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Posts
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Joined
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Sacrificing toons, to get a stronger one?
PvP ballance still looms out there, and realy
what lv of toons need be sacraficed. This
method of getting those incarnates is even
worse to the avearage player then the EATS
already are.
Even with the sacrifice if you make this a more
powerfull version of a lv 50 all will want it, and
all teams will want them. Even bigger is how
will a standard lv 50 SO'ed or none purples IOed
toon do vs them in PvP, if there is more power
in the Incarnates then you just put a HUGE road
block in the way of a fairer PvP system.
In short if we get incarnates some how, I hope
we don't have to do this. Lossing toons is never
a good option, one being replaced not so bad
but mulitple lost.... BAD. AkA /unsigned (but
nice try) -
Wow, didn't even know about this and have atleast 2-5 outfits that use
the bolero and wings combo (the mini wings work AWESOME)
Please add wings back with the bolero.
aka signed -
[ QUOTE ]
You know I don't have to prove anything to you.
[/ QUOTE ]
Who said you did have to prove anything?
[ QUOTE ]
I don't care for beening called a liar.
[/ QUOTE ]
I don't know of one person that does,
but there is a difference in saying I dont
think you could have done "X" and asking
about it, then just saing that Herm is a lying
piece of XXX (witch didnt happen that I saw)
[ QUOTE ]
This is my last post ever!!!!!!!!!!!!!!!!!!!!!!!!
[/ QUOTE ]
So your leaving and taking your ball with
you. Sorry such a childish responce, either
that or your just being a drama queen.
I will say that if you keep up that kind of
attitude you won't get far on the internet,
or life.
[ QUOTE ]
So I hope you guys are happy.
[/ QUOTE ]
I'm a girl accualy (and no not a Guy In Real Life)
Happy.. no seeing someone take a little hissy
fit isn't one of those things that makes me happy.
[ QUOTE ]
Thanks for ruining this forums experience for me.
[/ QUOTE ]
Ruining it? You made a suggestion we said its
not a good idea gave LOTS of sugestions as to
why its not, and why its not needed. We did
exactly the forums said discuss the sugestion
[ QUOTE ]
I thought just put an idea out there for ppl to discuss.
Only 2 ppl are willing dicuss it.
[/ QUOTE ]
Realy only 2, I only see two that are near agreeing
with you, or is that the only discutions you want to
see. Sorry if you can't stand people dissagreeing
with you but belive me it happens a lot to most of us. -
[ QUOTE ]
But I play the game b/c it's fun.
[/ QUOTE ]
So do most of us here.
[ QUOTE ]
I just want the ablity to grow my Main is all. she completed IO'd
out with Oranges ( I don't like pruples b/c they are woirth the influ).
[/ QUOTE ]
IOed with oranages, well time to get better as those purples, sure
there expencive, but with a few hundred hours work you can afford
a bunch. There is something for you to do for a while with your main.
Or you could go for the new pvp IOs there almost more expencive
then the purples right now (mostly because there so new).
Side note if you though those Oranges have improved what your toon
does just wait till you see what purples can do. I have my main villain
and my mian hero each with atleast 3 sets of those purples and WOW
they can realy be a major help, especaly If you exempt to lower lvs
and still have those nice large puprle bonuses still with you.
[ QUOTE ]
and have done eveything i can with her.
[/ QUOTE ]
You've already said you didn't purple her so you've already proved
that statment inacurate.
[ QUOTE ]
I spend 1000's of hours and Millions of influ on her. I don't
want retire her but with nothing to do what am i suppose
to do with her.
[/ QUOTE ]
Nothing to do??? My main hero is at 650 something badges
I still have over 50 more badges to go, do you have a cap'ed
badge toon already? If not there is something to do. And yes
I do understand the thousands of hours as my signature says
I have over 2600 hours on my main alone (and my villain
main is getting up there too, but as a Forutnata its much
newer them my main made in May 2004.
I also have over 100 mill influence on my main right now
and its not enought money to make my second build, as
my first build is purpled out, what I want so I'm working at
making more.
Have you made a IO build on both builds of your mian?
if not there is a another thing to work on.
Have you played though lots of MA arcs? Its the new you
can't have done everything because quite frankely over
100k stories and missions all added in the last 2 weeks,
yaa I'm sorry to say I VERY much thing you have LOTS
you can do with your main, hope these suggestions help. -
[ QUOTE ]
like saying that using paper armor will stop a bullet.
[/ QUOTE ]
carefull with statments like that who knows Jamie and Adam might
find a way for that to happen, heck they did stop a bullet with pizza
boxes and carring cases. (mythbusters for those that don't know)
After all just this week they made a boat out of Ice and newspaper. -
[ QUOTE ]
You have no Lunge, and Slash is horribly underslotted. If I were you, I'd:
[*]Drop the travel power and use Temp Jetpacks
[/ QUOTE ]
not a bad choise to do
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[*]Grab Lunge
[/ QUOTE ]
Not the way I did it but can work
[ QUOTE ]
[*]Move Slash to 18 and slot it well
[/ QUOTE ]
Yes a thousand times yes
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[*]Replace Mental Blast with Swipe
[/ QUOTE ]
or poison dart, but realy not a major differnece
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[*]Get Foresight
[/ QUOTE ]
YES YES a Million time YES -
Follow up or BU is a personal choise, but I have to agree 100%
if you have Tactical training: Maunuvers, Forsight, and Mind Link
you should have very little trouble staying upright. Also combat
training Offencive realy isn't much use afer lv 24, its like a free
DO in all your attacks, and thats not much once SOs are around.
Edit loose mask till the late 20s some how I missed that one first
read
Brokens build realy does look good, I went a slightly diff route
(sorry no mids at work)
sloting A=accuraly, D=Damage, RE= reduce end, RR=reduce rechge
Df=Defence
1: Poison Dart - A,D(3),D(7),RE(11) and CT:defencive - Df,Df(15)
2: Strike - A,D(3),D(5),RE(11),D(15)
4: TT:Maunvers - RE,Df(5),Df(7),Df(13)
6: Hurdle - (Jump)
8: Follow up - A,RE(9),RR(9),D(13),D(17)
10: Indomitable Will - RE
12: Haste - RR
14: Super Speed -(Run)
16: Health -(Heal)(Heal)(17)
18: Slash - A,D(19),D(19),E(23)
20: Stamina (End Mod)(End Mod)(21)(End Mod)(21)
22: Forsight - Df,Df(23)
24: Mind Link - (Df or to hit/rech) IO (or just a Df IO or SO) -
[ QUOTE ]
Why not because newbies can't get them and to that so what.
[/ QUOTE ]
More like you want to let your customers to be able to experence the
new content, and not be forced to do half a million other things just to
get to the "good" stuff. For some people its a fine way to do it but there
are other that would see it and turn away. As the dev want to make a
few buck off the game best to avoid the turning away
[ QUOTE ]
I would like better end game content.
[/ QUOTE ]
Better is a VERY subjective word, what is better to you might be garbage
to others. I would like good end game content, and I feel we have it, as
there are MANY times I don't feel like 'just' playing some alt and will go
back to beat some SF, or go beat up some hero on my Villain main. Now
my main villain has been lv 50 for Months and is IO heavy but that don't
stop me from still having a blast with her for many hours a week still.
[ QUOTE ]
and ways to improve my main
[/ QUOTE ]
Lots of ways for that already, have you looked at set IOs, or worse PvP
IOs or purples? Now those can improve your toon a TON sure it can take
hours of playing content (or farming) to afford some of them but is VERY
possible. Yeck my two mains both still have stuff they need, and I14 only
made that worse with adding so much stuff like MA badges and pvp recipes.
[ QUOTE ]
because I find when I play all I get is influence.
[/ QUOTE ]
Realy you only get influence? For I get prestige to help my SG/VG, I also
get recipes to make my toon stronger (or help some future toon), I get
lots of badges that atleast some of which help my power, and I also get
that most important thing a fun time.
PS: I know my writing is bad and I'm likely that last one that should be
saying anything, but realy 'Y' is a bad replacement for why everywhere
but in texts. Heck I don't do the texting thing myself because of silly stuff
like that. Also fixed atleast one of the sentances to what I suspect you
were trying to say. -
[ QUOTE ]
There is no real new end game content.
[/ QUOTE ]
How "new" does it have i14 might not have any real missions or
story lines but every issue from I10-I13 has had atleast some
(and remember I14 was a part of I13 till they desided the MA
needed more work)
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There is no real new low level content.
[/ QUOTE ]
Ok point, there hasn't been much if any added in recent
past that I can think of, save the faultline and hollows revamp.
[ QUOTE ]
Sure you could argue that I14 brings low and high level content, but not really. It's short missions with almost no reward that isn't even created by NCSoft, but other players.
[/ QUOTE ]
Almost no reward??? were not playing the same missions then
I keep getting these tickets that I turn into all kinds of cool rewards,
sure its player made but thats part of the fun of it, sorry if you dont
like
[ QUOTE ]
There is practically nothing different from the game now compared to the game I started playing 3 years ago.
[/ QUOTE ]
Ritiki Invasions, Zombie Invasions, Dark Tanks, Psi Blasters, a place called
Ouroborus, Inventions to make, Mayham and Safegaurd missions, and
even getting credit for being offline, boy I hope they add something new
for me, seems I remember doing all these things 3 years ago too.
(ok a bit snark there, but thats a small list of stuff thats less then 3 years
old)
[ QUOTE ]
Yet what has my $40 got me? A few superficial costumes.
[/ QUOTE ]
Your 40$ got you exaclty what was promised, you got costumes,
temp powers, and emotes, and badges. (depending on witch ones
you chose to buy). If you refer to it as superficial then why did
you choise to pay in the first case. Its not like their a mystery
pack that doesn't tell whats inside.
[ QUOTE ]
My point is that they used to give us new costumes as part of the new content. Now we have to pay for every... single... one...
[/ QUOTE ]
See my post above, they have given us stuff for free, infact nearly the
same number of options have been free as the ones we've had to buy. -
[ QUOTE ]
I agree Borehound, I am at 4 years and we used to get costumes as part of the changes but no more - they (NCsoft ) are proving ever more greedy. I am pretty much convinced at this point that it is NCsoft that is marketing influence under false names as well since they are not doing anything to curtail it.
[/ QUOTE ]
I13 with all its day jobs brought us over a dozen costume pieces, I12
brought us Roman armor, I11 brought us Clown and Enforcer outfits
I10 Vangaurd, I9 new boots and wings. Heck even I14 had a free added
waist cape for female widows.
Every one of the last 5 issues had some costume piece, less I made a
mistake on one or two, But even if I have thats TONS of free costume
stuff.
Now yes I don't like that they keep making us pay for these costumes
and I do wish they came with the issues, BUT I can se why they do it
and will not overlook all the stuff they have given us just because I'm
upset with having to pay for some of them. -
[ QUOTE ]
Argh, I wonder if there are different democode FX for these... grrrrrrrr. Can you only have 1 fortune cast on you at a time? Or can multiple people tag you with fortunes?
Michelle
aka
Samuraiko/Dark_Respite
[/ QUOTE ]
Multiple people can try (animation on caster end works)
but I've not seen the reciver part less they didn't have one
active at the time. Powerwise one at a time 20 min long,
and they don't stack, first one you click yes to counts. -
[ QUOTE ]
This is a FANTASTIC pack. I absolutely love everything. The costumes, the emotes, the fortune telling power. It's wonderful. Thank you so much! Totally worth the $10!
[/ QUOTE ]
^this
And let me add, Sexy Jay totaly earned that title with these costume's
as did BaBs with the costume change animation, I was so blown away
with them. -
[ QUOTE ]
Heya folks, i was wondering what the effect would be of slotting this in teleport - will it be on all the time or only after TPing (which would suck :P)?
[/ QUOTE ]
Its not like the stealth in that you need to use the power within the last 120
seconds. (deffinate)
It is like the Def and Res ones that work as long as your affective lv is with
in 3 of the IO (possible)
or could be like this
You just need it sloted, but don't think so (unlikely)
(as I've got a few of these maybe I should check it once I get home.) -
[ QUOTE ]
I'm almost considering swapping out TK Blast for Mental Blast on my build. Shorter recharge and slightly higher PvP damage, but I'm not sure if it's worth losing a KB attack over. Here's what I'm toying with... I also was briefly debating the idea of taking Confront from Widow Training just for the -range but it seems as though the Widow version lacks -range (I bugged that, not sure if it's WAI).
[/ QUOTE ]
WAI if I'm not mistaken. Only Tank, Brute, and Scrapper get that -range
not even the presence pool gets it if not mistaken. -
If your a WP tank your regen rate changes all the time based on # of foes
around. If you look in your combat numbers you will find that both the numina
and regenartive tissues are added to your regen and recover as expected.
Note the bonus will seem to change every time you zone. It will correct
itself after that 2 min that it takes for the older ones to vanish.
-
Posting my build for all to see, comment or questions are welcome.
I'm not looking at changes (save adding some pvp sets once I get
some of them)
I've changed this build many times and if you want to try something
close I might still be of help to you
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
MoF: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Telekinetic Blast <ul type="square">[*] (A) Devastation - Damage/Endurance[*] (3) Devastation - Accuracy/Damage[*] (3) Devastation - Damage/Recharge[*] (11) Devastation - Accuracy/Damage/Endurance/Recharge[*] (34) Explosive Strike - Chance for Smashing Damage[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Defense[*] (5) Luck of the Gambler - Recharge Speed[*] (50) Kismet - Accuracy +6%[/list]Level 2: Subdue <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (7) Devastation - Damage/Endurance[*] (7) Devastation - Damage/Recharge[*] (15) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 4: Tactical Training: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense/Endurance/Recharge[*] (9) Luck of the Gambler - Defense[*] (15) Luck of the Gambler - Recharge Speed[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (11) Steadfast Protection - Resistance/+Def 3%[*] (46) Steadfast Protection - Resistance/Endurance[/list]Level 12: Dominate <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (13) Devastation - Damage/Endurance[*] (13) Devastation - Damage/Recharge[*] (31) Devastation - Accuracy/Damage/Endurance/Recharge[*] (39) Unbreakable Constraint - Hold[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (17) Miracle - Heal[*] (17) Miracle - +Recovery[*] (29) Numina's Convalescence - Heal/Endurance[*] (36) Numina's Convalescence - Heal[*] (36) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (36) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy/Recharge[*] (37) Performance Shifter - EndMod/Accuracy[*] (43) Performance Shifter - Chance for +End[*] (45) Performance Shifter - Accuracy/Recharge[/list]Level 22: Foresight <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge[*] (23) Luck of the Gambler - Defense[*] (23) Luck of the Gambler - Recharge Speed[/list]Level 24: Mind Link <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (25) HamiO:Membrane Exposure[*] (25) HamiO:Membrane Exposure[*] (29) Rectified Reticle - Increased Perception[/list]Level 26: Tactical Training: Leadership <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 28: Stealth <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 30: Aim <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Recharge[*] (34) Adjusted Targeting - To Hit Buff/Endurance[*] (40) Adjusted Targeting - Endurance/Recharge[/list]Level 32: Psychic Wail <ul type="square">[*] (A) Armageddon - Damage[*] (33) Armageddon - Accuracy/Damage/Recharge[*] (33) Armageddon - Accuracy/Recharge[*] (33) Armageddon - Damage/Endurance[*] (34) Armageddon - Chance for Fire Damage[/list]Level 35: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 38: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused[*] (39) Coercive Persuasion - Confused/Recharge[*] (46) Coercive Persuasion - Accuracy/Confused/Recharge[*] (48) Coercive Persuasion - Accuracy/Recharge[*] (48) Coercive Persuasion - Confused/Endurance[*] (48) Coercive Persuasion - Contagious Confusion[/list]Level 41: Spirit Shark <ul type="square">[*] (A) Apocalypse - Damage[*] (42) Apocalypse - Accuracy/Damage/Recharge[*] (42) Apocalypse - Accuracy/Recharge[*] (42) Apocalypse - Chance of Damage(Negative)[*] (43) Apocalypse - Damage/Endurance[/list]Level 44: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (45) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 47: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Phase Shift <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]24% DamageBuff(Smashing)[*]24% DamageBuff(Lethal)[*]24% DamageBuff(Fire)[*]24% DamageBuff(Cold)[*]24% DamageBuff(Energy)[*]24% DamageBuff(Negative)[*]24% DamageBuff(Toxic)[*]24% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]11.4% Defense(Energy)[*]11.4% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]19.9% Defense(Ranged)[*]18% Defense(AoE)[*]4% Enhancement(Confused)[*]72.5% Enhancement(RechargeTime)[*]42% Enhancement(Accuracy)[*]10% FlySpeed[*]212.8 HP (19.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]20% Perception[*]17% (0.3 End/sec) Recovery[*]104% (5.58 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]3% Resistance(Psionic)[*]10% RunSpeed[/list] -
[ QUOTE ]
[ QUOTE ]
You're all horrible people and I cried irl.
[/ QUOTE ]
Your mother was a hamster and your father smelled of elderberries. Now leave before I am forced to insult you a second time.
[/ QUOTE ]
fixed -
[ QUOTE ]
According to Badge Hunter, there are only 25 people out of all CoH servers that have more than 610 badges at the moment.
[/ QUOTE ]
And how many people just stoped traking with badge hunter?
(or never used it, but did collect badges)
I know I did, and though only a little of that 610 you mention
I feel I've got a nice badge collection on that main.
About suggestion in genral, more lvs for badge totals...
don't waste dev time on it, its not worth the effort, and
we would just have more whining about those that cant
get those older badges anymore. -
[ QUOTE ]
Yeah, and the hours that go into researching which "Type" of gameplay you're more interested in as opposed to other archtypes who generally stick to one course of game play?
[/ QUOTE ]
Not all arctypes are so simple from lv 1 on, take a stone armor brute
(or tank) how you play one at lv 10 is VERY different then how you
play lv 40. All arctypes can have research added, its all part of how
you chose to aproch it. Of course veats also have this same change
of how to play them as the heats so, I dont see any issues on this point.
[ QUOTE ]
Or the time it takes to gather enough influence to properly enhance oneself with inventions?
[/ QUOTE ]
Neither needed nor relevent, the game is balanced vs SOs
and with SOs kelds rock. Also ALL toons need the time to do
this, if it was relivent, so it doesnt help your argument.
[ QUOTE ]
It shouldn't be as complex as it is, not compared to Villain Epic Archtypes.
[/ QUOTE ]
Well I'm now working on my 3rd VEAT, I can tell you they are as
complex as the HEATs, infact more so (to me), the VEATs have
many powers to chose from (more so then the HEATS) they might
have more that need sloting (becuase of forms) but VEATs have
what ones to use as there issue. Both are complex and thats part
of their apeal. I'm very happy these classes have something keeping
the chalange up, as without it its not worth playing. -
Major flaw in your suggestion though, Kheldians dont suck
Why should a PB/WS become energy drainers. End issues?
I think as WS has all the end tools they need as you advance
in lv, and PBs to if not mistaken both are very end freindly.
heck both of them are very possible to do with our stamina
were the forms have more end recovery and its enhancable. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Could use a bit of stun/disorient protection in there.
[/ QUOTE ]
/e cough
[ QUOTE ]
Downpour
Click: Self Heal, +Res(Fire, Toxic, Sleep, [u]Disorient[u]), +Perception
[/ QUOTE ]
[/ QUOTE ]Yeah.... bad idea. Even if you have it flagged to use like a breakfree. Also lacks sleep protection at all.
[/ QUOTE ]
I saw that was was asked for was protection, and he points to res
for status mezzes,
protection >>>>> res (except in pvp were its all res... now ) -
[ QUOTE ]
[ QUOTE ]
concept and PvP don't belong in the same sentence.
[/ QUOTE ]
Golden Rule right there.
[/ QUOTE ]
I don't know about that, some concepts work great with pvp
course, the better rule might be
"Top End PvP and concept don't belong in the same sentance"
(less your concept is to win) -
Mac is that why my fort rairly if ever seem to get KBed in pvp
as I've got my normal mez prot, and like 3 zepher =kb recipes? -
[ QUOTE ]
Need clarification.
Is this running a sewer hunt to level up lowbies or
the Sewer trial for the higher lvl toons?
[/ QUOTE ]
Dumb luck found me on this sewer team, espaily as
normaly I'm asleep by thenbut can confirm its the
lv up those lowbie type sewer team.