No travel power WP/SS tank,thoughts?


Finduilas

 

Posted

Was playing around in mids and came up with this,worth building?
I know the values would be higher with max level IO's but I like to exemplar down alot for doing tf's.



Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Canadian Guard: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7), GA-3defTpProc(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(46)
Level 2: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Mrcl-Rcvry+(9), Numna-Heal/Rchg(43)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Def/Rchg(34), LkGmblr-Rchg+(37)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(11)
Level 12: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(50)
Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(19), Mocking-Taunt/Rng(23), Mocking-Taunt/Rchg/Rng(29)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Rchg(17)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx(48)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(27)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Strength of Will -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Haymaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Acc/Dmg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(50)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(36), Numna-Heal/EndRdx(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(29)



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Posted

Not sure what your reasons for not having a travel power are...

...however, if it's because your build is too tight to fit one in...I would suggest dropping Hasten for the travel power of your choice...of course...this is only if you really want a travel power.

Hasten...isn't doing much for you with WP. I could see the use for it with Rage...however, with 1 recharge IO and only 30% global recharge...you could easily drop hasten without it hurting your build.


 

Posted

The problem with using lower level IOs is that you can end up underslotting important powers. In the posted build, I think RttC, HS and Weave all need another slot, and HPT could use some resistance slotting.

If you like to exemp, why are taking Haymaker so late? I'd rearrange the build so you can take Haymaker much earlier.

Use the Mako's quad with the KC sets instead of the Acc/End/Rchg. That way the attacks will be fully slotted for damage.

I also think you're putting too many slots and too much effort into Psi defense. Slotting Reactive Armor or Aegis instead of Imperv Armor in your resistance powers would give you more wiggle room to reach the soft-cap for S/L/E/NE/F/C, and might make it possible to drop the GA +Def altogether. I'd pull at least one slot from IW, if not two, and pull the sixth slot from Foot Stomp.

This is the sort of thing I'd do; there's less Psi def, but it's soft-capped to S/L/E/NE without the GA +Def and close to it for F/C. By the way, there's a def common in Maneuvers because it's over the Rule of 5 for 10% regen bonuses if you slot an LotG there.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Canadian Guard: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(5), Numna-Heal/Rchg:35(7), ResDam-I:50(7), S'fstPrt-ResDam/Def+:30(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(33), RctvArm-ResDam/EndRdx/Rchg:35(40), RctvArm-ResDam:35(43)
Level 4: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Acc/Dmg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(34), LkGmblr-Rchg+:35(37)
Level 8: Rise to the Challenge -- Numna-Heal:35(A), Numna-Heal/EndRdx/Rchg:35(23), Numna-Heal/EndRdx:35(43), Numna-Heal/Rchg:35(46)
Level 10: Fast Healing -- Numna-Heal:35(A), Numna-Heal/EndRdx:35(11), Numna-Heal/EndRdx/Rchg:35(11), Numna-Heal/Rchg:35(43)
Level 12: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 14: Taunt -- Mocking-Taunt:35(A), Mocking-Taunt/Rchg:35(19), Mocking-Taunt/Rng:35(23), Mocking-Taunt/Rchg/Rng:35(29)
Level 16: Quick Recovery -- P'Shift-End%:35(A), P'Shift-EndMod:35(17), P'Shift-EndMod/Rchg:35(17)
Level 18: Heightened Senses -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(21), LkGmblr-Def/EndRdx:35(21), LkGmblr-Def/EndRdx/Rchg:35(48)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), BasGaze-Acc/EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(25), RctvArm-ResDam/EndRdx/Rchg:35(25), RctvArm-ResDam:35(40)
Level 26: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Rchg+:35(27), LkGmblr-Def:35(27), LkGmblr-Def/EndRdx/Rchg:35(42)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), RechRdx-I:50(33), RechRdx-I:50(33)
Level 30: Maneuvers -- LkGmblr-Rchg+:35(A), HO:Enzym(31), DefBuff-I:50(31)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:35(34)
Level 35: Strength of Will -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam:35(42), Aegis-ResDam/Rchg:35(42)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:35(39), Sciroc-Dmg/Rchg:35(39), Sciroc-Acc/Rchg:35(39), Sciroc-Acc/Dmg/EndRdx:35(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(45), LkGmblr-Def/Rchg:35(45)
Level 44: Conserve Power -- RechRdx-I:35(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:35(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:35(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(15), RgnTis-Regen+:30(36), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:35(A), P'Shift-EndMod:35(19), P'Shift-EndMod/Rchg:35(29)
------------
Set Bonus Totals:

  • 13.94% Defense(Melee)
  • 24.88% Defense(Smashing)
  • 24.88% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 1.8% Max End
  • 12% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 372.5 HP (19.88%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • 2% (0.03 End/sec) Recovery
  • 98% (7.65 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 15% RunSpeed

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Knight Court--A CoH Story Complete 2/3/2012