Mind/Fire looking for guidance
Here's a build Im considering using. I currently have everything but the Armageddons and Rags.
This build is different than the one I am currently using in that Im picking up consume. Despite the build Im using now having perma-dom, I felt like I was losing a lot of end. Maybe with more recharge end would do better as domination would come up more. I lost vengeance in the process.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
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Inharmony: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Mesmerize
- (A) Call of the Sandman - Accuracy/Recharge
- (3) Call of the Sandman - Endurance/Sleep
- (3) Call of the Sandman - Accuracy/Endurance
- (40) Call of the Sandman - Sleep/Range
- (40) Call of the Sandman - Accuracy/Sleep/Recharge
- (A) Damage Increase IO
- (A) Lockdown - Chance for +2 Mag Hold
- (43) Lockdown - Accuracy/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Recharge
- (46) Lockdown - Recharge/Hold
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (7) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Fortunata Hypnosis - Sleep
- (9) Fortunata Hypnosis - Sleep/Recharge
- (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (11) Fortunata Hypnosis - Accuracy/Recharge
- (11) Fortunata Hypnosis - Sleep/Endurance
- (A) Devastation - Accuracy/Damage
- (13) Devastation - Damage/Endurance
- (13) Devastation - Damage/Recharge
- (15) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Malaise's Illusions - Accuracy/Recharge
- (17) Malaise's Illusions - Endurance/Confused
- (17) Malaise's Illusions - Accuracy/Endurance
- (19) Malaise's Illusions - Confused/Range
- (19) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (31) Doctored Wounds - Heal/Endurance
- (34) Doctored Wounds - Endurance/Recharge
- (34) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (48) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Unbreakable Constraint - Hold
- (25) Unbreakable Constraint - Hold/Recharge
- (25) Unbreakable Constraint - Accuracy/Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
- (27) Unbreakable Constraint - Endurance/Hold
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Endurance/Fear
- (29) Glimpse of the Abyss - Accuracy/Endurance
- (31) Glimpse of the Abyss - Fear/Range
- (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Coercive Persuasion - Confused
- (33) Coercive Persuasion - Confused/Recharge
- (33) Coercive Persuasion - Accuracy/Confused/Recharge
- (33) Coercive Persuasion - Accuracy/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Apocalypse - Damage
- (39) Apocalypse - Damage/Recharge
- (39) Apocalypse - Accuracy/Damage/Recharge
- (40) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (A) To Hit Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Any particular reason you aren't using any damage procs?
Swap the Apoc DAM IO for the proc, put the CC proc in Mass Confusion instead of the Confuse IO, swap the sets in Dominate and Total Domination. Unbreaks are much better in Dominate since you'll use it far more so you want it to have better stats.
I'm not sold on RoF on Doms without an AoE Immob. It does a huge amount of damage but you've got no slows or immobs to keep stuff in it. It's only ever going to do the full amount of damage if you pair it with Total Dom or if you're teamed with another Dom/Troller who does have an AoE immob.
The Melee Teaming Guide for Melee Mans
I've hardly ever used dam procs, I just in the past have not seen much difference. Does it really make a difference thats worth switching out?
As for switching the sets in dominate and TD, I can see that as being wise. I will have to do that when I finally implement a build.
Oh and as for the CC proc, its good to know that that's viable. I thought about using it, but since I had no experience I was unsure.
You might also want to consider a Range IO in Fire Breath. Increasing the Range dramatically increases the power's coverage; after playing with a 60' Fire Breath on my Blaster I honestly can't stand it any other way.
Blaze is also a candidate for a little range boost. YMMV.
Your global recharge can go up a bit in I-19 at considerably lower slot cost if you swap the Concealment Pool in for your Fitness selections. Either two or three powers from that pool can be used as LoTG mules, which would allow you to drop some of the slots in Health and Stamina.
Assault might be nice in that third freed-up slot, if you're as interested in global damage as you seem to be..
It's a nice build. Personally I'm addicted to DEF, but it's hard to fit that into a build with the Fire Epic. Possible, but it requires some tough choices, which I'm trying to figure out right now for myself, post-19.
Also on the fence about Rain of Fire. It's a very pretty power, and it does a lot of damage in the right circumstances, but I'm not sure how well it'll work without an Immobilize. On a Blaster, it's a good power to have regardless; the flee effect works as control/mitigation (and nowadays you can grab an AoE immob from Patrons). On a Dom, you don't really need any more control/mitigation.
Anyway, for what little it's worth, this is the basic direction I was planning to go with Mind/Fire/Fire:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Health
- (A) Miracle - +Recovery: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
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So far I don't share the same concerns as others about RoF. The more I play the toon the more I may change my mind, but I see terrify working as a "ghetto" immob. Same with TD. Since I play with others usually, there is often someone to herd the baddies too.
So far I don't share the same concerns as others about RoF. The more I play the toon the more I may change my mind, but I see terrify working as a "ghetto" immob. Same with TD. Since I play with others usually, there is often someone to herd the baddies too.
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Mechanically, Rains aren't as bad with fears as they might at first look. The constant damage from the rain only gives a feared target one chance to act every ten seconds (the same rate as procs in rain powers). What I'm not sure about -- and I should probably do more research here -- is how often other damage sources will give the mobs a chance to move.
In other words, if the targets are being rained on, and Firebreathed, and Fireballed, and whatever else, how many chances per ten second period will they have to move away? The AI is pretty insistent about getting out of RoF in my experience. Losing some of RoF's potential damage output is a secondary concern; the main concern is causing scatter that will reduce the potency of your other AoEs.
Tentatively, I'm planning to take RoF right now on my I-19 build, mostly for thematic purposes. Positron's Blast is pretty cheap so I figure it's no biggie if I have to ditch it later. By the same token, I'm sorta on the fence about slotting Terrify with Posi's Blast or Glimpse of the Abyss. Doesn't seem like the extra Fear duration will be that important in normal play, but then again an extra ~60 damage every 15 or so seconds doesn't seem like that big a deal either.
I've even toyed with the idea of slotting Cloud Senses in Terrify, if the game will let me. Sets that carry both ranged DEF and +recharge are fairly rare (not so much on a Mind Control character, but in general); the only problem is that Terrify doesn't actually have a ToHit debuff component to enhance.
Anyway, I've rambled enough.
I've hardly ever used dam procs, I just in the past have not seen much difference. Does it really make a difference thats worth switching out?
As for switching the sets in dominate and TD, I can see that as being wise. I will have to do that when I finally implement a build. |
Blaze: Your slotting provides 514.7 dmg, If you took the Apoc: dmg out the average damage of using the Proc instead would raise that to 530. Or Even Higher to 545.1 if you added a dmg/range hami 6th slot into Blaze (which I would reccomend)
Adding the Purple Proc into Dominate raises the average damage from 99 to 134.
Damage Procs almost always increase the average damage of a power. For example, in your build Fire Breath does 281.5 damage, If I replaced the acc/dmg Posi (since Fire Breath has an accuracy bonus, it doesnt really need the extra acc), with a Posi Proc the average damage goes up to 292.1.
Blaze: Your slotting provides 514.7 dmg, If you took the Apoc: dmg out the average damage of using the Proc instead would raise that to 530. Or Even Higher to 545.1 if you added a dmg/range hami 6th slot into Blaze (which I would reccomend) Adding the Purple Proc into Dominate raises the average damage from 99 to 134. |
Im going to have to review my other 50's in regards to this as I always previously avoided using procs. I think some procs are worthless though. I don't see much value in the Ragnarok's knockdown proc, for example, when you already have so much mitigation available.
Ha, you don't know how I roll. My dom has been level 50 since, uh, Friday I think?
I currently have went with mindl/fire/fire. But I may change the epic to ice and try that for awhile. I love the damage with the fire epic, but so far Ive been beat up on pretty hard in some task forces. I currently have three purple sets, but Im waiting before buying the more expensive sets to make a final decision on my build. |
Wow it's always interesting to see how people slot their IOs!
I think you can have your cake and eat it too with mind Doms and have the recharge, control, defense and ST/AOE damage.
Really what comes into question is the balance of ST and AOE Damage vs defense. Personally I side on ST a little more because on a big team after a couple AOEs from the team the minions and LTs are gone, and the only things left are bigger single targets like boses and EBs. Plus if you solo you'll want a little more ST damage as well. On top of that I don't like the long animation short and narrow cone of Fire Breath so I skip it.
here's my Mind/Fire/Ice perma hasten/dom w/ S/L soft capped (and BTW I went for more damage with the Alpha slot)
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I currently have went with mindl/fire/fire. But I may change the epic to ice and try that for awhile. I love the damage with the fire epic, but so far Ive been beat up on pretty hard in some task forces. I currently have three purple sets, but Im waiting before buying the more expensive sets to make a final decision on my build.