DrMike2000

Legend
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  1. You are intended to face +9 enemies in a mission because there's a Kheldian on the team?

    I don't think the dev's hate villains that much do they?
  2. Quantum Carnies have a minimum level of 40.

    My villain Warshade has encountered this problem twice, where a level 40 Quantum Attendant appeared in a mission in the low 30's, making the mission incompletable.

    Heroside Carnies spawn from 40 onwards, villainside ones spawn from the 30s onwards, so this behavior makes sense. A fix would still be greatly appreciated.
  3. I've just run into a rather nasty bug.

    Quantum Carnies have a minimum level of 40 - this makes sense since Carnies only appear hero-side from level 40 onwards.

    However, Carnies appear as low as 30 villainside (for example the auras mission from Kalinda, which is undroppable! Grrr!) but any Quantums they spawn will still be level 40!

    I've had this happen twice now.

    So, if you're playing a Kheldian villainside, or teamed with one, avoid Carnie missions until this gets fixed.

    (Level 30 max Tsoo Quantums are much less of a problem by the way )
  4. I guess I'm less interested in Tactics because I use set IOs.

    Its pretty hard to not pick up global accuracy bonuses. Thunderstrike, Crushing Impact and Positrons are my default for attacks, mostly for other reasons, but all come with a side order of +Acc. And Thunderstrike and CI leave you with around 60% native accuracy in the power itself, so I'm happily hitting +3s with 95% accuarcy without Tactics.

    If you're slotting SOs or generic IOs Tactics becomes much more valuable.
  5. I'd go for Assault in general.
    Its far more likely for you allies and you to be capped at 95% To Hit than it is for them to be capped for damage. So much of the time Tactics does nothing, but Assault always does something.

    Tactics does have the nice side-effect or providing +Perception though, which can be a game changer against Arachnos.
  6. Quote:
    Originally Posted by Dersk View Post
    The types of psionic attacks that skip though position defense provided by powers like weave and combat jumping are, as far as I can recall, limited to illusion and mind control sets (blind, mesmerize, dominate, levitate) as well as their epic pool equivalents. It does not include attacks from psychic blast or psionic assault sets available to defenders, blasters, and dominators. Those powers have ranged, melee, or aoe flags so they will be affected by common IO set bonuses and pool defense powers.
    You're right about which powers skip positional defence, but don't Weave, Manouvers, CJ and Hover provide Defence against all positions AND all types, including Psionic?

    I'm not 100% sure, and can't chekc in game right now, but I think they do.
  7. Its rubbish until you get the purple Contagious Confuse proc slotted.

    It ticks every 4 seconds, with a cofuse duration of 1.5 seconds. This will be 3 seconds with slotting, so it won't keep an even level minion permanently confused, let alone a higher level enemy. The Contagious Confusion proc lasts much longer (8 seconds at least?) when it does kick in, so it that has a decent duration.

    Really, I'd only take the power to six-slot Coercive Persusasion for the bonus 10% Recharge and 5% Ranged Defence. And to look cool

    I'd highly recommend Dark Mastery for Oppressive Gloom. That ticks every 2 seconds for a 9 second base stun. With two of you, even bosses will be stunned until they stagger out of the radius. I've tried this on a couple of Defenders and it works like a charm.
    Dark Embrace looks nice IMO, and Soul Drain is a useful power for dual emps, who can easily survive long enough to get in close and saturate it.
  8. Nice one!

    Something similar happend to me once.
    I once had a couple of characters level-pacted, doing the rounds of Perez Park. One died, the other went out while animating the Sands of Mu power against a Damned boss. She did enough damage to defeat him, and the resultant XP dinged them both to level 8 and rez'd them simultaneously!
  9. I foresee a big demand for LotG +Recharges. There'll be a freespec for sure, but a lot of people are going to want to say pick up stealth, Grant Invis and Invisibility for three more +Recharge IOs.
  10. I found Scrappers become awesome the moment you slot them with SO's.

    At this point your defences and damage take a jump, you've picked up and slotted Stamina, and often a few key powers come together at that point. I've found this for Scrappers much moreso than any other AT.
  11. Group Fly is a no-brainer for my Gravity Controller, purely because its so thematic. I also have a few characters on my other account with no travel powers, so its useful.

    Combat Jumping is quite tempting for another LotG and the extra defence.

    And I'm currently missing Propel. But that needs slots. I'll probably re-examine that one if/when Grvaity's animations get looked at.
  12. You can get around 30% resistance using Impervium Armours and Crushing Impacts in your attacks.

    I rckon defence is your best bet.

    Get the Elusive Mind accolade power for special occasions - one minute of 25% Psi Defence every 25 minutes base.

    Take part in mothership raids regularly to get the Vanguard Merits to buy the Vanguard Psionic Shield (15% Def vs Psionic, 30 min duration for 150 merits).

    Scirocco's Dervish (3.125%) and Devastation (3.75%) can also provide a decent base for these to stack with.

    Weave is 8% Defence, Steadfast Unique is 3%, and Hover or Combat jumping is 2.5% unslotted, so you can start from 13.5% if you take the Fighting pool and one of those travel pre-reqs.

    If you can get 20%, thats one medium purple from the soft-cap.

    The Apocalypse (ranged damage) and Soulbound Allegiance (pet damage) sets both offer 5% Psi Defence for all six pieces and would be possible with a villain patron pool I guess.
  13. This is pretty cool. I'm all for this, and have a few character who will love this change.

    There may be a few sets getting a bit of an unintended indirect nerf though.
    Energy Aura springs to mind. It's pretty much bottom of the barrel for Brutes but at least it lets you skip Fitness. Power Sink, one of its set defining powers, has just been devalued here.

    Regen and Willpower are both pretty competitive in their own domains, so they'll feel it less. Ditto for Kinetics. Electrical blast is a low end performer, but its end return was pretty negligible anyway - I don't think many people were successfully foregoing Stamina on that.
  14. Yeah, Unyielding (Inv's mez protection toggle) still has the circling energy fence graphics.
    You can at least colour it however you like now, but I dont think you can make it disappear.

    Stone/Sr sounds like a pretty rare combination. SR blooms late but becomes very strong in the late game. I'd give it a go if I were you.
  15. Yeah, it struck me too and I posted about it a week or so back?

    Its not a great moneyspinner really.
    With 2 accounts I could, for example, park one chartacter in Mr. Yin's shop and then advertise with the other one in Praetoria, taking orders for Yin-O's at maybe 250,000 a piece?
    (And probably answering a lot of questions about what they are - making some binds would be a very good idea.)

    For them to sell, the customer would likely have to log out and email themselves or me some inf, at which point I gleemail them back the Yin-O's one by one. Each customer would net me a few million. If I really wnated the money that bad I'm sure there's easier ways to make it.

    Trying to do this with one account would be much more complicated.
  16. Air Superiority is by far and away the better pool power in general.
    For many solo Controllers though, Flurry pulls ahead of Air Superiority for the following reasons:

    Your single target immobilise already causes -Fly at range (If you have one)

    The knockdown from Air Superiority is cancelled by some of your most regularly used powers (ST Immobilise and/or hold). And a solo Controller won't need the extra control.

    The long rooting time of Flurry is not dangerous if the enemy is held, which they probably are if they're fighting a solo Controller.

    The damage per endurance of Flurry is far superior, by about 35%. It takes less end and does more damage (and you recover endurance during the long animation.)

    On a solo Defender or Blaster looking for a bit more safety, Air Superiority is brilliant and Flurry can be a death sentence to use. But for a solo Controller, like I say, your end bar moves faster than the enemies, and Flurry works better mechanically to help this.

    Whether the animation is your cup of tea is another matter, but numerically its the best pool attack to use.
  17. Short answer - Flurry is the best.

    You aren't crazy.
    Well, it depends on your choice of Primary. Ice is worse, followed closely by Earth. Soloing either of them is going to be pretty slow.
    I like Gravity as a solo set, but Mind, Fire and Plant are probably the best three.
    Whatever set you pick, you'll be safe, but your End bar wilkl be your worse enemy much of the time, as your damage/endurance is pretty low.

    As for pool powers...
    Boxing and Kick are sub-par, and you won't need the Fighting pool on a solo Controller.
    Air Superiority is pretty solid, and adds some extra control for a boss who gets too close.
    I'd recommend Flurry though, because it has much better damage per endurance than other powers.
    The main downside is the long animation, which doesn't matter if the targets held.

    If you have the Sands of Mu 12 month vet power, this will do way more damage than any of your native attacks, and make soloing much better, especially with a source of +To hit or -Def. This is why I place Earth above Ice as a solo set, purely for the -Def. Rad as a secondary is a great solo-er, even more so becuase Rad Infection lets Sands of Mu hit.

    I guess having Flurry and Sands of Mu might look a bit off if you use both..
  18. Quote:
    Originally Posted by Zero_System View Post
    As I said I enjoy playing Khelds and SoA's. At least you get what I mean about them not feeling epic. I'm not so much "hung up" on it as i'm just trying to suggest an idea. and the Ultimate Good/evil isn't any more restrictive then being an SoA or a Kheldian. It's less if anything, imo. But that's just it, my opinion.
    Making some pre-defined Ultimate Good/Evil is a bit pointless though, since CoX's biggest selling point by far is character customisation. (And thats where Kheldians fail too BTW..)

    To some people, Ultimate Good looks like light-based or angelic borrowing from Christian mythology. To others it looks like a guy in a blue suit with red undies and a cape who fires red laser beams out of his eyes. To many people, Ultimate Good (or Evil) may look like the character they've invested their time and imagination in making.

    What we have now is the ability to make our characters look how we want and have the powers we want (within limits) and any of them can be made epic through effort in game - levelling, IOs, accolades etc.
    Wouldn't it kind of suck to have a pre-packaaged character who was more powerful than all of that?
    Currently, any concept can achieve 100% power.* Thats better than any concept can get 90% power, but to get to 100% you have to be a purple tinted squid or carry a gun or have light/darkness powers or whatever restriction a single epic archetype would impose on us.

    *Some more easily than other, I know. I've got a level 50 Grav Controller
  19. I agree with some points about Kheldians and SoA's not feeling epic. I enjoy playing them however, and don't get hung up on that word.

    I'm not really sold on the idea of introducing some "Ultimate Good/Evil" archetypes thast have devilish or angelic dark/light powers respectively.

    Thats just forcing some other restrictive concept on the player.

    The incarnate system will let you become a jacked up Dark/Dark Brute if you chose to play one, and everyone else will become a jacked up whateevr they are. The IO system already makes many characters pretty epic if they choose to invest lots of time in it. Incarnates will push that another step further.
  20. I'd love to have the ghoul death emote, it always reminds me of Gollum being dragged along the rope in the second Lord of the Rings movie.

    The emote would be perfect for when someone asks you to go in or tank, or for a speed boost, or anything else.

    "Get it off us! It burns us!"
  21. Dark Armour and Energy Melee, Martial Arts or War Mace.
    Stacking the stuns of your attacks with Oppressive Gloom is pretty awesome.
  22. DrMike2000

    Concept help?

    Freezing Rain is pretty un-Australian.

    (Or to look at it another way, much needed out here...)
  23. Thanks for digging out that info, Gold.
    By the sounds of it, there's plenty of scope for non-American Praetorians. My own group from an experimental outpost in Europe have little to fear from canon by the sounds of it.

    Quote:
    Originally Posted by Thirty-Seven View Post
    Do we even know that Praetoria is IN America?
    VERY good point.
    I guess in many ways it doesn't matter. There are no nations as such anymore, has Cole established his capital on what used to be American soil?
    Other than Cole and his Praetors being American, and Praetorian having some American/Western cultural bias, its really kind of a moot point.
  24. Sonic Resonance suffers from not being able to protect yourself too well. (24% resistance slotted will help, but not much).

    Assault Rifle will draw quite a bit of aggro with all those AoEs, but then again youve got Buckshot and M30 Grenade to keep the enemies down when they do turn your way.

    Are you planning to mostly team or solo, or a bit of both?
  25. I'd been wondering about this myself, and couldn't find any definitive answer.

    Is Praetorian Earth wild Devouring Earth territory across the entire planet except for the one city in the US, or are there other little pockets of civilisation across the globe?

    If its just Nova Praetoria and nothing else it seems a bit limiting, to say the least.

    Then again, there's no reason that there has to be one true Praetoria, what with it being a parallel dimension.