New Travel Power: Glide Cape


Anti_Proton

 

Posted

The premise is simply (even if the mechanics may not be). It's a click power that can be activated when running or falling. When active and falling, your long cape opens into a glider shape. In this form, you rate of decent is drastically reduced and controlled. While active an running, the cape creates enough lift to glide several feet off the ground, with some control for slightly higher lift. I see the running glide allowing a player to fly high enough to avoid aggro from a single mob in the open zone. Any long cape in the inventory can become a glider cape, but I can see how the cape patterns can be complicated by the change in dimensions of the capes, so it may be limited to solid colors.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

You're advocating including a temporary power that requires that the character be wearing a long cape in order to have/use? What if my character isn't eligible for standard around-the-neck (I'm assuming single-shoulder mantle wouldn't work) long capes? What if my character concept doesn't look right with a cape, or a long cape vs. the more appropriate short cape? Powers should not be tied to the character using a particular costume piece, either having to use the costume piece to use the power or getting the power automatically because they're wearing the costume piece. The usability of your suggested power and the likelihood that it could be coded properly are a distant second and third on factors limiting the viability of your suggestion.


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Posted

There have been several suggestions for "glider" type travel powers over the years. I could see it being a variation of Super Jump where it didn't let you go as high but maybe let you travel farther before you finally hit the ground. This means that if you did it off a tall building you could probably travel pretty far as you were slowly going downward. For what's worth this kind of thing would probably work better as a toggle like all the other travel powers.

But I'm absolutely against the idea of tying a travel power to a cape costume item. If you want this power to be associated with a cape then maybe make it like the Rocket Board where a hardwired "glider-cape" appears when you activate the power. But under no circumstance must we be forced to wear specific costume items to activate specific powers. That is a line that should never be crossed with this game. The obvious reason for this is let's say I want to wear a pair of wings while using this glider power - forcing me to wear a cape would ruin that.


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Posted

I love the basic idea of a gliding travel power, but I really like the idea you've put forth of having it be tied to running and/or falling and a cape gliding power.
I honestly have no idea if this game is capable of such distinctions (and I'd gladly settle for less), however, I do love the idea as you have put it forth.

I find the two complaints against requiring a cape very odd. This suggestion is for "Glide Cape".
It's not requiring you wear a cape any more than Dual Blades requires you to use two blades...
Or being against the Rocket Board travel power because it requires you to use a Rocket Board!

It's a neat idea specifically for caped crusaders/invaders. Certainly something that has its place in this game.

Yes, this suggestion is different in that it is hinging on a cape.
If they were to implement a gliding power, I'm sure they'd include other ways of using it. So, fear not cape-haters and people concerned about crossing that line of costumes and game mechanics.

To be honest, I don't think they could (or, if they could, that it'd be feasible to) make a power dependent on having specific costume options. And then having to design the Gliding Cape when the power is activated for each of the different capes (that would work) seems like too much as well.

I still love the idea.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
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Posted

Quote:
Originally Posted by Electric-Knight View Post
I love the basic idea of a gliding travel power, but I really like the idea you've put forth of having it be tied to running and/or falling and a cape gliding power.
I honestly have no idea if this game is capable of such distinctions (and I'd gladly settle for less), however, I do love the idea as you have put it forth.

I find the two complaints against requiring a cape very odd. This suggestion is for "Glide Cape".
It's not requiring you wear a cape any more than Dual Blades requires you to use two blades...
Or being against the Rocket Board travel power because it requires you to use a Rocket Board!

It's a neat idea specifically for caped crusaders/invaders. Certainly something that has its place in this game.

Yes, this suggestion is different in that it is hinging on a cape.
If they were to implement a gliding power, I'm sure they'd include other ways of using it. So, fear not cape-haters and people concerned about crossing that line of costumes and game mechanics.

To be honest, I don't think they could (or, if they could, that it'd be feasible to) make a power dependent on having specific costume options. And then having to design the Gliding Cape when the power is activated for each of the different capes (that would work) seems like too much as well.

I still love the idea.
Right now (and hopefully until the end of the game) there is absolutely NO power in the game that requires a specific costume item to function. That's a basic design philosophy that keeps us from having to be FORCED to wear a specific costume items to have access a specific powers.

Now like I said I'd have absolutely no problem with a "Cape Gliding" power that, when activated, provided a cape that would be a part of this power (much like Rocket Board provides a board when it's activated). But I would never want to have a costume item cape have to be the -precondition- for this particular power to activate.

It's a very important distinction and I'm not quite sure the OP was taking it into account.


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Posted

Well, while it's true, we shouldn't be power-locked into a costume piece, the power itself should be customizable to allow a matching cape (or even a hang glider or glide chute).




"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Lothic View Post
Right now (and hopefully until the end of the game) there is absolutely NO power in the game that requires a specific costume item to function. That's a basic design philosophy that keeps us from having to be FORCED to wear a specific costume items to have access a specific powers.

Now like I said I'd have absolutely no problem with a "Cape Gliding" power that, when activated, provided a cape that would be a part of this power (much like Rocket Board provides a board when it's activated). But I would never want to have a costume item cape have to be the -precondition- for this particular power to activate.

It's a very important distinction and I'm not quite sure the OP was taking it into account.
I share your love for separation of costumes and mechanics... this is just one (and possibly the only) example that does not cause me any alarm.

Of course, I am also completely fine with it being a purely power-driven visual and having zero tie to the costume. And, again, I honestly don't think they could or would make it tied to the actual costume cape... but, if it would work and/or was, for some reason, more feasible for them to do it that way... I'd have zero problem with it.

So long as the gliding feature was also implemented elsewhere.

I just think it'd be a fantastic feature to have your own capes open up like that... As opposed to it being the red and white rocket board that automatically comes with the power.

I certainly don't see this suggestion as creating any slippery slope problems.
Again, I do share the love for the greatness that is a system where costumes and mechanics are not tied to each other.
I just am not a believer of absolutes.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I share your love for separation of costumes and mechanics... this is just one (and possibly the only) example that does not cause me any alarm.

Of course, I am also completely fine with it being a purely power-driven visual and having zero tie to the costume. And, again, I honestly don't think they could or would make it tied to the actual costume cape... but, if it would work and/or was, for some reason, more feasible for them to do it that way... I'd have zero problem with it.

So long as the gliding feature was also implemented elsewhere.

I just think it'd be a fantastic feature to have your own capes open up like that... As opposed to it being the red and white rocket board that automatically comes with the power.

I certainly don't see this suggestion as creating any slippery slope problems.
Again, I do share the love for the greatness that is a system where costumes and mechanics are not tied to each other.
I just am not a believer of absolutes.
Even if we were to accept the idea that this -one- exception to the paradigm would be OK I think you'd find that there would be many people who'd want something like this gliding power that was NOT tied to capes in any form or fashion. I'll raise my obvious example again of wanting this kind of power to work with wings instead of a cape. You do realise it would be incredibly frustrating to have a power like this be locked into a mode that wouldn't fit with a significant portion of the playerbase.

This is why if such a power was introduced it would actually be the most widely useful to the majority if it was not linked to -any- physical object like capes, wings or anything else. This way this generic glide power could be used with ANY costume based cape, wings or anything else.

To accomplish what you specifically want with a glide power that appears to incorporate a cape to make it "work" that could actually be relatively easy to accomplish with new Flight Poses. In fact in conjunction to the suggestion of a generic glide power I often see the co-suggestion of more Flight Poses to make it look cool.


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Posted

I say this instead:



And when you're gliding down, it swings back and forth rapidly.


 

Posted

We would need new Fly Poses too.


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Posted

Quote:
Originally Posted by Lothic View Post
Right now (and hopefully until the end of the game) there is absolutely NO power in the game that requires a specific costume item to function. That's a basic design philosophy that keeps us from having to be FORCED to wear a specific costume items to have access a specific powers.
Actually, that's not entirely accurate: the Crab Spiders have to wear their backpack in order for their powerset to function, meaning they can't wear standard capes, wings, or other backpacks. But that's a specific EAT, not a standard hero or villain character.

I wouldn't mind seeing a power customization that would utilize a pre-existing cape to create a glider, or just use the pre-existing wings, or generate a gliding cape while active, or work without any of it. The thing that I don't get right at this point is how the character would fight while gliding. Pretty much essential to having a gliding cape is that the character's hands and arms are busy keeping the gliding surface taut, and moving them around in fighting motions makes that fairly impossible. If the character is using wings or surface-less gliding, it might be explainable, but the whole gliding cape wouldn't work in this instance.


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Posted

Not impossible, but complicated.

Move kinda like Ninja Run. When you jump, at the point you would do a flip, it instead hides your cape ( if any ), and the power adds the billowy cape you're looking for. Whether it can match the color of the cape in the power to your costume's back slot would be the complicated part.


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