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Quote:I share your love for separation of costumes and mechanics... this is just one (and possibly the only) example that does not cause me any alarm.Right now (and hopefully until the end of the game) there is absolutely NO power in the game that requires a specific costume item to function. That's a basic design philosophy that keeps us from having to be FORCED to wear a specific costume items to have access a specific powers.
Now like I said I'd have absolutely no problem with a "Cape Gliding" power that, when activated, provided a cape that would be a part of this power (much like Rocket Board provides a board when it's activated). But I would never want to have a costume item cape have to be the -precondition- for this particular power to activate.
It's a very important distinction and I'm not quite sure the OP was taking it into account.
Of course, I am also completely fine with it being a purely power-driven visual and having zero tie to the costume. And, again, I honestly don't think they could or would make it tied to the actual costume cape... but, if it would work and/or was, for some reason, more feasible for them to do it that way... I'd have zero problem with it.
So long as the gliding feature was also implemented elsewhere.
I just think it'd be a fantastic feature to have your own capes open up like that... As opposed to it being the red and white rocket board that automatically comes with the power.
I certainly don't see this suggestion as creating any slippery slope problems.
Again, I do share the love for the greatness that is a system where costumes and mechanics are not tied to each other.
I just am not a believer of absolutes. -
Quote:Haha, I don't doubt that at all.I suspect this aspect of vet rewards contributed to their decision to make costumes one of the VIP carrots. The screaming, wailing and gnashing of teeth over the vet gated costume parts was tremendous...and let's be honest, they weren't really anything to write home about.
But that uproar, combined with the hysteria around costume drops when they were first released and were actually rare, desirable items, gave them some inkling of how highly this playerbase values costume sets.
Prior to the introduction of the Paragon Market what drove the sale of boosters? Hint: not 'Shadowy Presence'. =P
It is funny to ponder... how often does the gnashing and hysteria possibly benefit the opposite of what the gnashers (any and all of us included) desire!?
Still, from a more optimistic slant, the team certainly delivered on offering very impressive rewards to the longtime and/or loyal (and/or rich [and/or careless, haha... as we don't know everyone's bad credit situation after this]) customers.
I hope my posts don't seem like I am vehemently against and/or out-rightly negative about all of this. It's all good... even if it isn't, hehe.
Quote:I don't buy this argument, which I've battled ad nauseum on the Market forums over the years.
If an option is available, and you desire it, then earn it.
If that spoils your fun.....then what are you doing playing an MMO, a genre where desire and accquisition are the engines that keep the whole enterprise moving?
As an example, some players really only enjoy playing one character in this game. They may have alts, but the reason they fall in love with this game is because it quite remarkably allowed them to make a character idea come to life via the great options available.
For every significant option that is cut off from initial access, we possibly lose someone else making that magical connection with the game.
Obviously I have a different philosophy about that than those that make the decisions, as they've always gated costumes, but I don't think either paths are invalid, they're just simply different.
Quote:And unlike the old Vet system (which required a potentially huge time investment, depending on what you wanted) or the in-game market (which requires earing in-game currency), the Paragon Market provides instant gratification.
Quote:There are an infinity of things they could have used to incentivize the VIP system- they chose costumes.
Given that decision (based, one imagines, not on whimsy but hard data regarding player desires and behaviors), how would following the OP's suggestion benefit their bottom line right now?
Well, it wouldn't.
We can suppose a wide variety of other systems to replace the one currently in place, but the history of the game exposes those fantasies for the daydreams they are.
Maybe in another five years, if it's still around, we'll get another big system overhaul. In the short term? They got the system they wanted, and we need to accept it on its own terms.
Pondering about it, do the VIP costumes really create a better bottom line than if they sold them in the store to anyone and everyone? I really am not convinced. So, in that sense... it appears that it really is a great reward of appreciation from the company.
Would they earn more money by keeping them locked in there and gaining the large sums of money from people plopping down hundreds of dollars vs. the direct sales they'd get for selling the sets at 400 or so points?
After running the numbers in my head, I'd suspect that they'd make more money from selling them directly. This I could be wrong about. Maybe the sales are not as big as I imagine and maybe there are far more people willing to spend that money.
It'd take a lot of people plunking down that money to match the sale of a popular set though...
So, again, looking at it... conspiracy theorists, throw away your foil and look at the company as handing out great gifts at the Tier 9 spot.
I could be wrong, but it seems more likely than not.
Are those rewards great carrots for staying subscribed? I'm honestly not sure (he says this sincerely, opposed to that "not sure" that means "I don't think so").
What I think, when I consider this is... While that is cool, I'd rather see those things for sale with immediate availability (on a broader financial scale) so that they can 1) make more money and 2) help provide a happier community overall.
Again, I could be wrong about any or all of the above. I really don't have the information to truly know.
Quote:I've been subscribed far longer than you and don't like that all the junk I 'earned' the hard way under the original system was suddenly made available to any n00b off the street- but oh well, that's life!
The devs decided it was better for the bottom line (and thus the survival of the game) to monetize them in a different way, and inasmuch as the continued survival of the game is important to me I have to let go of my personal preferences and get on board.
Nah, I hear ya. I just don't like sitting here, after all this time (and having finally surpasses that last costume hurdle of the Arachnos Helmets in the old system) to now be waiting about two years before I can start getting the new awesome costume goods that others get to enjoy.
While I certainly understand what 7-8 years means in comparison to 4 years... I think anything over 2 years loyalty to an mmorpg is all we should really judge by.
Once someone reaches that 3 year mark, to me, they've obviously fallen in love with the product, become a huge part of it and proven their loyalty.
Creating differences beyond that point starts to become more like holding it against someone for being born after the close of the 1900s.
Two years in one game is a long time. After that... we're all really just completely insane and deserve the same padded cells and coloring books.
Quote:I've already explained the logic of having a back catalog to draw on- remember the Disney archives?
Like those archives, large scale changes to the MMO landscape may well inspire a wider release of VIP sets in the future, as massive changes inspired the current F2P revolution...but for now keeping them exclusive while adding more exclusive items to the catalog is just smart business.
Maybe a better metaphor, given that we're talking costume parts, is the fashion industry.
The stuff they just give away is the Prêt-à-porter, or 'ready to wear' stuff that is mass produced for department stores. The intent is mostly functional, wide distribution assures availability to anyone interested.
The VIP stuff is equivalent to Haute Coture, special items intended to promote a line, entrance high rollers and become collectible. There's no point in the fashion houses making them less expensive or more widely available- that's not their function in the system.
Likewise, it isn't the function of VIP costume sets to be casually, widely available.
Okay, I've already replied in this thread way more than I intended... Thanks for the good stuff! -
Quote:Yes, Forbin, we can spend hundreds of dollars to unlock access to those tiers. In your post, you're comparing money spent for subscription (the only access to the game during those times) to money directly for points to spend in the store and/or simply just to reach Tier 9. That money spent in the past was for far more than just points/tiers.I'm not debating you, just pointing out that under this new reward system players have the option to get access to, (how did you describe it?) "the three awesome VIP costume sets" for far less money than it would cost under the old Vet Reward system, and no waiting period other than the time it takes the devs to add a new set to the game, or rotate back up.
As it stands today you (as well as every other player) have the choice of exercising the ability to unlock everything the most senior vet has unlocked, and it would only take you 15-30 minutes as opposed to the 87 months it took those vets to unlock them.
You and others are choosing not to do that. For whatever personal reasons you and they have, which I'm not disparaging (because I've made similar decisions myself), you've made the decision that other things are more important than unlocking those rewards immediately.
This is merely another example of deciding between instant gratification and patience. (tho I don't doubt that there are some people out there motivated by entitlement issues)
(Oh and I do agree with you about that clusterpancake that happened to getting the reward tokens up front with multi-month subs)
So, that comparison really doesn't hold up as you displayed it.
All I said is that this new system places multiple significantly large, shiny costume sets beyond the three mark.
Yes, you can throw money at that time and make it go away. Excuse me if I balk at adding hundreds of dollars to my budget for this game that I've been paying for for over four years. Of course this is a personal choice.
So, your point is that the new system doesn't put costumes past the three year mark, because you can skip the time via more money.
Okay, I retract everything I said as clearly I wasn't considering the wonderful aspect that this new system allows people with a larger amount of money and a bigger willingness to spend it to skip ahead.
I'm not exactly a fan of that, to be honest, hehe. I get the validity of it. Yay, support the company and be rewarded.
It's just another example of this simple, casual cafe becoming a fancy club. The gap between the haves and have nots grows. That'll foster a great sense of community as we go.
And, again, is four plus years really so insignificant to not be able to access these new sets without having to plunk down over a hundred additional bucks? Again, that problem is really with the conversion from previous vet time to the new tokens.
Still... a new player, who doesn't spend an inordinate amount of money to get higher more quickly, will wait over three years to access extremely shiny costume sets.
Are we really going to compare the boxing gloves, shorts, boots and belt, or the sleek tech chest, gloves, legs and boots or the Arachnos helmets to the VIP sets?
The samurai armor is the only one that might compare somewhat well. And that was what... a little over a year?
I didn't condemn this new system. Without the Tier 9 sets, I thought this system was much better. However, I think that the Tier 9 sets are making this system err in many the same way that the old system did.
My reply to Nethergoat was simply to say that the complaints some had about the old system have not exactly gone away.
Whether or not the company feels that this is a problem is another story. I disliked the gating within the old system and I dislike it now. No big deal, but that's what I think.
Thank you, good sir. -
I love the basic idea of a gliding travel power, but I really like the idea you've put forth of having it be tied to running and/or falling and a cape gliding power.
I honestly have no idea if this game is capable of such distinctions (and I'd gladly settle for less), however, I do love the idea as you have put it forth.
I find the two complaints against requiring a cape very odd. This suggestion is for "Glide Cape".
It's not requiring you wear a cape any more than Dual Blades requires you to use two blades...
Or being against the Rocket Board travel power because it requires you to use a Rocket Board!
It's a neat idea specifically for caped crusaders/invaders. Certainly something that has its place in this game.
Yes, this suggestion is different in that it is hinging on a cape.
If they were to implement a gliding power, I'm sure they'd include other ways of using it. So, fear not cape-haters and people concerned about crossing that line of costumes and game mechanics.
To be honest, I don't think they could (or, if they could, that it'd be feasible to) make a power dependent on having specific costume options. And then having to design the Gliding Cape when the power is activated for each of the different capes (that would work) seems like too much as well.
I still love the idea. -
Forbin, if you think that what you said somehow counters anything that I have said and/or believe that we are in some sort of debate that such comments would earn you points in your favor... you are mistaken.
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Bah... TL/DR summary for my previous post:
I'm right and you're wrong, jerkhackers!!
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You know what I think it is?
The people who get upset about magic in this game are like the leading men from I Dream Of Jeannie and Bewitched.
"No, no... don't use your magic!!!"
WHAT IS WRONG WITH THEM???
I've been putting my wife through magic training for years... and if anything ever comes from it, you better believe she is encouraged to use it as much as possible!!
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I have my own opinions about things, but I've never started any threads or campaigns about changing anything. So, please don't take me as having some entitlement issues, just because I offer my opinion on this subject.
Quote:There is a big difference that I see and I only offer it for consideration (not that I believe they will make any changes to the tier structure, honestly).Prior to Freedom if you wanted any of the Vet Reward stuff your only option was to stay subscribed and wait to become eligible. The current system strikes me as more than fair, and yet you still complain.
The old system had a few costume options that were not very far into the vet system. 1.5 years, if I recall correctly. Nothing after 3 years (and the only things that came that late were the old pre-order non-customizable Arachnos helmets.
What's the difference?
The later vet rewards were more Quality of Life features, while costume options, in this game, are something that can make or break a character. Sometimes a character just can't be done without the right options... and the game may not have those options. However, when the game does have those options, but they're gated off, that can spoil the fun of things.
(Hey, I know... "boohoo", hehe. However, we could pass off the significance of EVERYTHING within this game. I'm only speaking within terms relative to happy fun passtime video game stuff).
That's just a difference that I see and think of.
It is interesting and an interesting subject, however, the arguments are not quite as interesting to me.
I think they've decided what they want to do and are going to stick to it... so this is all just between us. Don't get me wrong... it's great to provide them with feedback. I just think it is useless to argue about this stuff.
You (the universal you, not anyone in particular) like it or you don't like it. Lording over anyone based on opinions of the matter only reveals a lack of character on the attacker's part. Just because someone does not like the current setup does not mean that they have entitlement issues. Does anybody here have nothing they think could be changed for the better in some way??Do you think everyone is going to agree with your suggestion??
Just like everyone who likes the current setup isn't displaying their own entitlement issues.
The only people who have the answers are the designers/developers/monsters of marketing (you heard me, Zwill!).
Your last question, Goat, about how would it be better for the company?
I really don't know.
I could speculate on possible ways it could be made more profitable for them, but I can't say it would be with any certainty.
From my own personal situation... I honestly do not like that I've been subscribed to this game for over 4 years, but I have no access to the three awesome VIP costume sets. That honestly doesn't strike me as being right. Four plus years subscription to a single game seems like it should be enough to merit not having to sit and watch these shiny sets coming out of my reach.
And a bigger factor, for me, is this... Take my money for subscription time and give me the rewards up front and we're golden.
Only giving the Reward Tokens upfront for points purchases is disappointing (they had planned to grant the tokens for prepaid time, but have not been able to and, last we heard, Zwill said not to expect it to be changed any time soon). Money is money. And if I give it to the company for a year's subscription or for points, it'd be a nicer situation if they'd count it just the same.
I'm pretty sure that has to do with the whole billing aspect which is somewhat out of their control/jurisdiction. So, I'm not griping to them about this, but I do have my opinions on the matter.
Right now, with all the VIP costume sets... you're talking 9 months beyond the time it takes to get to Tier 9.
How many more costume sets and how much more time gets added on as we go?
And, for those who were not there in time, wait and see what happens.
I think there is room for improvement... but only for people that may not really be a major consideration for the company's bottom line. *shrugs*
The fact that Zwill has made it clear that these sets will be made available is a good sign.
However, then it comes right back around the other side... if it is not restricted to VIPs only... then, instead of rotating things out... why not just lower the requirements as time passes (as has been suggested).
That, honestly, seems a bit like a win win... unless the company would really just win by selling them in the store... which I am also all for (just seems like some won't be happy about that... but, some will always not be happy. That is life). -
Yay. This "discussion" finally reached that point.
*golf clap* -
Quote:Very well said.I'm T9, been here since pre-order head start. Personally I think this is a fine idea, exclusivity is highly overrated. I've been here and stayed here not because I have something better than the next guy, or because I got a special reward for staying, I have stayed here because I enjoy playing the game. The veteran reward system was just a perk for me, and I think pretty much the same of the current system. Is life better as a VIP? IMO, yes, the incarnate stuff alone is incentive enough for me to pay for my subs.
I can understand the main tier tree as an incentive for new players to subscribe, there is a lot of great stuff to be had there, a large part of which improves QoL in the game. But the costumes are fluff, no need to be exclusive about them.
Honestly, I've always been for non-gated costume parts (so, this example is nothing new at all). I find that, not only is exclusivity overrated (and often times detrimental to the fun atmosphere of a shared world), there are tons of options that I might have "earned" that I'm not going to use that other people will make great use of and my experience would only benefit by having those people running around and using them.
The more options everyone has, the more I get to enjoy seeing these different things used as each individual may choose to use them. -
Quote:You receive a cookie!If all sets are above average, then that kinda defeats the purpose of "average"
Quote:How can people possibly believe PleaseRecycle is serious?!?!?!
Quote:Welcome to the club, girl.
Oh, wait, that's not what you meant, was it?
However... did you miss this one?
Quote:....infact i have a 'thin stick' and the only time i managed to damage it was when i accidentally whacked a brick wall with it....and the wood split slightly.
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Not me. I'm a sound-on, no-music, realist/method role-player.
In-game music is also turned off.
I don't have any characters that listen to music while they fight/adventure, but maybe I'll do that some day, hehe. -
Yes, Texas Justice is correct.
As for our vet time converting into tokens, it was only based on the 3 month vet badges we had. So, paid time vs. free time should be irrelevant.
Here's a chart for the conversion on paragonwiki (I had just been looking at it the other day to make sure I had the right amount):
http://paragonwiki.com/wiki/Reward_Tokens -
Huh, apparently I never posted in here to express my extreme gratitude for this guide.
I love playing my Master Mind, but I can't imagine playing them without using these key binds. Love, love, love this system and I recommend it to new MMs every time.
Thanks a ton, Sandolphan (especially for continuing to keep it updated!!). -
I'd love to see such an option implemented as well!
What used to be the target for power customization has become a clutter of different (purchasable) powers... but, if that's the way we'll get more fun options, I'm for it. -
I understand why these things are being said, but...
The price point for the VIP sets are not $15-45...
If you're saying that your VIP perks and all mean absolutely squat... Well, that's still not how the seller of these things is looking at it, "Fifteen Dollars for VIP Tokens and you can have this other stuff (Incarnates, IOs, Free powersets and costumes, etc.) along with it!!".
Yeah... no.
Relax the maths. They're doing you wrong. -
... LMAO...
No, no, that is Sam's "Help me make a Goddess" thread!!
Also, glad I'm not the only one who didn't notice little miss Preston's Statesman t-shirt!
(And glad I'm not the only one here with weird thoughts) -
Just for those who may not fully understand, this suggestion is mostly about wanting the character to always have their weapon out when out of combat - not so much about draw and redraw in combat.
I have one character, Truesword, who's sword is really the main character (the sword wielders come from another dimension and swap out from time to time).
It'd be nice to not be pressing an attack every 10 seconds just to keep it out, hehe (not a huge deal, but that's the point... it's just a suggestion for our fun within a game, nothing more nothing less).
Quote:A very interesting solution, Sam!This doesn't need to be complex at all. Any weapon we draw naturally stays on as long as we're in combat mode or we force a power with a different activation sequence. Neither basic movement nor toggles do this. The problem is that the game has a timer of 10 seconds after the last combat action you've attempted, after which you're taken out of combat mode by force. There's no technical reason why this timer can't be increased to 20 seconds, 30 seconds or 99 999 seconds (the duration of Mastermind pets). This would make any weapon we draw stay out until we explicitly put it away.
So if combat mode never expires on its own, how can we stop it? Surely we don't want a repeat of Shield Melee where our characters are constantly hunched-over and swaying, right? Simple - the Escape key on your keyboard takes you out of combat mode with a single press. Don't want to be hunched over? Hit escape. Emotes also disable all combat mode if at all possible, or outright fail to play if it's not possible to disable as with Shield Melee.
The game has this as an option. I brought it to BABs and he told me he saw no reason why this should be impossible to do, but was hesitant to make the change. BABs was simply reluctant to change the status quo unless it was broken, and all of a sudden requiring people to press a button to exit combat mode as it won't time out on its own was changing the status quo. I didn't see that as a problem then and I don't see it as a problem now, but I'm sure a UI option can be added to control this timer.
This might be the only way to really do it, but... My only personal issue with this is that in combat I get annoyed when I put away my weapon from hitting ESC to untarget an enemy (most often when I'm targeted on one that is farther away and I want to target another one nearby).
Not a huge deal and nothing's perfect, but I just thought I'd mention it!
Maybe there is an untarget command I can make a bind... or even just a bind to target a specific named target (that doesn't exist) that'd untarget for me?
Hmm... I'll have to look into that, hehe. -
Quote:Agreed 100% plus tax!This is what I think we should get for most shoulders that makes sense.
Resistance shoulders are the only ones with this feature, but I would love to have just 1 shoulder for most of pieces, would give us more versatility.
For example the barbarian rings and shoulder pads... -
I think just about any game developer is only mostly there...
Mentally.
Physically... may be a different story...
<.< -
I want this!!
Pre-tinted Statesman t-shirt decal!!
I honestly don't recall noticing this detail in-game (it has been a while since I visited Penny Preston, but still, I don't think I noticed back when I did).
And I don't recall seeing this requested...
So, here it is.
How can you deny us this, Paragon Studios?? How?!?!
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I like her costume, and overall look, as well!
And... I do not find her face weird looking at all. I have no idea what people are talking about...
Actually, I like her face a lot (reminds me a bit of Michelle Yeoh).
Oh no! Call the opinion police!! -
Quote:I hear ya.I appreciate your words. I do. But this is a set I have been asking for...for years. Same with the Celestial pack. They have upset me so much that I have decided to opt out of the Pummit and I am debating stopping my sub after the month is up.
It's hobby/fun/playtime, but we do invest ourselves in such ventures.
Take some time away from thinking about it. It can be quite disappointing when the places we look to for escape cause frustration and disappointment... especially when it is through intention and decisions being made.
Those options will be more accessible to you eventually. How and when, we don't know. One way or the other, they will eventually though. -
I am quite impressed with the details and amount of options being provided!
I wish my four+ years of subscription were enough to have earned these, but I'll likely get them eventually.
There's a whole collection of costume sets with a level of options, within the VIP Tier 9, that we're not really seeing elsewhere. And it is indeed impressive.