Emberly

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  1. Quote:
    Originally Posted by bpphantom View Post
    So, when I try to buy a Server Transfer there's no option to "save it for later". Just pick a server. That's it. The server I want is there so yay, but still. How would on "save it for later"?
    Came here to post this.
  2. It sure would be nice, wouldn't it? Alas.
  3. Quote:
    Originally Posted by RagManX View Post
    Might I suggest we petition the devs for price caps? I'm sure this would solve the problem pointed out by the OP.

    RagManX
    Quote:
    Originally Posted by Tubby View Post
    I agree. Price caps for all.
    Thirded! It's clear that price caps are the best, no, the only solution.
  4. Quote:
    Originally Posted by DanZero View Post
    I picked it because NO ONE is running it. Put it this way. Whatever damage DOES get through -75%. Hell, you could have ME tank at that rate.
    Pretty sure it doesn't do -75% damage.
  5. Oh my sweet ******* **** ****. I am so buying this the second it is available.
  6. Looks great and I am happy to shell out for it for both accounts.
  7. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I've been undercutting you by listing mine for 5. HA!
    Son of a
  8. I list literally every drop I sell for 6 inf. It's not my fault that people insist on paying me more than that for their widgets and gewgaws.
  9. Emberly

    DoT and Procs

    Excellent. So now all the interface options are crap.
  10. ***The following is based on my own experience and discussion with others in-game, I welcome any confirmed/dev-sourced/Arcanaville-based information that refutes it.***

    Try running a TF with a bunch of SK'd folks and then run the same one, in the same fashion, with all 50s. On the one with SK'd people, the 50s get more shards, because the game seems to be able to generate a shard for each player but will only allocate them to 50s. This concentrates the shard drops in to the 50s who are present and might explain why you sometimes get two or even three shards when a mob dies. On a TF with all 50s, the same mean number of shards are dropped, but they are spread amongst more 50s, so each player gets fewer. This has been my experience with the system, and I regularly find that the ITF generates more shards for me when I am SKing people along rather than running a doom train of Incarnated 50s.
  11. 1.940 now tells me it has to apply a previously downloaded update to continue. It then creates a UAC prompt for mhdloader.exe that then seems to just go ahead and load the 1.940 version of the program.
  12. Crashes when attempting to hover over Gaussian's to-hit/end IO in Tactics on a Fire/Pain corruptor.

    edit: actually this crash occurs anytime I mouse over that IO in any power.
    edit 2: also occurs for Achilles proc IO.
    edit 3: happening on a whole bunch of IOs.

    Reverted back to 1.940 because the current version isn't useable for me with all these errors.
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at Hero_Designer.clsPowerV2.get_PowerSet()
       at Hero_Designer.clsPowerEffect.get_VariableModified()
       at Hero_Designer.clsPowerEffect.CompareTo(Object obj)
       at Hero_Designer.clsPowerV2.GetEffectStringGrouped(Int32 idEffect, String& ReturnString, Int32[]& ReturnMask, Boolean ShortForm, Boolean Simple, Boolean NoMag)
       at Hero_Designer.clsI9.GetEnhancementStringLong(I9Slot iEnh)
       at Hero_Designer.clsI9.GetEnhancementStringLongRTF(I9Slot iEnh)
       at Hero_Designer.DataView.SetEnhancement_Picker(I9Slot iEnh)
       at Hero_Designer.frmMain.I9Picker_HoverEnhancement(Int32 e)
       at Hero_Designer.I9Picker.RaiseHoverEnhancement(Int32 e)
       at Hero_Designer.I9Picker.DoHover(Point Cell, Boolean AlwaysUpdate)
       at Hero_Designer.I9Picker.I9Picker_MouseMove(Object sender, MouseEventArgs e)
       at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseMove(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.UserControl.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4959 (win7RTMGDR.050727-4900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Hero Designer
        Assembly Version: 1.9.300.0
        Win32 Version: 1.9.300
        CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/Hero%20Designer.exe
    ----------------------------------------
    Microsoft.VisualBasic
        Assembly Version: 8.0.0.0
        Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Base
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/Base.DLL
    ----------------------------------------
    midsControls
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/David/Desktop/FTW/Mids%20Hero%20Designer/midsControls.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 2.0.0.0
        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Microsoft.JScript
        Assembly Version: 8.0.0.0
        Win32 Version: 8.0.50727.4927
        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.JScript/8.0.0.0__b03f5f7f11d50a3a/Microsoft.JScript.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  13. Quote:
    Originally Posted by Tramontane View Post
    But alpha strikes kill squishies.
    Dechs is OK with that.
  14. I figure if I think I am smarter than the team lead, I am free to do what I want, and s/he is free to kick me. No hard feelings either way.
  15. I burn threads to unlock the slots that you need to run Lambda for, because I find Lambda tiresome as hell on anything that isn't a pimped-out deathmachine that can handle the sprint from box to box on the temp power hunts. 75 threads is far less painful than however many Lambdas it takes to unlock those slots and the inf is a pittance.
  16. A year ago I woulda said WP but now I recommend Invulnerability. It's just so damned tough.
  17. Quote:
    Originally Posted by Zombie Man View Post
    I do it all the time. It's my *preferred* way to get there.

    I'll leave it as an exercise for the reader to figure out.
    Oro -> Cim is the best way to get to Cim unless you happen to already be standing at the crystal in the club.
  18. Please do join our larger global channels, such as Virtue TFs 2010, VirtueUnited, Virtue Badges and Virtue LFG Beta. Welcome to Virtue!
  19. Flight is at the cap even without enhancing flightspeed. No need to slot any flightspeeds in it at all. Of course, Hover still wants flightspeed in a bad way
  20. It's always cost that much. It's not a power you're meant to keep on in combat.
  21. I know but I am sworn to secrecy. Sorry!
  22. Diamagnetic isn't good on anything really.
  23. You wanna take that slot outta brawl, put it in stamina, and slot a Perfshifter chance for +end in there. You also want a Perfshifter chance for +end in physical perfection.
  24. Chalk this one up to experience and move on, your friend's never getting that money back.