Electric-Knight

Caption Champ 4/23/10
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  1. Quote:
    Originally Posted by Noxilicious View Post
    I totally missed that specific instruction in the link!
    I did go and check, but I must not have hovered over the Very Rare ones!
    Excellent!
    I don't recall anyone noticing that before, because there was a previous discussion about this and no one brought this up!

    And here I thought I was being helpful (that's what ya get for posting after a long night right before heading to sleep, eh?).

    My apologies, Nox, from the info we do have that is beyond speculation!

    So, yeah... that's as close to a confirmation as we'll get for now.
    I'm glad... As the in-game tree is set up a bit more to indicate that Rares from one branch could be used to move to either of the Very Rares (And that is beneficial to a few builds I have looked at).
    Awesome!
    (As long as it stays this way)

    Quote:
    Originally Posted by Luminara View Post
    No, it isn't. If you do what Nox suggested, hover your mouse pointer over any of the Very Rare boosts, you'll very clearly see that it states "[Ability Cost: Any two Rare]" at the bottom of the tooltip window which pops up.
    ...
    Hehe, this was all you needed to say, as clearly I missed it!

    You're pushin' the line of humor and disrespect by replying to each line there, hehe!

    EDIT: Oh, but seriously, thanks, Lumi, because I did totally miss that until you repeated what he said (must have just seen the underlined hyperlink and didn't bother to read it, because I "knew" what it said!!)
  2. Quote:
    Originally Posted by Stryph View Post
    First log in Friday I saw LFG tags: lvl 50 somthing Incarnate LFG for Candy Farms.


    Totally kills the notoriety, just saying.
    ...
    HAHA!!

    Captain Sugar Rush!!
    A super speedster with a sugar high!!

    He is now high blood sugar incarnate!!!!!
  3. Quote:
    Originally Posted by Noxilicious View Post
    check out this site and hover over one of the Very Rare Boosts.

    The reason every Rare boost is connected to the Very Rare tier is because any two of them will combine into a Very Rare Boost.
    Edit: I posted this without seeing the text when you hover over the Very Rare Boosts... So, the following is mostly incorrect! The info on the website does say that Very Rares will "cost any two Rares".


    At this point... that is just speculation.

    It could be that any of those will lead to either Very Rare path...
    Or it is possible that all Rares will be required for each Very Rare path...

    And it is also possible that there will be other things required.

    We don't really know.
    We don't even know if they fully know yet.

    We can only speculate... Just try to do so without stating it as fact (unless your name is in red, then feel very very free to say what you know!).
  4. With all of the numerous influenced SGs and characters out there... I don't quite understand the "epic fail" comment, but whatever, hehe...

    I'm only casually familiar with the background of that world and the powers and such, and I'd say, of all the things I've seen borrowed in the game and expanded upon to work into something in this game, I could totally see that being a good choice.

    Unfortunately, I have no actually helpful things to offer you, Agonus, as I have no idea if there are any out there or anything.

    I'm sure there are some Kinetic Melee air benders out there though, hehe.

    Best of luck! (Even if it is just to satiate some curiosity... and now I am curious as well)
  5. Quote:
    Originally Posted by sleestack View Post
    Yeah, and look at the bench she's sitting on. It only has 2 legs!
    THERE ARE FOUR LEGS!

  6. Quote:
    Originally Posted by Another_Fan View Post
    It is something that seems nicer than it is. The problem is it doesn't scale well and is one the things most likely to get you killed. Firing a ranged attack first into an X8 spawn means you 10-16 attacks coming right back at you.
    ...
    For me, it is as nice as it is.

    Two very different aspects come into play that prevent utter failure for me...

    First, obviously, if I am teamed with someone good at taking aggro, I really don't need to worry about firing away at everyone. And I also meant switching targets as they drop. If I can get one or two AoEs on them, I'll likely be one-shotting the rest, if no one has gotten to them before I do.

    The second is something that I most enjoy, but also think many have a problem with accepting and/or enjoying (Not that that's a problem in itself... if you don't enjoy it, you don't enjoy it! Nothing wrong with that). I don't mind my Health going into the yellow and the red.
    It doesn't make me panic and sometimes it is part of the process (When I feel like diving into the middle solo or leading the team).
    As an Elec/Elec/Elec, I can jump in the middle, suck their endurance, while damaging them, throw down another AoE and hold any remaining potential trouble-makers before I drop.

    Obviously the order of those steps depend on who I am fighting or what kind of mood I am in.
    Usually, lock down the boss(es), sap endurance... at this point, my health might have taken a hit, but now I am free to take them all out.

    The threat of ultimate failure is not as bad as it seems.

    Still, I am also someone who is not entirely positive that our degree of fragility is a fair trade for the amount of our damage.
    It might be... but I can see strong cases that the damage of others combined with their defenses could suggest Blasters could either be a bit more hardy or a bit heftier in damage.
    I'm not convinced, either way....

    Regardless, I do enjoy it the way it is.
  7. That's uncanny... 4 replies within the same minute, hehe.

    Not only can you change between the three body types, you can also change the height! (And each of these can be different for each and every costume, should you so wish)
  8. Yeah, I'd say you're right about times.
    What you mention right there makes me think of another point though...
    With /Devices we can take out things that are way over our ability through normal means. And I don't think that's just because we have /devices.
    We can take things out beyond our normal soloing capability and take them out rather safely (If you know what you're doing, take the extended amount of time and don't get too unlucky).

    That might be one of my biggest thrills with the powerset!

    Anyways, just rambling... Nice guide, Seebs!
  9. Speed Boost is a proper noun.
    And, therefore, will not put out unless you marry it.


    *adjusts bow tie*


    Pardon me, friend, but might I inquire as to whether you are currently capable and willing to grant me one of your fine super powers that is aptly named Speed Boost, please? : )
  10. Without any intent of lauding over other ATs and whatnot, it is true that the advantage of being able to fire our attacks at range in any and all directions, as soon as we wish, is an oft overlooked advantage that is not reflected on paper well at all.

    Firing and hitting Tab and/or quickly spinning the camera around allows us to cover a pretty wide area.
    And it is pretty evident when you see my lightning blasting every which way and anything that is remaining.

    Not looking for a place on the top of the awards ceremony platform... but this aspect is a lovely element of being a Blaster.
  11. Hehehe... My wife just found this the other day and was showing it around (Even passed it on for possible inclusion in a curriculum).

    She has her own site with a ton of stuff.

    This video was the first one I saw and possibly my favorite:
    Infinity Elephants

  12. Very nice guide, Seebs!

    As a fan and practitioner of /Devices and what one can do with them, I definitely agree about /Devices becoming like your primary and echo Dechs's comments above me.


    As I am familiar with Archery/Devices I noticed that you didn't mention much about them. I suppose there's not much more to add other than what you said about weapon sets and their higher accuracy...

    I will mention (you slightly touched on it) Caltrops can (and possibly should) be placed just near trip mines (behind the mines/ahead of where the enemies are running towards) to make enemies that are running towards you not run too fast and avoid the damage of the explosions.
    Very few things are worse than leading a string of enemies towards you over your field of devastating KABOOMS only to see them run by it all with explosions being nothing but pretty behind them.
    I generally throw the caltrops just slightly behind myself after placing the trip mines. The radius of the caltrops will slightly over lap onto the trip mines and should cause the enemies to slow once they HIT the mines and not before (which would cause them to turn and mostly avoid the trip mines).


    Also, it is worth stressing a bit more that the Mag 3 Stun of Taser will combine with another stun from your Blast set to two-shot stun a Boss.
    I know most all of us realize this, but it is still worth stressing.
    You mention things more from your personal experience as a DP/Dev (which is understandable and fine).
    Just chiming in as an Archer with Devices and saying that a Stun Arrow and Taser is nice for that rare boss who makes it through all my set traps and I actually have to fight!


    Just my personal note on /devices...
    While everything said about the way the game is played today when teaming is true... When solo, I find that the time it takes to defeat a typical spawn by setting up adequate bombs and traps and triggering everything off is roughly equal to doing it the normal way using other sets.
    It is roughly equal the time solo, but with extreme survivability.
    Large spawns with EBs will take longer to set up, but (if done right) it will take around the same amount of time as it would have to whittle them down with normal attacks... Only with Devices you don't spend that time attacking and being attacked and popping greens and what-have-you...
    You set it up and watch the fire works.
    And quickly move on to the next.
  13. Dear Francises,

    Relax.




    EDIT:
    Just in case anyone mistakes that as trying to rudely take a jab at them... that is not how I meant it.
    Just attempting to interject a bit of humor in here as well as an obviously needed step back and casual approach to this entire topic.

    That back and forth between some posters seems a bit ridiculous.
    People focus on tiny little bits and twist things around and run off on tangents (on both/all sides) until you're no longer discussing anything relevant to the original disagreement.,.. you're just attempting to smear the other in order to discredit them... and there's plenty of ammunition on all sides to pick up and use against the other, so that is no great feat.

    Sheesh, hehe... cut it out.

    I only ever replied in here to 1) hoping to make someone feel better about the change by discussing and sharing my view of it and why I think it is okay (or possibly to learn something that made me change my tune) and 2) to get some advice.
    Both options, clearly, were wasted efforts based on over optimism.

    Still...

    I thought Wavicle nearly had it right at first...
    However, it is not a matter of pulling making it too easy (which has been a main focus of much back and forth), but that pulling into another room just created a hole in Trapdoor's defenses that was not intended/desired.

    That, however, does not explain it well enough...

    First off, Memphis... As far as I understand, we (and yes, I say we because maneuvering and pulling and ranged blasting is a large part of my gaming) are not losing our ability to maneuver and use that aspect of our powers.
    We're not losing that.
    They changed it so that he won't be led too far astray and so that his unique power does not get lost due to that simple tactic.

    Trapdoor's power is unique.

    It is not a stationary effect nor is it a power that is derived from the room he is within. It comes from himself.

    Think of it this way...
    We cannot pull a /regen scrapper away from his Fast Healing nor Reconstruction nor Dull Pain.
    We cannot pull an enemy away from their Temporary Invulnerability or Stamina or any such thing.

    However, with this unique power, we can destroy physical manifestations that are a part of his power.
    It is somewhat like being able to target a specific target on an enemy. Imagine if you could attack a giant scorpion's stinger in order to disable it so that it could not attack you with it.
    It is much like taking out shield generators, however, Trapdoor's clone manifestations are not supposed to be stationary objects that only exist in one location.
    It's like punching King Hippo in the belly so that his trunks drop and then you can unload on his chin while he picks them up.

    And, again... we do not lose the ability to fight from ranged, to maneuver and to use our powers as we normally can.
    He's just not going to be as much of a twit as he was... and his power will not be based on the location.

    Clunky fix? Without playing it in it changed state, I can't say for certain.

    Something that leads to a slippery slope of not being able to pull anything, not being to hold or drain or blah blah blah... that seems like an utter fallacy to me.

    Trapdoor's power is unique and they felt it was not being represented properly the way things were. We really haven't lost any options. They just reinforced what they wanted Trapdoor to be able to do.

  14. Let me try and explain this another way...

    There are super birds...
    And super bees...
  15. Quote:
    Originally Posted by Dark_Impact View Post
    I warned you about my toilet!!

    By the way... I realized afterward that my mentioning of the toilet was actually in response to a completely different thread, haha... I somehow lumped the two together, after reading them successively.

    It had a *good result though, so yay!



    * not really good; ie "good" in a Bizarro World sort of way
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    As is fighting at range and forcing an enemy to charge after you, picking your own spot to fight.

    If I'm running around in - say - the Wolf's Throat, with the various machine-gun turrets in the walls, I'm pulling enemies away from there so I'm not getting pelted from there. If I'm fighting COT, I'm pulling them away from crystals. Or, if you want to look at *powers,* if I'm fighting Longbow, I'm moving away from the sonic grenades. If I'm fighting DE, I'm pulling them away from the quartz/cairn/fungi they drop so they're not buffed.

    AFAIC, Trapdoor's Bifurcations are just a fancy Tree of Life. And if I can pull him out of that effect, I damn well should be able to.



    See above.
    As someone who does and has done a large amount of solo Blasting, I fully understand, appreciate and know about pulling and ranged tactics. Really, I do.
    The thing is, the clones are not a tree.
    It is not the same as pulling someone out of the effect of a "fancy" Tree Of Life.
    The key to this is that all of the elements you included for the uses of pulling to another location are stationary objects. The clones have been programmed to be, but shouldn't be.

    If you have an issue with them making this change as opposed to changing it the other way around... I understand. However, I see no evils of this decision on their part and I figure that the coding required made this a better choice for them. And since 6 or half a dozen are the same thing (either Trapdoor is leashed or the clones follow him... you can't simply pull Trapdoor away from his power, either way) it makes no difference.
    And this makes zero difference because there are no other enemies in there with him that you need to pull him out of or anything like that.

    I do not see this as some fundamentally incorrect manner of the developers telling us how to play.
    It is them correcting the intended scenario.
    You can still bypass the clones. Just not by simply pulling him out of the one and only room where they spawn.
    That was apparently a design error.
    And this fixes that.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    So are they going to be making him immune to holds next? Because that does the exact same thing - remove the bifurcations from the equation - thus also "circumventing the primary encounter mechanic."



    Same question to you. Should they then make him immune to holds? Is the fact my Controllers, Doms and several Blasters can hold him (think I can lump some Defenders in there, too) an "oversight" that needs correcting, as it also nullifies his "signature effect?"


    If not, why not? Pulling away from the bifurcations accomplishes the same thing in a different way.

    No.
    As to the why not, because those are inherent aspects of chosen powers.
    That's actually a great point as to why this change is not about taking away options... It's just about making the options be based on the quasi-reality of the virtual in-game world.
    Do you have powers that could realistically circumvent his bifurcation regeneration? Go for it!!!
    You're leading him out of our inadequately coded AI and spawn system? Hrm, we're changing that!!

    I don't find it offensive, nor a problem.

    Just my opinion though.
  18. *cheers wildly for Steelclaw*


    Also... FPASC!!!
  19. Quote:
    Originally Posted by Nericus View Post
    Perhaps one of the best gifts would be to make sure that she doesn't receive a copy of the Holiday Special......


    I'd say, if she likes the Clone Wars stuff... the Holiday Special is a safe bet!

    And besides...
  20. Electric-Knight

    An "I Quit" Post

    Quote:
    Originally Posted by SuperOz View Post
    ...And I think that's the key; the developers here strike me as wanting to challenge themselves and their game, and I get the sense that they treat the game and all its code as their 'old girl' and care for it deeply...
    I hope you don't mind me snipping this out of the rest of your fine post, but this, that you speak of here, is exactly how I feel about the team and this product and something that I greatly love and appreciate.

    Add to it that the existing game and the things they like to do are different from the industry standard and you really capture what I love most about this game from an artistic/craftsmanship standpoint.

    Anyways... well said and agreed on that and the rest of your post!
  21. I too like the suit... but, if that was for Superman's outfit... no thanks, hehe.
    If it was just some Kryptonian thing, maybe.
    I really liked the iridescent piece over the dark fabric at the end there.

    Yeah, some things I'm really not interested in reinventing or seeing reinvented.
    Make something else... don't try and live off of an already established name to get your new idea out there... flesh out and create your new idea fully.

    Just my opinion.
  22. To the OP:
    Huh... some of you didn't get the fast track when choosing it??
    I did!

    I was upset I didn't choose that with my hero, but my villain chose it and it is AWESOME!!


    P.S. My toilet bowl is another aspect of the well.
  23. Electric-Knight

    An "I Quit" Post

    A great guildmate and friend from another game, a long time ago in a... blah blah blah..., once taught us all the great benefit of quitting.

    Every single time that guy quit (Not the game, but any task, mission, effort, attempt at anything) success finally came rolling in.

    It can't really translate so well in words... but, you know how it is... a hypothetical example... That Task Force debacle where it's just you and a group of underpowered closest friends throwing every single thing you have at an AV and you just can't win... But you keep trying, over and over and over...

    Finally, after exhaustive efforts... My friend declares he is QUITTING!! It can't be done!
    Suddenly we win, lickitysplit. He wouldn't leave/quit... but we found the trick was to truly lose all hope/belief that this will be a successful run. Give up. Surrender. Quit. It is the key to success... O.o

    Such things, in various circumstances happened time and time again.

    We all have carried that to various ventures with our own lives (we all still keep in touch)...

    And the words, "I QUIT" sound, to us, like the horn of Gondor, leading us on through our mortal pains through impossible odds towards triumph over the evil that sets to destroy our world.


    Quitting has magic far beyond our ability to understand!
  24. Ah, of course, the text points to it being completely intentional, hehe... Since I hadn't experienced it in game, I overlooked that!

    So, yeah... While Lothic's reason for it is likely correct, I'd say that the cost outweighs the benefit.

    While blind invites are something that can annoy anyone, I've never seen a terrible rash of them... but, more importantly, it's rather easily overcome.
    And it is not like this is simply preventing spam invites to one person.
    I formed a team last night, but I apparently did not invite each member fast enough to bring up the error message... So, I don't know... How fast do you need to invite? (My thing was a rather casual collection of friends and I forgot about this, otherwise I would have tested the speed)
  25. You heard it here first... Back Alley Brawler left over the NEW UNDER WATER ZONE coming soon!!!