KC and set and use the slots elsewhere.

Invinc and Weave are unslotted for end reduction, which is particularly a problem for Weave. The LotG set bonuses are quite good, so I'd four slot Invinc and Weave with LotG and 3 slot Tough Hide.

I don't understand the rationale behind your KoB slotting. I'd go with 4 Crushing Impact and 2 Basilisk's Gaze, which has twice the E/NE def bonus of the Pounding Slugfest.

Slotting a full set of Eradication leaves Foot Stomp underslotted for end reduction. I'd go with 4 Eradication, 1 Multi Strike for some additional end reduction, and the Force Feedback +Recharge proc.

Pulling the slots from Boxing freed up a few, some of which you can use to better slot Stamina and Health.

I'm surprised you took the Energy Mastery Pool and didn't take Physical Perfection, which is the reason why most people choose that epic. If you start having end problems and don't want to go with the Cardiac Alpha, consider dropping Unstop or ResEl for PP.

Here's your build slotted with my recommendations. It's soft-capped to S/L/E/NE and has around 40% F/C defense. You'll find that the end use is better too.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Sentinel 1: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(21)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:40(7)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(11)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(13), Mocking-Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Acc/Rchg:50(36)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Fly -- Winter-ResSlow:50(A)
Level 16: Boxing -- Acc-I:35(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(42), BasGaze-EndRdx/Rchg/Hold:30(43), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(29)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(46)
Level 32: Unstoppable -- Aegis-EndRdx/Rchg:50(A), Aegis-ResDam/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(37)
Level 35: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(50), Aegis-ResDam/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(33), P'Shift-EndMod:50(40)
------------
Set Bonus Totals:

  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3.6% Max End
  • 48.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 41% Enhancement(Accuracy)
  • 9% FlySpeed
  • 182.7 HP (9.75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • MezResist(Terrorized) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 52% (4.06 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 19% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Wow, lots of mistakes that I overlooked. Thanks. I was making this while watching Netflix so I must have been pretty distracted. Hurl would be the best to drop of the ranged attacks. I got Body Mastery to go with an Olympian Guard type twist to my character. So mostly for LBE. I didn't get Physical Perfection because I felt that it wouldn't be needed in the build. As I get closer to 50 and actually implementing this build I may feel differently. Thanks again for the help

Oh, on a side note, what are your thoughts for incarnate powers? I can't really decide on an Alpha but for the others I was thinking Reactive, Barrier, Ionic, and IDF.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
Wow, lots of mistakes that I overlooked. Thanks. I was making this while watching Netflix so I must have been pretty distracted. Hurl would be the best to drop of the ranged attacks. I got Body Mastery to go with an Olympian Guard type twist to my character. So mostly for LBE. I didn't get Physical Perfection because I felt that it wouldn't be needed in the build. As I get closer to 50 and actually implementing this build I may feel differently. Thanks again for the help

Oh, on a side note, what are your thoughts for incarnate powers? I can't really decide on an Alpha but for the others I was thinking Reactive, Barrier, Ionic, and IDF.
If you can build for better endurance efficiency, go for Spiritual. I find that the Radial T4 is a slightly better value than the Core since it also gives a +Heal/Health boost.

One thing, Foot Stomp is REALLY badly slotted for EndReduction. Every time you hit it you're going to watch your end bar sink precipitously. It's actually one of the powers I'd recommend ignoring set bonuses for and frankenslotting the crap out of. This is your AoE bread and butter baby!

Take a look at this-un and compare it to your original:

Capped Plus S/L (at Incarnates-level softcap with 7 foes in range).
Roughly equivalent E/N (.9% higher). You'd need a PVP teleport IO to get you to cap.
Higher F/C damage.
Resting endurance consumption goes up only .06/sec.
Better endurance management across attacks (of the attacks left, you shave off nearly 13%)
Slightly higher recovery.
Slightly higher regen.
MUCH higher +ToHit
Slightly higher global recharge.





Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:35(9)
Level 2: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(19), RctvArm-EndRdx/Rchg:40(19)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-EndRdx/Rchg:40(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27)
Level 12: Fly -- Flight-I:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 18: Invincibility -- DefBuff-I:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 20: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Acc/Dmg:50(34), C'ngImp-Dmg/Rchg:50(36)
Level 24: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(50)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), DefBuff-I:50(36)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 32: Resist Energies -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(37), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(40)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Erad-%Dam:30(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: [Empty]
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(48)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

The sole aim of this build is to give you something that takes on board Finduilas's and Hyperstrikes advice then mixing it with my own kind of thing.

This doesn't therefore become a case of here, here is my or anyone elses build.

It's softcapped to all but PSI. Low end cost, good end rec.

I see Superstrength as a grounded set purely because of Footstomp. You can't use that in the air. It's not always good to have an AV you can't bring down, or be in tight knit group that you need to keep with a floating superstunner above you you might like to hold with knock out blow or a floating sapper that needs to be dropped. In this I put back hurl for its -fly as well as decent ranged damage but kept LBE for its good damage per activation plus its -def which is a bit superfluous to SS. Being able to do a quick recovery, keeping the group in your aura, taunting the far off one way, LBE'ing another far target in another direction and hurling another might also prove useful.

All in all, it's a mixed bag suggestion. I like to see people with builds taking into what everyone has said into account where possible.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Sentinel 1: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(17)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal(19), Dct'dW-Rchg(21)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), FrcFbk-Rechg%(46)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(11)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rng(13), Mocking-Rchg(15), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(37)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(25)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(29)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(42)
Level 30: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam(36)
Level 32: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(34), Aegis-ResDam/Rchg(37)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), Erad-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Unstoppable -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(33), P'Shift-EndMod(40)



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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
If you can build for better endurance efficiency, go for Spiritual. I find that the Radial T4 is a slightly better value than the Core since it also gives a +Heal/Health boost.

One thing, Foot Stomp is REALLY badly slotted for EndReduction. Every time you hit it you're going to watch your end bar sink precipitously. It's actually one of the powers I'd recommend ignoring set bonuses for and frankenslotting the crap out of. This is your AoE bread and butter baby!

Take a look at this-un and compare it to your original:

Capped Plus S/L (at Incarnates-level softcap with 7 foes in range).
Roughly equivalent E/N (.9% higher). You'd need a PVP teleport IO to get you to cap.
Higher F/C damage.
Resting endurance consumption goes up only .06/sec.
Better endurance management across attacks (of the attacks left, you shave off nearly 13%)
Slightly higher recovery.
Slightly higher regen.
MUCH higher +ToHit
Slightly higher global recharge.
If the OP wants it, it's easy enough to get higher end reduction in Foot Stomp; replace the Multi Strike and the Erad Damage with a Scirocco's Dervish Dam/End and an Acc/Dam/End which gives over 60% end reduction and a regen bonus to boot, at the cost of the Erad HP bonus. That's certainly a reasonable option.

However, I don't think it's worth losing the E/NE soft-cap to go from 60% end reduction to 80%, and IMO it's *certainly* not worth spending 2+billion on a PvP IO that you don't otherwise need.

Also, all that additional ToHit strikes me as overkill on a SS tank with Rage, and I think the slots in the Gaussian's set could be put to better use. However, if the OP wants additional ToHit, slotting the Kismet +Acc is a good option.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Jagged View Post
As cool as Hurl is I would take Air Superiority instead. It fits so well into the Super Strength attack chain, I think no SS tank should be be without it
I have air sup on my Inv/SS, rage generally takes a pool power attack and makes it do more than it would for anyone else, but Air Sup staying is questionable, who knows what I will do once I respec out fitness pool and make it inherent...yes I still have to do that


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Finduilas View Post
If the OP wants it, it's easy enough to get higher end reduction in Foot Stomp; replace the Multi Strike and the Erad Damage with a Scirocco's Dervish Dam/End and an Acc/Dam/End which gives over 60% end reduction and a regen bonus to boot, at the cost of the Erad HP bonus. That's certainly a reasonable option.

However, I don't think it's worth losing the E/NE soft-cap to go from 60% end reduction to 80%, and IMO it's *certainly* not worth spending 2+billion on a PvP IO that you don't otherwise need.

Also, all that additional ToHit strikes me as overkill on a SS tank with Rage, and I think the slots in the Gaussian's set could be put to better use. However, if the OP wants additional ToHit, slotting the Kismet +Acc is a good option.
Was comparing end red on the original build with a erad set in it and 15% endred. For FootStomp, that's ruinous. And that's multiplied as recharge bonuses add up.
As for the to-hit being overkill. I'm a subscriber of the "There's no kill" school of thinking. A missed strike is wasted endurance and damage not delivered.
Typing on my phone right now. Will go into more detail when I get in front of a computer.

Back at my computer now. Have added the stuff in color.
Also, he didn't "lose" the E/N soft-cap. He never had it (my build actually is 42.9% to his 42%).
Additionally, my build doesn't have a PVP IO in it.
I merely said that the PVP IO would kick him up over cap on E/N without any major mods to his build
He could convert two of the Reactive sets to three-slotted Aegis in his passives and bump his F/C defense to cap as well.
Then convert one of the Kinetic Combat attacks to a six-slotted Mako.

Example:


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(7), Mako-Dmg/Rchg:35(7), Mako-Acc/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:35(9), Mako-Dam%:35(39)
Level 2: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(17), Aegis-ResDam/Rchg:40(19), GA-3defTpProc:40(19)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-EndRdx/Rchg:40(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(27)
Level 12: Fly -- Flight-I:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 18: Invincibility -- DefBuff-I:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 20: Weave -- DefBuff-I:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Acc/Dmg:50(34), C'ngImp-Dmg/Rchg:50(36)
Level 24: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(50)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), DefBuff-I:50(36)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 32: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(37), Aegis-ResDam/Rchg:40(39)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(40)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42), Erad-%Dam:30(42)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A)
Level 49: [Empty]
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(46), P'Shift-End%:50(48)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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After that, the only thing I'd change would be converting the common defense IOs to Enzymes.

At that point, it's about as tough as you can get such a tank without compromises (like giving up recharge to boost S/L towards the Incarnates cap).



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Posted

The Gladiators are dead expensive no? Can't be easy to get surely?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
The Gladiators are dead expensive no? Can't be easy to get surely?
Depends on how dedicated one is.

Want to run Alignment missions regularly, run the SSA, and generate some capital on the market to convert RMs to AMs? You can do it in a month or two.

It can be viewed as more of a "long term" goal too.

3 a week from Tips/Alignment
1 a week from SSA
You should be able to generate at least one a week (on a high level character) via TFs and inf.
So about 6 weeks.



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Posted

Quote:
Originally Posted by New Dawn View Post
I have air sup on my Inv/SS, rage generally takes a pool power attack and makes it do more than it would for anyone else, but Air Sup staying is questionable, who knows what I will do once I respec out fitness pool and make it inherent...yes I still have to do that
I love my Air Sup, wouldn't build a Super Strength without it

Your choice of course, its just that you said you use Hurl for its -Fly and AS is just as good and taking down fliers while at the same time improves your "normal" attack chain since the effects do stack.

I haven't respec'd out of Legacy Fitness either Trying to work out my ideal Afterburner build.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Depends on how dedicated one is.

Want to run Alignment missions regularly, run the SSA, and generate some capital on the market to convert RMs to AMs? You can do it in a month or two.

It can be viewed as more of a "long term" goal too.

3 a week from Tips/Alignment
1 a week from SSA
You should be able to generate at least one a week (on a high level character) via TFs and inf.
So about 6 weeks.
That's still a heck of a lot of time and effort for a single IO, especially on something like an Invul tanker that can soft-cap fairly easily without it.

Personally, I don't think it's worth it, and don't recommend it my sample builds unless the person already has it or has expressed a willingness to get one and knows what it takes to do it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Jagged View Post
I love my Air Sup, wouldn't build a Super Strength without it

Your choice of course, its just that you said you use Hurl for its -Fly and AS is just as good and taking down fliers while at the same time improves your "normal" attack chain since the effects do stack.

I haven't respec'd out of Legacy Fitness either Trying to work out my ideal Afterburner build.
Is Afterburner worth getting? I'm a little fuzzy still on how that works.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Finduilas View Post
That's still a heck of a lot of time and effort for a single IO, especially on something like an Invul tanker that can soft-cap fairly easily without it.

Personally, I don't think it's worth it, and don't recommend it my sample builds unless the person already has it or has expressed a willingness to get one and knows what it takes to do it.
What I am saying is "Can you soft cap to all types (save psi) without it WITHOUT making major compromises in the build?"

With the PVP IO the major compromise is one of time investment (or money investment for the terminally impatient).



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Posted

Quote:
Originally Posted by Vauluur View Post
Is Afterburner worth getting? I'm a little fuzzy still on how that works.
Afterburner or Burnout?

Afterburner is a flight power that adds a bunch of defense and other stuff, but sets you to "affects self". So it's useless in combat situations unless you don't mind not attacking.



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Posted

Afterburner. I understand everything it does except the flight speed part. Does it increase your flight speed cap or something? And if one had Afterburner, would it be better to put flightspeed IOs in it or in Fly?


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
What I am saying is "Can you soft cap to all types (save psi) without it WITHOUT making major compromises in the build?"

With the PVP IO the major compromise is one of time investment (or money investment for the terminally impatient).
Not sure I understand your point...Just because I can spend 3-4 hours a day for 6 weeks for 1 IO doesn't mean that I have to, want to, or even need to and still have a well balanced build.


 

Posted

Quote:
Originally Posted by Red Suzzie View Post
Not sure I understand your point...Just because I can spend 3-4 hours a day for 6 weeks for 1 IO doesn't mean that I have to, want to, or even need to and still have a well balanced build.
And where did I say you have to or need to? And where did I say your build would be unbalanced without it?

I merely said that there were tradeoffs for building a full type-capped build without it.

Nothing more.

I swear, I make a simple statement and ask a question and all of the sudden people are lining up to tear me a new one.



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Posted

Some nice builds here. Thanks.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
And where did I say you have to or need to? And where did I say your build would be unbalanced without it?

I merely said that there were tradeoffs for building a full type-capped build without it.

Nothing more.

I swear, I make a simple statement and ask a question and all of the sudden people are lining up to tear me a new one.
Not at all. Just looked like from what you were saying was the build NEEDED that SO.


 

Posted

Quote:
Originally Posted by Vauluur View Post
Is Afterburner worth getting? I'm a little fuzzy still on how that works.
It does increase your flight speed and flight cap. However, it has to run with Fly and you'll be Only Affecting Self while it is active.

I've gotten it up to 86 mph which is much more comparible to Super Speed, however you have to burn 2 extra slots it to get there. 2 Fly IOs in both Fly and Afterburner and 1 in Swift.

If you 3 slot Fly and/or Afterburner, you can put Blessed of the Zephyr in it and get a +Def to Ranged, Energy, Negative, AoE, Fire, and Cold. But it will bring you down to 83 mph which is still great. With just 2 of the set will still get you +Def to Ranged, Energy, and Negative.

This is what I did to boost Defense.

Click Here for my Inv/SS Build!


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