Overcoming psy with an invuln tank?


Airhammer

 

Posted

Hello,

I am wondering what I can do to help me vs psy damage? I know this is invulns weakness, but is there anything that can be done to help it at all?


 

Posted

Impervium Armour.


 

Posted

You can get around 30% resistance using Impervium Armours and Crushing Impacts in your attacks.

I rckon defence is your best bet.

Get the Elusive Mind accolade power for special occasions - one minute of 25% Psi Defence every 25 minutes base.

Take part in mothership raids regularly to get the Vanguard Merits to buy the Vanguard Psionic Shield (15% Def vs Psionic, 30 min duration for 150 merits).

Scirocco's Dervish (3.125%) and Devastation (3.75%) can also provide a decent base for these to stack with.

Weave is 8% Defence, Steadfast Unique is 3%, and Hover or Combat jumping is 2.5% unslotted, so you can start from 13.5% if you take the Fighting pool and one of those travel pre-reqs.

If you can get 20%, thats one medium purple from the soft-cap.

The Apocalypse (ranged damage) and Soulbound Allegiance (pet damage) sets both offer 5% Psi Defence for all six pieces and would be possible with a villain patron pool I guess.


 

Posted

Building for psy def/res specifically tends to yield subpar results considering the relatively small amount of enemies using psi (unless you fight these very specific foes more often than usual). Working towards the S/L/F/C/E/N softcap tends to give significant ranged/AOE defense as a side benefit - which will work against many psi attacks.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Building for psy def/res specifically tends to yield subpar results considering the relatively small amount of enemies using psi (unless you fight these very specific foes more often than usual). Working towards the S/L/F/C/E/N softcap tends to give significant ranged/AOE defense as a side benefit - which will work against many psi attacks.
This.

To overcome psy on an Invuln, use inspirations, accolades and team buffs.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Actually, a good number (not all, but a good number) of psi attacks don't have "position" flags, which means they'll cut right through any ranged/aoe defense you have, which is the main reason invuln has so much trouble against it.

Here's my build, where "psi mitigation" was one of my goals. She's not a perfect tank, but i can pull a Master STF easily, so it can't be THAT bad. You can use it to garner some ideas. My other main goal was getting DP near perma so that if/when i do take damage, i can literally shrug it off. Also +Acc, because I hate missing. And i went after a bit of +recovery because she's an End sucker and was actually unplayable at one point it was so bad. Anyway, have at it...

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DX-3: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Aegis - Psionic/Status Resistance
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Psionic Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (11) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Endurance
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (17) Doctored Wounds - Recharge
Level 6: Resist Elements
  • (A) Impervium Armor - Psionic Resistance
  • (19) Impervium Armor - Resistance
  • (39) Impervium Armor - Resistance/Endurance
Level 8: Unyielding
  • (A) Impervium Armor - Psionic Resistance
  • (21) Impervium Armor - Resistance
  • (21) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Range
  • (25) Perfect Zinger - Taunt/Recharge/Range
  • (25) Perfect Zinger - Accuracy/Recharge
Level 12: Resist Energies
  • (A) Impervium Armor - Psionic Resistance
  • (27) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Endurance
Level 14: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 16: Whirling Hands
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Accuracy IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (34) Gift of the Ancients - Defense
  • (43) Gift of the Ancients - Defense/Endurance
Level 20: Hurdle
  • (A) Jumping IO
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Numina's Convalescence - Heal
  • (36) Miracle - +Recovery
  • (40) Miracle - Heal
Level 24: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 28: Boxing
  • (A) Crushing Impact - Accuracy/Damage
Level 30: Tough
  • (A) Resist Damage IO
  • (37) Aegis - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Endurance
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 38: Super Jump
  • (A) Jumping IO
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - Endurance/Recharge
Level 44: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Damage
  • (48) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Apocalypse - Damage/Endurance
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 12.4% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 161.6 HP (8.63%) HitPoints
  • MezResist(Immobilize) 6.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 16.5% (0.28 End/sec) Recovery
  • 78% (6.1 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 26.8% Resistance(Psionic)




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-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Yes, you can increase Psi defense/resistance, as Emperor Steele's build shows, but it would be very difficult, if not impossible, to get both a substantial amount of Psi def/resist *and* soft-capped S/L/E/NE defense.

Personally, I think even with the "typed only" Psi attacks, you'll get a sturdier, better, all-around tanker by going the soft-capped route than trying to fill the Psi hole.

Unless of course, you're planning to concentrate on Psi enemies. And if you're going to do that, a primary that already has Psi resists like Dark, Electric or Willpower is a much better choice, IMO.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

My main (and favourite) build has a lot of psi protection, and it's nice to have a strong base defense against all damage types. I can save the inspirations/accolades/temp powers for extreme situations (situations where I'm suppose to have team support anyway.)

Impervium Armor's recovery bonus helps out too, since my build has a ton of recharge bonuses.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Take part in mothership raids regularly to get the Vanguard Merits to buy the Vanguard Psionic Shield (15% Def vs Psionic, plus 5% Resistance vs Psionic, 30 min duration for 150 merits plus 5000 Influence).


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by DSorrow View Post
This.

To overcome psy on an Invuln, use inspirations, accolades and team buffs.
Have to agree with this; Psi is very rare in the game and nearly all of the psi that exists is fairly low damage. 99% of the time you'll be considerably better off protecting from S/L/E/N damage, the remaining 1% is what Dull Pain and your inspiration tray are for.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Thank you everyone again for amazing and detailed answers! So much help here! Part two of the question is. What about when it comes to PVP? Am I simply doomed vs psy? Or should I reference the above and build accordingly?


 

Posted

Quote:
Originally Posted by SlewofScorpions View Post
Thank you everyone again for amazing and detailed answers! So much help here! Part two of the question is. What about when it comes to PVP? Am I simply doomed vs psy? Or should I reference the above and build accordingly?
Well, the vast majority of the playerbase could care less about PvP; the powers work differently and the playstyle is very different. From what I've heard a tank in PvP is simply an easy kill no matter what the primary.

Unless you're on Freedom I doubt you'll find much if any PvP action.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

You can as others have said build in a decent amount of resistance with Impervium Armors and Crushing Impacts. Also do not neglect that fact that Luck of the Gambler sets also provide Psi DEFENSE as well and they will slot into ever defense power you have.

However one of your BEST friends is Dull Pain. Dull Pain can make you a huge bag of hit pints that it will take a while to whittle down. They key is hitting it before you need it. Put enough recharge in your build and you can get it to perma status. Expensive and time consuming as it will cost you influence or merits, BUT well worth it.

I have tanked plenty of Psi missions and AV's with Excalibur my INV/NRG tank.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by SlewofScorpions View Post
Thank you everyone again for amazing and detailed answers! So much help here! Part two of the question is. What about when it comes to PVP? Am I simply doomed vs psy? Or should I reference the above and build accordingly?
The types of psionic attacks that skip though position defense provided by positional set bonuses, as far as I can recall, limited to illusion and mind control sets (blind, mesmerize, dominate, levitate) as well as their epic pool equivalents. It does not include attacks from psychic blast or psionic assault sets available to defenders, blasters, and dominators. Those powers have ranged, melee, or aoe flags so they will be affected by common IO set bonuses and pool defense powers.


 

Posted

Quote:
Originally Posted by SlewofScorpions View Post
Thank you everyone again for amazing and detailed answers! So much help here! Part two of the question is. What about when it comes to PVP? Am I simply doomed vs psy? Or should I reference the above and build accordingly?
Invul tanks are great for pvp, but energy melee is not good as far as pvp goes. Anything other than SS bc of its perma rage is not advised for pvp


 

Posted

Quote:
Originally Posted by Dersk View Post
The types of psionic attacks that skip though position defense provided by powers like weave and combat jumping are, as far as I can recall, limited to illusion and mind control sets (blind, mesmerize, dominate, levitate) as well as their epic pool equivalents. It does not include attacks from psychic blast or psionic assault sets available to defenders, blasters, and dominators. Those powers have ranged, melee, or aoe flags so they will be affected by common IO set bonuses and pool defense powers.
You're right about which powers skip positional defence, but don't Weave, Manouvers, CJ and Hover provide Defence against all positions AND all types, including Psionic?

I'm not 100% sure, and can't chekc in game right now, but I think they do.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
don't Weave, Manouvers, CJ and Hover provide Defence against all positions AND all types, including Psionic?
Correct you are sir. My mistake.


 

Posted

So playing w/my Invul/Fire tank for I19 & inherent fitness, I happened to see that I was getting a decent amount of Psi def, so decided to see how far I could take it w/o gimping myself. Here's what I got. W/1 in range of Invinc:

Def:
S/L: 46.6%
F/C: 41.6%
E/N: 36.6%
Psi: 33.4% (so 1 small purp insp from cap)

Res:
S/L: 88.9% (yes, only 1.1 away from cap, but still no S/L cap on an invul makes me a little sad)
F/C: 29.4%
En: 21.3%
Neg: 35.7%
Tox: 29.4%
Psi: 18%

Need 4 mobs in range of Invinc to cap F/C def and 7 to cap E/N def. Not so hard as a tank. All this w/Hasten in the build and not sacrificing much, if at all, from the offense. Would like to 5-slot Energy Torrent, but still Not to shabby, I think.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Fused Fury: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(3), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(31), Aegis-ResDam/EndRdx(48)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
Level 2: Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(23)
Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(37)
Level 6: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(7), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam(39)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(17)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(40)
Level 12: Boxing -- Empty(A)
Level 14: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Numna-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17)
Level 16: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(40)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 22: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(33)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(39)
Level 30: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx(40)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37)
Level 38: Tough Hide -- LkGmblr-Rchg+(A), DefBuff-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Energy Torrent -- Det'tn-Dmg/Rchg(A), Det'tn-Acc/Dmg(48), Det'tn-Acc/Dmg/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A), EndMod-I(21), EndMod-I(21), Heal-I(27)
Level 1: Gauntlet
Level 0: Ninja Run



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Note, the slots in Rest represent 3-slotted Stamina and 2-slotted Health (w/the Numi/Miracle uniques). The 2.5% recovery set bonus goes over the 5x cap, but can't be helped.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I've found the best way to overcome Psi is to avoid the heck out of it.
Or just bring purples when you think you need them to fight factions with mainly Psi enemies.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Lord_Thanatos View Post
Or just bring purples when you think you need them to fight factions with mainly Psi enemies.
Indeed, I generally stock my tray with half purples, a few orange and two medium/large greens. Apart from tanking LR in the STF I very rarely need ANY of them so it tends to last quite a while.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
I've found the best way to overcome Psi is to avoid the heck out of it.
This is a pretty easy game. I welcome the challenges, not avoid them.


 

Posted

perma-dp and lotsa regen


 

Posted

Quote:
Originally Posted by Vox Populi View Post
This is a pretty easy game. I welcome the challenges, not avoid them.
One Chief Mentalist among drones/infantry is enough for my Invul/Ice. Either you avoid it (be that physically or through inspirations) or you do your best to stomp the psi mob first and pray they don't outrun you in terms of damage.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Ive tanked Mother Mayhem on my INV and that was BEFORE IO's even existed. Ive done Psi Clockwork on my INV. Ive done the LGTF with my INV. You can survive. Psi might be a challenge to your INV tank but you have tools that can help you. Dull Pain is a huge tool as as someone else pointed out building in more regen is another. Crushing Impact IO have some Psi resistance and Impervium Armor has some Psi defense, and Aegis and Impervium each have a 3% resist IO. But that can get pricey.

Here is my build. It wasnt cheap but after 6 years I have lots of influence... And once i19 comes out I will pick up Resist Energies and Resist Elements and Physical Perfection as a mule for the +end proc. This should be the best tank I have when I am done.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Excalibur: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5)
Level 1: Barrage -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 4: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(50)
Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21), S'fstPrt-ResDam/Def+(21)
Level 10: Hurdle -- Jump-I(A)
Level 12: Kick -- Acc-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Heal(42), Numna-Regen/Rcvry+(43), Heal-I(43), Heal-I(43)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23), P'Shift-End%(42)
Level 22: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 24: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(33), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(42)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 28: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(46)
Level 30: Resist Physical Damage -- Aegis-Psi/Status(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(37)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8.63% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 8.55% Max End
  • 73% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 70% (5.48 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 11.8% Resistance(Psionic)
------------
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Pounding Slugfest
(Barrage)
  • 8% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Crushing Impact
(Energy Punch)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Steadfast Protection
(Unyielding)
  • 3% Defense(All)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Scirocco's Dervish
(Whirling Hands)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Cleaving Blow
(Whirling Hands)
  • 1% (0.02 End/sec) Recovery
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Resist Physical Damage)
  • 3% Resistance(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Total Focus)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-