*Raiding Request*
Art of War is interested, we can get 16 or near enough players. Best time would be 4th of Feb around 4pm or 11th of Feb. Still checking with SG members though so that might change.
I think we'll see a bit more base-raiding after this rent fix goes live - with the huge reductions in upkeep, as well as it being a flat rate, quite a few SGs will have more Prestige than they know what to do with, so the thought of having to replace damaged items in a raid won't put so many people off trying them.
@Golden Girl
City of Heroes comics and artwork
You don't even have anything to replace in raids at the current time, there is no permanent damage at all.
When there are live raids, even after rent reduction, I wonder how many SGs will have 1.5 million more Prestige than they know what to do with to replace a broken turbine generator, and will be happy do so.
[ QUOTE ]
You don't even have anything to replace in raids at the current time, there is no permanent damage at all.
When there are live raids, even after rent reduction, I wonder how many SGs will have 1.5 million more Prestige than they know what to do with to replace a broken turbine generator, and will be happy do so.
[/ QUOTE ]
at the moment if dark lords was to have a complete desaster of a raid it wouldnt just be 1.5mil wwe would loose probibly closer to 10mil once you add the 2 genys all control items weapons addons for the weapons and so on
however that wont stop us gearing up for the real thing thats the hole point of a base to kick some [censored](if they ever fix it)
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
base raids. they work fine and they're great fun. we need more
We can't base raid because of a base kick bug. Everytime we start a raid the defending SG is kicked out of their base when the attackers enter. This happens whether we are the attacking or defending SG. The defending SG members can't then enter their base until the attackers leave.
Also none of the aux turret items seem to work on our elite turrets. So as it stands they really bring very little to the defense of a base as they do so little damage.
Paragon Girl
you never know the devs might shock the hell out us all and when i9 hits sped some real time fixing the base raid system while everybody is busy messing about with the inventoin system
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
Well in Sedarss Ask a Dev he did mention that bases would be getting a lot of attention in the next few updates.
Heros and Villains!
I think we should all be Base Raiding more. Raids are not bugged; there are a few bugs with bases and raiding but nothing significant. I've noticed many seem to write off the idea of raiding altogether.
We at Super Union and our VG counter part have ran a good couple of late and every things ok.
I'd like anyone interested, that knows their base is raid able, and can have at least 8+ players to leave their details in this thread. Were looking to do some instant raids, everything in your base is replaced afterwards.
Base Raids = Fun!!!