fly 1end/sec wha happened?


 

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ya fly right now is costing 1 end per second and I'm 100% sure this just happened. WTH surely this is a bug, right? right?


 

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It's always cost that much. It's not a power you're meant to keep on in combat.


 

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Quote:
Originally Posted by Emberly View Post
It's always cost that much. It's not a power you're meant to keep on in combat.
hmmm I was tring to check numbers elsewhere but only could find mids numbers anywhere, and they aggree with you.
I coulda sworn that it cost the same end as superspeed and superjump.
Could anyone else confirm that I'm crazy?


 

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It's always been that much. Actually, if I recall correctly, it used to cost more back in 2004.

Regardless, no, it never cost as much as Super Speed and Super Jump. The increased endurance cost, as well as the reduced speed, is to offset the additional mobility Fly provides over the other travel powers.

And look at the bright side... it costs less than Teleport!


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Quote:
Originally Posted by Chad Gulzow-Man View Post
Actually, if I recall correctly, it used to cost more back in 2004.
Yeah, at one point they reduced the end cost to what it is now.


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Fly really just gets punched in the face because it looks pretty and the dev posse are afraid to let it be good. It cannot wander around without bruises on it's face for fear that everyone would take it.

It could easily have a max speed of 70 mph and an endurance cost of 0.46 eps like other powers without overshadowing them, but as it stands now a person with ninja run and sprint can get around at ~70mph compared to fly's 58 mph. Even at 70 mph, SJ is 85 and SS is like 94, so fly would still be the slowest one.


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I've been trying to suggest the idea of "Super Flight" where having fly and superspeed on at once would make you fly at SS's speed. I've heard of people taking both, 1 for movement, 1 for actual travel speed.

Then again I've also been asking the devs on ustream about pool/epic power customization, and they read over it mumbling it out loud and then move on to the next line of chat >.>.



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Quote:
Originally Posted by Lohenien View Post
It could easily have a max speed of 70 mph
Er, no it couldn't. The Devs have repeatedly stated that there are game engine and server limitations to making Fly go faster.


 

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Originally Posted by Lucky666 View Post
Could anyone else confirm that I'm crazy?
I can personally confirm that you're crazy.

(Always been this way, bro. Drop a lvl 53 end/travel HO in Fly, and one flight IO in Swift, and you'll be at the flight cap anyway with a good cost reduction. I used Hover for years, but Fly is addictive for the simplicity of it.)


 

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Flight is at the cap even without enhancing flightspeed. No need to slot any flightspeeds in it at all. Of course, Hover still wants flightspeed in a bad way


 

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Quote:
Originally Posted by Emberly View Post
Flight is at the cap even without enhancing flightspeed. No need to slot any flightspeeds in it at all. Of course, Hover still wants flightspeed in a bad way
Are you saying all the flight enhancer I/O sets with +flight speed do nothing?


 

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Originally Posted by Zikar View Post
Er, no it couldn't. The Devs have repeatedly stated that there are game engine and server limitations to making Fly go faster.
No that applied to super speed and teleport not to fly. Fly could always go faster if they raised the cap but again its like that due to it so called being some what safer than the others. I kind of think its pointless because if your inside a building that advantage is pretty much gone and super speed with stealth IO is actually safer than fly if the mobs have no perception. Its time for travel powers to be reevaluated.


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Quote:
Originally Posted by Blue_Centurion View Post
Are you saying all the flight enhancer I/O sets with +flight speed do nothing?
No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.


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Originally Posted by DarkGob View Post
No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.
One of four powers that take fly speed enhancements. It is not very efficient, but Swift also offers an enhanceable flight speed bonus.

(Actually, now that I think of it, Kheldians also should have a few powers that take them.)

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Quote:
Originally Posted by DarkGob View Post
No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.

Okay, I asked specifically if Flight Speed enhancers do nothing. Maybe I asked that wrong. I did not understand your answer. Sorry.

So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed?


 

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Quote:
Originally Posted by Blue_Centurion View Post
So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed?
At level 50, with no flight speed enhancements whatsoever, Fly is already at the speed cap. Use an end cost reducer (or two) instead.

Flight speed was buffed in Issue 18 (if I recall correctly), negating the need for speed enhancements in the Fly power.


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Quote:
Originally Posted by Blue_Centurion View Post
Okay, I asked specifically if Flight Speed enhancers do nothing. Maybe I asked that wrong. I did not understand your answer. Sorry.

So, can you enhance flight speed for Fly specifically. the one person Flight power that is not Hover, in the Flight pool. Will a Flight Speed enhancer increase your flight speed?
A flight speed increase enhancement will enhance fly as much as any other flight power.
Due to the flight speed cap however, enhancing Fly won't increase Fly's speed(Fly is at the flight speed cap out of the box).


 

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I know I'll regret asking this. Why did the Devs create Invention Origon enhancements sets for flight that have enhancers in them that do absolutely nothing?


 

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Quote:
Originally Posted by Zikar View Post
Er, no it couldn't. The Devs have repeatedly stated that there are game engine and server limitations to making Fly go faster.
hmm, cannot log into game to check this. So here I go anyways.

For years I have used the "Jump Pack" power (from good/evil edition) as an "overthruster" when flying. It gives a nice boost when going those long distances. I measured its effectiveness at first, using in game speed readout. Havent done that for awhile. I do however still eyeball it against other teammates speed converging on a door. It seeems to me I am still going faster when using it.

The technique is odd, I'l grant you that. Basically you start flying, get a little altitude. Aim your head slightly downward, hit jump pack, and hold down space bar. The "Jump" is added to you forward speed as long as the game thinks you are "jumping" up, which with the angle is now forward.

and that is my ghetto overthruster. i will recheck the metrics tonight. But it definitely used to make me faster.


 

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Quote:
Originally Posted by Chad Gulzow-Man View Post
At level 50, with no flight speed enhancements whatsoever, Fly is already at the speed cap. Use an end cost reducer (or two) instead.

Flight speed was buffed in Issue 18 (if I recall correctly), negating the need for speed enhancements in the Fly power.
Hm. How does that scale downward for exemplaring to a lower level? Say, when I go from 50 to 25?


 

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Quote:
Originally Posted by Blue_Centurion View Post
Are you saying all the flight enhancer I/O sets with +flight speed do nothing?
No, that's the goggles. The goggles, they do nothing!

Quote:
Originally Posted by DarkGob View Post
No, he's (she's? darn gender neutral internet) saying they're unnecessary in Fly, which is one of three powers that can take those enhancements. They definitely still have an effect in Hover, and probably Group Fly, although I wouldn't know about the latter because lol, Group Fly.
Right, meaning Fly is a good place to stick End Reduction, or one of the Universal Travel IOs like BOTZ -knb or Winter's Gift slow resist.

Quote:
Originally Posted by Blue_Centurion View Post
I know I'll regret asking this. Why did the Devs create Invention Origon enhancements sets for flight that have enhancers in them that do absolutely nothing?
Well, to be fair, they DID do something in Flight at creation. Originally even 3 SOs did not quite cap Flight speed, IIRC. That was a long time ago...maybe it was two, but I think it was indeed three.

Much later, Swift was modified to affect Flight speed, and Flight speed was buffed, maybe more than once.

But you're looking at it the wrong way. Flight isn't "limited so that it's speed can't be enhanced by IOs" so much as it is now "already performing at the absolute peak the Devs will allow -- without any investment at all on your part." It's a GOOD thing for you and for your build that it's this way.

At one point in the game, ONE jump enhancement in Super Jump capped your jump speed, but THREE flight enhancements in Flight did NOT (quite) cap your Flight speed. So it cost you more slots and a lot more end and was STILL substantially slower and STILL not capped. Flying characters usually paid the extra slots -- for the privilege of being slower.

This change means that at least flying characters aren't paying a two-slot penalty for parity any more.

So spread your wings and fly! Fly like the wind!*

*not a hurricane-force wind, mind you. Flight caps at 58.something mph at level 50; putting it at Force 11 on the Beaufort Scale of wind speeds, defined as 56-63 mph. The next higher category, 12, is considered the start of actual hurricane wind speeds.


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Quote:
Originally Posted by Turgenev View Post
Hm. How does that scale downward for exemplaring to a lower level? Say, when I go from 50 to 25?
So far it's been pale blue (capped) on every character with Flight at every level I've checked. I think it's capped at all times. Enjoy.


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Quote:
Originally Posted by Sailboat View Post
So far it's been pale blue (capped) on every character with Flight at every level I've checked. I think it's capped at all times. Enjoy.
It is capped in the low 20's because that's the character I specifically checked before I started putting Winter's Gift in all my Fly powers and replacing the Fly enhancements they had before. You can slot Swift for run and your Fly will STILL be capped. The only thing I use Fly enhancements in now is Hover and that rarely since I normally just 1-slot it for defense.

I'm glad that it is now easier (as in no effort) to get to the cap, but I really wish they had raised the cap at least some when they buffed the base speed. 65-70 would help help a lot and still be slower than the other powers. I can't help but feel it was an oversight on the dev's part but it's been this way a while now.

Of course, with my luck they'll read this and say "Wha? We buffed it too much!"