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Posts
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Joined
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Glad to hear people are getting this badge. My badger, a DB/DA scrapper, has been on five failed attempts and kicked off three more for being S/L, for which I hold no grudge. Looks like it's time to grind up some Seers to at least feel like I'm helping.
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Two days ago I got a Hecatomb Rech/Acc from a mob in a tip mission. The mob was 47.
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After running a ton of these things on an MM today I am pretty firmly convinced that if the rewards are based on participation, then pet damage/orders don't count, despite that being the primary of a mastermind's powers and abilities.
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Oh yes, this is very nice
An accomplishment to be sure! Vicky looks to be quite helpful hey?
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Hell if I know. Here's what I do. When I am on a character that wants fast levels, I form TFs. Non-speed, kill most TFs seem to get me plenty of XP and I enjoy that playstyle. When I am powerleveling someone, I run Borea missions at +3/x8, because I have several characters that can handle those missions and they go fast.
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You get a free uncommon component when you get a badge in the trial. When you get the Masta Badge, you get a free rare, IIRC. After you have got the badge, recompleting the badge req's grants a free astral merit
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Yep, that's where we tried it, was watcing the tracers from the turrets go right through the buildings. Maybe there was some silliness from getting targeted by turrets earlier,or lag or something, but we were absolutely getting shot up by turrets when we were hiding between the barracks buildings.
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Raaaaaaaaan about twenty trials yesterday. Had my stuff unlocked and slotted well before I finished, was enjoying it so much that I was helping others get their stuff unlocked, get badges, whatever you need. If I wasn't heading out of town for work today, I would run a whole bunch more tonight. Hell, if the hotel internet is decent, I will run some more tonight anyway!
Bottom line for me is: if this is a grind, bring it on devs, I am loving the new stuff. I love helping others achieve goals and the fact that I enjoy the new stuff on its own merits is just gravy. -
Quote:We tried fighting NS between the barracks and still got shot to **** by the turrets. Not sure why that happened but it wasn't a big deal to shut them off; the no turrets badge is the easiest one to get IMHO being as you get it almost by default on your typical "pull to courts" run.I hate to ask, but considering the guides posted all over the forums, why are people still on "tower duty"?
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I ran over twenty BAFs and a couple Lambdas yesterday, succeeded all but once, and got exactly one table that wasn't uncommon. It was very rare, which was nice! Rather a lot of people have been joking about how common the uncommon table is in-game.
I've taken the insps too, when I realized I had at least five of every uncommon incarnate salvage. Mostly gotten the blue ones, which is a letdown seeing as at that level of play I am not exactly hurting for recovery. -
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Warshades are awesome and I love having them on my teams. A peacebringer is fine too. Dunno why they wouldn't bring something to a team, they have damaging powers and are as likely as any other AT to be run by a good player.
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Same. Not seeing the hate, other than from some prolific forum posters with an axe to grind. Sorry you are having such a rough go of it plainguy, but things will improve I am sure.
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I just ran thirteen BAFs in a row, formed my own full leagues and all, with new people every run. We tried for specific badges, we zerged, we succeeded every time. I got the uncommon table every time. For the last five runs, I had everything I needed and was then running it because it is a fun new thing to do, to help others and to meet new people, not for any ingame rewards. I had a **** ton of fun and would still be doing BAFs if I didn't have to break to pick up my partner.
These trials don't feel like a grind to me. They feel like a fun new thing with lots of varied rewards and ways to complete them. If people wanna call it a grind, that's on them, but to me this is way less grindy than, say working on defeat badges to get another alt the Eye of the Magus accolade or Portal Jockey. If me playing the way I do makes someone say "but that is a grind! you were grinding!" then the joke is on them, because I enjoyed myself so if that's grinding then bring on the grind, devs. -
Quote:Wow. You have an issue with people who want to team with people they know. Why is that such a problem?How terrifically exclusionary of you.
"Trial forming. No noobz. LOL." -
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I have not seen this need for control on these trials. I have run on and led numerous successful trials, and many have had few or no control ATs. No specific blend of ATs is needed. Holds are nice but certainly not necessary. You talk about "stuck with just brutes, scrappers, tankers, corruptors, and blasters for a trial" as if it is a bad thing but that would make for a fine league. Hell, I find myself wishing for more ruptors/blasters on these things, and have never once thought "we need more control."
I was on an 8 man pug Lambda last night, succeeded handily without any issue. Split into four-man teams to handle the training/weapons facilities, and we got every power and the Synchronized badge as a bonus. I have run undersized pug BAFs and succeeded in the last day or so. I was under the assumption that spawns scale with league size, and my experience bears this out. As far as the super reinforcements thing goes, I like it. It actually makes these trials a challenge instead of a war of attrition that the players know they are going to win. I especially like the 9CUs and their ongoing buff, makes the league think about prioritizing versus just dogpiling the AV.
I don't see the costs as a problem to be honest. People who don't want to run the new content won't get the rewards as quickly. That's how it is. You can still work towards the new slots by running the TFs and missions that everyone has down to a science. It's going to be slower because it's avoiding the threats and challenges that incarnate heroes are meant to take on. Think of it as the slow-slow path to Incarnatehood, for those without the gumption to take on the threats that count. -
Oh, really? Because I was under the impression that you could now get shards from any content, convert shards to threads, and convert threads to iXP, thus getting the rewards without having to do the new content. I think what you mean is that you can't do it very quickly, which is as it should be. I don't really understand why people think they should get the shinies as fast as people who actually do the legwork.
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Quote:This, seriously. If you enjoyed playing the game before i20, and i20 took nothing away, why would you quit the game now that i20 is here and you don't want to do the content? All the things you enjoy about CoX are still there, with some new shiny things to try out (or not try out and ragepost about anyway). I certainly don't begrudge anyone not wanting to play some part of the game; I have been playing since launch and have never set foot near a Hami raid. However, I don't cry on the forums about how I have to get my Hami-Os the hard way because the devs refuse to cater to my non-Hami-raiding playstyle.If you're having fun pre-Incarnates then leaving is cutting your nose of to spite your face. Once the shiny wears off there'll be plenty around who can just ignore the dogpile for what it is and play the game just like we used to
Quote:Originally Posted by TrueMetalYou have them. You just choose not to use them. Don't confuse things.
Bottom line on the whole deal for me is that if you want the slots in a timely fashion, you are going to have to run the content that grants it. If you don't want to run the content, things are gonna be a lot slower. We can all choose whether we want to run the content or not. It's only a few people who choose not to do it and then complain that they don't get the associated rewards as fast as those people who do run the content. -
That's crap and I am sad that it happened to you
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Quote:OK, so you don't pay attention much, or perhaps you were overwhelmed by the new content and couldn't pay attention to who was doing what. It's not the case that because you don't remember people, that means nobody will or that nobody will make memorable contributions. It just doesn't follow, because your experience is not universal.I can? Cause the full BaF I was on, first I lagged to crap, then there were a bunch of flashy lights, then we fought Nightstar, then we started killing prisoners and crashed. Some people fired off Judgement nukes and Destiny buffs. I have no idea who did it. Somebody was using Storm powers. I have no idea who the stormy was. There was another Scrapper running around killing Vickys with me. I don't remember his name or powersets. There was a Brute at the prisoner door with me with the Soul Mastery immobilize. I don't remember his name or primary or secondary either.
I remember the Blaster who parked himself in a great spot to pick off the Commandos I missed from the door my Scrapper was guarding. I remember the Tank who volunteered to call out sequestration warnings for a player who had some very low graphics settings. I remember the Mastermind who pulled Siege and Nightstar with a pet so nobody would have to eat hot death on the pull. I remember the Scrapper who led the four-super wrecking crew that handled the reinforcements for all the AV fight phases. I put at least four players on my five-star list that trial because I noticed them doing some good stuff. -
Quote:What makes you think that these roles are not as important or more so in the trials? Why would adding more people to a challenging situation diminish these contributions?In a single team, it's not just the unkillable tank that can turn the tide of the battle. It's also the Defender that makes the tank unkillable, or the Scrapper that pulls that extra bit of aggro off everybody, or anybody else doing their job and using their powers effectively instead of mindlessly mashing buttons.
Also, mindlessly mashing buttons is a great way to fail these trials right now. The people who are succeeding right now, without a team loaded up with T3 J/I/L/D slots, are teams that are not "mindlessly mashing buttons" but approaching the trials with a plan and definite roles for every member at critical phases.
I love these new trials. I love that fun new content is available to me when I dont have time to form a big team or teams. I love that even if we fail, we still get some useful rewards. I love that the enemies are not weak and pitiful, to be killed en masse by my softcapped scrapper off on a tear a mile from the team. I'm quite glad these trials are a little tougher than the shard/merit vending machine that Apex/Tinmage turned out to be, although I do expect that once people get the J/I/L/D slots populated, they are going to be a lot easier. -
I actually quite like that I can make progress regardless of success or failure at the trials. Good thread Nalrok.