Invuln/Fire Build (with IOs)
Hi,
I have a level 50 Invuln/Fire with only some low SOs, and is untouchable, but is having some real issues with damage. So I'm looking for a whole new build with IOs. I have 205 mil to spend now, but the build can be worth a bit more because I can put some more money together. I'm looking to be able to farm with this character. Thanks! |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Thanks!
I've read your guide, which helped a lot for me understanding how to soft cap him.
But I'm really looking for someone's take on a build for this guy because I'm having some trouble. I'm not sure on what powers to respec (especially for Fire Melee) and the IOs for each power. Any builds out there that can help me out?
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
What do you have so far with this build? Can you post what you've got so far? More information is better.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I never actually made a build for this character but these are the powers that I have on him:
Invuln:
-All powers EXCEPT for Unstoppable
Fire Melee-
-Scorch
-Fire Sword
-Combustion
-Taunt
-Fire Sword Circle
Leaping
-Combat Jumping
-Super Jump
Fitness
-Hurdle
-Health
-Stamina
Fighting
-Boxing
-Tough
-Weave
Earth Mastery
-Fossilize
-Salt Crystals
-Stalagmites
I'm looking to pick up some more powers from Fire Melee, Hasten, and switch to the Fire Mastery Epic Pool.
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Without knowing how you've slotted your attacks it's hard to truly judge what kind of damage you're possibly doing, so any more information would be helpful.
Secondly, if this was my toon I'd drop both Resist Elements and Resist Energies. I'd replace them with either Incinerate or Greater Fire Sword if not both, as both of those are your higher damage single target attacks. Greater Fire Sword gives you slightly better dps according to mids, but at nearly twice the end cost of Incinerate. You can get hasten as your second choice instead.
As far as the Pyre mastery goes I like having Char to put a hold on annoying enemies: Malta Sappers are a perfect example. Then Fire Blast/Fire Ball. You'll certainly get more AoE damage from Fire Ball and Fire Blast is great for runners.
Not sure if this is helpful, but hopefully will give you some ideas.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Well, in my opinion on the Invuln side, once you've softcapped, Unstoppable is skippable as you have done, Resist Elements is likewise skippable... it's minor resistance to a rare damage type.
I've leveled a couple of Fire Melee characters and obviously you're stuck with Scorch. Skippable powers in Fire Melee, I'd put Build Up first on the chopping block, then Breath of Fire. I consider Combustion/Fire Sword Circle the cornerstone of the set and should come ASAP, and I'd also fairly strongly recommend Greater Fire Sword and Incinerate. If you're getting tight on powers Fire Sword would be my next choice to drop.
Boxing/Tough/Weave are part of the defense build so that's one pool and 3 powers. Hurdle/Health/Stamina are a given; another pool and 3 powers. Finally you've your travel power and prereq for a third pool and 2 powers.
Let's see, we're up to 7 powers from the primary, 6 or 7 from the secondary and 8 pool powers. That leaves you with room for 2 or 3 choices from your APP. Picking Pyre Mastery if you get 3 powers then I'd suggest Char/Fire Blast/Fire Ball... if you're stuck with only 2 then I'd probably be tempted to get Ice for Block of Ice and Ice Blast.
In order of selection, I'd build like my first 20 levels guide early and plan on sliding Boxing/Tough/Weave in the late 20's to 32, Incinerate & Greater Fire Sword at 35 & 38 and your APP selections at 41,44 & 47. I'd put Resist Energies at 49. Squeezing in Hasten would cost you (in my opinion) Fire Sword and your third APP selection. Is Hasten worth that trade? That's your call, I'd probably skip it myself and just make up the recharge with conventional slotting; CMA is Inv/Stone and has no difficulty with his attack chain without Hasten; my good attacks come back fast enough with my attack slotting.
I generally slot PBAOE attacks with 5 Scirocco's Dervish (all but the proc) and a common recharge IO. That ED caps damage & almost recharge with over 65% in accuracy... that slotting brings Fire Sword Circle back in a little over 10 seconds with no IO recharge bonuses. Combustion comes back in a little over 7 seconds. Hasten would cut roughly 2.5 seconds off of those times.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well, in my opinion on the Invuln side, once you've softcapped, Unstoppable is skippable as you have done, Resist Elements is likewise skippable... it's minor resistance to a rare damage type.
I've leveled a couple of Fire Melee characters and obviously you're stuck with Scorch. Skippable powers in Fire Melee, I'd put Build Up first on the chopping block, then Breath of Fire. I consider Combustion/Fire Sword Circle the cornerstone of the set and should come ASAP, and I'd also fairly strongly recommend Greater Fire Sword and Incinerate. If you're getting tight on powers Fire Sword would be my next choice to drop. Boxing/Tough/Weave are part of the defense build so that's one pool and 3 powers. Hurdle/Health/Stamina are a given; another pool and 3 powers. Finally you've your travel power and prereq for a third pool and 2 powers. Let's see, we're up to 7 powers from the primary, 6 or 7 from the secondary and 8 pool powers. That leaves you with room for 2 or 3 choices from your APP. Picking Pyre Mastery if you get 3 powers then I'd suggest Char/Fire Blast/Fire Ball... if you're stuck with only 2 then I'd probably be tempted to get Ice for Block of Ice and Ice Blast. In order of selection, I'd build like my first 20 levels guide early and plan on sliding Boxing/Tough/Weave in the late 20's to 32, Incinerate & Greater Fire Sword at 35 & 38 and your APP selections at 41,44 & 47. I'd put Resist Energies at 49. Squeezing in Hasten would cost you (in my opinion) Fire Sword and your third APP selection. Is Hasten worth that trade? That's your call, I'd probably skip it myself and just make up the recharge with conventional slotting; CMA is Inv/Stone and has no difficulty with his attack chain without Hasten; my good attacks come back fast enough with my attack slotting. I generally slot PBAOE attacks with 5 Scirocco's Dervish (all but the proc) and a common recharge IO. That ED caps damage & almost recharge with over 65% in accuracy... that slotting brings Fire Sword Circle back in a little over 10 seconds with no IO recharge bonuses. Combustion comes back in a little over 7 seconds. Hasten would cut roughly 2.5 seconds off of those times. |
I just put together a build (just the powers) because I think the main issue I have is slotting with IOs, because I still can't quite understand what would be the best IO set slotting. So I'm looking for people's opinion's for slotting for this build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Doomaster: Level 48 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Empty(A)
Level 1: Scorch -- Empty(A)
Level 2: Temp Invulnerability -- Empty(A)
Level 4: Dull Pain -- Empty(A)
Level 6: Fire Sword -- Empty(A)
Level 8: Unyielding -- Empty(A)
Level 10: Combustion -- Empty(A), Empty(11), Empty(11), Empty(15), Empty(15), Empty(17)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Speed -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Invincibility -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Boxing -- Empty(A)
Level 28: Tough Hide -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Weave -- Empty(A)
Level 35: Fire Sword Circle -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Incinerate -- Empty(A)
Level 41: Greater Fire Sword -- Empty(A)
Level 44: Char -- Empty(A)
Level 47: Fire Blast -- Empty(A)
Level 49: Fire Ball -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
I managed to fit in Scorch, Fire Sword, Combustion, Fire Sword Circle, Incinerate, Greater Fire Sword, Hasten, Char, Fire Blast, and Fire Ball. To do this, I had to get rid of Resist Elements, Resist Energies, and Taunt. I know some of you will have problems with me taking out Taunt, but I think with all those PBAoEs, I'll be fine with aggro.
So let me know if you guys can play around with this build above and get a good slotted build. (By the way, I put 6 slots in Combustion and Fire Sword Circle, and 3 slotted Hasten with Recharge Reductions. If you feel any of this will be unnecessary, feel free to take them out).
Thanks!
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(15)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Swift -- HO:Micro(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), RgnTis-Regen+(34), Mrcl-Rcvry+(36)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Resist Physical Damage -- Empty(A)
Level 35: Fire Sword -- Empty(A)
Level 38: Incinerate -- Empty(A), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Greater Fire Sword -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
I played around with slotting using some help with some other builds. The power selection order is a little screwed up, but that's okay since I'm already 50 and just respec'ing.
I just need help finishing slotting a few more powers and if someone wants to change what I have now (except for the powers, I want to keep those the same).
What do you think?
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
I know you said this is a respec, but unless you're never planning to exemp down, I'd definitely take Fire Sword much earlier. Having to rely on Scorch and Boxing for ST attacks until 35 would not be much fun, IMO. I'd push the Fighting Pool back so you can take another attack earlier.
Also, Obliteration is not a particularly good choice for a typed def build. It takes a lot of slots to get relatively little return, and Oblit as a set is very low in end reduction. I think Eradication is a much better choice, since you get 3.13% E/NE def for just three slots, and you can throw in a couple of Scirocco's to round out the slotting and get the Scirocco's 2-slot regen bonus. Just two sets of Erad will get you to the soft-cap for E/NE.
You're also very close to soft-capping S/L, at this point just a set or two of Smashing Haymaker will put you over the top. But if you go that route, please note that Smashing Haymaker and Kinetic Combat both need additional Accuracy and Damage to be fully slotted, so I'd put another slot in any of the KC or SH attacks you plan to use often.
By the way, CJ really doesn't need to be slotted so heavily. If you need a slot for something else, the Def/End would be a good one to pull.
Lastly, if you are able to soft-cap both S/L and E/NE def, you should consider 3-slotting RPD with Aegis, which will give you a nice F/C def bonus.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks for the help Finduilas! Using what you said, here's my edited and complete:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(15)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(21)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), RgnTis-Regen+(34), Mrcl-Rcvry+(36)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), LkGmblr-Rchg+(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34)
Level 22: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(27), ImpSkn-ResDam/EndRdx/Rchg(31), ImpSkn-Status(33)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Greater Fire Sword -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
By the way, I'm looking for a critique on the build I posted above. I'm not sure about how I slotted Greater Fire Sword and I decided to put Impervius Skin on Tough for more recharge. My whole concept was to hit the soft cap (which I did) and build for the best recharge I could (without any purples).
Let me know what you think because I want to respec him tonight and start IO'ing him.
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
I'm afraid I don't understand your intense focus on recharge bonuses. Recharge is great, but unless you've got a goal in mind like perma-DP, IMO it doesn't benefit Tanks as much as it does some other ATs, as long as you've got sufficient attacks for a decent attack chain. As it is, you've got *9* attacks, not counting Boxing, far more than enough to always have an attack ready, especially with all the recharge bonuses.
Honestly, I think you'd be better off 1) slotting for damage mitigation, and 2) slotting your attacks *well* rather than chasing more recovery bonuses.
I wouldn't take so many attacks, but using your power picks, here's what I'd recommend in terms of power order and slotting. This has 15% less recharge, but is soft-capped for S/L/E/NE and much better slotted attacks. I think you'll find it easier on the end bar, too, since the previous build was underslotted for end reduction in Weave and several of the attacks.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(15)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(37), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 4: Combustion -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(13), Erad-Acc/Dmg/Rchg:30(23), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(21), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(25), Mrcl-Rcvry+:40(29), RgnTis-Regen+:30(34)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), LkGmblr-Rchg+:50(21)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod:50(34)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:30(A), RctvArm-ResDam/Rchg:30(25), RctvArm-ResDam/EndRdx/Rchg:30(27), RctvArm-ResDam:30(31)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(29)
Level 28: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(33), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(33)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
* 18% Defense(Smashing)
* 18% Defense(Lethal)
* 6.13% Defense(Fire)
* 6.13% Defense(Cold)
* 17.1% Defense(Energy)
* 17.1% Defense(Negative)
* 3% Defense(Psionic)
* 10.5% Defense(Melee)
* 12.4% Defense(Ranged)
* 4.56% Defense(AoE)
* 5.85% Max End
* 4% Enhancement(Heal)
* 25% Enhancement(Accuracy)
* 60% Enhancement(RechargeTime)
* 5% FlySpeed
* 203.8 HP (10.9%) HitPoints
* 5% JumpHeight
* 5% JumpSpeed
* Knockback (Mag -4)
* Knockup (Mag -4)
* MezResist(Immobilize) 16.5%
* MezResist(Terrorized) 2.2%
* 4.5% (0.08 End/sec) Recovery
* 62% (4.85 HP/sec) Regeneration
* 2.84% Resistance(Fire)
* 2.84% Resistance(Cold)
* 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Well put together build Finduilas. Agree with your opening comments on this last post. On top of that, what does that additional 15% get him on his attacks etc.? Not as much as getting better end management on attacks and hitting the softcap.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Thanks again Finduilas!
As you can tell, I'm a rookie at making builds. This was just an attempt but I can tell that your build is much better. I'll definitely be using yours. Thanks!
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)
Hi,
I have a level 50 Invuln/Fire with only some low SOs, and is untouchable, but is having some real issues with damage. So I'm looking for a whole new build with IOs. I have 205 mil to spend now, but the build can be worth a bit more because I can put some more money together.
I'm looking to be able to farm with this character.
Thanks!
Virtue
Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)
Villains
50- Farm (SS/SD Brute)