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Posts
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Quote:I'd suggest finding/forming a team then, grabbing either/or on some support AT's or a Tank/Brute/Scrap(with Taunt Aura) to piss off everything first.Yes, I anticipate my eventual playstyle will involve firing off all my AoE's within melee range. My concern in doing so in the 20s and 30s, prior to getting the layered stuns these sets will provide, is that I will die, die, and die again as I stand in melee range.
I remember when I was leveling both my Human form PB (blapper, no shields 'cause they got mezzed off) and my Ice/Elec (damage aura and SO Tasty melee attacks), I'd form a team by typing search, and inviting lower leveled and lonely looking Defenders, sending a tell asking if they wanna help make an unstoppable killing machine. I prefer leading from the front, so never looked for a Meleer to soak the aggro, since they'd have to jump in ahead of me. -
Quote:Wait... WHAT!? Does anyone make transcripts of those podcasts? (can't listen at work)Well, according to their pocasts, they say they're going to be fixing the changes they made with I13, so that should be interesting to look forward to, for PvP zones anyways.
Quote:As always though, for those that prefer Arena fights, there is a setting you can change that turns off Diminishing Returns, just a little FYI for those that didn't know.Quote:/this, you can basically disable most of the retarded i13 pvp change in the arena (heal decay, DR, travel suppression)
However, if they truly are looking at rolling back to I12 PvP... I might just dance a jog! ^_^ -
Quote:Yes... and no. (Thoughts and examples taken from a Claws/Will, DM/SR, and an EM/Self-Empathy since they are the only "finished" Stalkers I've got)That's probably true. These teams seem more and more common as levels go up. The problem with that though, I seem to be able to utilize stealth and assassin strike less and less. I have to rush ahead of the team over and over to try and get prepared to get an AS out if I want to have a chance to use it. It was far less an issue on lower level teams. If these are considered core powers for a stalker is there not a better way to ensure that they can be utilized more regularly on any team? Or is it always going to be a game of trying to stay two steps ahead of the rest of the team?
On a large team (6-8), that's steam-rolling content, I've found it best to be a Scrapper, just also able to spam Placate for controlled Crits/pissing off my squishies. AS only ever comes out of the tool-box when there's an AV, and it's generally always done after a Placate... NOT out of Hide. Exception being my EM/Self-Empathy, who has a specific build for Cap SF's. He usually has the (mis?)fortune of being the most resilient, so the team will wait for him to AS, and then hopefully their massed fires steal enough aggro for me to live.
On a smaller team (3-5), AS comes into play more, but it's more of a feeling and goes with how the team is rolling/what faction we are fighting against. Again, liberal use of Placate to give me that controlled Crit.
Oft times I'll duo with my wife, which usually results in me AS'ing every spawn, getting the soft-lockdown from Fear, and then scrapping away. However, the Claws/Will breaks this MO, since Shockwave is Damage and Mitigation, and is the general opener unless the mobs are KB Resistant.
Solo... who cares? I'm solo. Usually AS is used every spawn though, since it makes me giggle.
Levelling, AS has a much larger presence, even with my sometimes AS'ing when not in Hide, because I've no other powers, and one AS is still stronger than 3 Brawls. Yeah, it loses utility in higher levels, when you've gotten more attacks, and the set-up means it can get drowned out in a fast moving team, but it is still useful, all the way to 50 and beyond (don't really know about beyond yet, my 2 50 Stalkers have Alpha unlocked, but that's about it). -
o_O? What's wrong with it? Seems to me it has better design, more streamlined mission trees, and is visually more interesting. Plus, less zones makes for less travel.
I will go blue, if we decide that route, but I do prefer red-side overall. Paragon City is a little chintzy/easy to me. (alternately, we could start gold/purple and play with the Emperor's minions)
Roster so far:
Zeh_Masteh - MA/EA
Errant - ElM/DA
Slaunyeh - Spines/Self-Empathy
tyxavier - KM/ElA
CrazyJerseyan - Claws/IA
_Anubite_ - EM/Will
ricodah - StJ/SR -
Shoulda mentioned, does this still look viable? No personal experience with the Dom APP/PPP's, nor with ever having a Perma-Dom. Only other Dom I have at 50 is an Ice/Fiery, and he's insanely frustrating, so pretty much permanently parked.
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Quote:Oops... I think I remember that ITF, I ran it with you on my Shield/Axe, Alakur. Forget, was there any other melee's on that team? I know I was hard-pressed at times, and the fact I started it running at +2 pro'ly wasn't beneficial either.For example: ITF absolutely crushed my Regen build while I've been leveling it. It's a Stone Melee/Regen Brute and because Romans have particularly strong resistances to knockdown and stuns, I was on my face a LOT while fighting the regular mobs. Even when I was level 47 and had most of the IO build purchased and slotted (roughly 1.3 billion infl worth of inventions)... even with the very large amount of +recharge they gave, I often found myself praying I didn't have more than 3 LTs (or even a single boss) to fight at once or else I'd hit the floor pretty fast. Of course that was a speed run. Things were chaotic and I often fought enemies without the support of my teammates... but it was still incredibly frustrating.
Regardless, I was still intrigued by what you were doing to look into Brute Self-Empathy, after having been long disillusioned by it on Scrappers and Stalkers. AKA, you didn't suck that bad. Still debating 'tween either Stone or SS though, myself. -
Unless you are using a cone and/or using range as your defense, there's no need to jump in and out of spawns on a Blapper. Targeted AoE's turn into delicious PBAoE's if your target is next to you, and ST blasts don't care how far away the target is.
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Thanks for the advice, but definitely NOT a PvP build... I ain't PvP'ing until we get Issue 12 back. Plus, I have an Ice/SS Tank, Ice/Elec Blaster, and Fire/Therm Corruptor for PvP if that ever happens.
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Buying those two extra trays was my first move when Freedom went live (dropped $50/account, 2 accounts). It is like night and day having the 200% more storage. A respec now can unslot almost 1/3rd of your enhancements. Well worth the cost, and the benefit when running TF/making builds has made me giggle each time I notice it.
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So, got my angry, smelly dwarf to 50. Now where do I take him? He's fairly self-contained, so unsure on what Incarnates I should be looking towards. Also, anything that can be done to this build to make it stronger? Below is what I have on Live, minus the Gladiator IO, the Kismet IO, and the LotG in Weave.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Alakur: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(3), RedFtn-Def/Rchg:40(9), RedFtn-Def/EndRdx/Rchg:40(13), RedFtn-EndRdx:40(34), LkGmblr-Rchg+:25(48)
Level 1: Beheader -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(19)
Level 2: Battle Agility -- RedFtn-Def:40(A), RedFtn-Def/EndRdx:40(3), RedFtn-Def/Rchg:40(9), RedFtn-Def/EndRdx/Rchg:40(13), RedFtn-EndRdx:40(34), LkGmblr-Rchg+:25(48)
Level 4: True Grit -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(5), RgnTis-Regen+:30(5), Numna-Regen/Rcvry+:40(11), Numna-Heal:40(46), Numna-Heal/EndRdx:40(46)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(50)
Level 8: Against All Odds -- EndRdx-I:40(A)
Level 10: Boxing -- Acc-I:40(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:25(A)
Level 14: Tough -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(15), Aegis-ResDam/Rchg:40(15), GA-3defTpProc:40(50)
Level 16: Build Up -- RechRdx-I:40(A), RechRdx-I:40(17), RechRdx-I:40(17)
Level 18: Combat Jumping -- LkGmblr-Rchg+:25(A)
Level 20: Swoop -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(21), C'ngImp-Acc/Dmg/Rchg:40(21), C'ngImp-Acc/Dmg/EndRdx:40(33), C'ngImp-Dmg/EndRdx/Rchg:40(33)
Level 22: Weave -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(23), S'dpty-Def/Rchg:40(23), S'dpty-Def/EndRdx/Rchg:40(33), LkGmblr-Rchg+:25(50)
Level 24: Hasten -- RechRdx-I:40(A), RechRdx-I:40(25), RechRdx-I:40(25)
Level 26: Shield Charge -- C'ngBlow-Dmg/EndRdx:40(A), C'ngBlow-Dmg/Rchg:40(27), M'Strk-Dmg/EndRdx/Rchg:40(27), Acc-I:40(37), Sciroc-Dmg/Rchg:40(40), Sciroc-Dmg/EndRdx:40(43)
Level 28: Whirling Axe -- FrcFbk-Rechg%:40(A), C'ngBlow-Dmg/EndRdx:40(29), C'ngBlow-Dmg/Rchg:40(29), M'Strk-Acc/Dmg/EndRdx:40(37), Sciroc-Dmg/Rchg:40(40), Sciroc-Acc/Dmg/EndRdx:40(43)
Level 30: Maneuvers -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(31), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31)
Level 32: One with the Shield -- Aegis-Psi/Status:40(A)
Level 35: Cleave -- C'ngBlow-Dmg/EndRdx:40(A), C'ngBlow-Dmg/Rchg:40(36), M'Strk-Dmg/EndRdx/Rchg:40(36), Sciroc-Dmg/EndRdx:40(36), Sciroc-Dmg/Rchg:40(37), Acc-I:40(43)
Level 38: Pendulum -- C'ngBlow-Dmg/EndRdx:40(A), C'ngBlow-Dmg/Rchg:40(39), M'Strk-Dmg/EndRdx/Rchg:40(39), Sciroc-Dmg/EndRdx:40(39), Sciroc-Dmg/Rchg:40(40), Acc-I:40(42)
Level 41: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(42), RechRdx-I:40(42)
Level 44: Physical Perfection -- P'Shift-EndMod:40(A), P'Shift-End%:40(45), P'Shift-EndMod/Rchg:40(46), P'Shift-EndMod/Acc:40(48)
Level 47: Assault -- EndRdx-I:40(A)
Level 49: Vengeance -- Ksmt-ToHit+:30(A)
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Level 1: Brawl -- Acc-I:40(A)
Level 1: Gauntlet
Level 1: Sprint -- ULeap-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Stamina -- P'Shift-EndMod:40(A), P'Shift-End%:40(34), P'Shift-EndMod/Rchg:40(45), P'Shift-EndMod/Acc:40(45)
Code:Planning on next respec to pull a slot from AD and drop it into CJ to slot Winter's Gift Slow Resist... but that's the only change I'm pending. Any thoughts, ideas, suggestions? And it's in PvP settings for some reason... I haven't PvP'd since Issue 13... and the dreck of PvP 2.0| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;662;1324;HEX;| |78DA9554CB72124114ED6186200442C80B924012C83B900968DCB8D08A421E0A56A| |CA85B6A0C6DA0324EA8615249DCB9F007B44A97EE5DF867F1ED52C79BB9870461E5| |54C1E93EDDF7DE734F4F4FE5B418FEB4F5EA8E50C2F74CA3D5AA3E36AC4369071E1| |ACEB16D98829EBE0DD3383CB603344CF16AB5289F4BAB25F5BD7A439AB5F6348ED5| |8A34A5D4EF1A8E63CAEAC6A98CED5875694BCBD1DB83C8EED191A96F360EEA4EC33| |A087BB3B2349A34097993BDA694B5689BAF49BB556F34874BCDC6BE5EB2A47D7056| |AD182D47DA670952354FBF6284FE940BB9AE5F0CD0605113BE10E3B57EC67084311| |D655C1B254C68E23C28F0B89A3084B7D6F78C31B4CF3854034AC612D553504FF9CF| |7A9B14AB22568DD320A5096D0C789B31F49463569F001F316E51AC9F637DFE5B041| |A1D9087AA2800B7694F40095DEC118134EB55E8F8B84D57042798DBA17DFD9C4BF4| |439B4AFB22CCA99175AE39900716180BD7550FBF51C228E7F445B39C73B00BC7285| |F0C3562A8F19DE286E1F730FC1E81DF23F07B067ECFC06F8DF28C721E6DD4C73AC6| |FEA0868BBD0AF4A14E8662E2F02A0E3D892E7C401E8CB316FFF80BE6262CE031E31| |CFC5A3C655C3961FC417D4CE21C275FFB3C2E891C49E49873BA625F32C6485B0A3E| |A7D0CF14FA99423F53E8A74C1AA77176D33799FB49B533D09D41CD59D49C85EE59E| |89C6BD7461FBF827C672E62E711BB80D805C42E9CFCAB7B19B11FE8E89770E64BF0| |70B90B3F92DE2C7ACBBE615F72EF1957DF32AEBD631C221F74BC1F3ADED511E2F2E| |0F2BF85771F92DAE51D15025A96B5CB3BEFAE74AEBBF4887C0F53E8616EF430EB3D| |4CF9AA0A5D5B56BDAB81224E41D7C1415A66CE3D0F5D7E1D84B2CAEB5F3AB9FB7C8| |A9F3BB925DEF7F58A5315B897867B39B897837B7F01DFCFC899| |-------------------------------------------------------------------|
I'm looking for tweaks/guidance/paths to take him to make him even stronger for PvE. -
Matuse, ya gave me a genius idea.
At level 1, grant a Toggle power akin to Swap Ammo - "Back Blade" (Please, think of a better name y'all)
Back Blade - Toggle, 1 Sec Rech, 0 EPS.
Your training with the Broadsword has taught you that not all targets should be cut down. So you beat them instead. By using the dull, backside of your blade, your attacks deal blunt force wounds and trauma, instead of cutting. These blows bruise when they hit, instead of weakening your opponents defenses.
Swap all BS Powers to Smashing Damage, same scale as normal, and all attacks now give a stackable -Res, same mag as the -Def.
Allows the Broadsword user to tailor damage on the fly.
Only issue I can see is it would need to be an added 10th power, automatically granted.
Alternately, could swap Slice and Slash's tiers, and then swap Slash for Back Blade. (losing a marginal ST attack for a mechanical trick, and making it completely optional) -
Quote:Did you slot Knockback Enhancements or sets into Earthquake? They increase the Magnitude of the Knockdown that Earthquake does (out of the box is .67 KB). If the enhanced value goes above 1.0, the KnockDOWN that Earthquake does turns into KnockBACK, which would account for flying mobs.I apologize if this has been covered already, but does anyone else think A Dom/Trollers powers should be "Knockdown" and NOT Knockback?
The whole concept for a Dom/Troller is "Crowd Control". It even says Crowd Control in big letters when you make a new toon.
- Look at Ice Slick, a nice big patch of Ice. Guys run across it, they fall down. It's useful, and allows you to maintain control over your battlefield.
- Now lets look at Earthquake. Same basic concept, except that instead of falling down, they scattered to the 4 winds. This power is pretty much never used by me, simply because it seems to be counter productive to crowd control.
I have used it, usually around myself to keep baddies away while I work, but it's few and far between. On a side note, I would like to say that the last large Earthquake I was in, I wasn't thrown 20 feet in a random direction. I did however, fall down
So what do you all think? Is knockback useful, or would Knockdown be better and more in tune with our job description?
Alternately, if you are using it on lower level mobs, and or a mob group weak to Knock* effects (e.g. Primal Clockwork), that will also magnify the effect, and again, once it breaks the 1.0 threshold, mobs go flying.
However, out of the box, Earthquake does only Knockdown, and as a psuedopet, it's unaffected by Domination or Power Boost. -
Quote:I would place Axe closer to BS/Kat vice War Mace. Axe just has damage and KU/KD, no other soft-control.Can we add Mace now that it is a scrapper primary as well and while it lacks parry/DA it is otherwise very, very similar to katana/broad sword.
and that third point of data might shed light, might muddy the waters, I dunno. But we now have a third that is very very similar and that might help clarify some with the "kat is good, BS is middlin' why buff and cause power creep when you can nerf and balance" question.
Anyway, I dunno. Just tossing it out there. -
Dunno, it seems interesting, and while I appreciate the free choice, with 11 Primaries, and 8 Secondaries, can easily do a lack of repeats. Only debate/issue would be how to determine who gets what.
Regardless, especially with SSK, the main limitation to playing together is the server and faction. I vote for Exalted, and starting Villainous (we are STALKERS, after all), since if you're posting on the boards, you're a VIP, and I doubt I can encourage y'all to come to Infinity.
And I'll toss my hat in for either an ElM/DA or a StJ/EA. -
Quote:Well said, Claws. This is why I have 1 Mastermind (Demon/Poison, 2 Controllers (Earth/Sonic and Ill/Emp), and 257* sub-optimal**, but fun as hell characters.Wrong.
It's the BEST reason to play an AT. Playing an AT JUST because it's powerful and can do thing X with it's hands tied behind it's back is the superficial reason. Not the feel.
In the end, does it really make a difference how powerful you are compared to other ATs if you're enjoying yourself playing it?
So what if you're not the most awesome thing to ever grace the game? If you're having fun, who cares?
That's something people often forget. It's a video game. It's supposed to be FUN. Playing a weaker AT that I enjoy is FAR more fun to me than playing a powerful one I hate. If you're playing a character simply because it's a good farmer, regardless of whether you like it, is pretty dumb in my opinion.
This is a game. Play it. I have a job to work at.
*numbers may be slightly exaggerated for effect
**I don't think I have a "power" combo of Primary/Secondary in any AT. -
So, I stole some ideas from you, and then went totally sideways and into Soul Mastery. Not soft-capped, but PB is up 1/3 the time with Hasten down, and nearly 50/50 with it up, which boosts E/N above soft-cap, and S/L a purple away. This build was made with the thought it'll be primarily for teaming, since my normal play with this build works fantastic on commons, and therefore I will have some sort of buff on me (iTrials and whatnot).
I also ditched the -KB IO's, since Perma-Dom will protect me there... only dicely segment is after a faceplant.
Soul Mastery also gives me additional Recovery options, which may open up more than just Cardiac for Alpha slots.
Finally, I'm a half-second offa Perma-Venge, so if I really start jonesing to farm, I can grab an empowerment buff, log in a dead freebie, and go to town.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
No Flo Perma: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(5), BasGaze-Rchg/Hold:30(15), BasGaze-EndRdx/Rchg/Hold:30(21), Lock-%Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31)
Level 1: Ice Bolt -- Acc-I:50(A)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 4: Ice Sword Circle -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(15), C'ngBlow-Acc/Dmg:50(37), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(40)
Level 6: Fire Cages -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dam%:50(25)
Level 8: Hot Feet -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(9), Erad-Acc/Dmg/Rchg:30(9), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dmg/EndRdx:50(34)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Flashfire -- Amaze-EndRdx/Stun:50(A), Amaze-Stun/Rchg:50(13), Amaze-Acc/Stun/Rchg:50(13), Amaze-Acc/Rchg:50(29), Amaze-ToHitDeb%:50(29)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Knock%:35(43)
Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 18: Cinders -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(21)
Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(48)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(48), Winter-ResSlow:10(50)
Level 26: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Chilling Embrace -- EndRdx-I:50(A)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Fire Imps -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(33), C'Arms-Acc/Dmg/Rchg:30(33), C'Arms-EndRdx/Dmg/Rchg:30(33), S'bndAl-Build%:50(34), S'bndAl-Dmg/EndRdx:50(34)
Level 35: Ice Slash -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37)
Level 38: Bitter Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39), Decim-Build%:40(40), Thundr-Dmg/EndRdx:50(40)
Level 41: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42)
Level 44: Soul Drain -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(45), Erad-Acc/Dmg/EndRdx/Rchg:30(45), AdjTgt-EndRdx/Rchg:50(45), AdjTgt-ToHit/EndRdx/Rchg:50(50)
Level 47: Dark Embrace -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(48), GA-3defTpProc:10(50)
Level 49: Vengeance -- LkGmblr-Rchg+:25(A)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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I'd prefer Exalted, since Virtue is... odd. And my home is Infinity. Making a Stalker Superteam would be curious though, especially 'cause we'd then be rolling "teaming" Stalkers. Hrm.
Theme aside from Stalkers? No cloned powersets, random gen on power combos, same primary, same secondary, no theme at all? -
So, I've got this Fire/Icy Dom who is a blast, and I'm getting really attached to playing it. Here's the catch (current build)...
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
No Flo: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Villain Profile:
Level 1: Char -- Acc-I(A), Hold-I(3), Hold-I(3), EndRdx-I(5), RechRdx-I(5), EndRdx-I(7)
Level 1: Ice Bolt -- Acc-I(A)
Level 2: Ice Sword -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), EndRdx-I(11), RechRdx-I(11)
Level 4: Ice Sword Circle -- Acc-I(A), Dmg-I(15), Dmg-I(15), Dmg-I(17), EndRdx-I(17), RechRdx-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 8: Hot Feet -- Acc-I(A), EndRdx-I(19), EndRdx-I(21), Dmg-I(21), Dmg-I(23), Dmg-I(23)
Level 10: Fire Cages -- Acc-I(A), EndRdx-I(25), EndRdx-I(25), Dmg-I(27), Dmg-I(27), Dmg-I(29)
Level 12: Flashfire -- Acc-I(A), Dsrnt-I(29), Dsrnt-I(31), RechRdx-I(31), RechRdx-I(31), Acc-I(33)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 18: Cinders -- Acc-I(A), Hold-I(34), Hold-I(34), RechRdx-I(34), RechRdx-I(36), Acc-I(36)
Level 20: Combat Jumping -- Krma-ResKB(A)
Level 22: Stimulant -- IntRdx-I(A)
Level 24: Aid Self -- IntRdx-I(A), EndRdx-I(37), RechRdx-I(37), Heal-I(39), Heal-I(39), Heal-I(50)
Level 26: Bonfire -- RechRdx-I(A)
Level 28: Chilling Embrace -- EndRdx-I(A), EndRdx-I(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Fire Imps -- Acc-I(A), Dmg-I(40), Dmg-I(40), Dmg-I(40), EndRdx-I(42), RechRdx-I(42)
Level 35: Ice Slash -- Acc-I(A), Dmg-I(42), Dmg-I(43), Dmg-I(43), EndRdx-I(43), RechRdx-I(45)
Level 38: Bitter Ice Blast -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(46), EndRdx-I(46), RechRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(48), ResDam-I(50), ResDam-I(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Vengeance -- DefBuff-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(36), EndMod-I(37)
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So, I've been looking into Perma-Dom. Below is a build I literally threw together. Pro'ly have broken the rule of 5 a few times, but was more looking for proof of concept... (posted Build is with Purples, alternate build within is with more affordable sets)
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
No Flo Perma: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(50)
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Ice Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg(9), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Sciroc-Dam%(34)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Hot Feet -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(34)
Level 10: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15), GravAnch-Immob/EndRdx(17)
Level 12: Flashfire -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(43)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Chilling Embrace -- EndRdx-I(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Ice Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40)
Level 41: Sleet -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hibernate -- Heal-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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However, thinking with the gratuitous amount of recharge needed for Perma-Dom, Psionic Mastery with Perma-"Not Mind Link" would also be delicious. But then I'm running 3 different "auto-fire" clicks... so greater margin of error.
Thoughts? -
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You've slotted purples and PvPIO's without the build at 50 (can't slot purples before 50), both are very expensive time/inf recipes.
Stone Cages isn't required, but paired with Stalagmites it makes for a ghetto AoE Hold that's up most every spawn.
Hurl Boulder isn't really needed, since your controls are ranged, but if you want a damaging ranged attack, you may want to look at it.
Most high-end build gravitate towards Ice Mastery, for [Sleet]-y goodness, but choose what you'd like. (My Fire/Icy runs Primal)
Stone Mallet is useful, if you want a more complete Melee chain... if you've got it idle, drop it.
Fighting is icing for most builds, I'd grab it if you are specifically building for either Defense or Resistance.
I always like Leadership, mainly because it's a cheap splash for powers (slotwise), and I love seeing multiple stacks of Leadership on a TF.
If you are going for recharge, you need more than just [Hasten] for Perma-Dom. I suggest looking for +Rech bonuses, and slotting those sets, but not at the expense of properly enhancing the power. -
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Beam/Sonic - Mez Protection, and stacking -Res!
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Toss me in there on something.
Also, Death From Below is a level 1-5 Trial, minimum of 4 players to start. -
Quote:I'd recommend away from a DM/Self-Empathy, since the bonus mitigation from DM is akin to your secondary. Grab a Defense-set instead (/EA, /Shield, /SR) and go to town.I am looking for a biuild to cruise with my wife (she is a new player) I've been considering dark/invul. I know Dark and Invul have incredible synergy, as I have run it on a brute. Is there a synergy for Dark and Regen? It seems that you are heavy on click heals from both sets, and the End recovery attack in DM would not be so useful? (Not sure, I have not really run regen) As much as I love DM ( The graphics are cool for 'vamp' type themes, the utilities are incredible, great ST damage, the buff is 30 secs ) in many ways Dark is not a great set as well. I would think there would be a stronger choice to pair with a Regen character. Of course, concept and fun trump all, but I have these questions. (and hopefully my wife will join me in the cities tonight, so I need a character lol)