fly 1end/sec wha happened?
It's always cost that much. It's not a power you're meant to keep on in combat.
It's always cost that much. It's not a power you're meant to keep on in combat.
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I coulda sworn that it cost the same end as superspeed and superjump.
Could anyone else confirm that I'm crazy?
It's always been that much. Actually, if I recall correctly, it used to cost more back in 2004.
Regardless, no, it never cost as much as Super Speed and Super Jump. The increased endurance cost, as well as the reduced speed, is to offset the additional mobility Fly provides over the other travel powers.
And look at the bright side... it costs less than Teleport!
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Fly really just gets punched in the face because it looks pretty and the dev posse are afraid to let it be good. It cannot wander around without bruises on it's face for fear that everyone would take it.
It could easily have a max speed of 70 mph and an endurance cost of 0.46 eps like other powers without overshadowing them, but as it stands now a person with ninja run and sprint can get around at ~70mph compared to fly's 58 mph. Even at 70 mph, SJ is 85 and SS is like 94, so fly would still be the slowest one.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I've been trying to suggest the idea of "Super Flight" where having fly and superspeed on at once would make you fly at SS's speed. I've heard of people taking both, 1 for movement, 1 for actual travel speed.
Then again I've also been asking the devs on ustream about pool/epic power customization, and they read over it mumbling it out loud and then move on to the next line of chat >.>.
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(Always been this way, bro. Drop a lvl 53 end/travel HO in Fly, and one flight IO in Swift, and you'll be at the flight cap anyway with a good cost reduction. I used Hover for years, but Fly is addictive for the simplicity of it.)
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Flight is at the cap even without enhancing flightspeed. No need to slot any flightspeeds in it at all. Of course, Hover still wants flightspeed in a bad way
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No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.
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(Actually, now that I think of it, Kheldians also should have a few powers that take them.)
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No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.
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Okay, I asked specifically if Flight Speed enhancers do nothing. Maybe I asked that wrong. I did not understand your answer. Sorry.
So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed?
So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed?
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Flight speed was buffed in Issue 18 (if I recall correctly), negating the need for speed enhancements in the Fly power.
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Okay, I asked specifically if Flight Speed enhancers do nothing. Maybe I asked that wrong. I did not understand your answer. Sorry.
So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed? |
Due to the flight speed cap however, enhancing Fly won't increase Fly's speed(Fly is at the flight speed cap out of the box).
I know I'll regret asking this. Why did the Devs create Invention Origon enhancements sets for flight that have enhancers in them that do absolutely nothing?
Er, no it couldn't. The Devs have repeatedly stated that there are game engine and server limitations to making Fly go faster.
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For years I have used the "Jump Pack" power (from good/evil edition) as an "overthruster" when flying. It gives a nice boost when going those long distances. I measured its effectiveness at first, using in game speed readout. Havent done that for awhile. I do however still eyeball it against other teammates speed converging on a door. It seeems to me I am still going faster when using it.
The technique is odd, I'l grant you that. Basically you start flying, get a little altitude. Aim your head slightly downward, hit jump pack, and hold down space bar. The "Jump" is added to you forward speed as long as the game thinks you are "jumping" up, which with the angle is now forward.
and that is my ghetto overthruster. i will recheck the metrics tonight. But it definitely used to make me faster.
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Are you saying all the flight enhancer I/O sets with +flight speed do nothing?
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No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.
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I know I'll regret asking this. Why did the Devs create Invention Origon enhancements sets for flight that have enhancers in them that do absolutely nothing?
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Much later, Swift was modified to affect Flight speed, and Flight speed was buffed, maybe more than once.
But you're looking at it the wrong way. Flight isn't "limited so that it's speed can't be enhanced by IOs" so much as it is now "already performing at the absolute peak the Devs will allow -- without any investment at all on your part." It's a GOOD thing for you and for your build that it's this way.
At one point in the game, ONE jump enhancement in Super Jump capped your jump speed, but THREE flight enhancements in Flight did NOT (quite) cap your Flight speed. So it cost you more slots and a lot more end and was STILL substantially slower and STILL not capped. Flying characters usually paid the extra slots -- for the privilege of being slower.
This change means that at least flying characters aren't paying a two-slot penalty for parity any more.
So spread your wings and fly! Fly like the wind!*
*not a hurricane-force wind, mind you. Flight caps at 58.something mph at level 50; putting it at Force 11 on the Beaufort Scale of wind speeds, defined as 56-63 mph. The next higher category, 12, is considered the start of actual hurricane wind speeds.
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
So far it's been pale blue (capped) on every character with Flight at every level I've checked. I think it's capped at all times. Enjoy.
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I'm glad that it is now easier (as in no effort) to get to the cap, but I really wish they had raised the cap at least some when they buffed the base speed. 65-70 would help help a lot and still be slower than the other powers. I can't help but feel it was an oversight on the dev's part but it's been this way a while now.
Of course, with my luck they'll read this and say "Wha? We buffed it too much!"
ya fly right now is costing 1 end per second and I'm 100% sure this just happened. WTH surely this is a bug, right? right?