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Posts
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Joined
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They hold 2500, am 100% sure. When you get to that many, the 999 turns red, and you can't add no more.
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Reading over this post again, it makes me think. Salvage can be very rare, but so can Enhancements, even Inspirations (Like a 3rd tier Awaken). The difference is Salvage is not used for a players own personal gain (With the exception of common Salvage at the Empowerment Stations), it is collected by the SG members, for the gain of the Super Group as a whole. This means that every member is dropping all their salvage in the SG storage and hardly using any for themselves, as there isnt anything to use it on. The SG needs a large storage area to keep it all until the right salvage is found and available to create the desired Items, hence the 2500 bins.
Inspirations and Enhancements on the other hand are used on the spot or shortly after picking them up, looking at it this way I cant see any good reason to store any more than what we are able to already. Imo the amounts are sounds, just the text on the salvage bins need changing.
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Dont know of youll find this helpful, but we have found a great way to use the Enhancement Tables. To start with a few higher ranking SG members and I filled both our tables with level 53 SOs of any origin. Now all we do is allow all rank 2+ members to take the SOs as long as they replace each one with another 53 SO thats useless to them. The amount of 53 SOs we have never drops and its an easy rule to uphold as we have the logs and can just view who ever took and didnt replace.
Happy to say no one has been naughty!
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Well, all items you are able to craft in the Work Shop are unlocked on the Test Server. From what I know the bug is with the rewarding of the item, there is no bug once youve received it. So, even thought its working on the test server, doesn't necessarily mean that it will be working in the next patch, unless they are specifically working on the bugged badge which leads to the reward.
(I would have thought anyways) -
No it is still bugged, this shot was taken on the Test Server.
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Thought some of you may want to see this :P
Fusion Generator
Price - 7500000
Energy Produced - 25000
Max Connections - 2
Allowed Aix Item - Circuit Breaker
Size - 3 1/2 x 3 1/4
Room Size Needed - 4x4 -
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sg events are exclusionary to a great many people, removing the SG only aspect of game setup to allow intermingling of associated SGs and VGs means you may as well have an open event of find your own teams from the player pool as there are no locks in place.
On servers as sparse on pvp numbers as the EU ones I fail to see benefit in an arena event that will end up being open to a small selection, there are far more pvpers in non pvp sgs than there are in them and their chances of rustling up a pvp team from non pvpers is slim.
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I agree rustling up a pvp team from non pvpers is impossible, but, rustling up a group of SG members for anything isnt. Youll find players will jump to attention for any aspect of the game, what ever it is, to represent their SG.
Just like the excuse, Cant team, doing SG stuff tonight. SG comes first, some may not agree :P
SG Events are exclusionary yes, but the point of this thread is to give SGs something to do, equivalent to Base Raids and SG Missions. As they dont happen much due to bugs with bases and SG Missions not yet being part of the game - tut tut
There a many PvP Events that are open to everyone, but would be very nice to have a few that are for SGs.
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how about a king of the AT event this ones a simple one basicly we hold a series of last man standing matchs exclusive to one AT the winner gets braging right of beating down every other challanger in there AT
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I like this Idea, but not for tanks :P
Some Ideas:
5v5, level 30 (Sirens Call Style) - 10 Man Domination
10v10, level 14 - Last Man Standing
Pentad Fights, level 40 - Timed
SG Rumble, level 12 15 Man Domination
Team Battle Royal, up to 8 SGs, 5per team, level 50 15 Man Domination
Just anything thats new, fun and team orientated.
[EDIT]
PS. Would be nice to have this Thread in the PvP Section. -
Heros and Villains!
I think we should all be Base Raiding more. Raids are not bugged; there are a few bugs with bases and raiding but nothing significant. I've noticed many seem to write off the idea of raiding altogether.
We at Super Union and our VG counter part have ran a good couple of late and every things ok.
I'd like anyone interested, that knows their base is raid able, and can have at least 8+ players to leave their details in this thread. Were looking to do some instant raids, everything in your base is replaced afterwards.
Base Raids = Fun!!! -
Ok thanks chaps, this is good news really as its a known issue and not just me
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Lol tell me about it, 7:30 hours to get from Crewe to Liverpool - Usually a 50min driver
Totally missed the event -
Has anyone tried using this Aux, you gain it from the 2nd SG Healing Badge. It is meant to increase your Reclamators Spawning HP by 10%, your supposed to be able to attach x2 adding 20% to your HP when you Spawn. Problem is, it wont attach to the Reclamators or anything else for that matter...
Anyone shed any light on the problem?
[EDIT!]
PS! If you wanna raid The Super Union /tell @Far-Seer @Spinester or @MK!!! -
Maybe something like 8v8 knockouts. I only say knockouts as that can be done all in one night, and I'm sure most SGs can gather 8 members?
I know there would be atleats 5 SGs there with a team, if not more.
Maybe a few SG Rumbles to, these are always fun, fun.... and laggy -
As long as I'm not on nights I'll be there mate
and even if I am I'll still pop on to kill you once or twice
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Believe the Fire/Kin was 7 Sins' and you died right at the end to make it 1-0
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Thats the one mate! I've never been so gutted in a 1v1 than after that one. I was killed litrally in the last 5 seconds -
Fair enough, but personally with SS+Hurdle+CJ I've never found a need for SJ. Just get a few Web Nades or you can just stand under something so they have to move down towards you to attack. If you find it useful to have SJ in PvP as well as SS+Hurdle+CJ then so be it.
I do have SJ as well SS+Hurdle+CJ on my Blaster, and the only use I have for SJ is to avoid other players, not catch them, which I dont need to do with a Regen Scrapper.
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I've seen Stalkers that can AS through PFF in RV
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Which PFF (Personal Force Field) are we talking about here, as MoG has more Defence than a Blasters and a Trollers PFF, and with DA or 2lucks on top of MoG then your hitting over a Defenders PFF and I very much double they will be hitting through that, without popping some yellows at least.
I believe MoG to be very useful in 1v1, anything else PvP its a big risk as you obviously dont know what else is going to come at you while fighting in the open of a PvP Zone. Ive used MoG in a good few Arena fights though, Fire/Kin Troller is a good example, with no Psi Epic. I got MoG in twice in a 10 min match without dieing. I think it was against Stalko-Bots Fire/Kin, I may be mistaken though, it could have been someone else.
I think its down to the individual whether they thing it worth having a power with is only useful probably in only about 20% of the situations you may find yourself in, but the way I see it is thats 20% situations more where you will most likely die or have to run away from with out having that power. -
Hey all you Kat/Regeners!
First and Foremost - Kat/Regen FTW!
Now, there are a few things in this thread that have me puzzled.
1 - Phil, In your first post, in the first build, you've slotted attacks with only one accuracy and you've chosen Weapons Mastery so theres no Focused Acc. Where are you getting you Acc from? Tactics is only another 7% and no where near enough for PvP.
2 - Why is everyone so insistent on SJ?
--> Swift==> Run Run
--> Hurdle==> Jump Jump Jump
--> Super Speed==> Run
--> Combat Jumping==> DefBuf
*Note: I never use or consider sprint as it uses a nice bit of endurance.
With the above, Speed is Caped and you can jump extremely high for someone without SJ. The extra slot in Swift allows you to hit the speed cap, its more usful to you in Swift that SS as it's always on. Any slotting is CJ is a waste, and out of what you can slot if for, Defence seems to have the biggest increase when slotted, and even that is only by 0.5
This is what I consider the most useful PvP movement in the game for any attacking/damaging AT. If I do need to get up some where high, CJ aids me just fine. You can slide up almost anything; many players also have the new jumppack which is also ace when used with CJ. To chase someone with SJ on wont work anyway because after hitting them once, your SJ will drop for about 4 seconds and they can get away, get some Web Nades
SJ is suppressed when attacking, a huge end hog, and imo a wasted of a power.
**[Edit] A waste of a power when you already have SS, Hurdle, and CJ.[Edit]**
[u]On another note, where MoG is concerned[u]:
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In PvP if you fight a non-AR Blaster and use it, you will likely die.
If you fight an Ill Troller, Mind Troller, Mind Dom, /Psi Dom or /Psi Defender, you will likely die.
Against a defender/troller with a Psionic Epic, you will likely die.
If you use it whenever a Stalker is nearby, you will likely die.
And autohit debuffs and toggles will still affect you (Rad/Dark/Cold!)
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All ture, but then I wouldnt use it in any of theses Situations, except the stalkers they still cant hit, just be sure to pop 2 lucks or use DA more when in MoG. I agree its a very risky power to us, but I still believe it to be great in the right situation.
Quote:Oh Yes.sometimes you will use it every week or so but when you use it, it will be worth it! -
I have no problems with Stalkers what so ever; I play all my alts in PvP, Scrapper, Tank, WS, Defenders, Blaster. I wouldn't say Stalkers give me more trouble than any other Villain AT.
Sure you can't see them, but they arent called Stalkers for nothing. Try moving about more, and not standing in one spot arguing in Broadcast Chat about how the Villains are so Villainous .. and why you keep dieing. Get yourself into a team and play together. When in a balanced team PvPs a breeze. -
NOOOOOOOOOO!
This is my mad works night out [censored] up night, so I can't come /e proper gutted!!!! -
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I think I speak for everyone here...
[u]***UNION FOR THE WIN***[u]
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This was an ace raid, and I'd like everyone to take note we started with only 28 players consisting of only 4 empaths, not one wipe. The fact that lag was minimal with there being so few, everyone could effectively use their powers. This had to be the best Hami Raid I've been on, and will be looking to do another
Thanks to everyone, SU, Umbral for the mass revive when half the raid party fell, and Mark Stabler for making the Tea. -
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There is no more PvP, there is only, THE CAGE!!!
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I found a similar problem when moving Salvage from your alt to the bins, 1 piece would dissapear from each stack of 20 you moved. This has been resolved now and I'm sure once they notice this little bug they'll sort that too, I've noticed it myself in both of our Insp bins.
There are quite a few bugs with bases atm and has been for a while but they seem to be slowly sorting them out. -
Far-Seer Vs. about 10 Villains, MMs, lots of Stalkers, few brutes and a Corruptor in Siren's call on the boat at villain base - no Dominators present. With just an Empath at my aid hovering above. I was completely unstoppable, that was the day I used up all my temp powers lol. Shavians, Amy Johnsons, Snow Man, Wolves, Cryonite Armour, Wedding Band, that Confuse AoE from Valentines Day, and all my WB Rockets. BEST DAY EVER!
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Why would they nerf something that is by no means over powered?
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The Super Union wont let it go with out a fight. Even if we're the only ones there, you can count on it