Erhnam

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    The best I can do is tell you what I did for my Bots/Traps and why.

    Alpha: I have both Spiritual and Musculature Cores. I use the Musculature when I'm running solo because more damage is more damage, but in team and league atmospheres, I want more recharge so I can act more the force multiplier.

    Judgement: Ion because it's pretty and I'm a Bots/Traps. It looks the most techy of the other powers.

    Lore: Warworks, again mostly because of theme.

    Interface: Reactive Radial for the damage over time. It is very impressive. Once I get on a team, though, I switch to the confuse one because it's less common and it avoids the stacking limit.

    Destiny: Rebirth +Max HP. The bonus hitpoints aren't much to players like you and me, but to the bots, it's a significant amount of health. It also boosts my own regen just by having that larger health pool.
    Thanks! This sound logical, I will check what other options are available, but guess this would do

    BTW I took your bots/traps build as basis for this one Thanks for sharing it
  2. Ive never incarnated a char before (short off...I have a +1 Ill/Cold, but has no other incarnate powers). Im having SO much fun with my bots/traps (currently sitting at 40), that im planning in incarnating it, at least getting a few T3 powers and the 3 level shifts.

    What powers should I chose? If needed, this is my current build (it has one slot left, still deciding if putting a javellin proc in caltrops or a lockdown proc in poison trap)

    Thanks!


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), RechRdx-I(13), Ragnrk-Knock%(29)
    Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(48)
    Level 10: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(15), Achilles-ResDeb%(17), Posi-Dam%(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-Rchg/EndRdx(50)
    Level 12: Protector Bots -- HO:Cyto(A), HO:Cyto(19), HO:Golgi(21), HO:Golgi(21), HO:Nucle(23), DefBuff-I(23)
    Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(31)
    Level 18: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(27), Zinger-Dam%(31)
    Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(29)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg(34), EdctM'r-PetDef(34), EdctM'r-Dmg/EndRdx(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36)
    Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
    Level 30: Kick -- Empty(A)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39)
    Level 38: Trip Mine -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(42)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), TotHntr-Dam%(43), Posi-Dam%(43)
    Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. Im spanish so maybe I could be of some help.

    First, most banks have an option of creating a virtual visa card, which you can access from your bank webpage, put money on it, and whatever you may need. Ive used them and works fine.

    Second, not sure whats the problem with your IP :S You may want to try to call Telefonica or your ISP to have that fixed, but good luck, ISPs in Spain do SUCK, all of them :P

    Lastly, most shopping malls (is that the translation for "Centro comercial"? Not usre, sorry) have a Game shop, or a Media Markt, although they usually dont sell anything if its not WoW. You may want to check them too. Also, just in case, check their webpage.

    Anyway, your best option is the virtual visa card. IF you dont know how to do it, ask your bank. Ive used them with BBVA and BBK with no problems
  4. Quote:
    Originally Posted by Blue_Centurion View Post
    I know very little about computers, even though I have had numerous comp college courses, worked using them as my primary tool for decades, and had one of the 1st IBM PCs.

    Do NOT buy that from DELL

    DELL specifically is one of the worst places to go for a high performance RIG. You are spending a good deal on the comp. Do not waste the money buying from some company know for substandard gaming rigs. GL.
    My alienware laptop would like to have a word with you :P

    Anyway, you can usually get a similar computer cheaper. I got mine as a bargain, otherwise I wouldnt bought it. But Dells ARE good. But you are paying for the name, too
  5. Quote:
    Originally Posted by The_Masque View Post
    Try using …/getglobalname anansi

    then send that global a tell.
    This. And good luck. I badly want the name "Sua" in Virtue (which means Fire in basq and ive been using it for years), and the global name is somehting like "TrialAccount1234". Sent a global mail, no answer
  6. Erhnam

    MoKeyes

    Quote:
    Originally Posted by Carnada View Post
    The sever doesnt matter! And I dont know why it made two separate posts.
    I guessed it after reading the other people answers Good luck!

    EDIT: Lately Ive seen a few in Virtue, you may want to add the virtue global channels if you dont have them already (unless it was you, ofc :P )
  7. Ouch, that hurts

    One of the best advices I read on this forum:

    "Write fast, click slow"

    OTOH, look at the bright side: You made someone happy!
  8. My experience with widows is close to zero, but here is some food for thought, I would change the slotting in the ST confuse (putting there the purple set, so it can be turned in a semi aoe confuse) and the aoe one (which doesnt really need the proc, and can use the damage proc for more aoe damage)
  9. Quote:
    Originally Posted by Ukaserex View Post
    At least we don't have to ride a giant turtle like they do in some other games.
    Hey, I loved the giant two headed turtle! :P
  10. I did a few more changes.

    Replaced the inmob set in fences with a positron blast. Then I removed one slot from provoke (I lose 5% recharge here but doesnt matter since is not a recharge heavy build - and I got 6.25% from the positron blast) and added it to the travel power to get some of the ranged e/n defense I lost from fences

    Overall this got me more damage, a bit more recharge, and lost some defense that shouldnt matter because I still cap with protbot bubble (and if needed, wth, pop a purple :P )

    The new build:


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), RechRdx-I(13), Ragnrk-Knock%(29)
    Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(48)
    Level 10: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(15), Achilles-ResDeb%(17), Posi-Dam%(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-Rchg/EndRdx(50)
    Level 12: Protector Bots -- HO:Cyto(A), HO:Cyto(19), HO:Golgi(21), HO:Golgi(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23)
    Level 14: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(25), LkGmblr-Def/Rchg(31)
    Level 18: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(27), Zinger-Dam%(31)
    Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(29)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg(34), EdctM'r-PetDef(34), EdctM'r-Dmg/EndRdx(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36)
    Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
    Level 30: Kick -- Empty(A)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39)
    Level 38: Trip Mine -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(42)
    Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), TotHntr-Dam%(43), Posi-Dam%(43)
    Level 44: Detonator -- RechRdx-I(A)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 5% Defense
    • 8.94% Defense(Smashing)
    • 8.94% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.88% Defense(Melee)
    • 8% Defense(Ranged)
    • 8% Defense(AoE)
    • 2% Enhancement(Stun)
    • 4% Enhancement(Heal)
    • 27% Enhancement(Accuracy)
    • 38.75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 117.5 HP (14.63%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.75%
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 4.95%
    • MezResist(Terrorized) 4.95%
    • 9.5% (0.16 End/sec) Recovery
    • 56% (1.87 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 12.84% Resistance(Fire)
    • 12.84% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed

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  11. Erhnam

    Bots/Time/Mace

    BTW, quick check on your build. You dont need Time Crawl 6-slotted. It can go with 1 acc, you can afford to lose a bit of defensa. Add 2 slots to battle drones and put the pets uniques

    At the same time, Im not sure you need the pvp 3% def, you may want to check it out and save yourself 2 bills

    Drop acrobatics. Put one steadfast knocback in place of the pvp 3%. Get provoke, put there the 3 remanining slots and put 4 perfect zingers (including the proc). There tankermind, and a endfree power that can do some damage :P

    If you take prot bubble into account, you dont even need a def shield nor powerboost, so you can take a different epic, but thats something to really think since it will change a lot of things
  12. Erhnam

    Bots/Time/Mace

    Quote:
    Originally Posted by William_Valence View Post
    EDIT: And I almost forgot, I don't know if mids adds the Probot bubbles. If it doesn't you could add those on top of what I just said.
    It doesnt. You have add it up manually, between 10.50%-11% or so
  13. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    I think that your definition of "cheap" differs substantially from that of the average forum goer. I was expecting to offer advice on an SO build.
    You are probably right, I should have called "medium budget" or something :P Still, most of the purples can be changed by similar non-purple recipes and lose just a bit of bonuses

    Quote:
    Originally Posted by Two_Dollar_Bill View Post
    Budget concerns aside, the only things that I would really tweak would be...
    - I would remove one slot each from Charged Armor and Tough, losing the Reactive Armor Resistance/Recharge IOs. Damage resistance is being compromised by ED anyway, so most of what you lose is a trivial amount of melee defense.
    - I would add one of these free slots to Trip Mine so that it can hold the entire Obliteration set. The added melee defense more than makes up for what was lost from both sets of Reactive Armor.
    - The other free slot I would add to Maneuvers to offset its endurance cost (currently a very hungry 0.31 end/Sec). The Def/End/Recharge triple would give you a tad more defense and an accuracy bonus to boot, but a normal End Cost Reduction IO would not be bad either.

    I'm not really sure how the endurance efficiency of this build is, since I'm not as big fan of Traps, but some of these toggles could be made much more efficient. You could also trade a few hit points for better endurance recovery if you replaced that Performance Shifter End Mod/Recharge with a regular End Mod IO.

    Keep Detonator. Fun is worth more than a few percent of defense.
    Great advices here! I did what you suggested and it looks much better. For maneuvres I went with the triple. Im currently sitting at level 37, and usually have more end than needed. Once I get more recharge this might change, will see. But Im having a blast playing him
  14. Thanks all for the answer. Once I sit with her (next month, hopefully, since we have a lot going on now), I'll try explaining her again the sets and what can each of them do, but if she asks me for recommendations I'll go fire/dark as planned
  15. FF/Energy defender, slotted for knockback, not damage. And have fun wrecking chaos to 50

    Alternatively, go Storm instead of FF

    (You could do this as Corruptor too, but not sure if they get the same knockback values?)
  16. If you are not having any special problems, I would go with Numina +regen/recovery, since it gives you a bit more of both worlds
  17. Some spoilers coming



    #####################################


    As far as I know, Riktis are humans from an alternate earth, who mutated themselves in the search for the perfect form of mind and body (or something like that).

    When they came to Primal Earth, they started experimenting with groups of beggars and people of the street. They became the Lost.

    You learn this through different story arcs, at least blueside

    So yeah, in a way, it makes sense that the wand will cure some riktis Didnt know it, nice to know, btw
  18. Erhnam

    MoKeyes

    You should state your server in one post, instead of opening 2 posts without saying which server :P
  19. Hi!

    I based this build in Dechs Kaison Bots/Traps MM. This build gets softcaped to M/R/A (ok, AoE is at 44.9) with protbot bubble (which is, IIRC, 11% or so)

    It has no PvP IOs, it has some purple but those go 100mill each, not really expensive. The most expensive stuff is 2 cytos which can be changed for 2 def/end ios, losing a bit of performance.

    Everything else should be cheap, or buyable with merits.

    What do you think? What could be improved without raising the budget a ton?

    Detonator is added for fun value, and is a good power for one slot (since it uses the pets acc/dam values). For a better build, could be changed for combat jumping with another lotg recharge


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Presence
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
    Level 1: Web Grenade -- Acc-I(A)
    Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), RechRdx-I(13), Ragnrk-Knock%(29)
    Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15)
    Level 10: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(15), Achilles-ResDeb%(17), Posi-Dam%(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-Rchg/EndRdx(50)
    Level 12: Protector Bots -- HO:Cyto(A), HO:Cyto(19), HO:Golgi(21), HO:Golgi(21), EdctM'r-Acc/Dmg(23), DefBuff-I(23)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(25), LkGmblr-Def/Rchg(31)
    Level 18: Provoke -- Zinger-Taunt(A), Zinger-Acc/Rchg(27), Zinger-Taunt/Rchg(27), Zinger-Dam%(31)
    Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(29)
    Level 22: Assault -- EndRdx-I(A)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg(34), EdctM'r-PetDef(34), EdctM'r-Dmg/EndRdx(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36)
    Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
    Level 30: Kick -- Empty(A)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 38: Trip Mine -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
    Level 41: Electrifying Fences -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43), TotHntr-Immob/Acc(43)
    Level 44: Detonator -- RechRdx-I(A)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 5% Defense
    • 9.56% Defense(Smashing)
    • 9.56% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.38% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 8% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 2% Enhancement(Stun)
    • 5% Enhancement(Immobilize)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 132.5 HP (16.5%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.75%
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 2.2%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 4.95%
    • MezResist(Terrorized) 4.95%
    • 7% (0.12 End/sec) Recovery
    • 56% (1.87 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.26% Resistance(Fire)
    • 11.26% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • MezResist(Sleep) 2.75%
    • MezResist(Confused) 2.75%
    • MezResist(Stun) 2.75%
    • MezResist(Held) 2.75%
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    • 10% Resistance(All)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of Lady Grey
    (Acid Mortar)
    • 12.05 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Blessing of the Zephyr
    (Fly)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Perfect Zinger
    (Provoke)
    • MezResist(Terrorized) 2.75%
    • 10% (0.33 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Soulbound Allegiance
    (Assault Bot)
    • 16% (0.54 HP/sec) Regeneration
    • 24.1 HP (3%) HitPoints
    Edict of the Master
    (Assault Bot)
    • 4% JumpSpeed, 4% JumpHeight
    • 12.05 HP (1.5%) HitPoints
    • 5% Defense
    Razzle Dazzle
    (Seeker Drones)
    • 2% (0.03 End/sec) Recovery
    • 12.05 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Steadfast Protection
    (Charged Armor)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Obliteration
    (Trip Mine)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Trap of the Hunter
    (Electrifying Fences)
    • 5% Enhancement(Immobilize)
    • 15.06 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.33 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.88%) HitPoints



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  20. Quote:
    Originally Posted by Oedipus_Tex View Post
    I had a friend in exactly the same situation, playing the same game, who came here as a freebie and I ended up recommending the same powerset. Fire/Dark is a great starter set.
    My thoughts exactly How did it go?
  21. Quote:
    Originally Posted by hidbyflames View Post
    At least 2 kb protection ios in every build its a must
    Most of my chars do fine with 1
  22. Or you can load them from the options menu...is the first thing I do: load options, load window, load chat (I could load keybinds too but I never remember to save a "default" set)
  23. Quote:
    Originally Posted by Granite Agent View Post
    Crushing Uppercut doesn't seem to hit like quite the truck I expected
    Mmm mine is oneshotting yellow minions at combo3, oneshots liuts with a crit. Im at level 36

    (That said, im pretty new to scrappers, so maybe this is not unusual and should be doing more damage)
  24. Quote:
    Originally Posted by Arcanaville View Post
    If you tell a computer to do X, it will do X. If you tell a program to do X, it will do whatever the programmer told it to do.
    Thats what I meant, was talking about the developer point of view :P

    (ok, sorry about the OT)
  25. Erhnam

    coyote form

    But it turns all your toggles off. It sucks