Mind/Fire looking for guidance
Hey everyone.
Im currently leveling up a mind/fire dom Even at level 30 I am already noticing the potential for this character. I was wondering if someone could point me in the direction of some really good guides or perhaps offer some personal advice on this toon. While the guides I have found seem to be helpful, I have the feeling that there's "more to it" than just what I have found (for example one guide said that the toon is not solo friendly, but I have read about mind doms soloing TFs and so forth). Any help would be appreciated! |
this is what i am runnin on live atm..so far ive solo'd the lrsf and a bunch of AV's and almost the STF (had to quit due to RL buggin me)
I do plan to specc for i19 though
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Flares -- Empty(A)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), Lock-Acc/EndRdx/Rchg/Hold(42)
Level 4: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Conf/Rng(7), Mlais-Acc/EndRdx(11), Mlais-Acc/Conf/Rchg(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 12: Mass Hypnosis -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Plct%(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 14: Super Speed -- Clrty-Stlth(A), QckFt-EndRdx/RunSpd(43)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(42)
Level 24: Kick -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/EndRdx(27)
Level 26: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(34)
Level 30: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(31), Abys-Fear/Rng(31), Abys-Acc/Fear/Rchg(34)
Level 32: Mass Confusion -- CoPers-Conf%(A), CoPers-Conf/EndRdx(33), CoPers-Acc/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(34)
Level 35: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40)
Level 41: Sleet -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50), S'fstPrt-ResDam/Def+(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.625% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 2.75% Enhancement(Terrorized)
- 4% Enhancement(Heal)
- 5% Enhancement(Sleep)
- 6.5% Enhancement(Confused)
- 42% Enhancement(Accuracy)
- 95% Enhancement(RechargeTime)
- 5% FlySpeed
- 179.31 HP (17.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 2.2%
- 16.5% (0.276 End/sec) Recovery
- 46% (1.953 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 5% RunSpeed
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I see a lot of people skipping total domination. Why is that?
Long recharge and the fact that Mind has a ton of controls without it.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
At lower levels with just SO's I've found TD to be useful at times when everything seems to recharge slow.
I am at level 44 now and decided to go with ice as my epic. I plan to start slotting sets at 47 and to do a respec. I plan to get rid of some powers I hardly use like levitate and pick up the fighting pool for added defense.
When I get my first build designed I will post it on here for critique. While soloing stuff like the ITF is indeed completely awesome and part of the reason why I went with mind control, I am more worried about peforming well in a team.
Long recharge and the fact that Mind has a ton of controls without it.
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I find trying to min/max defense, as the previous poster does in their build, is not worth the effort. You lose too much for too little gain, especially considering how much time enemies are confused and attacking each other rather than you. As a secondary note, I don't understand how anyone with this AT could go without fire breath. There's just no good aoe damage without it.
Ice Mastery is a strong choice for other builds, but I really think Fire Mastery trumps it for this AT. You are already low on aoe attacks in Mind, and fireball really helps out with this.
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Thanks for the input.
I see a lot of people pick a lot of single taret attacks, but I tend to play my dom more like a farmer would than a AV soloer. In other words I like killing tons of enemies very fast. In that case I would agree that you don't need the max S/L.
Maybe I will try fire epic for awhile too, see which I prefer out of the two.
I built my Mind/Fire as a ST killing machine. Lots of AoE doesn't mesh that well with Mind IMO, but you can certainly make it work. Fire Mastery definitely works better with a primary that has an AoE immob, so you can leverage RoF better. Although, it does work well with your secondary because of Fiery Embrace.
Your build went the opposite direction as mine, you completely gutted your ST damage by not taking Fire Blast or Incinerate, which is the greatest strength of /Fire. As far as S/L defense goes, I don't see how I lost anything, my build has more recharge and softcapped S/L defense. If you plan on just rolling through mobs with AoE's, defense will certainly help more since you're not going to have Total Dom or Mass Confuse up every spawn, but I understand you'll lose Fireball and RoF that way.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Fiery would you happen to have a link somewhere that I can go to where your build is located?
It seems like there are many different ways I could build this toon. I really did not know that going into rolling a mind dom.
Your build went the opposite direction as mine, you completely gutted your ST damage by not taking Fire Blast or Incinerate, which is the greatest strength of /Fire.
|
For example, my attack chain typically goes: blaze, flares, dominate, flares. At this point Blaze is up again. If dominate misses, I'll throw levitate in to knock them down, and dominate again when they stand up. Low risk, no wasted powers or cooldowns, and effective.
I chose levitate over fire blast, but that may change with i19. Levitate is good KU mitigation and decent damage. Now I might swap levitate with fire blast since I plan on taking some stealth powers instead of fitness for LotG, which may not make the 7.5% from kinetic crash as appealing. I do like the KB protection it offers, however. We'll see.
I agree with you on RoF, but it works well on every other spawn that I have used my aoe hold rather than confuse, or single bosses I am holding to help mitigate their regen (great on longbow wardens), as once it is fired off it becomes off cooldown damage. Also it is good in groups where others are using immobilizes/holds.
I am splitting hairs here, but my build has 1.3% more recharge If I could afford apocalypse as you could (not to mention all those KCs), then I would break further ahead.
If I am alternating mass confuse and total domination to start fights, then typically I will need to start the third battle by ST confusing choice enemies such as bosses/sappers, and then roll in. My resist shield is typically just fine handling alphas from minions/Lts, and they are usually dead after my and the confused boss' opening bursts. If I'm really concerned I'll just pop an inspiration. By the time that 3rd group is dead, usually MC or TD is up and the cycle begins anew.
So to sum up, I can't see myself taking the time to close into melee for incinerate, especially when it can be risky and I already have plenty of ST attacks to use. If your recharge is high enough that you can't possibly fire off all your attacks before your chain is complete, you're better off picking different powers.
My ST chain is quite adequate, and I am not completely sacrificing my aoe damage to do so. My terrify is slotted for damage, and I have fireball and fire breath to handle large groups. Typically I am able to kill the entire group before whatever mez I have on them is depleted. Your build seems as though it would be dependent on sleep to ST damage enemies down, which although effective, is a painstaking process. This brings up a different question. If you are so focused on ST damage, why not just sleep an entire spawn and kill them one at a time? It seems like you'd be optimized for this scenario, which again would not require massive amounts of defense to accomplish.
This is the real crux of my argument on what you are losing. From what I can tell, you are forced to rely on a high defense, because large groups of enemies are difficult to kill quickly, creating a protracted battle that your defense then becomes necessary to survive.
I disagree on this. There is a certain point where you start to have too many attacks. Taking Incinerate and fire blast I believe are unnecessary. Blaze, is reduced to a 3.675s recharge. Your build ends up wasting flares, which is great as filler. With less than a second recharge on it, it can become its own attack chain. Sprinkle in Blaze every 3.675s along with dominate (with some damage slotted) every ~2.5s, and you really don't have time to close into melee for incinerate or even really fire up a fire blast before one of these powers is up again.
For example, my attack chain typically goes: blaze, flares, dominate, flares. At this point Blaze is up again. If dominate misses, I'll throw levitate in to knock them down, and dominate again when they stand up. Low risk, no wasted powers or cooldowns, and effective. I chose levitate over fire blast, but that may change with i19. Levitate is good KU mitigation and decent damage. Now I might swap levitate with fire blast since I plan on taking some stealth powers instead of fitness for LotG, which may not make the 7.5% from kinetic crash as appealing. I do like the KB protection it offers, however. We'll see. I agree with you on RoF, but it works well on every other spawn that I have used my aoe hold rather than confuse, or single bosses I am holding to help mitigate their regen (great on longbow wardens), as once it is fired off it becomes off cooldown damage. Also it is good in groups where others are using immobilizes/holds. I am splitting hairs here, but my build has 1.3% more recharge If I could afford apocalypse as you could (not to mention all those KCs), then I would break further ahead. If I am alternating mass confuse and total domination to start fights, then typically I will need to start the third battle by ST confusing choice enemies such as bosses/sappers, and then roll in. My resist shield is typically just fine handling alphas from minions/Lts, and they are usually dead after my and the confused boss' opening bursts. If I'm really concerned I'll just pop an inspiration. By the time that 3rd group is dead, usually MC or TD is up and the cycle begins anew. So to sum up, I can't see myself taking the time to close into melee for incinerate, especially when it can be risky and I already have plenty of ST attacks to use. If your recharge is high enough that you can't possibly fire off all your attacks before your chain is complete, you're better off picking different powers. My ST chain is quite adequate, and I am not completely sacrificing my aoe damage to do so. My terrify is slotted for damage, and I have fireball and fire breath to handle large groups. Typically I am able to kill the entire group before whatever mez I have on them is depleted. Your build seems as though it would be dependent on sleep to ST damage enemies down, which although effective, is a painstaking process. This brings up a different question. If you are so focused on ST damage, why not just sleep an entire spawn and kill them one at a time? It seems like you'd be optimized for this scenario, which again would not require massive amounts of defense to accomplish. This is the real crux of my argument on what you are losing. From what I can tell, you are forced to rely on a high defense, because large groups of enemies are difficult to kill quickly, creating a protracted battle that your defense then becomes necessary to survive. |
Well I just typed out something kind of long and the forums decided to delete it so I'll just post my i19 build instead. It's going to use the Spiritual Core Paragon Alpha Slot for an extra 45% recharge global enhancement to all powers. The only thing that is wrong is the slotting in Sleet since I have an older modified mids. It's going to use a Posi's Blast proc, Achilles Heel proc, Analyze Weakness Acc/Rech, and Touch of Lady Grey DefDeb/Rech.
It has Permadom without Hasten and will have Permahasten with just the base slot. I built mine for similar reasons as GAM, soloing stuff and it does a good job at it.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
mind fire v2: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Flares -- Acc-I(A)
Level 2: Dominate -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(7), UbrkCons-Acc/Hold/Rchg(7), UbrkCons-Acc/Rchg(9), UbrkCons-EndRdx/Hold(9)
Level 4: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15), Mako-Dam%(27)
Level 6: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/EndRdx(17), CoPers-Acc/Rchg(19)
Level 8: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Acc/Rchg(21), FtnHyp-Sleep/EndRdx(23)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(11), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A)
Level 18: Tactics -- EndRdx-I(A)
Level 20: Vengeance -- LkGmblr-Rchg+(A)
Level 22: Embrace of Fire -- RechRdx-I(A), RechRdx-I(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(33), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(40), Mlais-Acc/Conf/Rchg(42)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45), LkGmblr-Rchg+(46)
Level 38: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40), GJ-Dam%(40)
Level 41: Sleet -- Decim-Acc/Dmg/Rchg(A), RechRdx-I(42), Decim-Dmg/Rchg(42), Dmg-I(50)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50), LkGmblr-Rchg+(50)
Level 47: Hoarfrost -- GA-3defTpProc(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(33), P'Shift-End%(43)
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Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 15.4% Defense(Smashing)
- 15.4% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 13.5% Defense(Melee)
- 6% Defense(Ranged)
- 6% Defense(AoE)
- 4.5% Max End
- 63% Enhancement(Accuracy)
- 6.5% Enhancement(Confused)
- 5% Enhancement(Sleep)
- 127.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 110.6 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 2.2%
- 23.5% (0.39 End/sec) Recovery
- 16% (0.68 HP/sec) Regeneration
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 5% RunSpeed
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
your single target atk chain may be adequate for your purposes, but for mine they are not..try soloin a AV with that atk chain lol...and the reason i have high def is when im perma mezzin AV's and my mez misses* that i dont die instantly..also makes rest of the game alot easier lol
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You're right, your build is probably great for soloing AV's, but it must be an absolute chore getting to him with no AoE powers. This seems like a decent secondary build, for when you know you're going to be hitting an AV. For anything else, it looks extremely cumbersome to play.
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his concept was a angel of death that reaps those too powerful to be killed naturally lol.
oh and fiery....im stealing your build lol i like it alot :P
ehh its alot of fun for me lol...when i want to throw out raw AoE carnage i turn to my spines/fire or fire/kin..hell or my plant/fire dom..i play my mind/fire like a stealth blaster..
his concept was a angel of death that reaps those too powerful to be killed naturally lol. |
oh and fiery....im stealing your build lol i like it alot :P |
Wow, good stuff here!
I'm only at 24 with my Mind/Fire but I really think this might be a character I do some investing in. Right now she's not the fastest soloer in the world, but she does pretty well. I can definitely see though that as I level the things I'll be doing in battle will be different.
Smoothjedi, if you get a chance and could post or PM me a build that would be great. I really feel like it should be possible to get a build that's set up well for both ST and AoE damage depending on what's being fought. But I'd like to see how your build looks compared to the builds already posted.
When I kind of planned I found myself taking a bunch of stuff to hold LotG recharges. Is that common? Or maybe it'll be more common now that Fitness is inherent?
Has anyone figured out the effects of the Incarnate slot on getting to perma-dom?
Thanks!
This. If you're looking for an AoE beast, Mind/Fire was probably a poor choice, although it is capable of pulling off very good aoe damage, it is not where it truly excels. lol.
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As I said, his build is great for soloing an AV. Here defense is probably quite necessary. However, taking this into any mission with x8 will be an absolute chore. Even in this case, you can perma sleep every enemy in the group, and just use your mega ST damage to take them down one at a time with no risk; you can do this with 0% defense without worry.
My suggestion for a compromise between our two builds would entail replacing boxing/weave/toughness etc with fireball, RoF and fire breath. Then you would have the high ST damage Fiery craves and the high AoE damage I demand. When you play against your AV, you can swap to Fiery's high defense build so when your perma mez inevitably fails to the purple triangles, you aren't toast. Personally, however, I think you could save yourself the money for enhancing a dual build and just burn a few purple inspirations when the triangles appear, easily softcap defense, and have a strong all around damage build. You have the advantage of doing all the preparation you need before starting up that AV fight, so I don't think this is unreasonable to do.
To Dromio - My build is posted in post 7. Also, I have a thread that discusses my disappointment with the alpha slot using my dominator as a reference.
http://boards.cityofheroes.com/showthread.php?t=244403
Here is where you are wrong. Mind/Fire/Fire can excel at AoE and ST damage. I feel we got off track with the discussion. My point is purely that min/maxing your defense is not necessary with this build. If Fiery-Enforcer wants to go heavy ST damage, then great. I have no problems with that. I never meant to imply directly or indirectly that my ST chain was better than his. I merely gave my reasoning for choosing what I did; I liked having the secondary control effect of levitate instead of extra damage in incinerate or fire blast. I'm sure his bad *** for taking down a strong boss. However, I am saying that completely sacrificing all your aoe attacks so you can pump up defense with Kinetic combats is not optimal at all.
As I said, his build is great for soloing an AV. Here defense is probably quite necessary. However, taking this into any mission with x8 will be an absolute chore. Even in this case, you can perma sleep every enemy in the group, and just use your mega ST damage to take them down one at a time with no risk; you can do this with 0% defense without worry. My suggestion for a compromise between our two builds would entail replacing boxing/weave/toughness etc with fireball, RoF and fire breath. Then you would have the high ST damage Fiery craves and the high AoE damage I demand. When you play against your AV, you can swap to Fiery's high defense build so when your perma mez inevitably fails to the purple triangles, you aren't toast. Personally, however, I think you could save yourself the money for enhancing a dual build and just burn a few purple inspirations when the triangles appear, easily softcap defense, and have a strong all around damage build. You have the advantage of doing all the preparation you need before starting up that AV fight, so I don't think this is unreasonable to do. To Dromio - My build is posted in post 7. Also, I have a thread that discusses my disappointment with the alpha slot using my dominator as a reference. http://boards.cityofheroes.com/showthread.php?t=244403 |
My suggestion for a compromise between our two builds would entail replacing boxing/weave/toughness etc with fireball, RoF and fire breath. Then you would have the high ST damage Fiery craves and the high AoE damage I demand. When you play against your AV, you can swap to Fiery's high defense build so when your perma mez inevitably fails to the purple triangles, you aren't toast. Personally, however, I think you could save yourself the money for enhancing a dual build and just burn a few purple inspirations when the triangles appear, easily softcap defense, and have a strong all around damage build. You have the advantage of doing all the preparation you need before starting up that AV fight, so I don't think this is unreasonable to do.
To Dromio - My build is posted in post 7. Also, I have a thread that discusses my disappointment with the alpha slot using my dominator as a reference. http://boards.cityofheroes.com/showthread.php?t=244403 |
I was planning on doing essentially what you say: getting fireball, RoF, and firebreath. We'll see how it goes, I've never played a Dominator in a lot of years of playing CoH.
I'll check out that link after I get the kids to bed, thanks!
This is very true, and I pointed it out in my previous post. Both are possible, but one must sacrifice the defense bonuses to do this. My argument is that this is a preferable move to make.
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Fire Blast, Blaze, and Incin for ST damage, Fire Breath, Combustion, and Terrify for AoE.
17.5 dmg buff, 133.8 recharge, permadom3, permahasten, soft capped S/L.
(Before haters be hatin, this build isnt meant to be perfect, it's just meant to show that high defense, high recharge, and high damage buff are possible, on little effort)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
SO HARD: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Mesmerize CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(5), CSndmn-Acc/Sleep/Rchg(5)
Level 1: Flares Empty(A)
Level 2: Dominate UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43), UbrkCons-Dam%(43)
Level 4: Incinerate Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(48), Hectmb-Dmg/EndRdx(48), Hectmb-Dam%(48)
Level 6: Confuse CoPers-Conf(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf/EndRdx(9), CoPers-Acc/Rchg(9)
Level 8: Mass Hypnosis FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(11), FtnHyp-Sleep/Rchg(11), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(15)
Level 10: Fire Breath Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(29)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed HO:Micro(A)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Total Domination BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(25)
Level 22: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(42)
Level 24: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Terrify Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 28: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(29)
Level 30: Weave LkGmblr-Rchg+(A), RedFtn-Def(31), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(34)
Level 32: Mass Confusion Mlais-Acc/Rchg(A), Mlais-Conf/Rng(33), Mlais-Acc/EndRdx(33), Mlais-EndRdx/Conf(33), Mlais-Acc/Conf/Rchg(34)
Level 35: Consume Efficacy-EndMod/Rchg(A)
Level 38: Blaze Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39), Apoc-Dam%(40), HO:Centri(40)
Level 41: Sleet EndRdx-I(A)
Level 44: Frozen Armor LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Combat Jumping LkGmblr-Rchg+(A)
Level 49: Stealth LkGmblr-Rchg+(A)
------------
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 1: Swift Run-I(A)
Level 1: Hurdle Jump-I(A)
Level 1: Health Numna-Regen/Rcvry+(A)
Level 1: Stamina EndMod-I(A)
------------
Set Bonus Totals:
17.5% DamageBuff(Smashing)
17.5% DamageBuff(Lethal)
17.5% DamageBuff(Fire)
17.5% DamageBuff(Cold)
17.5% DamageBuff(Energy)
17.5% DamageBuff(Negative)
17.5% DamageBuff(Toxic)
17.5% DamageBuff(Psionic)
15.4% Defense(Smashing)
15.4% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
13.5% Defense(Melee)
7.25% Defense(Ranged)
6% Defense(AoE)
4.5% Max End
5% Enhancement(Sleep)
72% Enhancement(Accuracy)
133.8% Enhancement(RechargeTime)
6.5% Enhancement(Confused)
91.6 HP (9%) HitPoints
MezResist(Immobilize) 12.7%
MezResist(Stun) 2.2%
25.5% (0.43 End/sec) Recovery
16% (0.68 HP/sec) Regeneration
13.2% Resistance(Fire)
13.2% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
oh wait! I did it... in less than 5 minutes of throwing sets into mids.
Fire Blast, Blaze, and Incin for ST damage, Fire Breath, Combustion, and Terrify for AoE. 17.5 dmg buff, 133.8 recharge, permadom3, permahasten, soft capped S/L. (Before haters be hatin, this build isnt meant to be perfect, it's just meant to show that high defense, high recharge, and high damage buff are possible, on little effort) |
I think the sarcasm is unwarranted, however, although if you really want to really name your character "SO HARD", go right ahead.
Hey everyone.
Im currently leveling up a mind/fire dom Even at level 30 I am already noticing the potential for this character. I was wondering if someone could point me in the direction of some really good guides or perhaps offer some personal advice on this toon. While the guides I have found seem to be helpful, I have the feeling that there's "more to it" than just what I have found (for example one guide said that the toon is not solo friendly, but I have read about mind doms soloing TFs and so forth).
Any help would be appreciated!