gravity / trick arrow help


AWRocketman

 

Posted

well, really, just trick arrow help... are any of the arrows skippable with this build?
i'm planning on skipping flash arrow, and maybe disruption arrow..

thoughts?


most recent 50 - psy/mm blaster

 

Posted

Don't skip Disruption Arrow.

In PvE Glue, Flash, and Ice Arrows are skippable.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Don't skip Disruption Arrow.

In PvE Glue, Flash, and Ice Arrows are skippable.
This - although I would take Ice Arrow for stacking holds against bosses.

Disruption Arrow is a nice -15% resistance debuff and doesn't require much (if any) slotting.


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Don't skip Disruption Arrow.

In PvE Glue, Flash, and Ice Arrows are skippable.
I agree with Glue, but not with Ice and Flash.

Ice is very handy for the extra hold against bosses and the ability to slot either 4 Basilisks gaze (for 7.5% rech) or a set of Lockdowns (for defense and a bunch of other goodies). Additionally, with two holds and Singy you can lay down some serious Mag.

As for Flash, if you are trying to cap defense then Flash is an easy way to pick up 7%+ effective defense (when slotted) plus 3.75% smash/lethal and 3.75% AoE when slotted with Siphon Insight.

I have both of these in my build and wouldn't take either out, especially now with I19 that you pick up three extra power slots.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

*Points at elderly guide in sig*

It is somewhat elderly now but for the most part still valid.

I wouldn't bother with Flash Arrow until you are in a position to get some defenses, 7% is useless unless you've got something else to supplement it with.

Ice Arrow is decent however, Ice & GD = Easily held boss.


 

Posted

not to ask a stupid question, but.... why skip glue arrow?


most recent 50 - psy/mm blaster

 

Posted

Quote:
Originally Posted by Bench View Post
not to ask a stupid question, but.... why skip glue arrow?
Several of the Grav powers include a Slow secondary effect . . . and Glue Arrow is mostly useless with an AoE Immob (Crushing Field). On my Illusion/TA, Glue Arrow is pretty useful, but not as much on a Grav/TA. It would be far more useful if it had a large -Recharge, but the -Recharge in Glue Arrow is disappointingly small.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control