Doman

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  1. Quote:
    Originally Posted by Perfidus View Post
    It's good to see a lot of the Shield coalition people around still, those who've stayed and those who came back. Hag, Doman, Mountie, etc.
    Sup!
  2. It takes some know-how, but Hopeling pretty much nailed it on the head. It used to be much harder, but it's gotten more doable for everyone with the advent of Incarnate powers and all that.

    Recently, I've been on a kick of solo attempts on my Katana/Super Reflexes scrapper, Pathrunner. I managed to solo the entire ITF, but couldn't get past Dr. Aeon on the STF. Still, there's like 10 AVs on the way to Aeon, so yeah - is it possible? Yes.
  3. I can't remember if I already said Super Reflexes. Did I already say Super Reflexes?
  4. Doman

    kat/sr

    Also on a time crunch myself, so I can't explain much either, but here's my plan for my own scrapper once I19 hits.

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    |462F9D84FF9B597BFD7BAFC59AA91FDF880AF1E2AA30E2D7B B96E7ED355BAED5EB4|
    |93750B70EEC56B861F53BEE91E348372884C89CAFEED56557 CAEA1DAB6F39566E18|
    |BD21F7A5E3C96AF3483DEDC8FDAE3C965EEAB6D391AE74FAD 5F39B70E3F0B05B6DF|
    |6A46CC7F8F6967DD0E9DBCE41829FB6A5D596AED7B17B58AD CBB6DDB21D99BAD9B3|
    |5BD56B87ED93BDBAE5F5A57B324E452DD1EF95AA8EAF41401 47D42D484AF2D184F1|
    |9E633E017AF5DF849488BBA7219DA15367825C2B81805628C 701C4830EE92CBD02E|
    |03AE285C51A4C7911E477A32C3784D2EBFAED0DFE362C69F0 32E63D203FA8CE923C|
    |61B7205B42BF0896B4F7E668C9C015F1897BE02DF1873E4C2 1F32308365DE68F42F|
    |E4811AD0A0DC10D24508A17B148AA0471141030685623A2B3 6C959F729944096914|
    |0D67296574E6925A5EB4EA1DB22BA2DA2DB12BA2DA1DB12BA DD21575A9F9AAE70C8|
    |4FA10C42FECC18DDCC88CA2863B54428895A816152DE981EC A1886328DA16431942|
    |C8692C750F2A8F61DB92674991325FEEF961681256099B15C 06F0F634C935A5DB9E|
    |C24615B43D125495616566964359E03DADE4F449B90DDE667 613D8022E330A57184|
    |5F5AED4C42EB9E6745773E86A1E5DCDE3059D477305345740 7333E45AD0935A28F0|
    |F14DDA6E51871631E2331A66197BFBCA1FF8D4955320CF093 9DAA60A8FAFBA4E30F|
    |D62F51FBEA59C35BDEF5A0D6FAE39FC140D31A04BACB06EFF 89FB10AFB0D6581BA6|
    |FE12692383233973F8710E42C9E1C7F3BFD7F7E8F9F1A19D3 0E9AE928692074A1E2|
    |A79A4E4B1124BC913252D25831F4377625DD5B5A16453C996 920CD5275EAACC6084|
    |24A224AA24A624AE24A124A924AD6452C9472583DF28F3F66 9|
    |-------------------------------------------------------------------|

    Except I realize this is an old version and I plan on taking Conserve Power instead of Focused Accuracy, dropping Calling of the Wolf, and taking Assault and Tactics (gaussian goes here!) instead.
  5. Quote:
    Originally Posted by RemusShepherd View Post
    I wish I could get into Shield and SR, but I hate click mez protection.
    Hold left-ctrl, left-click on said click power to make it automatically refresh when it's up.

    With two recharge SOs (possibly one depending on global recharge), it's permanent.

    Never consciously think about it again.
  6. Quote:
    Originally Posted by RemusShepherd View Post
    He just can't die.

    I mean, he *can*, but he doesn't, as long as I'm paying attention and my reflexes are up to the task.
    Quote:
    Originally Posted by RemusShepherd View Post
    Is this normal for scrappers?
    Yes. That, I've found, makes all the difference, regardless of powerset - if you replace "regen" with "super reflexes," your anecdotes sound really familiar to my own experiences.

    A friend of mine asked for build advice on her /SR to increase her survivability. I took a look and it was really similar to my own, but she died occasionally where I had a reputation for being nigh-unkillable. The best I could tell her was "Pay attention and eat inspirations, you seem to be doing everything else right."
  7. Quote:
    Originally Posted by Call Me Awesome View Post
    By the way, the DE pet summon is NOT interruptable... either knock him on his butt before he aggros or be prepared to IMMEDIATELY kill the Quartz pet as it summons.
    Yeah, I'm gonna retract that I said it was earlier, I fought against some today to see and figured out that I must have been thinking of the knockdown from Katana helping things along, not interruption. (I was also remembering other mobs like Raider Engineers, Rikti Communications Officers, or Malta Operation Officers, and even Lord Recluse, who I'm fairly confident still get interrupted while summoning!)

    Of course I also had to thank the plant dom I was teaming with for confusing the Quartz in the group of DE I was fighting right before I faceplanted. If they're confused - well, the pets don't give you the buff, but they stop granting the buff to DE, at least. So that's another solution - they're only really, really dangerous when solo. Odds are they're NOT kryptonite for another team member you have!
  8. Quote:
    Originally Posted by Nightchill_EU View Post
    About Nemesis leuts, if the leuts cast vengeance so I should kill them 1st and not last? Or its some kind of special vengeance that triggers on death?
    The latter. It's not the same as player vengeance; the lieutenants cast Vengeance on themselves as they die. Killing the lieutenants first means you have the rest of the spawn veng'd up and ready to roll you up into a ball, killing them last means you have ... just a couple of lieutenants to deal with.

    (Personally I don't think Nemesis themselves are that bad in that regard, but I have some nightmarish stories to tell about Nemesis+Malta or Nemesis+Rikti missions. Vengeance stacking + Comm Officer portals. Just imagine that for a second.)

    Quote:
    Originally Posted by Nightchill_EU View Post
    I dont know what build you play but as DM/SD I dont see this working at all facing +3/x6 missions. DE bosses at 95% chances to hit on my caped def just crushes me down faster than I can annimate 2 attacks.
    The DE enemies you want to watch out for specifically are the purple stone enemies, the Guardians. They have a pet, Quartz, that boosts the group's to-hit by ridiculous amounts.

    http://paragonwiki.com/wiki/Devouring_Earth#Guardian

    It is very preventable because, IIRC, pet summoning for most critters is interruptible. Either way, much like the eyeballs, gun for them first. Possibly pop oranges depending on how things go. It has nothing to do with having a build that completely negates this, it is purely a matter of tactics and handling trouble before it happens.

    As Sun Tzu said, "Know thyself, know thy enemy. A thousand battles, a thousand victories." (Speaking of, I never knew Arachnos had to-hit buffs. Good to know, and that probably explains the trouble I've had with them.)
  9. Orange inspirations, for one, as a general rule. But I take Tough as well.

    Never really had a problem with Nemesis. Just have to kill the lieutenants last. That's more tactical than an out-the-gate issue. Same for Quartz emanators from DE. After those buffs are up, though, I can't really tell you other than "pray you take them out before they get you." Dealing with those groups requires a mindset that says "an ounce of prevention is worth a pound of cure."

    I have not dealt with Rularuu for a good long while. Can't really say. The others' advice seems sound in that regard.
  10. They were reaming into him last night in PI broadcast. Public awareness is one thing, which I appreciate, but where's the point where it gets excessive?
  11. Quote:
    Originally Posted by Terror1 View Post
    I RP as Mr Mike George a super powered Nigerian banker/prince for full immersion while i am on virtue
    With GR out, I'd have figured someone would start the Praetorian 419 scam instead.
  12. For survivability, I'm gonna echo the advice to pick up Tough. /SR has scaling resists the lower you get on HP, remember! So reducing damage on a different mitigation vector helps. (And the Steadfast Protection IO is really nice, to boot.)

    Personally, I never used Divine Avalanche later on. You could also drop that if you want a different power pick, and /SR has a lot of ease in getting to the softcap so it could really be a feasible option. Touch of Death has melee bonuses. Multi-Strike has both melee and AoE bonuses in it. Gaussian's is as much of a necessity as the Steadfast unique IMO, and Red Fortune is an excellent option for Ranged defense. (I'm also with Werner and prefer Tactics over FA now, for endurance reasons, and take the Body pool for Conserve Power in lieu of FA to get Physical Perfection. But there's also Targetting Drone if you lean towards the Weapon pool.)

    Fully slot the passives - one or two slots for a few extra points of defense is worth more than six-slotting for a set bonus. Look at other defense-granting powers, like Combat Jumping and Weave - IIRC you just have about 10% in each position to go to hit the softcap, so every bit helps. (Don't slot Combat Jumping, though if I take Weave, I usually slot it.)

    Aid Self is, from experience, good on /SR since high defense means you're less likely to be interrupted. It really took a lot of pressure off of some fights I've been in. (One of the Stupid Scrapper Tricks I've pulled off is surviving a team wipe against the 4 Rikti Riders in the LGTF long enough for the team to come back from the hospital! I would have not been able to do that with greens, I think. It's a very nice power if you like tenacity like that.)

    (And Werner: I'm actually taking both Medicine and Leadership once I19 rolls around! Gotta love having an extra pool pick.)
  13. On the top of my list, strangely enough, are blasters. I just can't get into them. I think it's their sheer, tunnel-vision focus on damage. Granted, there's a bit of soft control! But it's not enough for my tastes. It isn't a ranged vs. melee preference, since a) blasters are not pure range and b) I play purely ranged characters just fine. I think it's more that I perceive their role as something rigid, something you can't deviate from. I like flexibility.

    Aside from that, I have a pretty diverse range of what I like to play.

    My most-played character is a scrapper. Other people said they don't see the point, but I think they're reliable, non-situational and non-squishy damage. There's little pressure of me needing to grab aggro for someone else, or needing to watch my own hide because a couple of hits from a group will take me down if it isn't locked down or someone else has its attention. I'm there, I'm nigh-impossible to take down, and I will lay down the hurt - it's a zero-sum game for the enemy. Either they're paying attention to someone else and I have more freedom to dish out damage, or they're paying attention to me and all the pressure I can handle is taken off of my teammates. Once you know your limits as a scrapper, push them hard - be the very antithesis of timid, but don't be overzealous.

    Brutes are tougher. They can take more. They don't have the same "ignore me or don't, it's still gonna hurt" bit that scrappers do. They thrive off of attention. Their performance is directly based on how fast they attack and how much they make the enemies hate them. They're very selfish when it comes to aggro, and the pressure they take off of squishies is (usually) more of an extra than the primary goal. It's an appreciable difference they have from both scrappers and tanks, and they're just as dissimilar to those ATs as, say, Dominators are from Controllers.

    I love controllers as well. (Someone else mentioned not liking pets; have you considered Mind/?) Again, there's the flexibility thing again - locking down enemies in conjunction with the support helps provide multiple kinds of mitigation. I don't feel on-edge about missing a hold or two here or there, since I feel like my debuffs/buffs/soft controls/what-have-you helped take care of something along the line, and vice-versa.

    Dominators are a very ... visceral control AT, and not parallel to controllers. They're active defense, not passive defense, and there's just something very satisfying about locking an entire spawn down, bosses included, and laying loose. It's a very knife's-edge style of play. It feels like a dance, not a march.

    Same reason why I enjoy Khelds, particularly Warshades. The weird thing about the Kheld ATs is that they're a redside-paradigm AT residing primarily in a blueside-setting. They don't specialize, they have versatility - and hey, that's a huge strength in and of its own. And I don't mean "the PB fills the support role when the team lacks one because they have a heal" or "the WS fills the tank role because they have Eclipse and can go into Dwarf form" as if they lapse into whatever the team's lacking. It's more - they can slip in and out of each role whenever the heck they want/need to. Eclipse as human. Mire as human. Mire again as dwarf. Blast as nova with capped resistances and loads of damage buffs. Switch to human again to stun the next mob and pop Stygian Return. Dwarf to duke it out while things are on cooldown. Again! There's that "more of a dance, not a march" knife's-edge feel.

    I don't mind Defenders or Tanks because their damage isn't really 'low,' it's just baseline. And really, in the case of longer-lasting fights, support makes things go so much faster than raw damage, since it's more about making damage 'stick' past regen and healing. They just don't tickle the same sensations that the other ATs I mentioned hit. But after playing both, I also don't feel like they're pigeonholed in the same way I feel blasters are.
  14. The problem isn't sucking wind after every fight, but during.
  15. Quote:
    Originally Posted by The_Cheeseman View Post
    The Fitness pool feels more like a "power tax"--they're just boring stat boosts that make you feel like you didn't really get a new power at all.
    Beat me to it. "Power tax" was exactly the terminology I was going to use. (There's an analog with similar controversy over in D&D 4e with regards to Weapon Expertise - some people have just gone and houseruled that characters get the feat for free instead of letting it stay as an option that's first priority over almost everything else.)

    But mostly I'm just tickled that someone named The_Cheeseman posted directly after this comment:

    Quote:
    Originally Posted by Xzero45 View Post
    I honestly don't think there is enough cheese to compliment the amount of whine in this thread.
  16. Quote:
    Originally Posted by bAss_ackwards View Post
    Bah. Werner, I don't understand why you don't have a different install of Mids' just for I19 stuff. How can anybody resist making I19 builds? Having those extra power picks is just oh so tasty!
    I figure I can get the same effect in I18 Mids' by "slotting" Health and Stamina in Rest. (But that's more for "how many slots do I have to work with?" not for "what are my regen/recovery numbers?" I already know the latter! :P)
  17. Doman

    Illusion / ?

    Ahh, sounds like you already made up your mind but I'm a bit curious why almost no one mentioned Ill/Sonic. It's a weird hybrid of buffing for team situations and debuffing for both solo and team situations. It has a bit of self-mez protection (which I like, personally), Clarity, and -res debuffs that distinguish it from the Ill/FF option.
  18. As far as I can tell, it means nothing. Blue just means your current HP is at your max HP and you don't need anymore healing. Nothing hit you! Not that your max is at the scrapper HP cap.
  19. Quote:
    Originally Posted by Werner View Post
    Seriously, a bazillion ways at a bazillion different budget levels. There's no "easiest". There's no "best". If you want a bazillion examples, just look around the forum, and you'll find them.
    Exactly. I've shuffled the way my Kat/SR gets her softcap several times over. The how usually depended on what else I wanted to do. I think the only thing all those variations had in common was "6-slot Red Fortune in the toggles" and "take Combat Jumping."

    Early on, I wanted the Weapon pool as well. I 3-slotted the passives, put Red Fortune in the toggles, and went for Touch of Death and Scirocco's Dervish in the Katana attacks, then Ruin in Shuriken and Detonation in Exploding Shuriken. Don't think I took Tough and Weave there.

    Later on I decided to take Body Mastery instead. I think I dropped Elude entirely here, and put Gaussian's in Focused Accuracy, but still didn't take Tough and Weave. I think I switched a few of the PBAoE sets from Scirocco's Dervish to Multi-Strike, as well.

    Most recently, Touch of Death and Scirocco's Dervish are nowhere in my current build. I stayed away from purples before since it meant I'd have to give up those defense bonuses, but I made up with them elsewhere. I think here's where I first took Tough and Weave on this character, with the +3% Defense Steadfast unique as well.

    So building for /SR softcapping has general rules of thumb, not anything set in stone:
    - The smallest bonuses add up. The more you can get, the more valuable your next bonus will be. This is why 3-slotting the passives for Defense is recommended, even they at an eyeball's glance they seem miniscule.
    - Power pools! I mentioned Combat Jumping earlier, which has a really low endurance for the Defense it gives. Tough and Weave are good as well.
    - Take a look at what you want your character to do, then softcap given those constraints. Don't work entirely backwards. Aside from /SR itself (take everything except possibly Elude to your taste), nothing else is mandatory. Just make sure you can slot for "enough" defense bonuses along the way.
  20. Quote:
    Originally Posted by Chaos Creator View Post
    I buy all salvage now. Want to charge me a million for a common I need? I'll buy it.
    I will apparently pay 200 million, given my other thread!
  21. Aaaaand I've already made back what I lost on accident and just need one more enhancement to call this build project done. Woo!
  22. Heck, I lol'd too. It's admittedly funny! It is hard to get bummed out over digital currency that I earned in the course of a few hours. It is a mistake, but a recoverable one!
  23. I could have sworn I hit backspace.

    I think I made someone very happy today.

    http://i30.photobucket.com/albums/c3...9-00-59-40.jpg

    aaaaa I'll earn it back shortly I suppose, I'm just ticked because I'm two enhancements away from finishing this character's build and blew considerable progress away. X)

    EDIT: Hm, text is hard to read there. Bottom left, top tab. "You bid 200,075,000 on Rune. You have bought Rune."