Finduilas

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  1. As Sailboat said, it is pretty easy to soft-cap Shields, especially if you plan to take Tough/Weave. Because you don't have far to go to soft-cap, you have lots of options for how to do it.

    For my Shield/Electric build, I did it on the (relative) cheap, using Multistrike for Melee/AoE with 2-slots of Blessing of the Zephyr and Eradication for Ranged def. I also plan to slot the Steadfast +Def, plus 6-slot Build-Up with Gaussian's for 2.5% def to all positions. Note that this is without CJ, so if you do take CJ, you'll need around 3% less in bonuses.

    As for when to slot sets, well, that depends in part on whether you have access to enhancement storage. Once I decide on my build, I start buying recipes, and crafting and storing enhancements as soon as I can afford to do so. Then when I reach the level when they can be slotted, I slot 'em.

    If I'm on a server where I don't have SG storage, I buy and slot as I go, starting around level 30. Keep in mind that often level 35-45 enhancements will be perfectly adequate for your needs, so there's no reason to only use level 50's and wait until level 47 to slot them.

    Hope that helps!
  2. Thanks, guys. It's nice to hear that Home Premium should work with most XP programs; I saw the "Windows XP Mode" mentioned with Professional and Ultimate and wondered if that would be an issue. (My daughter plays a lot of Sims 2, which although it's originally an XP program works pretty well with Vista.)

    And I'll keep an eye out for that upgrade multi-pack! My son's laptop was on XP also, but died recently, so I may need a third copy depending on what's installed on his new comp.

    Thanks again!
  3. Currently, my computer is running XP and my daughter's laptop is on Vista. The fact that I don't use Vista often or know it well makes it a complete PITA to diagnose problems on her computer.

    I'm thinking of upgrading both to Windows 7. I'd like to spend as little as possible on the upgrade, (no surprise!) so would Windows Home Premium be sufficient for most purposes? Both computer are mostly used for gaming (CoH, Sims) internet surfing, etc. I occasionally bring work home and have to run SPSS on my desktop, but nothing more complicated than that.

    So would Windows 7 Professional have any real advantages for us over Home Premium?

    Thanks for your help!
  4. My son's 2-year old laptop died recently (grr!) and we are in the market for a new one. (I almost wrote "a new son", now wouldn't *that* be Freudian!)

    I know the standard specs for a graphics card that will play CoH well, (second number 6 or above, etc.) but my son plays CoH only very occasionally, he spends most of this time with online games, You Tube, etc. Nothing too demanding, graphically.

    So I'm willing to compromise on the graphics card a bit to keep the price under $600 or so. I would prefer a dedicated graphics card if possible, but something that will play CoH with the settings turned down a bit would be fine. (For reference, his old computer had a NVidia Go 7600 and a 1.8 Ghz dual core processor.)

    Here are some laptops in my price range at NewEgg, let me know what you think:

    HP: http://www.newegg.com/Product/Produc...82E16834147987
    ASUS: http://www.newegg.com/Product/Produc...82E16834220636
    MSI: http://www.newegg.com/Product/Produc...82E16834152129

    Thanks for your help!
  5. I know you said this is a respec, but unless you're never planning to exemp down, I'd definitely take Fire Sword much earlier. Having to rely on Scorch and Boxing for ST attacks until 35 would not be much fun, IMO. I'd push the Fighting Pool back so you can take another attack earlier.

    Also, Obliteration is not a particularly good choice for a typed def build. It takes a lot of slots to get relatively little return, and Oblit as a set is very low in end reduction. I think Eradication is a much better choice, since you get 3.13% E/NE def for just three slots, and you can throw in a couple of Scirocco's to round out the slotting and get the Scirocco's 2-slot regen bonus. Just two sets of Erad will get you to the soft-cap for E/NE.

    You're also very close to soft-capping S/L, at this point just a set or two of Smashing Haymaker will put you over the top. But if you go that route, please note that Smashing Haymaker and Kinetic Combat both need additional Accuracy and Damage to be fully slotted, so I'd put another slot in any of the KC or SH attacks you plan to use often.

    By the way, CJ really doesn't need to be slotted so heavily. If you need a slot for something else, the Def/End would be a good one to pull.

    Lastly, if you are able to soft-cap both S/L and E/NE def, you should consider 3-slotting RPD with Aegis, which will give you a nice F/C def bonus.
  6. With those picks, I'd probably go with Icicles as the last power. Icicles would complement the ice anciliary powers, and give EM some much-needed AoE damage. Besides, Icicles is much more fun than Permafrost!

    If you're interested in soft-capping, it still can be done without Weave, and I don't think it'll take all of that 200 million. Let us know when you want to spec out with IOs and we can give you some help if you need it.
  7. Finduilas

    Set bonuses

    Quote:
    Originally Posted by LastPhantomZoner View Post
    My toon that i'm asking for is ice/ice/cold blaster and ice/kin/cold controller.

    Thanks,

    p.s. for call me awesome. I posted a request for someone to post a build for an ice/ice/cold blaster but no one posted anything so far. If your knowledgeable on blaster, can you please post one for me. I'm lost with mine.
    I see that you posted the request in this forum--you'd probably be better off asking in the blaster forum since you'll get more folks there with the experience you need.

    You might also try making a ''best guess" build and posting it for comments. Coming up with a build--especially an IO build--is a fair amount of work and you're likely to get more responses if you give people something to react to rather than have them custom design a build for you.
  8. Quote:
    Originally Posted by Ironblade View Post
    True, but I didn't have any space left in Hoarfrost.
    As I said in a later post, if you're using SOs, you probably won't. With IOs, however, it's pretty easy to fully slot it, (or close to it) with 5 slots.

    Quote:
    Also true, but that's TWO power picks to get Tough and my ice tank does not have it.
    Yep, that's definitely a downside of using Tough. I just wanted to make sure the OP knows that there are alternatives for slotting the Steadfast +Def other than taking Permafrost for that purpose.
  9. Finduilas

    fire/fire builds

    Quote:
    Originally Posted by Rangle M. Down View Post
    A few more notes: Take a look at Multistrike in Blazing Aura over Obliteration. Oblits have a little better/different set bonus, but the Multistrikes will save you a huge amount of endurance. Again, its up to you. I hope you've gotten a lower lvl -kb IO if you plan on exemping down. If I recall correctly the IO bonus won't work if it's more then 3 lvls above your level when you exemp down.
    Agreed. Both the Obliteration and Eradication sets are very low in endurance reduction; and having so little end red in Blazing Aura in particular is going to absolutely kill your blue bar.

    Also, Plasma Shield, Fire Shield, and Weave are way overslotted, IMO. Each would do fine with just four slots, and I don't think getting that small amount of Psi resistance is worth an additional 6 slots.
  10. Quote:
    Originally Posted by NuclearMedicine View Post
    TTJ tomorrow!!
    Got my tank all prepped with a red & white scarf, Santa boots and Santa gloves. (Just couldn't bring myself to do the "bald with Santa hat" look on my female toon!)
  11. My planned build (the character is currently level 32) will have 44.9% S/L def and 44.3 E/NE def without EA. That includes one set of Kinetic Combat and a whole bunch of less expensive IOs.

    As Rylas said, Permafrost isn't necessarily a bad pick, it does give a little fire resistance and some slow resistance (which EA also has). IMO, it isn't enough fire resistance to help that much--you'll still definitely have a weakness to fire damage--but it's not entirely useless. I just think there are usually other picks that help more.

    If you're using SOs, I'd definitely recommend 6-slotting Hoarfrost 3 Rch/3 Heal. However, using IOs--common or set--you can easily get away with 5 slots instead, just like you can fully slot attacks in 5 slots using IOs.

    It would be easier to make suggestions if you could post your build and let us know what your goals are. I tend to assume that players want to soft-cap defense, but I know that's not always the case.
  12. Quote:
    Originally Posted by New_Dark_Age View Post
    What else can I use it for with IOs ?
    Forgot to mention that besides the SP +Def, IMO the best resist sets for typed defense bonuses are Reactive Armor (4 slots) or Aegis (3 slots). As I mentioned, they could go into either Tough or Permafrost. They could also go into Hoarfrost, but you really want to dedicate at least 5 slots in HF to Heal/Recharge.
  13. Quote:
    Originally Posted by je_saist View Post
    you can only use resist procs on permafrost if memory serves.

    So that's the Resist anti-knockback.

    The resist +def 3%

    and the Aegis Psi / status resist proc.
    I'd argue that none of those except the Steadfast +Def is worth the infl for a Ice tanker.

    To the OP: Permafrost just takes resist sets, so anything you could put in it would also go in Tough or any other resist power. I think taking Tough would be more beneficial, but it does take 2 power slots compared to one for PF. But since the one resist IO you should really get is the SP +def and that can go into Hoarfrost, IMO it seems like you could find a better use for that power slot than PF.

    EDIT: If you really want to go with Flight on your Ice tank, you can. I have an Ice/Axe that has Air Sup/Fly, no CJ, Tough but not Weave, and still manages to soft-cap S/L/E/NE.
  14. Permafrost is pretty good as a IO mule if there's nothing else you'd like to take. However, I wouldn't just take it for the Steadfast +Def IO, it can also go into Hoarfrost. You could also pick up Tough and put it there; IMO Tough is a lot more beneficial than Permafrost.
  15. Finduilas

    Game Won't Load

    Stalling at the loading bar is often associated with WindowsBlinds, or some other Windows skinning program. If you have one of those programs running, turn it off or set it to exclude CoH.
  16. Quote:
    Originally Posted by Sailboat View Post
    Errr...yeah, most of my DB experience is on a Scrapper. :P
    NP, I do it all the time when I'm making Invul suggestions on the Brute forum; I keep wanting to tell them to delay RPD until later in their builds!
  17. Quote:
    Originally Posted by Rangle M. Down View Post
    Also, you might want to get Invincibility earlier in the build. Waiting till level 30 is awfully late to be getting it.
    Ahh, didn't even notice that had changed from the last posted build. Yes, definitely take Invinc at 18; RPD can easily be delayed to make room for it.

    You're building for defense, the last thing you want to do is delay your primary defense power!
  18. Quote:
    Originally Posted by Hollows View Post
    Below is the build. Looks pricey. More so than just soft capped s/l and e/ne. I haven't quite got it soft capped like the inv/dm did, but it's very close. I take no credit for this what so ever and would love to know who's build it is so I can give proper thanks. I plan on attempting to make this build (yes, I know that fire and cold are less used) even though I know it could take along time. Thanks again to all previous advice.
    Pricey? Oh yeah. Last time I looked, the BotZ -KB IOs (which Invul most definitely does not need for KB protection) cost over 100 million each.

    Personally, there's no way soft-capping F/C is worth spending that much influence on otherwise useless IOs. But if you've got the influence and are determined to do it, good luck to you!
  19. Quote:
    Originally Posted by Code_Red View Post
    That opens a whole new can of worms.

    Let's look at the Invuln powers. It has TWO powers focued on Defense. Invincibility, and Tough Hide. That's it, and ONE of those can only take 3 slots without getting mauled by Diminishing returns.

    The other SEVEN powers are Resistance exclusively? That strikes me as a pretty massive freaking screw up in the design department.

    Yes, I'm pretty bloody agitated by this, mostly due to the fact that I have closing on 6 years worth of RP, playtime, and thought invested into something that doesn't apparently matter for anything. ...starting to wonder why I should bother playing, let alone making an alt that most likely will end up in the SAME situation somewhere down the line...
    Who said Invul's resistance no longer matters? No one but you that I've seen. The fact that Invul is the only tanker primary that can routinely cap S/L resists is a huge part of its strength as a set. Capping requires Tough, but even without it Invul has more S/L resistance than any other set outside of the Tier 9s.

    Defense is particularly significant in this discussion because your problem was with fighting Cimerorans, which employ defense debuffs to a degree that no other mobs do, to my knowledge. Believe me, as difficult as you found them, an all-defense set like Shield or Ice have it even worse, since they don't have that level of S/L resists to fall back on.
  20. Quote:
    Originally Posted by Code_Red View Post
    Okay, when the Hell did THIS happen? For the better part of five years (that I'm aware of), Invuln was a Resist-heavy set. When'd they change that?!

    ...now I'm just confused...
    Well, it was certainly true a year and half ago, when you mentioned that you last played. A lot of people mistakenly think of Invul as primarily a resist set, though less now that previously. I suspect this attitude dates back to the pre-defense nerf days, when Invul had defense, but its resist numbers were so high that the defense was basically redundant.

    The defense aspects of Invul have gotten more attention recently, since using IOs to get defense bonuses is a much more viable strategy than raising resist totals.
  21. Quote:
    Originally Posted by Jade_Dragon View Post
    That's another good point. You likely have avoided taking Dull Pain and maybe even Resist Physical Damage because back then the passives were considered useless powers. If you're going up against Cimerorans then you might want to pick them up. That's where your Defense Debuff protection is, and taking both of them will double it. (from 25% to 50%, which could be the difference between having half your Defense and having only 1/4 of your Defense)
    Psst...Invul's def debuff resistance is actually in RPD and Tough Hide, not Dull Pain. But I agree that older Invul builds might very well have skipped one or both of those powers, which would certainly contribute to the problems the OP had on the ITF.
  22. I have two level 50 Invul tanks, both of which have tanked the ITF without the Fighting Pool. So as others have said, it can be done.

    The ITF can be a tough TF, especially if you don't know to watch for the Cims' brutal defense debuffs. Reminds me of the first time I tanked Carnies, not knowing about their end drains--it was ugly.

    And as Adeon said, Invul had some buffs a while ago, and if your build is not setup to take advantage of them, that could be a problem too.

    I second the suggestion that you drop by the tanker forum and ask for advice--we're very friendly! Lots of people there could give you some suggestions on how to optimize your build without the Fighting Pool or IOs.
  23. Quote:
    Originally Posted by Sailboat View Post
    Some people prefer to concentrate solely on the AV combo for the bonus damage; I like the two area powers in the Sweep combo, they give you a lot of AoE potential (one in AV, 2 in Sweep) so I like keeping both combos. I find it takes too many powers to have all 4 combos, so my current DB character has 2 builds, a low-level build with the first 2 combos and a high-level build with the second two.
    But even if you concentrate on the second two combos, isn't Blinding Feint the only attack that can be left out? On a tanker, anyway, since Nimble Slash is a 'must take'.

    If so, I'm going to end up with them all--my tanks solo a lot, so I don't think I can bring myself to skip the Build-Up equivalent in the set.
  24. I think this is the first time I've seen a build with *exactly* 45% defense.

    Looks good, I think this build will work very well for you.
  25. Hope you've got reeaally deep pockets, because the BotZ -KB alone--which, BTW, Invul does *not* need--will probably cost you 100 million inf.

    Your power order and selection is pretty good, though I'd take Tough Hide as soon as it's available. Either ResEl or ResEn can be delayed to make room for it.

    For tanks, the benchmark is soft-capping with one foe in range of Invinc, by that metric this build does hit the soft-cap for S/L with CJ toggled. Be warned, though, that some pieces of Kinetic Combat are currently very expensive and hard to find. Putting together 3 sets will be a challenge, so if you're using Boxing primarily as a IO mule, consider using the KD proc in place of one of the other enhancements. And note that the attacks that are four-slotted with KC are underslotted for Acc and Damage, so I'd recommend adding another slot to Haymaker at the very least.

    6-slotting Touch of Death is a very expensive way to get 1.88% S/L def. I'd use 4 slots of Smashing Haymaker instead, which has the same bonus for a fraction of the cost. SH has the same problem as KC regarding Acc and Damage, but if you add an additional slot you'll still have a free slot to use somewhere else.

    As I mentioned above, the BotZ -KB is very expensive and absolutely not needed for Invul. And since F/C damage is the least common other than Psi and Toxic, I'd pull that slot and use it elsewhere.

    Again, F/C def should be a low priority, so instead of 5 Scirocco's in FootStomp, I'd slot 3 Eradication plus 2 Scirocco's, which will give you a nice E/NE def bonus.

    Both Weave and Tough Hide are very underslotted for defense, an odd choice considering that you're buying expensive IOs to get defense bonuses. I'd put 4 slots in Weave and 3 in Tough Hide. While any defense set will do, I prefer the bonuses in GotA and LotG over Red Fortune. Something to consider, anyway.