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Posts
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Joined
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Don't skip Disruption Arrow.
In PvE Glue, Flash, and Ice Arrows are skippable. -
Elimist uses wall of text! Wall of text crits you for over 9000 damage!
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The supressed base value is 2.5%. You can see this in mids on the info tab. The effects tab shows the unsuppressed value, which is also what shows up in your defense totals.
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Mids is showing the unsuppressed defense value of the cloak, ie whenever you are attacking/attacked
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The only time I ever exemp on my scrapper is for silver mantis SFs and even then I'm not concerned about not getting the alpha slot, I already run that content quite fast.
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Since you have no DDR, being 10% over the softcap can be good incase you are hit with a defense debuff (which are usually -10%) you will still be soft capped. Necessary? No. Helpful? It can be.
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Having a difficult time choosing the alpha slot for my Fire/Fire Scrapper.
Nerve Boost is basically useless to me currently.
Cardiac would only really help when I'm only up against 1 target (like a pylon) where I don't have multiple enemies to Consume, but in that scenario it will be a huge boon to my performance. The extra damage resist is rather attractive too.
Musculature would be nice for the extra damage, but my attacks are all well slotted there. On the other hand the Endmod later on will be great for my underslotted Consume and Stamina. The runspeed increase is also worth mentioning to bump me back up to the all holy runspeed cap.
Spiritual will of course help healing flames, but also alot of other powers that couldn't get maxed out on recharge due to the tightness of my build (Build Up at 58% enhance, Fiery Embrace at 83%, HF at 88%, Consume at 26%) Then there is GFS that is just 5% over the recharge needed (to pull off the incin/cremate/gfs chain), although it had to slot a recharge IO to get it there, if this alpha slot would let me remove that recharge IO, that'd be great for this build, being as tight as it is.
Decisions decisions... sigh. -
Quote:I believe the devs still try to feign that the game is not balanced around IOs. For an SO'd character the accuracy alpha slot could be great. Possibly in the future accuracy could become alot more important too, depending on new types of enemies that we might end up fighting.My only issue with it all is: why give us an accuracy focus when folks slot accuracy naturally already. There aren't many IO sets that neglect accuracy and a great many IO set bonuses that give accuracy along side other bonuses that we wany anyways. I fear that Incarnate content will feature enemies that are neigh impossible to hit without choosing Accuracy for our Incarnate slot.
My widow will be going with Cardiac though. -
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Quote:1) SB is not AM. The entire team doesn't need to be gathered for you to use it.Speedball: Here's where my rant starts. If you're on a superspeed, 30 minute ITF, and everyone is all over the map, chances are any one person won't be SB'd for more than 2-4 minutes of the whole mission. Once the team gathers up, like on the EB mob, or the computer, or at the last mission, SB becomes maintainable. But after someone made an asinine comment about me not doing my job because they hadn't gotten SB for the entire sybil mission, I decided not to touch my SB button at all. Turns out, a lack of SB does not cause fails. In fact, it doesn't even affect you much at all. A bunch of tricked out toons getting FS/SP pulled it off in 31 minutes without SB. Why? Because once you finish a toon and get em to the point where they can solo reliably on task forces, you don't have much in the way of end problems or a lack of recharge, unless you suck at building a toon.
So here's my strategy on these teams. I use my primary powers and throw out a bunch of fireballs and FS, doing damage and buffing damage all over. Screw SB, because you can't keep it up when everyone is scattered, and when everyone is soloing they clearly don't really need it. And then when the team is gathered, I'll throw one out to each member. And when someone says, "SB please," I'll go ahead and give em some extra, because what that says to me is, "Hey, I could use a bit more recharge to hit perma PA/Perma Dom/(insert other useful power here), not "I can solo cysts, but you're ruining this TF because my [Midnight Grasp] isn't charging fast enough, do your job." If a kin doesn't have [Increase Density], it doesn't necessarily mean they're a noob, they might have just built their kin for attack and needed the powerslot. Take that into account and let someone play THEIR toon how they want, especially if it's a firekin that's keeping themselves at damage cap and doing massive damage to entire mobs and is built for a little more attack then support. Enjoy the fact that you've got a 200% damage modifier and shut your mouth.
I really wish I had increase density so I could spam it on people who cry too much because they didn't build enough endurance reduction or recharge into their speed run toon. In fact, I may just find room for it.
2) If you can't keep up with people on super fast teams (and 30 minute ITF isnt /that/ fast), maybe you should try teaming with people who go at a bit slower/more steady pace so that you can kin more effectively until you are more comfortable with the set.
3)On large teams fire/kin trollers are more about controls and buffs than damage, if you are forgetting that you are hindering the team more than the people whining for SB are. -
Quote:oh wait! I did it... in less than 5 minutes of throwing sets into mids.This is very true, and I pointed it out in my previous post. Both are possible, but one must sacrifice the defense bonuses to do this. My argument is that this is a preferable move to make.
Fire Blast, Blaze, and Incin for ST damage, Fire Breath, Combustion, and Terrify for AoE.
17.5 dmg buff, 133.8 recharge, permadom3, permahasten, soft capped S/L.
(Before haters be hatin, this build isnt meant to be perfect, it's just meant to show that high defense, high recharge, and high damage buff are possible, on little effort)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
SO HARD: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
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Level 1: Mesmerize CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Flares Empty(A)
Level 2: Dominate UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43), UbrkCons-Dam%(43)
Level 4: Incinerate Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48), Hectmb-Dam%(48)
Level 6: Confuse CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Acc/Rchg(9)
Level 8: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(11), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15)
Level 10: Fire Breath Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(29)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed HO:Micro(A)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Total Domination BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(25)
Level 22: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(42)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Terrify Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 28: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29)
Level 30: Weave LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34)
Level 32: Mass Confusion Mlais-Acc/Rchg(A), Mlais-Conf/Rng(33), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Consume Efficacy-EndMod/Rchg(A)
Level 38: Blaze Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40), HO:Centri(40)
Level 41: Sleet EndRdx-I(A)
Level 44: Frozen Armor LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Combat Jumping LkGmblr-Rchg+(A)
Level 49: Stealth LkGmblr-Rchg+(A)
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Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Regen/Rcvry+(A)
Level 1: Stamina EndMod-I(A)
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Set Bonus Totals:
17.5% DamageBuff(Smashing)
17.5% DamageBuff(Lethal)
17.5% DamageBuff(Fire)
17.5% DamageBuff(Cold)
17.5% DamageBuff(Energy)
17.5% DamageBuff(Negative)
17.5% DamageBuff(Toxic)
17.5% DamageBuff(Psionic)
15.4% Defense(Smashing)
15.4% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
13.5% Defense(Melee)
7.25% Defense(Ranged)
6% Defense(AoE)
4.5% Max End
5% Enhancement(Sleep)
72% Enhancement(Accuracy)
133.8% Enhancement(RechargeTime)
6.5% Enhancement(Confused)
91.6 HP (9%) HitPoints
MezResist(Immobilize) 12.7%
MezResist(Stun) 2.2%
25.5% (0.43 End/sec) Recovery
16% (0.68 HP/sec) Regeneration
13.2% Resistance(Fire)
13.2% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:Right. Power boosted Fortitude = 38.5% defense, but that's besides the point.eh, i'dtake that emp over a FF personally. Your assuming emps just heal, when really, 4 (rather 5) of their powers are buffs. Fortitude means more damage, and more acc (in addition to defense, which when power boosted, is near FF levels) plus unlimited recovery and regeneration from RAs, and more recharge (plus more regen/recovery) from AB.. and CM to add more mez protection.
To the OP I would put in the 5% damage, but I'd still looking at getting more defense/resistance, it will help. -
Quote:You don't have to sacrifice all of your AoE to have a strong ST attack chain, both is very possible.Here is where you are wrong. Mind/Fire/Fire can excel at AoE and ST damage. I feel we got off track with the discussion. My point is purely that min/maxing your defense is not necessary with this build. If Fiery-Enforcer wants to go heavy ST damage, then great. I have no problems with that. I never meant to imply directly or indirectly that my ST chain was better than his. I merely gave my reasoning for choosing what I did; I liked having the secondary control effect of levitate instead of extra damage in incinerate or fire blast. I'm sure his bad *** for taking down a strong boss. However, I am saying that completely sacrificing all your aoe attacks so you can pump up defense with Kinetic combats is not optimal at all.
As I said, his build is great for soloing an AV. Here defense is probably quite necessary. However, taking this into any mission with x8 will be an absolute chore. Even in this case, you can perma sleep every enemy in the group, and just use your mega ST damage to take them down one at a time with no risk; you can do this with 0% defense without worry.
My suggestion for a compromise between our two builds would entail replacing boxing/weave/toughness etc with fireball, RoF and fire breath. Then you would have the high ST damage Fiery craves and the high AoE damage I demand. When you play against your AV, you can swap to Fiery's high defense build so when your perma mez inevitably fails to the purple triangles, you aren't toast. Personally, however, I think you could save yourself the money for enhancing a dual build and just burn a few purple inspirations when the triangles appear, easily softcap defense, and have a strong all around damage build. You have the advantage of doing all the preparation you need before starting up that AV fight, so I don't think this is unreasonable to do.
To Dromio - My build is posted in post 7. Also, I have a thread that discusses my disappointment with the alpha slot using my dominator as a reference.
http://boards.cityofheroes.com/showthread.php?t=244403 -
Quote:Total Focus is significantly lower dps than EP and BS. EP and BS do more damage combined than TF in less time. And they will not get you killed. The only thing TF has over EP and BS is that it costs less endurance to use than the 2 other attacks together, although its still lower DPE.ummm no it isnt??? Sure it not the gotta have of back in the heyday when it was mag 4 stun, but I have bonesmasher slotted with stuns which I pull first then I use TF on them. Sure the windup is long but it still does stun mag 3 100% and a huge butload of dmg
A rough attack chain that is good on a high recharge build: Blaze > energy punch > bonesmasher > Blaze > energy punch > fire ball > [fire blast if lower recharge] > blaze -
Even if you are the best dom in the game, it doesn't mean you will not get attacked, it will be alot more often than you would think(pending on situation), and alot more noticeable when you have 0% defense and an unslotted patron shield.