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Posts
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Joined
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I've seen a few HEAT vs VEAT threads and must admit I was curious as to how they compared. I don't have access to a VEAT but just looking at Mids, I couldn't see any huge advantage to them. I even got my PB out (who I'd not played in a very long time) and joined a Pug last night to remind myself how they played.
Personally I think each of the powers just need looking at and tweaking for both WS and PB rather than big general changes for both because they do play differently. I can only really comment on PBs but for instance doubling the buff time for Build Up. That would increase human DPS and give a bit of an increase to the forms as well. Maybe allow Dwarf to use Build Up without having to go human (as that isn't always an option mid fight). It won't turn dwarf into a killing machine but would help some of the long grinding fights, especially when solo.
Solar Flare is a good attack but should be knockdown so as not to annoy your teammates. Same goes for Dawn Strike really - whilst it's fun to throw mobs all over the place, it's only a mid power nuke and slows things down with having to round everything up again. Photon Seekers could do with a bit of a damage buff - at least let each be able to kill a minion. I'm sure there are more. -
Some way to send SG invites to offline characters would be nice for me. All my new characters either have to miss out on the solo base I already have set up or I have to pester friends to create a new character just to invite my alts (and I don't like pestering them so I never ask).
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A few thoughts.
Using both EndRed and EndMod (max slotting with HOs and the like), I think you can get about 0.37% recovery in the forms. Fully slotted Stamina is what - about 0.81%? So not great but still heading to half of what stamina gives. Both PB and WS also have powers that can reduce or recover endurance - albeit needing to go human to use them - and conserve power stays active when in forms.
So Kehlds seem to have a nice range of endurance management options and with a lot of self heals, Health is less imprtant too I'd say.
I've not checked the actual wording on Dwarf but if it says that it gives an increase to HP regenerated, isn't that true? Dwarf gives +HP so technically you are getting more HP back per second whilst in it even though the regen rate is the same. -
Well we had fun in the RWZ after so all was not lost. I've never done Numina so I could well be up for joining next time as well.
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I'm sorry if you feel picked on but I rarely even post nowadays and certainly don't have a "'to argue with' quota". I simply asked if you thought taking 20% less damage was not worth it? If what you meant was it was not worth it in terms of inf/effort, then that's fine.
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They work differently but statistically the effect is the about the same. Cognito did a nice guide in the user guide section a little while back. Main difference is that defense is more open to luck - you might get hit 10 times in a row and faceplant or that AV could miss you 10 times in a row instead.
Resistance cap for tanks has been 90% as long as I've been about (unless I'm losing my memory with old age) -
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Def: Don't bother, anything below 20% is hardly noticeable.
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So 10% defense is not worth it, even though you are taking 20% less damage? I seem to notice it on my dark tank. -
I think Battle Maiden is one of the easier AV to solo. After spending about an hour (and umpteen deaths) doing Mother Mayhem on my Ill/Storm, Battle Maiden was next up and went down in about 2 minutes.
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Just finished the mish and likewise waiting as bait in Pocket D.
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I believe you can go to the Powers tab, Combat Attributes (at the top). Recovery and Regen are under 'Base'. Right-click to monitor all the time.
From memory anyway. -
I don't play my tank much nowadays but I rarely used granite when I did. If you have a bit of inf to splash out you can get fairly good defence and resist figures from set bonuses when combined with Tough and Weave. Your secondary is important though - I was stone and having Tremor and Fault made a big difference in my survivability.
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Original Hero:
Faultline
Most Notable Alias(es):
Sundae, Bob D Buffer, Professor Crumhorn and currently Penelope Comelightly
Supergroup(s):
Vigilante Earth, Foxbase and founder of P.I.E (which I still have toons in but can't get any more in as I'm the only active member)
Account Created:
25th Feb 2005
Veteran Rewards Time:
30 Months
What Are You Doing Now?:
Enjoying a my first quiet day at work for a few weeks.
What would make you return to CoH?:
Never left but do have the odd break where I don't really play much. Would be nice to see more people playing. -
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Ah I see, so I gather that if you're trying to make a Tri-Form there will usually be one form which suffers for the greater good? That's fine in that case, I think I have a better idea now.
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You can actually have all three slotted well (probably even more so now with IOs) but it takes a long time. I didn't finish getting dwarf nicely slotted until level 50. Like you plan, I only used Dwarf as a last resort so slotted it last.
Human shields are handy. Added to cosmic balance you can get great resistance and they stack with Lightform as well (so saves slots there if needed). The downsides are finding enough slots for them and having to turn them all back on when you get mezzed. I took two of them and only slotted shinning shield as it was the one most used. -
Squid has very good damage in the early levels due to the damage buff it has (and less endurance problems) - don't think much else can compete with it.
Even tri-form you can take most if not all the core powers and then flesh it out as you wish. Often the difference comes in the slotting. Focus on the form you'll want to use most first, then your second favourite and then the last. You might not get the last form nicely slotted until the late game. If you're bored of Nova by the time you hit twenty you might want to respec and give Dwarf a try for a bit or instead focus on human. Lots of choices. -
That actually looks like a 'Peacebringer Healer' build what with the medicine pool and glowing touch taken so early.
If you just want to get the first 20 levels out the way, just get Bright Nova, Hasten, Essence Boost and nuke -1 spawns in Perez and Hollows. You'll have a constant supply of insps coming in that'll speed it up and cut downtime. -
Don't forget the attacks do a 7% defense debuff so you might get away with slotting acc in just one of the AoE (the one you open with). Plus the above figures are assuming SO enh - it's much closer at TO and DO levels I believe.
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Hasten will mean that Buildup, Essence Boost, Lightform, Conserve Energy, Photon Seekers, Dawn Strike, Incandescent Strike and Solar Flare will all be available much more frequently for a start. It will also carry over in Dwarf, making that much faster at arresting things. Plus slots are usually hard to come by on a PB and Hasten will give the the equivalent of 2 recharge SOs in every power at the cost of one power and 2 slots.
It's not needed all the time but can be very handy. -
Combat jumping provides immob protection not knockback and with the IO he has slotted in it, it will have knockback protection too.
I'd definitely take hasten, probably at the expensive of Quantum Flight as has been said. I'd also use four heal/recharge IOs from different sets in Essence Boost and Reform Essence - give virtually the same effect as the way you have them slotted at the moment. I'd put those extra four slots into Dwarf. If you're solo and have to use dwarf, you'll take forever to kill anything with no damage slotted and you'll probably need an endred or two in the attacks to avoid running out of end whilst you are slowly picking away at them. -
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Have you played any RWZ content yet Faultline? seeing as there is also a generic hero called "Faultline"!! who has granite armour and stone cages...a troller/tank combo nice! I'm surprised they haven't genericised your alt yet?
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I'm sort of expecting to have to change my name one day. No one ever mentioned it before they revamped Faultline (the zone) but now I often get polite tells pointing out my mistake. There was mention of a new hero by that name in the Faultine arc I believe - didn't know they'd introduce him tho.
Oh, I can bring a PB or a fire/TA troller. Not sure which would be more use to be honest... -
I'll see if I can bring something along to help
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Some powers seem a little underslotted - photon seekers and pulsar for instance.
I've not really got around to looking at slotting my PB with IOs yet but to be honest I'll probably not be focusing much on the set bonuses but more on improving the powers I have for fewer slots. For instance I only had enough slots to 4 slot essence boost (rather than the optimal 3 heal, 3 recharge) but with IOs I can use four heal/recharge from different sets to get the same affect as 6 slotting. I'll probably use a fair few HOs as well.
Dunno, what do peopel think - do PBs gain much from set bonuses (some of the special globals are a different case of course)? -
Can't comment on the Psi side of things but for Darkest Night you'll probably want 3 to hit debuff and two endred. Possibly a recharge so you can apply it quickly again when someone kills your anchor.
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However, by level 38, your Warshade will be able to cap his damage, his accuracy, and his resistance to everything including toxic and psionic, basically makes this "a flying purple fortress of doom" that can solo an entire outdoor map for 8 people, filled with psionic mobs and an AV (Mother Mayhem, for example).
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In theory. I think I've only ever teamed with one warshade that really impressed me the whole time I've played.