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Posts
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Joined
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Good luck! Always looked forward to your "Articles"!
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THIS is the one that I was originally refering to:
http://www.cohccg.com/archives/introduction/previews/ -
Repetitive Content.
The one thing that is slowly starting to drive me away.
I've got 3 50's and one low end 40 PB. I'm looking forward to
finishing the story arc, but what then?
Give me an incentive to play. Forget the extra zones for now.
Give me some new plot lines and missions!
(and tilesets) -
I guess it's just me, but from the little I've seen of the cards the artwork is..
Worse than horrible.
I can do better than that with a box of crayons and a meat cleaver. -
The truth is Jacky boy skipped town. He owed me a $10 spot and was to cheap to repay it.
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Why atleast they get new powers. There is nothing for Scrappers or tanker. I love the way they have been left out in the cold.
Later,
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They can only squeeze so much into a issue. maybe issue 6? The one thing I do want is more slots. I need room for more toons! -
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Please tell me that someone is going to tell them they got the wrong gang.....ugh
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Picky picky! -
Well, I'd guess it's Sue, as in "The Susies". Or would that be The Tsoosies? Do I get a cookie, devs???
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I'm just curious to see the cards, and how they will look.
Think any good player characters will make it in? -
I'm not objective to the costumes.
I just don't want to see any huge heads with x's for eyes and a massive mouth. And sweat beads. -
I remember when nobody wanted a Dark/Dark Defender.
Oh wait. They still don't understand us... -
Only because there are a few people complaining about it.
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Am I the only one who sees possible problems with the magnetism line of controllers?
There is ONE hero in all of comics that has claws similar to the claws set in CoH. Therefore there can arguably be a copyright violation there. I see the same problem with a magnetism set for conrollers. I mean... there are other options for controllers... nature control - make grass and what not entangle and ensnare your enemies. body control - specialize in posessing the bodies (but not the minds) of your enemies.... etc.
I guess I don't see a need to delve into the dangerous waters that are magneto.
Zeus - god of magnetism
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Plenty more. Dr. Polaris comes quickly to mind. There are others, of course. -
I think I'm envious that other people can come up with well thought out and meaningful posts.
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About freakin' time a kudos thread put out some good responses.
Thanks for the hours of solid entertainment! -
Yeah, it's a shame that they are under utiliazed.
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Guess I'm the only one on CoH that hated it.
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This topic shouldn't even be in the COH discussion forum.
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Shadowhunter = drained
Nemesis Rex = drained
Bobcat = drained
Dr Vahz = drained
Psychic Clockwork King = drained
Theres 5-6 others that ive seen drained, and kept drained, that i cant think of the name of.
Electric blasters are fine, why dont you try leveling past 16 before trying to sound like youve got a clue. Any electric blaster that doesnt drain, needs to delete and reroll an energy blaster.
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Yeah, right. I love my elec blaster. Endurance drain is the best - especially powersink. Short circuit helps. But to drain a AV??? Get real. You can suck them down, but the amount they have is incredible. On top of that you have to wait for recharge, and on top of that you have the AV hammering you?
Drain is spanking sweet, but you are being ridiculous. -
Hmmm. I have to disagree with you concerning your views on Electrical heroes.
Endurance drain worthless? Come on. With Power Sink and Short Circuit, you can drain all endurance from everyone surrounding you. Hit hover and pick them off at your convienence. You also have Tesla & fence, good holding powers. Voltaic Sentinal is the best. I've got mine 6 slotted with damage & with my Hasten six slotted, I can have 2 up at a time. Thunderous Blast does incredible damage. I'll lay down Voltaic, hit buildup, throw a tb, pop a catch a breath, then use power sink to regain my stamina quickly on any mugs left standing. This is terrific for huge mobs. So unless you have actually played a ele/ele blaster I don't think you have much room to speak. I've also got a energy/energy blaster. I find I prefer my electrical. It's even better in team situations. Did you forget that knock back doesn't work well with tankers/scrappers? They have to keep chasing them down. I've not played the tech side of a blaster. I can honestly say I don't know how the damage dealing is. All I know is I have electrical and energy blasters and of the two I prefer electrical. -
I've restarted my controller a few times now. I just can't seem to get the right balance of powers. I think I'll go set myself with illusion/kinetics. Maybe illusion/radiation. Nah, Illusion/kinetics. I think.