Dr_Darkspeed

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  1. My official guess: Statesman is the one to die and our character is the one who kills him.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Saw we start in an office building where something is happening, and it turns out there's a hole leading into a network of caves. When we clear the caves, they descend down into an old sewer system. That sewer system descends into an old crypt, which then descends into an old abandoned mine, and we eventually end up at an uncharted section of Oranbega. That could make for a huge map, yes, but I'd play it.
    What would really be needed for really long missions is the ability to save part way through. Crashing and losing all prgress when you are almost done would be very annoying, as would just not having time to complete one. In effect, thats basically what Task Forces are.

    The other very important thing is for making something like this: You can't turn travel powers or stealth off. They are intrinsic parts of the character, so no saying "Sorry, Invisible Woman, being invisible makes this too easy so you can't use your powers here"
  3. Quote:
    Originally Posted by Scarlet Shocker View Post
    I saw somebody charging 10 mill inf to team on a farm. I don't think you'd make 70 mil in one farm. I'm amazed this isn't something that contravenes the EULA
    Just as an aside, anyone remember the olden days when people were charging for spots on the fortune teller mission so they could get that badge? I remember being told off by someone for letting them on my team for free, because it was worth lots of inf.
  4. Oh, one more.

    Dick Tracy: Insanely star studded cast, keeps all the over the top grotesqueness of a comic strip and is lots of fun.
  5. Lots of good stuff has been mentioned, heres some that I haven't spotted

    Monster Squad: Late 80s cross beeen The Goonies and Ghostbusters. A truly awesome film. Teaches you all the ways to kill a werewolf.

    Mannequin 1 & 2: Man has inappropriate relations with a shop mannequin whilst 80s music plays.

    No Retreat, No Surrender 1 & 2: First is a karate Kid rip off (with the ghost of Bruce Lee replacing Mr Miyagi). 2nd has nothing to do with the first, but is just an awesome kungfu action flick.

    Best of The Best: Darth Vader assembles a team of villainous Americans to take on the heroic Team Korea in a martial arts contest!

    Police Academy (all of them): 4 and 7 are truly terrible abominations, but you've got to watch the whole set!

    On the cheesy fantasy front:
    Yor: hunter from the future
    Beastmaster
    Deathstalker

    And if you just want a good film, hold the cheese:

    Citizen X: HBO film about the hunt for the Soviet Unions first official serial killer.

    EDIT:

    Oh and I completely forgot the reason for my posting:

    Weekend at Bernies 1 & 2!
  6. Quote:
    Originally Posted by Aneko View Post
    The first question you should ask of every remake/reboot/revival is: do we need it?
    And the studios will always answer by saying: Yes, it could make us some money!
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Note New ATs, though. Dual Pistols on a Scrapper is still a terribad idea, except as an Epic Pool. Pistols are for *shooting* people with. Yes, they are shorter ranged than other firearms, but they are still RANGED weapons. You do not scrap with them.
    There might be a way to do it that made kind of sense but not sure if its technically possible.

    Idea 1: Pistol Scrappers get an inherent 7-12ft aura. The attacks for the set do sub-par damage but get large amounts of bonus damage to enemies that are within their aura effect. Essentially, you could use your attacks over great range, but you'd be dealing poor damage unless you got them in your kill zone.

    Idea 2: Use Idea 1, but your attacks do different animations (as well as extra damage) against those effected by your aura. So you could use a combo of pistol and sword or pistol and kung fu on the same attack, if the enemy is close enough. Otherwise you'd just shoot them (for much less damage)

    The aura thing would only work properly if the game could determine that its your personal aura and not one from some other pistols user. The animation thing could work only if Titan weapon-style animation swaps can do done based on the status of the target rather than the status of the originator. Or, who knows, maybe somewhere the engine does have the ability to have range effect damage.
  8. Wouldn't that mean that you'd be forced to start with a power that was only usable when teamed?
  9. Quote:
    Originally Posted by Arcanaville View Post
    The fact that I actually want a gunfighter female costume doesn't mean I think the actual one is flawed to the point of being degrading.
    The fact that it appears that we'll never get a female gunslinger set now is what I most dislike about it.
  10. Hooters waitress seems like a reasonably fair comparison to Saloon Girl, not just hired to serve food but also to attract men. Not sure if they work on commission for all the drinks they sell, though.

    Seems a pretty big misrepresentation of cowboys though, they were nothing to do with the military, more like farmers really.
  11. Quote:
    Originally Posted by Arcanaville View Post
    Lets start the female customer respect train by not assuming all women have the same opinion on the gunslinger pack. Clearly they don't, just based on postings in this thread. And the fact a woman made them, and probably wasn't specifically thinking they were the spearpoint of a war against women at the time.

    There's no question calling the pack a "gunslinger" pack was an error. There are *some* players that believe having a costume pack whatever it was called contain a male gunfighter outfit and a more frilly female outfit was also an error, but if it was an error, and not everyone agrees, that was an error in judgment, not a case of misogyny.

    Not all women feel disrespected. Some men do. Lets try to keep some perspective.
    Yep, the issue really has nothing to do with the gender of the players, its more to do with limiting the options for characters we create based on their gender.
  12. Quote:
    Originally Posted by Dispari View Post
    I wouldn't be opposed to this but you'd have to ask marketing and the art department about the feasibility of redrafting how they sell costume parts.
    Ok, I'll post it in Noble Savage's thread and ask him!
  13. Quote:
    Originally Posted by Dispari View Post
    What I see is the devs filling in a barren section of costume options and giving people something they've been asking for for a long time. Three packs gave us corsets, yes. Which puts our selection of corsets up to... what, three? It wouldn't make sense to do all the corsets in one release.
    Why not? Corset pack, 8 different styles of corset, 150 points.

    People have been asking for them, so they would sell.
    Thats under $2, so is in the micro transaction category, meaning you'd pick up more impulse buys.
    Plus, thats selling them at about 19 points per piece instead of about 13 points per piece in the 400 point costume sets, so it has to sell less to make the same profit.
  14. Quote:
    Originally Posted by TrueGentleman View Post
    This is like, say, a French film company remaking Watchmen except transferring it from 80s Manhattan to contemporary Paris.
    That sounds pretty cool.
  15. On the other hand, shoving one or two pieces of a theme onto the market to see how they sell might give an opportunity to get an inidication that more was wanted and gaining some feedback. Like if instead of going all out with the gun slinger pack they had made a male cowboy jacket and a female corset, put them on the market and asked what people think, they would have real data about the viability and ideas for content for a full pack. If it doesn't sell well, then you don't so many resources tied up in it.

    Certainly for things like the Pilgrim Hat, it does make sense to just make one piece.
  16. Quote:
    Originally Posted by Noble Savage View Post
    As seen in the concept, these are meant to be shiny metal helms, so it'd be crazy not to use realistic cubemap reflection on them. Dull, non-reflective surfaces would be far less cool. That said, the artists have control over how mirror-like the surface is, and as long as it's dialed down to a reasonalble degree (I dunno, like 20%), it'll still clearly show of it's embedded color and still look nice and shiny. There's a sweet spot between too reflective and not reflective enough, and the goal's obviously to hit that mark.
    Any idea how much extra work it would be to produce 2 versions, one with the reflections ('shiny metal helm') and one without ('dull metal helm')? That seems, from a laymans standpoint, like a potentially efficient way to increase variety

    The same with the pre-tinting, having a tinted version and an untinted?
  17. I wonder if it would be possible for a particular AT or power to be able to downgrade Mezes instead of resisting them. So an Immobilise becomes a slow, a stun becomes an immobilise, a hold becomes a stun (or maybe a fear). Sleeps would probably still be sleeps.
  18. Quote:
    Originally Posted by Zwillinger View Post
    Same thing goes for male >>> huge. Each "port" is in all actuality a new costume piece from the ground up.
    So, how come the Female costumes always seem to be the ones chosen to add variety and Male and Huge get the same pieces as each other? Why not have Female and Male get the same and Huge get something different. Or Female and Huge get the same and Male get something different? Or all three bodies get something different from each other? Since its all about the same amount of work?
  19. Quote:
    Originally Posted by Zwillinger View Post
    Because each costume piece has to be individually created (we can't CTRL+C, CTRL+V the pieces from male to female unfortunately ), this does mean that we will be offering less overall unique options, however we feel it's important to address this concern.
    Just out of interest, can you (more or less) cut and paste from Male to Huge? Or is making the same piece for Male and Huge bodies about the same work as making the same piece for Male and Female?
  20. Quote:
    Originally Posted by Doctor Roswell View Post
    Okay, some people seem to be confused about what's being asked/proposed by the OP. Let's try this:
    Bill has an active VIP subscription.
    Ted has never played the game before.

    Bill uses the "refer a friend" program to tell Ted about the game.

    If Ted likes the game and decides to use the Black Friday deal to buy a month of VIP time for $0.99, does Bill get 500 points for having referred him?
    The thing is, you can't do this.

    If you enter the refer a friend code into an account you immediately have to enter your payment details or enter a serial key from a time card in order to activate the account. The starter pack doesn't give you a serial key, so it can't be used here.

    If you buy the starter pack, you immediately have to apply it to an account, with no option to enter the refer-a-friend code.

    So, the two options are mutually exclusive. So no 1000 points for $0.99

    The most you will be able to gain is to start an account with the starter kit, then when they release the super packs with tradable items, spend the 400 points your account gets for its 1 month on them and give everything you get to your main account. You might end up with more than $0.99 of stuff on your main account.