EJI

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  1. That's a whole lotta tox resist... which is ok; strong suit of the set i guess. Most of the resistance based sets are weak to some dmg type though, maybe consider lowering NE resists?

    The aura with the hold is a neat idea, just a thought: maybe change this to a sleep with pukey (a la poison) animations for the critters? Less potential for it to become super OP with multiple users, while maintaining the flavor of the power. Like the fear aura in DA, it'd keep critters from scurrying and slow their rate of attack somewhat.

    -Regen can be hugely powerful, and seems the raison d'etre of many debuff sets. I like how you've scaled it down, but personally feel that a -def debuff is more in keeping with radiation. Perhaps you could add some -regen in Rad Melee.

    /e opens can of worms.

    I'd play this. I'd like to pair it with rad melee, of course. Now, get to work!
  2. Ill/Rad solo's GMs and AVs so easily it's kinda boring after the first few: Cast pets, cast anchors, LR, blast blast blast. Recast pets and LR as available. I tend to get a little overwhelmed by more than one x8 group, though, and sometimes my pets cannot save me from a difficult ambush situation.

    I'll add fire/mm and rad/mm blasters to the list of recommendations. Rad/MM is especially fun for me as it spends most of it's time in melee (2 PBAoEs, one ranged AoE that usually gets fired point blank with the other two). I've solo'd GMs on mine, it goes a bit quicker than on my ill/rad because dps is a lot higher. It's more dangerous, and I die more often. Where it really shines is buried under piles of bad guys- 115 hp/s regen from DP and capped defense, plus a ton of AoE dmg (sort of a weak spot for ill/ trollers) make it lots of fun to play. Destiny Clarion keeps it from getting mezzed and dropping toggles, which was its most frequent cause of death previously. Haven't tried solo'ing Lusca, but another player has done it on his fire/mm.

    Re: breaking the game, Iggy beat us to it.
    http://boards.cityofheroes.com/showthread.php?t=255085
  3. I really liked Mr. Liberty's build, thanks for posting that. I'm thinking there may be a fire^3 tank in my near future, so I did some tweaking. Lost some S/L for more E/N, .2% from softcap with a small insp. Net recovery is a bit worse, with no conserve power to fall back on, not sure how that'll work out. Gained some hit points, recharge is the same. Runs a less powerful, but more end efficient ST chain.

    I'd appreciate any thoughts or feedback.

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  4. Added a bit of s/l and recharge, lost a bit of regen which I don't think you'll miss. I was tempted to pull a slot from stamina for more recharge in build up so it's up as often as lightning rod. Also put a -kb io in fly to cover 'splash kb' while you're jumping/repositioning. The pet is a bit underslotted in my build (another slot would fix it) and fences is not slotted as an attack. Mostly personal preference stuff, your build looks pretty good to me.

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  5. I'll echo the previous advice and say, cloak of darkness is a wonderful power (it would combine with your stealth proc to give full stealth), and I'd suggest weave in there somewhere as well. Defense is valuable even if you don't build to the softcap. If you're spamming touch of fear, I'm guessing you're not taunting much.. maybe drop that? You can still assist squishy teammates with your ranged attacks. The -damage in darkest night is its biggest selling point for me, but I'd prefer +15% def to -15% to hit (especially since debuffs are pretty heavily resisted by the things you need debuffed the most).

    Anyway, I took a stab at it. Upped KB protection to 12 pts, added enough defense to be noticeable, recharge is still nothing to write home about. An option would be to use 5 pieces crushing impacts where I put the KC's -more recharge, and considerably less expensive. Soul Drain's slotting is still pretty bad, you might consider pulling a slot from DN depending on how often you use it.
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    edited to add:
    Cloak of Darkness also gives +perception, which would let you drop the proc from soul drain to up its recharge more. If the costume obfuscation was what you didn't like about it, we now have an option to change it to no pulse (or some such) at the tailor.
  6. Welcome back to CoX, Level.

    Mids has a function called set bonus finder that you may find useful. Click Windows->Set Bonus Finder. Then click the set set bonus you are looking for -in this case, Def(Smash,Lethal) and Enhancement(RechargeTime).

    edited to add:
    Rule of 5 refers to named set bonuses. The 'name' appears as, for example, moderate increased recharge bonus, or huge smashing/lethal/melee def bonus, etc. Some few sets will have a different name for a global bonus even though it has the same value as another set. Luck of the Gambler 7.5% and 4 pieces of basilisk's gaze have the same bonus in terms of value, but are named differently in game.
  7. the above is good advice, at low levels fury supplies more +dam than enhancements will. also, it may seem 'cheap', but putting brawl on auto helps build fury at low levels before you have an attack chain.
  8. And you'll get a free respec! It shouldn't matter whose patron arc you do, completing one makes all the PPPs available.
  9. I fiddled with the build a bit more during server downtime, tried to focus more on typed than positional, hit points when i could, improved accuracy. some of the changes are better than others, but since the servers are back up now, i'm gonna go play.

    hope this gives you some food for thought, anyway. i'm sure someone else could do better...

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  10. you could grab 3 slots from build up by using 2 rectified reticle and one recharge, and move those slots to your attacks for more accuracy in your attacks. that's the only change i see at a quick glance.
  11. The easiest way to build for s/l def is to pick up either cold or scorpion shield from your epics. A set or two of Kinetic combats, CJ, weave, rectified reticles will get you most of the rest.
  12. Had these builds lying about, might give you some food for thought. I really ought to get this project running again... so many projects.

    32.5% s/l/e/n

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    expensive version, 45% s/l E3

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  13. I'd move the heca set to smite, perhaps 4 KC and an acc/heal for siphon life? I'd use eradications in place of the cleaving blow set.

    There are a few other opportunities to use erads to up e/n def- which makes a huge improvement in dark armor's survivability. death shroud, dark consumption, soul drain- in my DA scrap, i frankenslotted dark regeneration with erads:acc/rech,acc/dam/rech,dam/rech, ToE proc, and two touch of the nictus(acc/end/heal and acc/heal/rech is what i used).

    i upped the kb resist to 12 by changing tough and weave, which will help you keep your feet planted against nemesis wands. it's more of a QoL improvement than a necessity, and enzymes aren't cheap... Also added a steadfast 3%.

    i still feel like it needs a bit of fiddling, shadow maul, soul drain and siphon life could all be a bit better with another slot. i'd like another slot for end redux in the fear aura, too... maybe from tp and touch of fear?

    anyway, here it is with the changes, 35% s/l/e/n should make you pretty sturdy.

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  14. i'd maybe drop the psi resist from temp protection to 5 slot healing flames with doctored wounds, and move 2 slots (at least one) from combat jumping into fiery embrace.

    i'm running 35% s/l, 32% e/n and it's plenty sturdy. solo's rikti pylons with no insps, etc. a little bit of defense goes a long way, and often team buffs will push you to softcap anyway.
  15. Stop doing that!

    Drives me crazy, hehehe. The mobs come pre-packaged as a tightly bunched herd, just waiting to get burned down by AoE. However, If singy is camping the spawn site, his first action when the new spawn arrives is to blow them all over the place. So, now the adds team has to chase and kill one at a time.

    Strong & Pretty? Singy ain't havin' it.
  16. For AV solo'ing, do you mind popping a small luck? 32.5% s/l/e/n is pretty do-able.

    I skipped burn on my fire scrap, ymmv. Without a taunt component, it "breaks the will" (or something, brain fart) of the baddies and still causes flight.
  17. Streetlight's build can softcap to ranged by simply moving a slot from CJ into SJ and using 2 botz.

    Also, check out this thread for other build ideas and siphon life slotting

    http://boards.cityofheroes.com/showthread.php?t=192252
  18. I goofed a bit trying to recreate my build while the servers were down. Here's what I'm actually using at the moment.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    dark fu: Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(11)
    Level 2: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Dam%(45)
    Level 4: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Dam%(46)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(43)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 10: Obsidian Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam(34)
    Level 12: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(21), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(23), M'Strk-Dmg/EndRdx(23)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
    Level 16: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(27), Theft-+End%(27), Nictus-Acc/EndRdx/Rchg(29), Nictus-Heal/HP/Regen/Rchg(29)
    Level 18: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(50)
    Level 22: Focus Chi -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(33), RechRdx-I(34)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A)
    Level 26: Dragon's Tail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Acc/Rchg(37)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(45)
    Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 35: Oppressive Gloom -- Amaze-Stun(A), Amaze-Acc/Rchg(42)
    Level 38: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(43)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Warriors Challenge -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), HO:Enzym(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  19. I think you'll want some accuracy enh in siphon power. I'd prefer combat jumping to maneuvers, personally I like the extra mobility in combat and the aerial control with SS. The cytos could be replaced with enzymes if you don't mind cheating a little .

    Levelling my own SR, i took CJ pretty early, slotted the steadfast 3%, and got weave as soon as it was reasonable. A purple insp, backed by a green or two, for the tougher fights.
  20. Hello scrapper forums!

    To break up the tedium of iTrials, I've been playing an ma/da scrapper and recently hit 50. I'm reasonably happy with the build, it solo'd a level 51 Chimera (AV) with a t3 spiritual, using the chain CS>TK>SK>TK, switching to EC>SK>CS>SK when build-up is active (the 2nd chain is not end-sustainable for an AV battle).

    I've considered several options...
    dropping taunt for crane kick. (this one is tough. I love the utility of taunt but the entertainment value and improvement in DPS is awfully tempting)
    Putting a set of Hecatombs (mostly for the +acc and +rech) into SK, a 3% io where the steadfast res/end currently is. This option is a bit pricey and will have to wait a bit.

    More recovery would be great, but I can't decide where to pull the slot from. I could move a slot from hasten or BU to Physical Perfection, move the numi proc, and put a miracle in health... I can't decide if a wee bit more recovery and regen is worth the cost. Destiny would get me a bit more rech and recovery (perhaps allowing me to switch to a musculature alpha), the toon seems plenty sturdy for incarnate trials without +def/+res, but that option is tempting, too. So many options!

    The road to 50 was an excercise in end mgmt, life got a lot better with PP. Exemping down for TFs, I generally run without my fighting pool toggles unless absolutely necessary to conserve endurance, and I made a macro to inspcombine blues . It's been worth it; stacking stuns with attacks and OG is fun, even AV's wobble around when their triangles are down. Anyway, here it is and thanks in advance for your feedback.

    http://www.cohplanner.com/mids/downl...7CEA1FC974DE15

    also: can my ST dps be improved? do IDF stun with their energy melee attacks? how often does the chance to stun proc in Pyronic go off?
  21. I found the extremely long cast time of RoA to be a bit of an annoyance. I wouldn't necessarily call it a deal killer.

    Adding defense is valuable even if you're not shooting for the cap, and you don't have to gimp your build to do it.
  22. I tossed this build together a while back for a project that has sorta stalled- so i can't really say how this plays. i tried to get as much s/l/en def as i could (s/l especially) as i spend quite a bit of time in melee. managed 32.5%, a small purple from softcap. hasten is underslotted, and i skipped the nuke -might have to go back and see about that. anyway, might give you some food for thought.

    another option is to use the mace pool for scorpion armor and cap s/l, but then it wouldn't be an E3.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    E3: Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Electrical Mastery
    Hero Profile:
    Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Apoc-Dam%(5), Dev'n-Hold%(46)
    Level 1: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9)
    Level 2: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13)
    Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A)
    Level 8: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23), RechRdx-I(34)
    Level 10: Hasten -- RechRdx-I(A)
    Level 12: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
    Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(34)
    Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
    Level 20: Super Speed -- Zephyr-ResKB(A)
    Level 22: Short Circuit -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(9), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(40)
    Level 32: Lightning Field -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Dmg/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
    Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-Acc/Rchg(43)
    Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), KntkC'bat-Acc/Dmg(43), KntkC'bat-Dmg/EndRdx(46), BasGaze-EndRdx/Rchg/Hold(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 41: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    Level 44: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Assault -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(27)
  23. EJI

    State of KB?

    I had a great time on my scrap the other day, teaming with a well played energy blaster. Anything running or otherwise wayward was kb'd back into the kill zone. The 'clean-up' stage (getting those last few of a spawn) was especially fun as the remaining baddies were somehow always flying either at me or near me. As if the blaster were playing a game: Let's see how many bad guys I can fling at the melee guy. It was awesome, I'd finish my target, target next and cue attack- and then kill the bad guy as it went flying past me. Friggin sweet.

    On my own energy blaster, I'm especially cognizant of AoE immobilizes that have a -kb component. Wait for the immob (who has hopefully waited for a nice tight pack), buildups, release AoE.

    And other tactics as mentioned above. It's a fast paced, positioning oriented set with the potential to be very useful- or very messy, depending on the player.
  24. EJI

    rad/fire

    AVs are within the realm of most blasters these days, even without a -regen power. /fire, in spite of it's plethora of melee and pbaoe, has a very high dmg immobilize, making it a good candidate for a ranged blaster.

    One approach would be to cap ranged, pick up aid self, and killz AV's.

    AV killing is not the majority of gameplay, however. I'd be happier to softcap s/l, build for AOE destruction, probly still grab aid self, and content myself with only being able to solo 'some' of the AV's. ymmv.

    Giant Monsters are another story, you'll need /mm's -regen for that. Maybe. Wouldn't surprise me with the new incarnate stuff to see a blaster take down a GM without drain psyche...
  25. That's an interesting build, JohnnyKilowatt. You could free up a slot by using a botz -kb in SS and dropping the karma from CJ.