Need Help with a Build.
There are numerous things you can do to make a defensive oriented FA/SS build. Some key things that pop to mind:
1. Getting to the 45% softcap for S/L/E/N is very helpful, but don't feel bad about going for 32.5% which is one purple insp away from the softcap. Building for the E/N softcap also happens to give some nice HP bonuses with Eradication.
2. Get Soul Mastery, as it gives you -ToHit powers with very nice utility. Darkest Night does -Damage in a large area, Gloom does great single target damage, and Dark Obliteration does nice damage in a large area. If you build for 32.5%, you can rely on Soul Mastery to keep you effectively softcapped against most mobs.
3. Get the alpha slot power Cardiac. Cardiac not only gives you great resistance, but it makes endurance a whole lot more manageable for things like Soul Mastery.
4. Get Barrier, the Destiny slot power. Barrier gives you a burst of defense+resistance, and will give you at least 5% defense and 5% resistance for the rest of its duration. So if you build for 40% defense, you can rely on Barrier to keep you softcapped. Also, If you get Cardiac, the extra resistance becomes 6% at minimum instead of 5%. Coupled with the extra resistance cardiac gives you through your shields, it can make you extremely hard to kill.
That said, it's important not to neglect your recharge as you are an FA character after all. Here's a build I made that has all four of the things I mentioned above:
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I'm sure you could also extrapolate ideas from the brute forums as there are countless ss/fire threads. You can use those builds if they fit your fancy and then trim the fat on them since tankers get better numbers from powers like weave.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
There are numerous things you can do to make a defensive oriented FA/SS build. Some key things that pop to mind:
1. Getting to the 45% softcap for S/L/E/N is very helpful, but don't feel bad about going for 32.5% which is one purple insp away from the softcap. Building for the E/N softcap also happens to give some nice HP bonuses with Eradication. 2. Get Soul Mastery, as it gives you -ToHit powers with very nice utility. Darkest Night does -Damage in a large area, Gloom does great single target damage, and Dark Obliteration does nice damage in a large area. If you build for 32.5%, you can rely on Soul Mastery to keep you effectively softcapped against most mobs. 3. Get the alpha slot power Cardiac. Cardiac not only gives you great resistance, but it makes endurance a whole lot more manageable for things like Soul Mastery. 4. Get Barrier, the Destiny slot power. Barrier gives you a burst of defense+resistance, and will give you at least 5% defense and 5% resistance for the rest of its duration. So if you build for 40% defense, you can rely on Barrier to keep you softcapped. Also, If you get Cardiac, the extra resistance becomes 6% at minimum instead of 5%. Coupled with the extra resistance cardiac gives you through your shields, it can make you extremely hard to kill. That said, it's important not to neglect your recharge as you are an FA character after all. Here's a build I made that has all four of the things I mentioned above: |
Couple of things first the OP might not have the influence for that build, also the OP might not want to go to vill side. You can get to SC without the purples on that. The Melee attacks is lacking in acc. Plus 8 KB protection on some of the end content is not going to be enough.
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Going villain for a bit isn't that big of a deal, purple IO's serve the purpose of showing that recharge is also important, Accuracy is enough to hit +3's with Rage, and KB protection above 8 is rarely needed, especially with a softcap.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Here is a build that is cheaper, still good with recharge, and s/l/en/neg. You do not need to go to vill side for it either.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Barrier: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(11), S'fstPrt-ResKB(42), S'fstPrt-ResDam/Def+(45)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(46)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(37)
Level 6: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(9), Erad-Acc/Dmg/Rchg(15), Erad-Dmg/Rchg(17), M'Strk-Acc/EndRdx(25)
Level 8: Consume -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Dmg/Rchg(13), Erad-Acc/Rchg(15)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Dam%(42), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(46), Zinger-Taunt/Rng(46)
Level 18: Burn -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(19), Erad-Dmg(23)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(40)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Super Jump -- Zephyr-ResKB(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Erad-Dmg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
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Wanting to do a fa/ss but not for just ae, is there a build that will soft cap this for s/l and close on the others. any help would be great.
thank you
p.s. I have searched the post but nothing comes up or nothing close that is not just a farming build, no defense just fast fire kills.