One TINY change to Storm Summoning


daveyj3

 

Posted

I'd like to respectfully ask the devs to switch the order of Gale and O2 Boost for Controllers, the way FF was reordered for Masterminds. It is probably the single most useless power to a Controller in the game, and we are FORCED to take it at level 1.

I can understand the mitigation potential for a Defender or Corruptor, or heck, even a Mastermind. But most controllers' sets have, at level one, either a hard control hold, an immob that has -KB, or in the case of Mind and Illusion, a soft control that gets broken by Gale's pitiful damage component (Illusion's hold can sleep nearby mobs, but Gale would wake them up.) Only Gravity has its -KB in its hold, but even then, the mitigation brought in Gale to one or two sets is, in my view, not worth it. And it only gets worse later in a character's life, since all sets have an AoE control that negates -KB.

Now other powers rely on KB or KD to mitigate - Ice Slick, Freezing Rain, Earthquake, among others. But they have a long duration, are easier to position, and carry secondary effect that make them worth using even when KB is negated (well, maybe not Ice Slick. ) Gale only has a damage component that is as pitiful as its accuracy, so turning it into a useable power - note I didn't say useFUL - requires several slots at least.

I understand that some people like that power - for fun, slot mule use, or what have you - so I'm all for keeping it in the set. But pushing it to level 2 would give us the OPTION of skipping it if we want, and forcing us to take o2 would not, I think, generate half as much frustration. Heck, just switching them around would not force any reslotting, just maybe a respec for those like me who'd like to get rid of it. I'm sure we'd be willing to put up with that much annoyance.

Sincerely yours,

Netphenix


 

Posted

Wouldn't that mean that you'd be forced to start with a power that was only usable when teamed?


Always remember, we were Heroes.

 

Posted

if any changes to Storm summoning, i would like to see the damage of gale increased from trivial to minor. i mean, it SAYS minor but really it is so insignificant, and it would be nice to have it do a little more damage. not that they arent useful as soft control, cuz they totally are, but it might make them a tiny tiny bit more useful through out the game, as i find myself using it less and less in heated battle for my damage dealing cones instead.

the same with force bolt. even just a little bit of a dmg increase. not to over power it but to give it a little umpf.

those are like, two of my most favorite powers in game for support ATs.


 

Posted

Quote:
Originally Posted by Dr_Darkspeed View Post
Wouldn't that mean that you'd be forced to start with a power that was only usable when teamed?
Poison has a targeted single-ally heal as its forced T1 and no one's complaining. Switch O2 already !


 

Posted

To my understanding, O2 Boost and Gale were originally flipped around, but because, as mentioned above, O2 Boost cannot be used without a teammate, and not all Controllers have pets, they were switched so that Controllers had a power that could always be potentially used.

I could, however, see it getting switched for Masterminds, since the pet-based nature of the set means a single-target heal will always be useful, similar to how Poison has one as it's tier-1 power. And for what it's worth, bringing things full circle, I recall that when the set was proliferated, people were citing Gale specifically as a reason that Corruptors and Controllers should have Alkaloid and Envenom switched.