Mind/Fire looking for guidance


Chant

 

Posted

Quote:
Originally Posted by DaveMebs View Post
Considering the OP's dom is only lvl 30, i19 will probably be out by the time he gets around to slotting.
Ha, you don't know how I roll. My dom has been level 50 since, uh, Friday I think?

I currently have went with mindl/fire/fire. But I may change the epic to ice and try that for awhile. I love the damage with the fire epic, but so far Ive been beat up on pretty hard in some task forces. I currently have three purple sets, but Im waiting before buying the more expensive sets to make a final decision on my build.


 

Posted

Here's a build Im considering using. I currently have everything but the Armageddons and Rags.

This build is different than the one I am currently using in that Im picking up consume. Despite the build Im using now having perma-dom, I felt like I was losing a lot of end. Maybe with more recharge end would do better as domination would come up more. I lost vengeance in the process.

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Inharmony: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge
  • (3) Call of the Sandman - Endurance/Sleep
  • (3) Call of the Sandman - Accuracy/Endurance
  • (40) Call of the Sandman - Sleep/Range
  • (40) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Flares
  • (A) Damage Increase IO
Level 2: Dominate
  • (A) Lockdown - Chance for +2 Mag Hold
  • (43) Lockdown - Accuracy/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
Level 4: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Damage/Range
  • (7) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (9) Fortunata Hypnosis - Sleep/Recharge
  • (9) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (11) Fortunata Hypnosis - Accuracy/Recharge
  • (11) Fortunata Hypnosis - Sleep/Endurance
Level 10: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (13) Devastation - Damage/Endurance
  • (13) Devastation - Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Endurance/Recharge
Level 12: Confuse
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (17) Malaise's Illusions - Endurance/Confused
  • (17) Malaise's Illusions - Accuracy/Endurance
  • (19) Malaise's Illusions - Confused/Range
  • (19) Malaise's Illusions - Accuracy/Confused/Recharge
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Fly
  • (A) Flight Speed IO
Level 18: Swift
  • (A) Flight Speed IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 24: Total Domination
  • (A) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Hold/Recharge
  • (25) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (27) Unbreakable Constraint - Accuracy/Recharge
  • (27) Unbreakable Constraint - Endurance/Hold
Level 26: Embrace of Fire
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 28: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (29) Glimpse of the Abyss - Endurance/Fear
  • (29) Glimpse of the Abyss - Accuracy/Endurance
  • (31) Glimpse of the Abyss - Fear/Range
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 30: Consume
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Mass Confusion
  • (A) Coercive Persuasion - Confused
  • (33) Coercive Persuasion - Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Recharge
  • (34) Coercive Persuasion - Confused/Endurance
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Blaze
  • (A) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (40) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 41: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Fire Ball
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance
Level 49: Tactics
  • (A) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run


 

Posted

Any particular reason you aren't using any damage procs?


 

Posted

Swap the Apoc DAM IO for the proc, put the CC proc in Mass Confusion instead of the Confuse IO, swap the sets in Dominate and Total Domination. Unbreaks are much better in Dominate since you'll use it far more so you want it to have better stats.

I'm not sold on RoF on Doms without an AoE Immob. It does a huge amount of damage but you've got no slows or immobs to keep stuff in it. It's only ever going to do the full amount of damage if you pair it with Total Dom or if you're teamed with another Dom/Troller who does have an AoE immob.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I've hardly ever used dam procs, I just in the past have not seen much difference. Does it really make a difference thats worth switching out?

As for switching the sets in dominate and TD, I can see that as being wise. I will have to do that when I finally implement a build.


 

Posted

Oh and as for the CC proc, its good to know that that's viable. I thought about using it, but since I had no experience I was unsure.


 

Posted

You might also want to consider a Range IO in Fire Breath. Increasing the Range dramatically increases the power's coverage; after playing with a 60' Fire Breath on my Blaster I honestly can't stand it any other way.

Blaze is also a candidate for a little range boost. YMMV.

Your global recharge can go up a bit in I-19 at considerably lower slot cost if you swap the Concealment Pool in for your Fitness selections. Either two or three powers from that pool can be used as LoTG mules, which would allow you to drop some of the slots in Health and Stamina.

Assault might be nice in that third freed-up slot, if you're as interested in global damage as you seem to be..

It's a nice build. Personally I'm addicted to DEF, but it's hard to fit that into a build with the Fire Epic. Possible, but it requires some tough choices, which I'm trying to figure out right now for myself, post-19.

Also on the fence about Rain of Fire. It's a very pretty power, and it does a lot of damage in the right circumstances, but I'm not sure how well it'll work without an Immobilize. On a Blaster, it's a good power to have regardless; the flee effect works as control/mitigation (and nowadays you can grab an AoE immob from Patrons). On a Dom, you don't really need any more control/mitigation.

Anyway, for what little it's worth, this is the basic direction I was planning to go with Mind/Fire/Fire:

Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Health

  • (A) Miracle - +Recovery: Level 30
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50


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Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

So far I don't share the same concerns as others about RoF. The more I play the toon the more I may change my mind, but I see terrify working as a "ghetto" immob. Same with TD. Since I play with others usually, there is often someone to herd the baddies too.


 

Posted

Quote:
Originally Posted by Chant View Post
So far I don't share the same concerns as others about RoF. The more I play the toon the more I may change my mind, but I see terrify working as a "ghetto" immob. Same with TD. Since I play with others usually, there is often someone to herd the baddies too.
That was my thought too, at first. I have several Mind-using characters, and a couple of RoF-using characters, but I don't have any characters thus far with both Mind and a avoid-inducing Rain.

Mechanically, Rains aren't as bad with fears as they might at first look. The constant damage from the rain only gives a feared target one chance to act every ten seconds (the same rate as procs in rain powers). What I'm not sure about -- and I should probably do more research here -- is how often other damage sources will give the mobs a chance to move.

In other words, if the targets are being rained on, and Firebreathed, and Fireballed, and whatever else, how many chances per ten second period will they have to move away? The AI is pretty insistent about getting out of RoF in my experience. Losing some of RoF's potential damage output is a secondary concern; the main concern is causing scatter that will reduce the potency of your other AoEs.

Tentatively, I'm planning to take RoF right now on my I-19 build, mostly for thematic purposes. Positron's Blast is pretty cheap so I figure it's no biggie if I have to ditch it later. By the same token, I'm sorta on the fence about slotting Terrify with Posi's Blast or Glimpse of the Abyss. Doesn't seem like the extra Fear duration will be that important in normal play, but then again an extra ~60 damage every 15 or so seconds doesn't seem like that big a deal either.

I've even toyed with the idea of slotting Cloud Senses in Terrify, if the game will let me. Sets that carry both ranged DEF and +recharge are fairly rare (not so much on a Mind Control character, but in general); the only problem is that Terrify doesn't actually have a ToHit debuff component to enhance.

Anyway, I've rambled enough.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Chant View Post
I've hardly ever used dam procs, I just in the past have not seen much difference. Does it really make a difference thats worth switching out?

As for switching the sets in dominate and TD, I can see that as being wise. I will have to do that when I finally implement a build.
Damage Procs almost always increase the average damage of a power. For example, in your build Fire Breath does 281.5 damage, If I replaced the acc/dmg Posi (since Fire Breath has an accuracy bonus, it doesnt really need the extra acc), with a Posi Proc the average damage goes up to 292.1.

Blaze: Your slotting provides 514.7 dmg, If you took the Apoc: dmg out the average damage of using the Proc instead would raise that to 530. Or Even Higher to 545.1 if you added a dmg/range hami 6th slot into Blaze (which I would reccomend)

Adding the Purple Proc into Dominate raises the average damage from 99 to 134.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Damage Procs almost always increase the average damage of a power. For example, in your build Fire Breath does 281.5 damage, If I replaced the acc/dmg Posi (since Fire Breath has an accuracy bonus, it doesnt really need the extra acc), with a Posi Proc the average damage goes up to 292.1.

Blaze: Your slotting provides 514.7 dmg, If you took the Apoc: dmg out the average damage of using the Proc instead would raise that to 530. Or Even Higher to 545.1 if you added a dmg/range hami 6th slot into Blaze (which I would reccomend)

Adding the Purple Proc into Dominate raises the average damage from 99 to 134.
Okay, thanks for explaining that to me. I majored in sociology because I sucked at math :P

Im going to have to review my other 50's in regards to this as I always previously avoided using procs. I think some procs are worthless though. I don't see much value in the Ragnarok's knockdown proc, for example, when you already have so much mitigation available.


 

Posted

Quote:
Originally Posted by Obitus View Post
The AI is pretty insistent about getting out of RoF in my experience. Losing some of RoF's potential damage output is a secondary concern; the main concern is causing scatter that will reduce the potency of your other AoEs.
Maybe it would be worth considering losing RoF and picking up vengeance for the LOTG slot.


 

Posted

Quote:
Originally Posted by Chant View Post
Ha, you don't know how I roll. My dom has been level 50 since, uh, Friday I think?

I currently have went with mindl/fire/fire. But I may change the epic to ice and try that for awhile. I love the damage with the fire epic, but so far Ive been beat up on pretty hard in some task forces. I currently have three purple sets, but Im waiting before buying the more expensive sets to make a final decision on my build.
We all know how you roll: sit in a monkeyfarm for 5 hours like everyone else did.


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
We all know how you roll: sit in a monkeyfarm for 5 hours like everyone else did.
Whole 'nother wave of people that don't know how to play their toons :P Although it won't be as bad as when AE first came out.


 

Posted

Wow it's always interesting to see how people slot their IOs!

I think you can have your cake and eat it too with mind Doms and have the recharge, control, defense and ST/AOE damage.

Really what comes into question is the balance of ST and AOE Damage vs defense. Personally I side on ST a little more because on a big team after a couple AOEs from the team the minions and LTs are gone, and the only things left are bigger single targets like boses and EBs. Plus if you solo you'll want a little more ST damage as well. On top of that I don't like the long animation short and narrow cone of Fire Breath so I skip it.

here's my Mind/Fire/Ice perma hasten/dom w/ S/L soft capped (and BTW I went for more damage with the Alpha slot)

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