Build help for Stone/Dark Brute or Dark/Stone Tank. The stun master


boppaholic

 

Posted

I posted this in the build workshop forum, but it lacks love in there. So I am reposting this in the tank forum to get some real insight from the experts on the matter :P.

I want to build a tank-troller by implementing perma-mag 4 stuns around me using fault and oppressive gloom. Could someone get me started with this with a Mids build suggestion? I can afford purples in the build but likely no PvPs nor expensive hemis. My overall goal is to be able to taunt a mob around me, immobilize them, hit fault, have everyone stunned and standing still while my damage auras and pbaoes slowly dwindle their life down while teammates have a feed fest on the inept enemies. Now if you can make a build that could accomplish this while still remaining survivable and can still bust out the DPS against hard targets, that would be awesome. Thanks for the help.

I took a shot at it. This build has softcapped S/L. S/L/NE/Psi resistance is in the 70% area. Any suggestions? Probably drop assault for something else? Pick up Cloak of Fear for its ToHit debuffing capabilities? Right now, I figure in big mobs I would drop fault, tremor, and disruptor blast for mass PBAoE stuns, damage, and enjoy the benefits of 3 FF recharge procs having a chance to activate. While in ST land, I will string together Stone Fist -- Boxing -- Seismic Smash (whenever its up). With the Reactive Interface Proc, I wanted as many attacks per second as possible to maximize the 50.1 damage per attack that the Reactive Interface proc provides. I also use cardiac and ageless. Please, suggestions:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Death Shroud -- Oblit-Dmg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50), Erad-%Dam(50)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Dam%(33)
Level 2: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(11)
Level 4: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/EndRdx(7)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(33)
Level 8: Dark Regeneration -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Dam%(31)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def/EndRdx(17)
Level 18: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def/EndRdx(19)
Level 20: Fault -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(23), Amaze-ToHitDeb%(23), FrcFbk-Rechg%(25)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 24: Assault -- EndRdx-I(A)
Level 26: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29)
Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(34)
Level 32: Soul Transfer -- Dsrnt-I(A)
Level 35: Tremor -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Acc/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/Rchg(37), FrcFbk-Rechg%(37)
Level 38: Seismic Smash -- UbrkCons-Dam%(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Dmg/Rchg(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Disruptor Blast -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Invocation
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(46)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

The thing with a dark/stone build is that you want to keep the stunned enemies from walking away from you in order to keep them stunned and be successful at keeping aggro. Web Envelope is good, but taking Disruptor Blast really defeats the point as it can knock back the mobs from you. Web Envelope doesn't provide -kb protection like electrifying fences does so I would recommend switching to Mu mastery and taking fences + ball of lightning.

Besides that I might also suggest looking at how to slot dark armor more effectively. Putting 6 obliterations into dark regeneration is seriously under slotting it for endurance reduction. A theft of essence +end proc will allow you to sometimes gain endurance back from mobs instead of losing it. Endurance is likely a none-issue if you go cardiac/ageless, but might be something to consider.

The acc/mez HO is rather cheap and will offer much better values for OG than the acc/stun that you have slotted.


 

Posted

I agree with pretty much everything GravityBlaze mentioned. You're also a bit across the board on your set bonuses. Neither focusing on Typed or Positional. I prefer Typed for my Dark tanks, as it usually takes less slots to get the set bonuses.

I'd probably build a Dark/Stone tank closer to this build. Take a look at it and see what you think, and if it gives you any ideas.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Death Shroud -- Erad-Dmg:30(A), C'ngBlow-Acc/Dmg:35(15), C'ngBlow-Dmg/EndRdx:35(15), C'ngBlow-Dmg/Rchg:35(43), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Erad-Acc/Rchg:30(48)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Hectmb-Dam%:50(33)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(9), RctvArm-ResDam/EndRdx/Rchg:35(11), S'fstPrt-ResDam/Def+:30(23), S'fstPrt-ResKB:30(25), RctvArm-ResDam:35(45)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(5), RctvArm-ResDam/EndRdx/Rchg:35(7), RctvArm-ResDam:35(45)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(9), RctvArm-ResDam/EndRdx/Rchg:35(31), RctvArm-ResDam:35(33)
Level 8: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(34), Theft-Acc/EndRdx/Heal:30(34), Erad-Acc/Dmg/Rchg:30(37), Erad-Dmg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27)
Level 12: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:35(46)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(17), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(45)
Level 18: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def:35(31)
Level 20: Fault -- FrcFbk-Rechg%:35(A), Stgr-Acc/Rchg:30(21), Stgr-Acc/EndRdx:30(21), Stgr-Acc/Stun/Rchg:30(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), Krma-ResKB:30(31)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:35(40), LkGmblr-Def/EndRdx/Rchg:35(43), LkGmblr-Def:35(46)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(29)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Soul Transfer -- Dsrnt-I:50(A)
Level 35: Tremor -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Dmg/EndRdx/Rchg:30(36), FrcFbk-Rechg%:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), Sciroc-Dmg/EndRdx:35(37)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), C'ngImp-Acc/Dmg/EndRdx:35(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:35(A), Enf'dOp-EndRdx/Immob:35(42), Enf'dOp-Acc/EndRdx:35(42), Enf'dOp-Acc/Immob/Rchg:35(42)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg:35(A), Det'tn-Dmg/EndRdx:35(48), Det'tn-Acc/Dmg/EndRdx:35(50), Det'tn-Dmg/EndRdx/Rng:35(50)
Level 47: Super Jump -- Zephyr-ResKB:35(A)
Level 49: Stone Mallet -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/EndRdx:50(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Invocation
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:35(29), EndMod-I:50(46)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Thanks for the suggestions. Theft of Essence process should've been obvious and is an oversight on my part. As for the defense IO set bonuses, it should be pretty obvious that I went for S/L defense. I don't think I can softcap anything else... but with mag 4 stun, I don't think I have much to worry about. Disruptor blast only has a 10% chance of KBing so I figure I can risk it while still enjoying the 15' radius of web envelope. But I do like the AoE available with Mu and could easily switch it out. Thanks again for the suggestions. I'll play around with the build tomorrow and show my new results.


 

Posted

Quote:
Originally Posted by boppaholic View Post
Thanks for the suggestions. Theft of Essence process should've been obvious and is an oversight on my part. As for the defense IO set bonuses, it should be pretty obvious that I went for S/L defense. I don't think I can softcap anything else...
It's not really that obvious, considering that you use sets that have more melee defense than S/L.

Gravity Blaze mentioned Dark Regen, but slotting Oblit in Death Shroud is a very poor choice as well since it's a high-end toggle. I'd use a combination of Eradication plus a slot or two from another set for sufficient end reduction. Energy damage is Dark's weakness, so IMO it's important to get your Energy defense to at least 32.5%.

Also, I'd recommend using four slots of Reactive Armor in DE, MC and Tough for the S/L and E/NE defense bonuses. The F/C def bonus in Aegis isn't nearly as useful.

What is your reasoning for taking the whole Leadership Pool? The values for a tank are pretty pitiful and the three toggles are quite costly, end-wise. I can see taking Maneuvers for the defense, but the others don't add much to the build, IMO.

And even though you want to specialize in Stuns, I think taking one of the Mallets instead of a Leadership power would be a better choice. You can move the slots from Boxing so you don't lose the Kin Combat bonuses.

Here's the sort of thing I would do with your build. I dropped Tactics for Heavy Mallet (though my preference would be to drop everything in Leadership but Maneuvers) and reslotted many of the powers. You'll find this much better on end use. I also took Gravity Blaze's suggestion and switched to Mu Mastery instead of Mace Mastery.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Death Shroud -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Acc/Dmg/EndRdx/Rchg:30(17), Sciroc-Dmg/EndRdx:50(48), Sciroc-Acc/Dmg/EndRdx:50(48)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Hectmb-Dam%:50(33)
Level 2: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(50)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(43)
Level 6: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(9), S'fstPrt-ResKB:30(33)
Level 8: Dark Regeneration -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Numna-Heal/EndRdx:50(37), Theft-+End%:30(40), Numna-Heal/EndRdx/Rchg:50(40)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(15), Mocking-Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27)
Level 12: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Dam%:50(31)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam:40(31)
Level 18: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def/EndRdx:50(19)
Level 20: Fault -- Amaze-EndRdx/Stun:50(A), Amaze-Stun/Rchg:50(21), Amaze-Acc/Stun/Rchg:50(21), Amaze-Acc/Rchg:50(23), Amaze-ToHitDeb%:50(23)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), Ksmt-ToHit+:30(34)
Level 24: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(50), LkGmblr-Def/EndRdx:50(50)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx:50(A), HO:Enzym(29), LkGmblr-Rchg+:50(29)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Soul Transfer -- Dsrnt-I:50(A)
Level 35: Tremor -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(36), Armgdn-Acc/Rchg:50(36), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(37), FrcFbk-Rechg%:50(37)
Level 38: Seismic Smash -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(39), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43)
Level 44: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/EndRdx:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Barrier Invocation
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(7), Numna-Heal:50(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(43), EndMod-I:50(46)
Level 1: Brawl -- Acc-I:35(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 8% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 5.4% Max End
  • 3% Enhancement(Immobilize)
  • 75% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 133.5 HP (7.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.55%
  • 12% (0.2 End/sec) Recovery
  • 74% (5.78 HP/sec) Regeneration
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed

Code:
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|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Good points. I should focus on more Energy defense to compensate for my low energy resistance. The reason for taking so much leadership powers was because I was imagining this character to be a team build, one who controls the aggrieve while I let others do the killing... thus I figure I'd buff them. But I will look more into making it a solo build, by trading tactics for leadership and swap out vengeance for a pet and trade assault for a mallet. I'll make a build and probably post it Tuesday when I get back from vacation. As for endurance issues, I will be using cardiac T4 and ageless T4. I don't know if it's possible to have endurance issues using those together.