Complete newbie to incarnate: Bots/Traps
The best I can do is tell you what I did for my Bots/Traps and why.
Alpha: I have both Spiritual and Musculature Cores. I use the Musculature when I'm running solo because more damage is more damage, but in team and league atmospheres, I want more recharge so I can act more the force multiplier.
Judgement: Ion because it's pretty and I'm a Bots/Traps. It looks the most techy of the other powers.
Lore: Warworks, again mostly because of theme.
Interface: Reactive Radial for the damage over time. It is very impressive. Once I get on a team, though, I switch to the confuse one because it's less common and it avoids the stacking limit.
Destiny: Rebirth +Max HP. The bonus hitpoints aren't much to players like you and me, but to the bots, it's a significant amount of health. It also boosts my own regen just by having that larger health pool.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The best I can do is tell you what I did for my Bots/Traps and why.
Alpha: I have both Spiritual and Musculature Cores. I use the Musculature when I'm running solo because more damage is more damage, but in team and league atmospheres, I want more recharge so I can act more the force multiplier. Judgement: Ion because it's pretty and I'm a Bots/Traps. It looks the most techy of the other powers. Lore: Warworks, again mostly because of theme. Interface: Reactive Radial for the damage over time. It is very impressive. Once I get on a team, though, I switch to the confuse one because it's less common and it avoids the stacking limit. Destiny: Rebirth +Max HP. The bonus hitpoints aren't much to players like you and me, but to the bots, it's a significant amount of health. It also boosts my own regen just by having that larger health pool. |
BTW I took your bots/traps build as basis for this one Thanks for sharing it
I'm glad it helped.
I don't know if you've seen my Mastermind Guide, but I'm hoping to get some solid incarnate advice added to it before long.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ive never incarnated a char before (short off...I have a +1 Ill/Cold, but has no other incarnate powers). Im having SO much fun with my bots/traps (currently sitting at 40), that im planning in incarnating it, at least getting a few T3 powers and the 3 level shifts.
What powers should I chose? If needed, this is my current build (it has one slot left, still deciding if putting a javellin proc in caltrops or a lockdown proc in poison trap)
Thanks!
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(3), SvgnRt-Acc/EndRdx(3), SvgnRt-Acc/Dmg/EndRdx(5), SvgnRt-Acc(5), SvgnRt-PetResDam(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(7), RechRdx-I(13), Ragnrk-Knock%(29)
Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(48)
Level 10: Acid Mortar -- ShldBrk-%Dam(A), LdyGrey-%Dam(15), Achilles-ResDeb%(17), Posi-Dam%(17), LdyGrey-DefDeb/Rchg(19), LdyGrey-Rchg/EndRdx(50)
Level 12: Protector Bots -- HO:Cyto(A), HO:Cyto(19), HO:Golgi(21), HO:Golgi(21), HO:Nucle(23), DefBuff-I(23)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(31)
Level 18: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(27), Zinger-Dam%(31)
Level 20: Poison Trap -- RechRdx-I(A), RechRdx-I(29)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 26: Assault Bot -- S'bndAl-Build%(A), EdctM'r-Acc/Dmg(34), EdctM'r-PetDef(34), EdctM'r-Dmg/EndRdx(36), S'bndAl-Dmg/EndRdx(36), S'bndAl-Acc/Dmg/Rchg(36)
Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(46)
Level 30: Kick -- Empty(A)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(39), RctvArm-ResDam/Rchg(39)
Level 38: Trip Mine -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(40), Oblit-Dmg/Rchg(42)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), TotHntr-Dam%(43), Posi-Dam%(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run