Returning player fire/fire/fire tank
Not bad, though you could have a lot more E/NE defense than you have, and I think endurance consumption is going to be a concern. Your shield toggles are overslotted for end reduction but you have three attacks slotted with Obliteration and therefore underslotted for end reduction, which is a much bigger problem.
Don't worry about both S/L and melee defense, pick either typed or positional defense and slot for it. I think typed is much better for a Fire tank since you can essentially ignore F/C defense with capped Fire resistance.
Don't know whether you've priced any of the IOs you have in this build, but the Glad Armor +Def is going to be very, very expensive, 2 billion on the market, more if bought off market. The Kinetic Combat IOs will also be very expensive, but you can get them for a couple of Hero Merits each.
Tanker Melt Armor is not a particularly good power, and it's certainly not worth getting for a measly .63% S/L defense bonus. I'd get Fire Blast isntead.
Slotting issues from the top:
The fifth RA slot in FS is wasted; it doesn't need that much end reduction and the F/C def bonus is not worth slotting for. Drop the End IO and use that slot elsewhere. Drop the end IOs in PS and Tough as well, 47% end reduction is sufficient and you want to slot them fully for resistance.
The fifth slot with the KC sets should have damage as well as accuracy since 4 KC don't fully slot for damage. I'd use the Mako's quad or any IO that has some damage.
I'd delay Temp Protection until much later in the build so you can take Consume earlier. Slot some end mod in Consume as well as recharge.
Slot some defense in Combat Jumping if you have the slots. An LotG +Recharge and an LotG defense is a good option, but even a defense common would help.
Weave and Maneuvers are overslotted for end reduction and underslotted for defense. This is particularly a problem for Weave since it has a relatively high base defense value. Most people slot defense powers with sets like LotG or GotA, but if you don't want that expense, frankenslotting is fine, just don't go overboard on end red over defense.
One of the biggest problems with the build, IMO, is all the Oblit sets. They don't give a particularly large S/L def bonus for 6 slots, and they have very low end reduction. I'd drop 2 of the 3 sets you have now--Burn is a good choice for the one Oblit set since its end cost is the lowest--and add a KC set to Boxing to make up for the lost S/L defense. This will allow you to slot the AoEs with Eradication for the E/NE defense bonus. I'd recommend 3-4 Eradication with 1-2 IOs from another set for sufficient end reduction.
You have Regen Tissue Heal/End/Recharge in Health which makes no sense and I'm guessing is a mistake. Replace it with the Regen Tissue +Regen.
Here's a rework of your build with the changes I mentioned. It's soft-capped for S/L and at around 35% for E/NE defense, which means a small purple will soft-cap. This build looks like it has a little higher end usage, but it will actually be a lot more end-efficient since all but one of the attacks is sufficiently slotted for end reduction.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
a: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-Rchg:50(13)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
Level 6: Combat Jumping -- Krma-ResKB:30(A), DefBuff-I:50(50)
Level 8: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(23), Efficacy-EndMod/Rchg:50(40)
Level 10: Super Jump -- Empty(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Knock%:35(40)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:30(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(33)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(33)
Level 22: Weave -- S'dpty-Def/EndRdx:40(A), RedFtn-Def:50(34), RedFtn-Def/EndRdx:50(34)
Level 24: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dmg/EndRdx:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Fire Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(40)
Level 32: Taunt -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:21(42), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Taunt/Rng:21(42)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(36), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Knock%:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Posi-Dmg/Rchg:50(48)
Level 49: Maneuvers -- RedFtn-Def/EndRdx:50(A), S'dpty-Def/EndRdx:40(50), S'dpty-Def:40(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(15), EndMod-I:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 31% Defense(Smashing)
- 31% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 21.63% Defense(Energy)
- 21.63% Defense(Negative)
- 6% Defense(Psionic)
- 21.31% Defense(Melee)
- 13.81% Defense(Ranged)
- 6% Defense(AoE)
- 7.2% Max End
- 9% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 133.5 HP (7.13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 4.5% (0.08 End/sec) Recovery
- 34% (2.65 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1451;691;1382;HEX;| |78DA6554DB6E1251143D330CB650A08CD0022D502E6D299762519F35C65A535B14B| |5F1958C7584A98412C00BBEF901FA64E28BD53FD0F8607CF5EE2FA8BFA0551F4DD4| |8E7B66AFA2C94C8035679FBDD75EB3F661AAB7967D4F4EDF392E24DFC996D6EBD53| |7B4F635BDEBAE6A0D6353D0256923F41BE3707D59BFAAB77B7A79C5D0BB83FA89EB| |5D2D8A9DAADED2F7E3F6BDBADA6EEA5DBDDD2FEFDFF86ADBDBADF2BAAE758C76C36| |F2F568C46B34FABF1FDAD2B7AB7D7343AAABD5E6DDF307AC665A365F407EAA98EB1| |59AE0DBA7ABDAAF5FAD4264ABAE6E8FBCA63C9B4B49A2E91A49B9C22E40C7086514| |933AA5E81CB54448D20437BE7190F5C005E641CDD22AC28E235F14BCCAF486B921D| |1B5D67F49E059E63F4D51843D4C7853EAE5D59888422825F180F7E05DE64FEF06DC| |64932DACD7D24F74F61E75492BCF796348CD8224C79E49ECCF9F7197377192354EF| |E19EC263D225DED1720CCE8CC199493813853351382351B59FAB5D7E38138633B37| |026B7C1E8A2DC71F08E836F0AFC53162F298F83F73D695039D7AD9AAC34FE9B31F9| |0BF807B8C798B2BCB39E905C0CB12629F490F642B4B7C3A8908609E69527F684DD2| |B1D60F7D35EC697D43B822944E07E0AD348630A59B89FC5343E504D0C5388153936| |0B8C909E69F04D836F163CF3E09D07CF3C78DF105F027C89087B933BCCCF1726BE1| |9783ED3A4FAB022F206708BBDC8B7781DA5DC0C7A67309F2C4E6A01732A604E059C| |DC9897FF2156CD1C6A4AC82D21B784992EA2E623495BC0295AB04FD1278A1439221| |777386BF111F031E367CA29E349CA2F3876E819F029F039A34A935BC2E49630A90A| |265891F9D4EC7A87FF3921D92ABEFF8BC8D231F6D17789AB0367B8EA9BA3EAC7FF5| |529EE1F78C0CE06B18E2BC377027DACAABC327CA39805C7EE92235271448E382247| |1D917547A4A6A0ED50BF27387C8F987F01DDE7ECAC| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Now that is a major helpfull reply.
I am afraid i certainly dont have building. I jsut went from the stuff i have on my current build and then started playing in mids. SO that extra 3% is out. Had also no idea that those kinetic combat io where expensive so may have to change that.
Anyway youre input is very much appreciated.
To be honest i was already afraid of the oblit sets.
Maybe i should just stick to my current somewhat decent build that still had to pick stamina the old way. It has about 40% melee defense on top of 70% resist for smash and lethal and over 90 ofcourse for fire. It does mis out on fireball since i went for earth mastery to keep mobs in burn.
I suggest you take some time to read a good guide on Fire/Fire, like this one: The Wall of Fire
That will help bring you up to speed on the current state of Fire Tanking. Approach it as if you were a new-guy and didn't know anything, then analyze it from the perspective of your experience, finally Try Stuff Out!
And Finduilas knows his stuff, too. Still, it's Your character and it may need tweaking, to better fit your individual playstyle.
I find it useful to create an initial build that is All SOs and focus on getting it relatively balanced for level 20-30. After that, Powers and Slots are all about extra Fun! and ways you can leverage your strengths against the nastier bad-guys.
Once the SO build is done, I use that as a minimum model for what my IO build needs to accomplish. I use Set bonuses to help balance and add the custom effects I want to have. Finally, I try to keep my mind on the practical and what I can afford - I don't lust after Purples or PvP Enhancements. An 'Ultimate' build is nice, but I prefer one that is fun to play and which I didn't have to sell a kidney for.
Be Well!
Fireheart
Yep, Finduilas knows her stuff alright...
Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Now that is a major helpfull reply.
I am afraid i certainly dont have building. I jsut went from the stuff i have on my current build and then started playing in mids. SO that extra 3% is out. Had also no idea that those kinetic combat io where expensive so may have to change that. Anyway youre input is very much appreciated. To be honest i was already afraid of the oblit sets. Maybe i should just stick to my current somewhat decent build that still had to pick stamina the old way. It has about 40% melee defense on top of 70% resist for smash and lethal and over 90 ofcourse for fire. It does mis out on fireball since i went for earth mastery to keep mobs in burn. |
I do think that building for S/L/E/NE is a better choice than just melee, since S/L/E make up around 75% of the damage you'll meet in game, far more than melee only. You won't have to slot Boxing, either, which will free up some slots for other purposes.
Here's the build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
a: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResKB:30(40)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal:50(11), Dct'dW-Rchg:50(13)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Dmg/EndRdx:50(21)
Level 6: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(37), LkGmblr-Def:50(50)
Level 8: Consume -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(23), Efficacy-EndMod/Rchg:50(40)
Level 10: Super Jump -- Winter-ResSlow:50(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:30(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 18: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-%Dam:50(33)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(21), RechRdx-I:50(33)
Level 22: Weave -- S'dpty-Def/EndRdx:40(A), RedFtn-Def:50(34), RedFtn-Def/EndRdx:50(34)
Level 24: Blazing Aura -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(34), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dmg/EndRdx:50(36)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 28: Fire Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(40)
Level 32: Taunt -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:21(42), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Taunt/Rng:21(42)
Level 35: Incinerate -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(43), S'ngH'mkr-Dmg/EndRdx/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Greater Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(45), S'ngH'mkr-Dmg/Rchg:35(45), S'ngH'mkr-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Det'tn-Acc/Dmg/EndRdx:50(48), Det'tn-Dmg/Rchg:50(48), Posi-Dmg/Rchg:50(48)
Level 49: Maneuvers -- RedFtn-Def/EndRdx:50(A), S'dpty-Def/EndRdx:40(50), S'dpty-Def:40(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(15), EndMod-I:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 13.63% Defense(Melee)
- 10.81% Defense(Ranged)
- 3% Defense(AoE)
- 7.2% Max End
- 9% Enhancement(Accuracy)
- 17.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 84.33 HP (4.5%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 6% (0.1 End/sec) Recovery
- 44% (3.44 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;687;1374;HEX;| |78DA65944B6F12611486BFB92085D2D21128434BCBA5572EC5125D6B8CB5A60A2D0| |BE3968C752C53C994005E70E70FD095891BABFF40E3C2B8F5EE5F50FF82565D9AA8| |1D0F735ED06426A5CF7C67BEF79CC37B3EA67A6B2DF4E4DC9D53420A9D691A9D4EF| |DA2615F33DBBEAAB1636D0BBA24C34FFF131CAEAF99574DBB6396D62DB3DDAB9FBE| |DE36743CA99A4D731077EFB50DBB61B64DBB5B1ADC846A7B7BCD52C5345A96BD33E| |62ED6AD9D469756E1C1A32B66BBD3B05A9ABBDEB06F581DEBB2D5B4BA3DED6CCBDA| |2ED57A6DB35E353A5D2AA3535F0BF47915E8B7D9EFD551C52CDD2CA942CE8229A69| |A612EE9C419556841818B34154296F654994736C12DE6C82EB1AC8AD75447421DE9| |82E4C6462ACCE026B8C50CD59811AAA3A08E7220BBB527BE308F7E056F72FEE86DE| |62419EEE33AB2EFA770F7CCC7385F39CA7C4BBDF8DD661CD97F4F66DD7DE6D25D66| |9CF204B8B6084C2B6EEC1D054639B7320AAF26E1950EAF747825917E0CFAB129EE4| |DA15818FA307453C83395626F93D0BFA75A1AEFF5690EF794FCCD9CFD05FE010F99| |69C17D4E926F11AE2D471ED2B308F9B3CF4C17B817957A89C1A7D8A1706B66C6D99| |F4C90F9927A88C3FF387C4F630E19F83F07DFE730870FA449705E29815AF3609CFA| |9A46BE69E49B479E45E45D449E45E47D43F966906F26CE1E0DCE6194F2A5389F926| |A903EAA8A9C05EEB227B926AF75DA9B45ED2CCEEC1CCE6C1E67368F339BC7994D04| |F937D2D72C405384A6084D119A15683ED2089631F765CCFD13C50A9847619F632B8| |FC0C7CCCFB4A784EF527AC1B163CFC0A7E073A646B35BC5EC5631AB32665896F9FC| |1C0487BF3721397489EFFF22B274921D0C5D62F5F879567DF3A87EFCAF4A73FDF10| |7ECED04D64975F83EA0BFBE2AA70EDF2A4EDEF374D513297B22C73D91139E48C513| |A9A9283BEC3F30317C87387F014C79E441| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012

First, Welcome back!
Second, are you building to run Task Forces, Farm, or looking for a generalized build?
Third, join us on Tanker Tuesday, it's a great place to see builds, sets and styles in action. You can ask questions, run your Tank and join the fun.
Forth, join TankHQ and Tankers channels. Both are great places to ask questions and get input. (TankHQ is the offical Tanker Tuesday channel, so it tends to get the bulk of the chat, especially on Tuesdays).
Fifth, yes, Find does know her stuff. Always great input from her.

Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
Hoi again,
I certainly like the last build. Seems to be very doable. Ok i does not have capped defense but one purple is ok. I like it i may try this.
I also would like to ask if you uber builder want to go watch my scrapper build elec/sd i made it after my fire tank build and after i read the suggestions in this thread.
I still has some orange set of which i dont know if they are expensive but most of it looks ok.
It however does not have much recharge and i may still run into end problems. For some reason i suck at getting good endbonuses.
Thanks
A Tolkien fan might guess from the name, but in general I don't expect people to know.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Hoi,
I recently returned to coh. I come from the time where stamina was no inherent and burn still had fear in it so i was a fire/fire/earth tank.
I dont have huge amounts of influence so not sure i can afford this but this is the build i may try to go for. I got most of the stuff already and got about 400-600 mill influence maximum to spend.
I am open for any suggestions.
I went for mostly a balanced build. It has decent resist. Decent defense for melee and lethal and smashing, below average aoe and ranged defense i guess.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Recharge
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (9) Focused Smite - Accuracy/Endurance/Recharge
Level 2: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
Level 4: Combustion- (A) Obliteration - Damage
- (17) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Chance for Smashing Damage
Level 6: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
- (23) Gladiator's Armor - TP Protection +3% Def (All)
Level 8: Combat Jumping- (A) Karma - Knockback Protection
Level 10: Super Jump- (A) Empty
Level 12: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance
- (25) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
Level 14: Boxing- (A) Empty
Level 16: Tough- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance/Recharge
- (29) Reactive Armor - Endurance
Level 18: Burn- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
Level 20: Build Up- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - Increased Perception
- (33) Recharge Reduction IO
Level 22: Weave- (A) Serendipity - Defense/Endurance
- (34) Red Fortune - Defense/Endurance
- (34) Karma - Defense/Endurance
Level 24: Blazing Aura- (A) Multi Strike - Accuracy/Damage
- (34) Multi Strike - Damage/Endurance
- (36) Multi Strike - Damage/Recharge
- (36) Multi Strike - Accuracy/Endurance
- (36) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
Level 26: Fiery Embrace- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 28: Fire Sword Circle- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 30: Consume- (A) Recharge Reduction IO
- (40) Accuracy IO
- (40) Recharge Reduction IO
Level 32: Taunt- (A) Mocking Beratement - Taunt
- (42) Mocking Beratement - Taunt/Recharge
- (42) Mocking Beratement - Taunt/Recharge/Range
- (42) Mocking Beratement - Taunt/Range
Level 35: Incinerate- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (45) Focused Smite - Accuracy/Endurance/Recharge
Level 38: Greater Fire Sword- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (50) Focused Smite - Accuracy/Endurance/Recharge
Level 41: Char- (A) Empty
Level 44: Melt Armor- (A) Exploited Vulnerability - Defense Debuff
- (46) Exploited Vulnerability - Defense Debuff/Recharge
- (46) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage/Endurance
- (48) Detonation - Accuracy/Damage/Endurance
- (48) Detonation - Damage/Recharge
- (48) Positron's Blast - Damage/Recharge
Level 49: Maneuvers- (A) Serendipity - Endurance
- (50) Serendipity - Defense/Endurance
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Regenerative Tissue - Heal/Endurance/Recharge
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (15) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (15) Performance Shifter - Chance for +End
- (17) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run