Knockback Protection?
KO Blow (and other mezzes that do knockback) are bugged to apply the hold before they apply the damage, and currently being mezzed suppresses knockback protection in toggle -KB powers (Integration, Acrobatics, etc). Additionally, -KB is hit by DR so your 10 points of protection really are more like 4 or 5 (although you still have 10,000% KB resistance). Or something like that. Basically the only way to keep safe from KB until they fix that bug is to have a click mez protect power (Practiced Brawler and Active Defense, for examples) or to have enough passive protection through IOs, Increase Density, or Grounded.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Mac is that why my fort rairly if ever seem to get KBed in pvp
as I've got my normal mez prot, and like 3 zepher =kb recipes?
Ok I get it now. On a follow up question, do you fell that it's important to slot for -knockback in pvp? I can't tell if it's worth sacraficing 2 slots for.
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KO Blow (and other mezzes that do knockback) are bugged to apply the hold before they apply the damage, and currently being mezzed suppresses knockback protection in toggle -KB powers (Integration, Acrobatics, etc). Additionally, -KB is hit by DR so your 10 points of protection really are more like 4 or 5 (although you still have 10,000% KB resistance). Or something like that. Basically the only way to keep safe from KB until they fix that bug is to have a click mez protect power (Practiced Brawler and Active Defense, for examples) or to have enough passive protection through IOs, Increase Density, or Grounded.
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Why would you think its bugged to apply mez first?
I never recall anyone saying this is not working as intended once the new PvP mez system was introduced
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Why would you think its bugged to apply mez first?
I never recall anyone saying this is not working as intended once the new PvP mez system was introduced
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The fact that is bypasses toggle kb protection but not click kb protection is proof that it is bugged.
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Why would you think its bugged to apply mez first?
I never recall anyone saying this is not working as intended once the new PvP mez system was introduced
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The fact that is bypasses toggle kb protection but not click kb protection is proof that it is bugged.
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No, that is proof that it supresses toggles just like the Devs said would happen. Since a click has a timed lasting effect instead of a "its on till I turn it off" effect I wouldnt expect it to cut through the KB protection of a click mez power
That is the same as an outside buff like ID. It is on you and working until it wears off. New PvP mez makes everythng but defense toggles suppress. Integration/Unyeilding/Etc arent defensive toggles
Im not saying its fair by any means but I wouldnt say its bugged when so much other PvP is just plain retarded but working as intended
You're welcome to your opinion, but it's definitely bugged. Nowhere in the game is there a rule that click kb protection is completely superior to toggle kb protection. This has never been the case.
The only reason it's not being fixed is because, like you said, half the game is essentially broken. So instead of fixing all of it, it seems they're content with just breaking things further (i.e. defense nerf).
click mez protection has always been superior to toggles.
welcome to the life of a pre-i13 dom.
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click mez protection has always been superior to toggles.
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It used to be some people's opinion. And it was arguable. If you died right after your click went off, you'd be without any mez protection for like 2 mins.
But now, it's not arguable. The opinion has actually become a hard fact. And not due to some specific design idea...simply as a byproduct of one of the changes.
Of course the problem is solved really easily (all you need is TWO -kb IO's), so probably nobody's bothered to bug it. I know I didn't. So for all we know, the devs most likely don't even have any idea that the problem exists.
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click mez protection has always been superior to toggles.
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It used to be some people's opinion. And it was arguable. If you died right after your click went off, you'd be without any mez protection for like 2 mins.
But now, it's not arguable. The opinion has actually become a hard fact. And not due to some specific design idea...simply as a byproduct of one of the changes.
Of course the problem is solved really easily (all you need is TWO -kb IO's), so probably nobody's bothered to bug it. I know I didn't. So for all we know, the devs most likely don't even have any idea that the problem exists.
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Do you think its worth using 2 slots for that? as a spines/regen or not (mostly zone pvp).
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No, that is proof that it supresses toggles just like the Devs said would happen.
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Being mezzed shouldn't suppress defensive toggles, and your mez protection toggle is considered a defensive toggle.
As for the OP's question? I don't have any -KB IOs on my Spines/Regen and I've honestly not missed them. Only time I usually get KB'd is being hit by KO Blow or Will Dom followed immediately by TK Blast. Still, I'm hoping they'll take a look at this and at least let us know whether this behavior is intended or not.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Defensive in the fact that it defends you but I do not believe that was the type of defense they were meaning when they said defensive toggles not supressing
I am not argueing that it should stay this way. Im just saying that with so much other crappy PvP stuff, this is prob workin as intended. If they even know their own intent that is...
I agree with you, I wouldn't be surprised if it were. But being knocked back when you're running -KB and the KB isn't flagged as unresistible is kind of stupid.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Ya instead of wasting the 2 slots on it im just going to get the base buff when necessary, it gives you -10.
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Do you think its worth using 2 slots for that? as a spines/regen or not (mostly zone pvp).
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I do. Considering every single tank/brute is now SS, unless you want to be knocked down every 10 seconds, you do want KB protection. And integration essentially doesn't provide it.
I have a regen stalker that gets -10 knockback and I am thinking about getting the -4 knockback IO but I've heard knockback protection is bugged ? Can anyone verify that? Because KO does 11 knockback and I would be gettin 14 protection. Thanks in advance.