Solo Controller Question (In Regards to Power Pools)
Short answer - Flurry is the best.
You aren't crazy.
Well, it depends on your choice of Primary. Ice is worse, followed closely by Earth. Soloing either of them is going to be pretty slow.
I like Gravity as a solo set, but Mind, Fire and Plant are probably the best three.
Whatever set you pick, you'll be safe, but your End bar wilkl be your worse enemy much of the time, as your damage/endurance is pretty low.
As for pool powers...
Boxing and Kick are sub-par, and you won't need the Fighting pool on a solo Controller.
Air Superiority is pretty solid, and adds some extra control for a boss who gets too close.
I'd recommend Flurry though, because it has much better damage per endurance than other powers.
The main downside is the long animation, which doesn't matter if the targets held.
If you have the Sands of Mu 12 month vet power, this will do way more damage than any of your native attacks, and make soloing much better, especially with a source of +To hit or -Def. This is why I place Earth above Ice as a solo set, purely for the -Def. Rad as a secondary is a great solo-er, even more so becuase Rad Infection lets Sands of Mu hit.
I guess having Flurry and Sands of Mu might look a bit off if you use both..
Thanks for the tip, and I'm glad it's possible to do this
Opinions differ widely. The ones you definitely want to avoid are Ice, Electric and Earth -- you can solo them, but they are the lowest damage.
In the early game, Illusion, Mind and Gravity all have good single target damage powers. Illusion and Mind solo more easily because of Deceive/Confuse -- a no-aggro single target control power lets you confuse all the dangerous foes, so you can actually kill off foes with no danger to you whatsoever. Then Plant comes along with Seeds of Confusion at level 8 -- the best low level AoE control, with some AoE damage in Roots -- it is not fast, but you can often handle groups just as easily as individuals.
Fire is very slow to solo in the lower levels, but in high levels, it becomes the AoE damage king -- especially Fire/Kin, but Fire/Rad is pretty darn good, too. So is Fire/Storm. Other sets become easier to solo once you get your pet at 32 . . . except Mind gets a great AoE control power in Mass Confusion. (Soloing a Mind controller in upper levels becomes slow compared to other controllers.)
My personal favorite solo sets are Ill/Rad, Ill/Storm, Ill/TA and Grav/Storm. They aren't really that fast, but they can solo mostly in safety, and survival is more important to me than speed. My Fire/Rads follow close behind. Ill/Rad in particular works great solo, on small teams or on large teams -- it is an all-purpose character who can tank, blast, control and defend. (You might notice the link to my Ill/Rad guide in my sig . . . just sayin' . . . )
As for Power pools, the first pool attack I look at is Air Superiority. It does a little less damage than Flurry, but you don't get rooted for a long time, and you get that nice knockdown as another aspect of control -- plus you can knock down fliers. I think that if you do a survey of most experienced players, Air Sup will be more popular than Flurry.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Air Superiority is by far and away the better pool power in general.
For many solo Controllers though, Flurry pulls ahead of Air Superiority for the following reasons:
Your single target immobilise already causes -Fly at range (If you have one)
The knockdown from Air Superiority is cancelled by some of your most regularly used powers (ST Immobilise and/or hold). And a solo Controller won't need the extra control.
The long rooting time of Flurry is not dangerous if the enemy is held, which they probably are if they're fighting a solo Controller.
The damage per endurance of Flurry is far superior, by about 35%. It takes less end and does more damage (and you recover endurance during the long animation.)
On a solo Defender or Blaster looking for a bit more safety, Air Superiority is brilliant and Flurry can be a death sentence to use. But for a solo Controller, like I say, your end bar moves faster than the enemies, and Flurry works better mechanically to help this.
Whether the animation is your cup of tea is another matter, but numerically its the best pool attack to use.
I have done alot of controller soloing, including pre-containment and the best solo controller at the lower end is Mind Control. If the idea of having real pets is a concern, since Mind's idea of a pet is a confused Boss running wild, then you should consider Illusion.
My favorite soloing secondary is radiation, but just about anything will work with a controller.
And I have to agree with Dr.Mike on the pool attacks. Air Superiority is the best, Flurry is very functional, but if you have Sands of Mu, then go with AS instead.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Thanks again for the advice, I'm looking forward to making this character . Sadly I only have 6 - 7 mos. of play time so I don't have the cool sands of mu power lamely, I can make do with the power pool powers though
I always grab air sup on new controllers. Fly is a decent travel power (although I prefer to just use ninja run and grab more powers early) and air sup is a great attack that recharges fast. Slot your hold for damage early on. You shouldn't be fighting bosses anyway, so hold duration isn't as important since you don't need to stack holds and things should die at a good pace. Once I hit level 10 I tend to make 2 builds, one build is my grouping build, which is set up the same as my final planned build (where I skip powers like Air superiority), and the other is my solo build. That way you can slot out your hold for hold duration in your grouping build to help hold bosses and such, while being able to slot your solo build more towards dealing damage and less towards support. Especially with secondaries like rad, I've found that nice, since I never grab enervating field before level 20 on solo builds (just costs too much end), but in large groups it's a great toggle to have and well worth the endurance cost since it improves the damage of everybody.
(Soloing a Mind controller in upper levels becomes slow compared to other controllers.)
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Still, I think of Mesmerize, Leviate, Dominate, Terrify and your AoE APP of choice slotted for damage really will give a lot of the other control sets a huge run for their money. Especially depending on what secondary you choose.
Compared to Ice, Earth and Electric I personally think Mind is still far superior even with pets included.
Compared to Gravity I think Mind still has the edge even with singularity. Propel is a long activation (although good damage). Lift is low damage compared to Levitate. Crush takes 9s to deal its damage unlike Mind's powers which are all instant damage and no DoT. So it doesnt have the smooth attack chain that Mind offers, and it doesn't have an AoE attack like Terrify before APP's.
Plant I don't really have the experience to say as I played Plant as Dom, which isn't a fair comparison, but it will seem to rely much more on confuse damage.
Illusion and Fire I will give you, although Mind does outperform them at low level.
Why I keep making this point is I honestly feel because Mind does not have a pet there is a stigma which in my experience is unjustified. Having played the set aslong as I have maybe I am just able to leverage it in ways people new to it simply cannot.
Anyway again this is not a criticism, I am just wondering why I have such a great experience soloing with Mind at both high and low level, but it never seems to reflect on the forums.
Fire is very slow to solo in the lower levels, but in high levels, it becomes the AoE damage king -- especially Fire/Kin, but Fire/Rad is pretty darn good, too. So is Fire/Storm. Other sets become easier to solo once you get your pet at 32 . . . except Mind gets a great AoE control power in Mass Confusion. (Soloing a Mind controller in upper levels becomes slow compared to other controllers.) |
It depends (much like Mind I guess). If you're soloing and leveraging the new Spawn Size diff settings to make lots of weak enemies Fire can be very quick indeed from about level 8 or 10 with Air Sup, Cages and Hotfeet.
You do need to get into the "Eat Insps like candy" mentality though and rely on them continually cascading out of your defeats.
Erm, Fire slow to level initially?
It depends (much like Mind I guess). If you're soloing and leveraging the new Spawn Size diff settings to make lots of weak enemies Fire can be very quick indeed from about level 8 or 10 with Air Sup, Cages and Hotfeet. You do need to get into the "Eat Insps like candy" mentality though and rely on them continually cascading out of your defeats. |
This is not a criticism really Local Man, but everytime you say Mind solos slowly at high level compared to others, it makes me wish I could upload some videos and give you examples of the great killing speed of Mind and how wrong you are. Then again, it also makes me doubt myself and wonder if its purely because my character is super slotted.
Still, I think of Mesmerize, Leviate, Dominate, Terrify and your AoE APP of choice slotted for damage really will give a lot of the other control sets a huge run for their money. Especially depending on what secondary you choose. Compared to Ice, Earth and Electric I personally think Mind is still far superior even with pets included. Compared to Gravity I think Mind still has the edge even with singularity. Propel is a long activation (although good damage). Lift is low damage compared to Levitate. Crush takes 9s to deal its damage unlike Mind's powers which are all instant damage and no DoT. So it doesnt have the smooth attack chain that Mind offers, and it doesn't have an AoE attack like Terrify before APP's. Plant I don't really have the experience to say as I played Plant as Dom, which isn't a fair comparison, but it will seem to rely much more on confuse damage. Illusion and Fire I will give you, although Mind does outperform them at low level. Why I keep making this point is I honestly feel because Mind does not have a pet there is a stigma which in my experience is unjustified. Having played the set aslong as I have maybe I am just able to leverage it in ways people new to it simply cannot. Anyway again this is not a criticism, I am just wondering why I have such a great experience soloing with Mind at both high and low level, but it never seems to reflect on the forums. |
Outside of that, Mind is a combination of quite solid damage and fantastic levels of control. I started with a Mind controller, so other sets always feel a little control-light to me.
...Why I keep making this point is I honestly feel because Mind does not have a pet there is a stigma which in my experience is unjustified. Having played the set aslong as I have maybe I am just able to leverage it in ways people new to it simply cannot.
Anyway again this is not a criticism, I am just wondering why I have such a great experience soloing with Mind at both high and low level, but it never seems to reflect on the forums. |
My personal opinion on Mind's lack of pets is that folks don't consider a "confused" Boss a pet. This is really too bad, because I LOVE, LOVE, LOVE confusion. With one mouse click I turn an enemy into a pet. That's like a combination of a Hold plus a Pet summon.
For those that say mind doesn't do enough damage, I have to ask how much damage do you need ? Mass Confusion will allow you to be a spectator to your AoE destruction and hardly be in any kind of danger. We have not even brought up what your secondary can do for you. Play a Mind-Storm if you REALLY want to see some damage.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
This is not a criticism really Local Man, but everytime you say Mind solos slowly at high level compared to others, it makes me wish I could upload some videos and give you examples of the great killing speed of Mind and how wrong you are. Then again, it also makes me doubt myself and wonder if its purely because my character is super slotted.
Still, I think of Mesmerize, Leviate, Dominate, Terrify and your AoE APP of choice slotted for damage really will give a lot of the other control sets a huge run for their money. Especially depending on what secondary you choose. Compared to Ice, Earth and Electric I personally think Mind is still far superior even with pets included. Compared to Gravity I think Mind still has the edge even with singularity. Propel is a long activation (although good damage). Lift is low damage compared to Levitate. Crush takes 9s to deal its damage unlike Mind's powers which are all instant damage and no DoT. So it doesnt have the smooth attack chain that Mind offers, and it doesn't have an AoE attack like Terrify before APP's. Plant I don't really have the experience to say as I played Plant as Dom, which isn't a fair comparison, but it will seem to rely much more on confuse damage. Illusion and Fire I will give you, although Mind does outperform them at low level. Why I keep making this point is I honestly feel because Mind does not have a pet there is a stigma which in my experience is unjustified. Having played the set aslong as I have maybe I am just able to leverage it in ways people new to it simply cannot. Anyway again this is not a criticism, I am just wondering why I have such a great experience soloing with Mind at both high and low level, but it never seems to reflect on the forums. |
I would say that my Earth/Storm and Earth/Rad can solo faster than my Mind/Storm, mostly because of the damage done by Rocky. I would say that my Grav/Storm is faster to solo, too. Certainly Illusion, Fire and Plant go faster.
I would agree that Ice is probably slower, although my Ice/Storm does fairly well -- but he is specifically built to solo with Air Sup, Chilblain and lots of damage in his APP powers.
The great attack chain that Mind gets so early is most of Mind's direct damage. Dom-Mez-Lev works great. Then you get a bit of AoE damage from Terrify in a cone, but after that, no more damage. Confuse and Mass Confusion adds the ability to defeat foes a bit faster if you let them beat up their buddies, but you risk missing out on XP that way. Don't misunderstand me -- I love confuse powers, too, but if you let them do a bunch of damage, you don't really level all that much faster.
Overall, I have just found that it seems to take longer to solo a Mind Controller than most others after the others get pets. I have discussed this at length with a buddy who took his Mind/Kin to 50 -- we both feel that Mind falls behind on the damage curve after level 33 or so, where other controllers get a big bump up. That's not necessarily a bad thing, since Mind trades off that extra damage with greater AoE control, including 3 kinds of control that don't draw aggro.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Overall, I have just found that it seems to take longer to solo a Mind Controller than most others after the others get pets. I have discussed this at length with a buddy who took his Mind/Kin to 50 -- we both feel that Mind falls behind on the damage curve after level 33 or so, where other controllers get a big bump up. That's not necessarily a bad thing, since Mind trades off that extra damage with greater AoE control, including 3 kinds of control that don't draw aggro.
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I've taken every controller primary into the mid 40's except electric, with only Mind and Grav not yet hitting 50. I have both a Mind/FF and a Mind/Storm. I soloed my Mind/FF most of the way, mostly because my usual gang of buddies kind of abandoned the server he is on.
I would say that my Earth/Storm and Earth/Rad can solo faster than my Mind/Storm, mostly because of the damage done by Rocky. I would say that my Grav/Storm is faster to solo, too. Certainly Illusion, Fire and Plant go faster. I would agree that Ice is probably slower, although my Ice/Storm does fairly well -- but he is specifically built to solo with Air Sup, Chilblain and lots of damage in his APP powers. The great attack chain that Mind gets so early is most of Mind's direct damage. Dom-Mez-Lev works great. Then you get a bit of AoE damage from Terrify in a cone, but after that, no more damage. Confuse and Mass Confusion adds the ability to defeat foes a bit faster if you let them beat up their buddies, but you risk missing out on XP that way. Don't misunderstand me -- I love confuse powers, too, but if you let them do a bunch of damage, you don't really level all that much faster. Overall, I have just found that it seems to take longer to solo a Mind Controller than most others after the others get pets. I have discussed this at length with a buddy who took his Mind/Kin to 50 -- we both feel that Mind falls behind on the damage curve after level 33 or so, where other controllers get a big bump up. That's not necessarily a bad thing, since Mind trades off that extra damage with greater AoE control, including 3 kinds of control that don't draw aggro. |
I just don't see any of the pets apart from Imps and Illusions really matching a Mind Controller who is going all out and focusing on attacks. My experience of pets has taught me they tend to be slow, unreliable and watching them doing the "dirty work" for you is painful in itself. Now I will admit that because Mind is petless, you have to be actively attacking to get its damage. On teams my damage can go down at the beginning of the fight if im focused more on control then killing things, but it really depends on the capabilities of the team which determines what I am spending my time on.
So my experiences with Mind for is just totally different. Maybe you could try giving it a second chance? ;-)
In my experience Mind Control on a Controller has 2 major downsides.
The first is AoE Containment. It shares this problem with Illusion, but Illusion literally has an army to make up the damage difference.
The second is fighting elite bosses and AVs. I found it very, very frustrating, because establishing Containment is so difficult. However, now that we can go Villain, I believe there is at least a temporary job power that can help alleviate this.
The lack of a pet never bothered me one way or another. I can't really say Plant or Ice's pets are that great (although if we call Carrion Creepers a "pet" perhaps so). I always valued the Earth pet for its survivability more than its damage. Fire and Electric get pretty significant damage from the pets. Illusion is basically a Mastermind with a couple of control powers. Gravity's pet is good but the set is not comparable to Mind in a million years.
Now the thing about Mind Control is I've found it a bit of a roller coaster in terms of performance. It starts out way ahead of the other sets in performance. Then at around level 15 its slightly behind (climbing the lift hill?), and holds that position for a long time while you make your way to level 26 for Terrify. Even then, I find it still requires you to get all the way to level 33, with Mass Confusion slotted, for it to really take off... then at 41-47 other Controllers start getting Contained AoEs, and may surpass you in damage.
However, if you keep going to 50, and start building for massive recharge, you edge more and more on other sets, who aren't really benefitting as much from dropping recharge on things that recharge semi-quickly anyway. If you take the Primal APP (IMO the best for most Mind Controllers) eventually you can use Power Boost to obtain ~50 seconds of Containment from Total Domination every 60 seconds or so. At that point, you are not only ridiculously survivable, but doing damage at least on par to average sets. To wit, my Mind/Cold Controller was doing Carnie radio missions on +0x8. I did die from time to time, but the fact that he could do it at all, combined with his excellent ability to provide mitigation on teams, impressed me.
In terms of teaming, I have lvl 50 Earth/Storm, Ice/Therm, Ice/Rad, a FF/Ice Defender, but the Mind/Cold is who I'd reach for everytime a team seemed hopeless and someone needed to go get their "best toon," because he could almost always carry the group past impossible odds with a combo of stealth, Power Boost, and sneaky sleeps and confuses.
We should add that this game is changing over time. With the introduction of "tip" missions, which tend to reward you for actually completing the objective each day instead of farming the mission for XP, Mind Control is a shoo-in set because it's amazing at being able to stealth objectives. At various times I have even walked kidnap victims to exits with a bare minimum of fighting by just sleeping or confusing each enemy group as I stroll passed.
All of this said, I did recently try rerolling my Mind/Cold troller as a Mind/Ice Dominator. The change resulted in him gaining even better lockdown, earlier access to power boost, but has made him contribute less to AV and monster fights where I am on a team. He is currently level 34, but showing lots of promise.
Personally, I evaluate characters with standard builds leveling up, and maybe some lower cost IOs late in the build. There are so many changes you can make with a full IO build maximizing this attribute or that attribute, that I don't think it is very helpful to folks looking for advice to take that final expensive build into account.
Ultimately, it is a matter of personal choice. On my Mind Controllers, I slot Dom, Mez and Lev for damage and enough recharge to get a pretty steady attack chain. Terrify is slotted for damage rather than control. I use Confuse a lot, and Mass Confusion when appropriate. I don't think that Terrify and Mass Confusion make up for the damage of most pets.
As for Tip Missions, my Ill/Rad is my first choice . . . with Superior Invis, Deceive and PA drawing the attention of foes, it makes it very, very easy to stealth missions.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I am a big fan of Flurry myself, although I also love Boxing. Air Sup is my least favorite on a controller.
Here is a handy chart for reference, damage is level 50 unenhanced.
DPA = Damage per Animation Time
DPE = Damage per Endurance
Arcanatime = the animation time accounting for stuff explained here.
Damage = Damage per click of the power.
Attack DPA DPE Arcanatime Damage Boxing 19.33 5.25 1.20 23.2 Kick 13.11 5.20 1.96 25.7 J-Kick 18.77 5.60 1.63 30.6 AirSup 18.77 4.71 1.63 30.6 Flurry 10.94 6.41 3.20 35.0
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Well I think if we're going to break it down far enough, the argument ultimately becomes "why solo a Controller at all when you could just go Dominator and 9 times out of 10 have an easier time?" I think we're talking less about what is best than what is functional.
Well I think if we're going to break it down far enough, the argument ultimately becomes "why solo a Controller at all when you could just go Dominator and 9 times out of 10 have an easier time?" I think we're talking less about what is best than what is functional.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Well, I am pretty sure my Fire/Rad/Earth controller has been and will continue to be nicely more effective solo than my Fire/Earth dominator is. Not to say my dom is bad, it is great fun and wonderfully effective, but the controller was and is just stunningly good.
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Hence the 1/10.
Other than the shape of the icon there's not a lot of reason to segregate the two ATs anymore. Surely you can identify "some Controllers" that out solo Dominators but except for a few outliers it's rare. Fire/Rad, Illusion in general, Fire/Kin, possibly some others. Generally speaking it's the cookie cutter builds too. I don't think there's much controversy in saying that Dominators, as a whole, outsolo the majority of Controller powerset combos.
(I also wonder what APP your Dominator has, because Fire/Earth/Fire is ridiculous at the moment.)
Since there's a lot of talk about mind control, I'll begin there. First stop, containment: solo you can leverage Mass Hypnosis for containment much easier than on teams. Establish a rhythm with it, mixing your buff/debuffs and single target attacks between MH and you will have containment almost everytime you need it. To me, this has never been an issue and certainly doesn't approach the trouble Illusion has establishing containment.
The most difficult thing about solo'ing a mind controller is going to be AV's and PToD EB's. Other controllers can rely on their pets to soak some of the attacks or at least have the option of keeping them at range with immobilizes. With mind, you're going to be the sole target and AV's/EB's are going to close to melee and melee hard. You can shut them down with a sleep, but... well, you can't attack them unless you're ready to be attacked again.
Really, part of the question of what to controller solo comes down to what you intend to solo. If you want to mow through radio after radio at x8, plant and fire do a fine job. If you decide you want to solo AV's and GM's then Illusion is the go-to set. There are cetainly niches among controller primaries, it's a matter of which you want to explore.
(I also wonder what APP your Dominator has, because Fire/Earth/Fire is ridiculous at the moment.)
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And that Dominator Fireball is indeed Epic! Is that correct as is or an error?
I get what you are saying, but in a topic about soloing a controller, I expect us to be talking about those better controller sets. And no matter how good Doms get, I just cannot ever see them outdoing the best controller builds, because of the power of buff/debuff.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'm crazy and for some reason am thinking of making a solo controller. The solo controller guide is sadly listed as either issue 2 or 4, I forget, but it's waaaay behind. I guess my main question is this:
Are there any good power pool combat powers, or if there aren't any good ones are there any "ok" ones? Finally, which ones should I avoid when making my character and why?. Thanks.