How much Defense is Enough?
if you can fit in tough its better for surviving but not really needed by the def numbers you are running
45% def is softcapped for even lvl minions and will be good for most reasons
54% def should be enough for all things you are running in (the res will only lower the taken damage which shouldnt be much)
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
If, as I would expect, you have AB on everyone and one, if not more Regen Auras, running all the time then 45% should be quite ample defense. Even 45% is a bit of overkill, though so easily gained I'd certainly do so. Even +4's are going to be hard pressed vs 45% defense (All) to do more than momentarily tickle you with capped regen values plus high S/L resists found in typical radio missions.
Thanks for all the Feedback folks, I guess in the end the question is I have enough +DEF but is just the APP sheilds (Res Wise) gonna be enough? I would think so with constant AB and sometimes (depending on the cycle) 2X Regeneration Aura.
I really wanna drop Fighting to get more attacks or perhaps stealth or something else.
The personal shields on defenders are very powerful, and a controller's shields aren't bad at all, so you should easily be able to give up a little defense.
The personal shields on defenders are very powerful, and a controller's shields aren't bad at all, so you should easily be able to give up a little defense.
|
Are you saying that just the APP shields combined with all that DEF should be enough or that I should take tough + those shields? sigh....
Ie. Is the 42% or so S/L that the APP gives should be enough or do I want to combine that with the 22% or so S/L that tough gives?
I think I answered my own question actually, I didn't realize that the APP shield was SO much higher or Mids is wacky.
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
Since you have no DDR, being 10% over the softcap can be good incase you are hit with a defense debuff (which are usually -10%) you will still be soft capped. Necessary? No. Helpful? It can be.
More is always "better", but the main threat running radios while at the regen cap while soft capped, I suspect even vs +4's, is going to be that very heavy hit landing and all but one shotting you with either DoT or another lucky hit stacked on it. In other words you'll play much like a low max health /Regen scrapper buffed heavily for defense. You're either going to be very healthy or dead so fast you'll barely have it register before looking to pop Vengeance. The larger and higher relative level (edit: the spawn) is to you the more true this will be.
And that's why I would be looking to add +max health and resistance after you get to the soft cap. Larger cushion vs that sudden massive damage spike overwhelming you.
I don't think you need Tough on your Trio.
The APP shields will be fine.
I don't think you need Tough on your Trio.
The APP shields will be fine. |
At worst he gets to use Vengeance.
Edit: Just meaning the next thing I'd work on if I wanted to add survivability would be +max health. The regen he has plus 2 Fortitudes is already a huge amount of survivability, the rest is pretty much icing on the cake.
Agreed, I'd be surprised if he needs any resists to survive against Council for example. The roughly 100 hp/sec regen is going to way out do what most of typical scanner mission foes can manage against his soft capped trio, particularly if he launched Rain of Arrows from under/around cover etc.. Or stealths in and OG's the spawn as the Imps hit etc etc..
At worst he gets to use Vengeance. Edit: Just meaning the next thing I'd work on if I wanted to add survivability would be +max health. The regen he has plus 2 Fortitudes is already a huge amount of survivability, the rest is pretty much icing on the cake. |
Other then the accolades (of which I have none) what else can I do to increase my max health? I've never looked at doing that at all.
To everyone: Thanks for all the suggestions, I was hoping I19 was going to go live today so I can start my respecs but oh well.
Umm, not wanting to use Vengeance was kinda the point of this thread LOL.
Other then the accolades (of which I have none) what else can I do to increase my max health? I've never looked at doing that at all. To everyone: Thanks for all the suggestions, I was hoping I19 was going to go live today so I can start my respecs but oh well. |
Set bonuses for +max health. Many sets including Decimation, Luck of the Gambler, Devastation, Stupefy, Razzle Dazzle, Miracle, Numinas, Renerative Tissue, Guassian's add +max health for 3 of the set.
I've put together several builds with Hit Points in the 1500 to 1550 range between sets and accolades. Stack that on top of capped defenses, S/L resistance around 65%, etc., and you have an excessively survivable Empath for small teams.
45% = Good
54% = GREAT
Hello All,
So with I19 coming out and the two FreeSpec's that we're gonna get I am re-evaluating my Trio (yes Trio).
I have 2 Emp/Archers and a Fire/Emp troller, so with 2x Fort on Everyone and 3x Maneuvers running I have 54% Defense (more on some vectors with sets) without Weave.
So I am wondering if I could do away with the fighting pool completely and just use the RES shields that I get with my APP (in this case, Dark).
So do I need the extra 7% that I get with Weave and more RES with Tough/APP shields or could I get away with just what I have now and the APP shield?
I'm Blueside, doing Radio Mish's and the odd AV.