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Posts
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Joined
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Quote:Virtue, I can be on almost any time, since Im on vacation (the hard part is dragging me away from Kingdoms of Amalur right now :P ) I will send you a gleemail after the i22 patchAn excuse to watch the burn! What server are you on and when do you play, Ehrnam? (I thought I did a copy-paste to avoid name problems) We can set up a time, and I will show up and hand deliver the inf.
Thanks!
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Suggestion forums: http://boards.cityofheroes.com/forumdisplay.php?f=603
I dont see why that would be needed, tbh. AoE heals are usually enough to keep everyone topped, plus ST healing the tank if needed. This is not the classical raiding game where healing is a 100% job -
Dark Affinity for me. Ive been wanting this character since I rolled my D3 back in EU launch, a character that I still play and love. /DAff for me, no doubt
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Dark/Dark/(Dark?Soul?) troller for me...although a Darm Dom will be created in the future, too
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Quote:Exactly my thoughtsI actually like the End Game Trials. But I will run endless Blueside TFs with kill alls, boring as those are. I was disappointed (and quite verbal about it) with the TPN. it is repetitive, glitchy, and it's cheat mechanic (the 1000 yd boot to the head) is invisible and stupid. On the other hand I love the UG, from soup to nuts. I will run the LAMs and BAFs regular, and with a good team Mom is worthy. Keyes is okay since they changed it. (thanks Devs)
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Quote:First you say that you chain Blazes and TC. Now that you only need TC up with no space in between. And then, you need 2 recharge enhs in a power that recharges in 5 secs and lasts 20s. Ok. I think you are just trolling me, nowI get that. I really do. That's why you need it up with no space between.
DPA is not DPS. Next you'll tell me X-Ray Beam > Neutrino Bolt?
Flares does 123 damage. Fireblast 210. Flares activates in 1s and recharges in 0.57. Fireblast activates in 1.2 and recharges in 1. If you cant see why Fireblast is better than Flares you need to go back to MIDs 101. LOL flares doesnt even have a DoT component
And the comparision between flares/blast/xrb/neutrinobolt is like comparing oranges and apples. Ill let you think of why
I give up, keep it on your high horse. I have had enough nananana. I only hope that anyone reading this thread for ideas for their character can use MIDs, since you cant read the most obvious info from there
EDIT: My numbers are based in my build, with the apoc proc. Without it, Blast is still 180 damage against 123, 50% more for 20% more casting time -
Quote:Gonna put it in a pic since you seem not to get it:Yep. Which is exactly why you need it up fast and casted for soloing them.
Uploaded with ImageShack.us
Fire Blast does almost double DPA than Flares. Did you check MIDs or are you just "nananana I can hear you my build is the bestest"? -
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My bad, read it wrong. I wouldnt do that mistake if you had included the datachunk, ofc.
Quote:-Time Crawl is slotted perfectly for soloing TF's. Need the -regen up quickly since it is so lackluster. Nominally, my ST Solo attack chain against AV's is SR->TC->RoF->Blaze->TC then just start chaining Blaze and TC.
Quote:I see the major problem. You are the old "Defender" mindset. I'm an Offender, all the time. I'm at the front, with capped defenses, capped resistances, and insane team buffs soloing BAF doors and tanking AV's. Leadership? Tsch. That's another toggle to run that gets in my way. Vengeance? Nothing dies with me around.
Quote:Fly? The hell would I need that for? If I need fast vertical movement I have Hover and the Pocket D jetpack. I use Ninja Run and get everywhere I need to go quickly, combined with the mish teleporter.
Quote:Temp Invuln a set mule? You are going to get hit, bottom line, unless you're a pansy. Capped S/L resistance? Yeah, that's worth it. Why do I need KB when I'm hovering all the time? I do a little twirly and they don't hit me again. I actually can't remember the last time I was KB'd. Ooooh, that's a lie, I was twirled once while tanking Recluse on a STF.
Quote:Why did you take Flares AND Fire Blast? Just for some extra ranged defense with Thunderstrike? You're already at def cap with Farsight. Not to be massively, ridiculously insulting, but that build? That build sucks. That is a feeble back-line Defender build, a selection for someone who doesn't have the jutzpah to destroy everything in front of them, to massacre at the front line with the brute as you LAUGH in the face of the Avatar of Hamidon.
Quote:That is what Time allows you to do. On that build you won't be laughing at the front with Brutes anytime soon. You won't be breezing through a MoITF solo, either. You'll get hit with a -def from a squids and then the lack of resistances will let the Romans spear you to death.
And as I said, my build still has 9 slots left. You think you need something else? Thats plenty of room to play -
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Here, since the servers are down, I played a bit with MIDS
- Perma Hasten/CS
- Capped positional defenses (use PBU with Farsight)
- With the cash put in the other build, I guess the glad proc is afordable. If not, is no biggy, you can still get enough defense
- More hitpoints (almost double bonus)
- 2+ net end rec WITHOUT CS
- Knockback protection, which "the best build" was lacking (seriously?)
- Temp invul is a mule. If you want to use it, remove the knock protection (put a karma wherever, or a zephir), and add 4 reactive armors
- Travel power!
- I slotted CJ, but if you prefer hovering, change the slotting. Or just slot both. You have room to play
- 9 slots free so you can tune it to your taste (hint: add procs to damage skills for more awesomeness)
EDIT: Also, more stuff you could change in this build that I just realized:
- Change the decimation proc to fire blast and add a nucleo or acc/dam to blaze.
- Flares is a mule, you have enough recharge to avoid using it (not exactly true, you have a slight delay until blaze comes back, but thats why you have a bussy secondary, to use it)
- You can remove the recharge in CS and add another slot, put 2 more endmod/rech, heal/rech
Tell me what you think
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Fire Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-EndRdx/Rchg(33)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(39)
Level 2: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(37), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/Rchg(37)
Level 4: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(9), Apoc-Dam%(9)
Level 6: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(13), Ragnrk-Knock%(13)
Level 8: Distortion Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(15), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(17), UbrkCons-Dam%(21), Lock-%Hold(23)
Level 10: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
Level 12: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 18: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(31)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 26: Slowed Response -- Achilles-ResDeb%(A), ShldBrk-%Dam(40), LdyGrey-%Dam(42)
Level 28: Blaze -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(39), Ruin-Dmg/Rchg(39), Ruin-Acc/EndRdx/Rchg(40), Ruin-Acc/Dmg/Rchg(40), Decim-Build%(43)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Chrono Shift -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(36), RechRdx-I(36)
Level 35: Power Build Up -- RechRdx-I(A)
Level 38: Fly -- Winter-ResSlow(A)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Temporal Selection -- RechRdx-I(A)
Level 47: Time Crawl -- P'ngTtl--Rchg%(A)
Level 49: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50), S'fstPrt-ResKB(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 8.19% Defense(Fire)
- 8.19% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 13.5% Defense(Ranged)
- 10.38% Defense(AoE)
- 91.25% Enhancement(RechargeTime)
- 46% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 14% FlySpeed
- 110.6 HP (10.88%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Terrorized) 3.85%
- 21% (0.35 End/sec) Recovery
- 46% (1.95 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 14% RunSpeed
- 1% XPDebtProtection
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Im pretty sure you can get softcapped positional defenses instead of going for typed. Also, just get enough recharge for permahasten/chronoshift, im not sure why would you need any more
Time crawls is terribly overslotted. 1 Accu is good enough. Power build up doesnt need 2 recharges, neither
Withouh the datachunk I cannot tell you for sure, but Im pretty confident that some powers could lose a boost enhancement and use a proc one, for better return
Also, by softcapping positional, you dont need resistances (well, you have a use for them, but still). You could swap the fightning pool for Leadership, helping your team
As I said, this is just what came to my mind at a quick glnce to the powers and the slotting. -
At a quick glance I saw 2-3 things that could be improved, but without no data chunk, not bothering :P
Is not "the best Time/Fire build" by any chance. Its good, as it should be. Any build would be good with that amount of cash -
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You can always wait one week for DA farming, they are dropping there too. And contrary to popular belief, you dont NEED them. Just a thought
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Quote:This. My friends are temporarily gone, and left me with the task of creating a red side base from zero, and its only me getting prestige. Gonna take agesWell...
As an acknowledged base-building newb myself, I would be delighted and deeply honored to assist you in your honorable quest to destroy as much Inf as humanly possible...look me up, we'll do lunch -
Im considering SD/SM. I forgot to say that I already have a SS character, so I would prefer to roll another thing
Thanks for your comments so far! -
Hi fellow tankers!
I want to roll a tanker, but im unsure about which sets. I have a level 50 fire/fire which I rolled back before the ED but I want something more resilient (yes, I know that fire can be made very sturdy, but other sets will get sturdier too :P )
I dont want Fire Armour nor Willpower (I have a WP scrapper) nor Stone. I dont want fire melee nor StJ.
I want a tank that can go toe to toe with AVs in trials, or any TF. I was checking, mostly, Elec and Shield, but I´m open to everything. For secondaries, Im placing my eyes on both Shadow (seems to have great utility and a self heal, but crap for AoE) and Ice (some AoE + patch). But as I said, Im open to suggestions.
Also, it should be able to fullfill its role while levelling, not only at 50, but I guess that wont be an issue.
Suggestions, please? Solo capabilities are an extra to be considered
Thanks! -
Ive been playing that FIRE! map (the one that says its updated for 21.5), but I cant seem to hit the ticket cap even at 54x8 (I only clear the first bit, with the 2 breakable objects). I usually get between 400-600 tickets (double with finish bonus). What Im doing wrong?
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Drop SS and put a celerity proc in sprint, you will get full invis with sprint+shadowfall. I would also drop Dark pit. With these 2 slots you can get Soul Drain and Dark Consumption
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Quote:I did it with my DDD when he was half slotted. Just kill the duplicates as soon as they spawn, and use HT to stop him from regeneratingI found this frustrating. My first two characters took Trapdoor out easily (dark/dark scrapper and fire/kin controller). My dark/dark defender can't leverage the DPS to kill him before he fills the room with duplicates. I had him at best to half health before he healed back up to full. Stacking Midnight Grasp and Howling Twilight did nothing to stop his regeneration.
I'll try it with the envenomed dagger later. -
Quick question, how did you manage to do that? Im thinking in doing the same (soloing the SS TFs) but the click 4 at the same time pushes me back