Fiery-Enforcer

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  1. Quote:
    Originally Posted by mauk2 View Post
    Interesting.

    How do you feel about Top Docs recent CEBR posting, and the subsequent flood?


    To address some of the vitriol in the thread: Relax guys, it's just a game.

    It's amazing how tetchy people get when you gore their sacred bulls.

    That said, my point stands and has been confirmed by multiple posters:

    Brutes are better, if all you care about are the numbers. Yes, you can find cases where scrappers do better DPS, but you can also find edge cases where brutes do better DPS.

    The farmers don't lie.

    Brutes always have more defenses. Sometimes a little, sometimes a crapton.

    Brutes always have more utility. Often by a lot.

    Scrappers may be a touch more mobile, although I hesitate to mention it since it was roundly poo-poo'ed.

    Looking at the criteria, Brutes have by far the largest performance envelope.


    Assuming you care about that sort of thing.
    What do I think about CEBR? I don't know, people like to farm in this game and a lot of people will flock to something like that especially when there's no investment needed other than inspirations. Other than that, I find it more boring than regular farming because all you do is stand there and use one AoE every so often.

    No, Brutes aren't better if all you care about are numbers. In most cases Scrappers will do more damage than Brutes and in this game that's the most important aspect from a powergamers point of view. Sure Brutes are more survivable, but a lot of times that durability isn't needed, just like I how I say about Tanks. Aggro control? That's something I don't care about other than having the ability to keep mobs bunched up and some Scrappers can do that job perfectly.

    Now, there are certain combinations that skew things, like a SS/Fire Brute. /Fire has a clear advantage on Brutes while Scrappers don't have access to SS. All the farmers go to it because it's simply the best, for the most part that's how it always been. If taunt was ever added to Scrappers damage aura's and SS was ported over, you can bet that SS/Fire Scrappers would be the new king.
  2. Quote:
    Originally Posted by Silas View Post
    Have you ever played Spines paired with a set without a taunt aura?
    Yeah, that's why I have forever shelved my Spines/Fire.
  3. Quote:
    Originally Posted by SinergyX_EU View Post
    very interesting build, that for sure, but isnt the huge factor of doing such solo merely based on the incarnate abilities?
    No, the times I've done it with my SS/Fire (under an hour) was with the alpha slot only. Granted the level shift does help, but I'm sure I could do it without it.
  4. To be honest, I'm looking forward to the 2 free server transfers I'll be getting once it launches.
  5. Quote:
    Originally Posted by SinergyX_EU View Post
    Pure defense i think plain simple: put him in a +2 AE farm mission and see how fast he goes down. That devided by 4 is your avarage die time in normal missions.

    3 powers have built in res-special, each giving 0.3% resist per % below 60%

    So
    59% health = 0.9% resist all but psi
    1% health = roughly 38% resist all but psi

    As all powers state 'ignore buff and enhancement', i really cant say this is a strong resistance.

    Base defense, 26% melee, ranged, AoE. So slotted and 3% global/CJ makes softcap.

    I put him on par with Ice, just no -dmg or -recharge AoE or any form of selfbuff. Evasion is the AoE taunt (8ft, 10target) with no debuff or sortlike.

    (data taken from VIP server, tooltip info).
    I was wondering how the scaling resistance worked on Tanks. When I first heard of SR Tanks I thought it could be pretty broken given the HP advantage, but with these numbers, not so much.
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    Masterminds seem to be either near the top or the very bottom of everyone's lists. No middle ground. Love 'em or hate 'em.
    MM's used to be very close at the top of the list for me. My first character was a Necro/Dark and it was fun soloing AV's before IO's and all that.

    Over the years I've became more of a powergamer and on fast paced teams they lag behind, especially on speed runs. I don't play them anymore, but I can still respect how awesome and unbeatable they can be solo.
  7. You're all wrong. It's going live tomorrow for the first Saturday release ever!
  8. They're both good and some combinations are better on a Scrapper while others on a Brute. For sets that have damage aura's, I always go Brute because of the taunt component. SD I always go Scrapper for obvious reasons.

    I'd only agree with mauk2's statement if it said "SS/Fire Brutes are still better."
  9. Why has this thread gotten so many replies?
  10. What's this? This looks to be the worst team ever!
  11. So I tested out my Claws/Fire a bit and was getting around 2.8 mil inf/min, I'm still going to see if I can get over 3 mil. Between Fireball, Burn, Spin and Shockwave, I always have an AoE up.

    I'm using this cheap no purple build.

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  12. I'll be posting some numbers from my "cheap" Claws/Fire soon, just working on getting the alpha level shift first. So far it's been really solid.
  13. Sure you can farm with a Defender. Farm well? No.
  14. Why are your threads so sticky?
  15. Quote:
    Originally Posted by BrandX View Post
    Time/Fire Defender.
    I'd go with a Fire/Time Corr instead, but it all depends if you want to be better at support or have more damage. Fire Blast will be one of those sets that are a lot better on Corrs compared to other sets.

    Gotta love dat RoF double Scourge!
  16. Fiery-Enforcer

    Master of Lamba

    Not sure if I can make this, but I'll try. Will bring my Fire/Rad Corr if I do.
  17. Fiery-Enforcer

    Cebr

    I've gotten a Claws/Fire to 43, just been doing a couple runs with it every now and then. It's very easy to stay damage capped and softcapped along with keeping a few oranges up.

    I'm interested to see just exactly how it'll compare to my SS/Fire once it's slotted and 50. Although that means I'll have to go through and get the alpha level shift, ugh.
  18. Quote:
    Originally Posted by LSK View Post
    You do not need to go to vill side for it either.
    But Gloom is so worth it!
  19. Quote:
    Originally Posted by Heavenly Perverse View Post
    Come see for yourself son.
    The easiest way to see is for you to post a build. Although you won't because it's probably bad judging from your view on defense.
  20. Quote:
    Originally Posted by Hemmingway View Post
    There is something else that needs to be added to this discussion. All incarnates (Alpha slot included) will be VIP ONLY. This means that if any incarnates are allowed, free players or premium players will be at a serious disadvantage. Basically, PvP is pay-to-win with i21.

    Unless there is an Arena option to disable incarnates coming with i21, I do not see a way to have free/premium players participate in balanced PvP for this league. Even if you ban Alpha slot, unless you are level shifted you can't tell if someone has it equipped.
    That's true, although the Alpha Slot won't make a huge difference. The big problem is most free and premium players won't have access to IO's unless they're a vet or they pay for the license.
  21. Well, I can't say for sure right now, but call me interested. I haven't been to NYC in like 2 years or something even though I only live about a half hour from Staten Island.
  22. Quote:
    Originally Posted by MrLiberty View Post
    If you are one of those crazy kids who still likes Hoarfrost/Hibe
    Hai.