Not a Scrapper build but...


bAss_ackwards

 

Posted

A Blaster build. It is one "squishy" types I can handle, with Defiance at the very least letting me use tier 1 and 2 Primary and tier 1 Secondary attacks if I am Held, Slept, Stunned, etc. I absolutely love the Dual Pistols animations and currently have the character as Ranged Defense softcapped, but will be changing her over to S/L Defense softcapped in I19.

I think my Endurance should be sustainable with non-stop combat, but I am not quite sure. Am I giving up too much mitigation by having my Melee attacks and Melee Stun with such low Accuracy? Any other oddities pointed out appreciated. Only using Incendiary Bullets.

Infinite Ammo:




Highlights:

47 HP away from the Blaster HP cap... but I guess that is not that hard to do.

73.7% global Recharge.

S/L Defense softcapped, with a decent amount of Melee Defense (35.3%) in case some enemies decide to get up in my grill.

1 AoE and 3 single target attacks with a heal proc.
This build is made with the Issue 19 modified Mids'. Probably won't work at all with the regular Mids'.

Hero Plan by Leandro's Modded Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Ammo: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Pistols
  • (A) Entropic Chaos - Accuracy/Damage
  • (7) Entropic Chaos - Damage/Endurance
  • (7) Entropic Chaos - Damage/Recharge
  • (9) Entropic Chaos - Damage/Endurance/Recharge
  • (9) Entropic Chaos - Chance of Heal Self
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Dual Wield
  • (A) Entropic Chaos - Accuracy/Damage
  • (15) Entropic Chaos - Damage/Endurance
  • (15) Entropic Chaos - Damage/Recharge
  • (17) Entropic Chaos - Damage/Endurance/Recharge
  • (17) Entropic Chaos - Chance of Heal Self
  • (19) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Empty Clips
  • (A) Curtail Speed - Accuracy/Slow
  • (19) Curtail Speed - Damage/Slow
  • (21) Curtail Speed - Accuracy/Endurance
  • (21) Curtail Speed - Endurance/Recharge/Slow
  • (23) Positron's Blast - Damage/Recharge
  • (23) Damage Increase IO
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (29) Force Feedback - Recharge/Endurance
Level 10: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (29) Rectified Reticle - To Hit Buff/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Karma - Knockback Protection
Level 14: Energy Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Executioner's Shot
  • (A) Entropic Chaos - Accuracy/Damage
  • (34) Entropic Chaos - Damage/Endurance
  • (34) Entropic Chaos - Damage/Recharge
  • (34) Entropic Chaos - Damage/Endurance/Recharge
  • (36) Entropic Chaos - Chance of Heal Self
  • (36) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Stun
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (37) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) HamiO:Enzyme Exposure
  • (42) Luck of the Gambler - Recharge Speed
Level 28: Stealth
  • (A) HamiO:Enzyme Exposure
  • (40) Luck of the Gambler - Recharge Speed
Level 30: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 35: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (42) HamiO:Enzyme Exposure
Level 41: Body Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance
  • (46) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Sleep Grenade
  • (A) Call of the Sandman - Chance of Heal Self
Level 47: LRM Rocket
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Force Feedback - Recharge/Endurance
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 4: Ninja Run
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
  • (5) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End



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Thanks for reading!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

First costume is awesome and I totally want to build a DP blaster now.


 

Posted

Bah. Werner, I don't understand why you don't have a different install of Mids' just for I19 stuff. How can anybody resist making I19 builds? Having those extra power picks is just oh so tasty!

And thanks for the costume compliments! That portion of the character is just as important as their Mids' build to me!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Bah. Werner, I don't understand why you don't have a different install of Mids' just for I19 stuff. How can anybody resist making I19 builds? Having those extra power picks is just oh so tasty!
I figure I can get the same effect in I18 Mids' by "slotting" Health and Stamina in Rest. (But that's more for "how many slots do I have to work with?" not for "what are my regen/recovery numbers?" I already know the latter! :P)


Frequent boards reader, once-in-a-blue moon poster.

 

Posted

Awh c'mon, doesn't anybody play around with I19 Mids'?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Why is this in the scrapper forums if it is a blaster build?

It looks okay, but I like using Mace Mastery for Scorpion Shield. That makes it possible to cap ranged, energy, smashing, and lethal defense on almost any build that can use it. Smashing and lethal defenses aren't quite enough for me.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Any other oddities pointed out appreciated.
You rolled Dual Pistols.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Why is this in the scrapper forums if it is a blaster build?
Heh. A few years ago, a tanker posted his Invuln/Super Strength build in the Blaster forums.


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

Posted

Quote:
Originally Posted by Syntax42 View Post
Why is this in the scrapper forums if it is a blaster build?

It looks okay, but I like using Mace Mastery for Scorpion Shield. That makes it possible to cap ranged, energy, smashing, and lethal defense on almost any build that can use it. Smashing and lethal defenses aren't quite enough for me.
Because I prefer the micro-community here.

Good idea on the Scorpion Shield! I hadn't thought about that. I don't like the idea of having Ice Armor, but didn't think about grabbing Patron stuff. Excellent, thanks!

Quote:
Originally Posted by Silverado View Post
You rolled Dual Pistols.
At least I didn't Rick roll!

I love the animations for this set. Love love love em'. Plus, it's dual pistols. That's just awesome.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

The Chance for Heal Self proc is kinda poo. Doesn't heal for much and doesn't go off enough to be worth it. Just eat a green if/when you need to. You could swap the Entropic Chaos sets for Decimations/Apocs (assuming expense is not an issue given you've got the Glad Def IO in there).

Are you dead-set on the Munitions pool? As Syntax42 said, You could get softcapped s/l/e defense with much better recharge, regen and rec numbers if you went with the Scorpion Pool for the shield. I don't see the FFB proc in LRM being of much use, I find it a lot better in powers you use all the time (Footstomp, Tremor, etc).

If you went the Patron route you could also pick up Total Focus and better slot out your melee stuff.

Hope that helps


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

First, Dual Pistols sucks. It's just awful. But I love the concept too, and thus I am leveling a DP build.

I agree on the Scorpion Shield route. A base 10% S/L defense before slotting is just too good to pass up. That's 4 Kinetic Combats. It *also* bumps Energy.

With that change I would change out the Reactive Armor for Aegis for the F/C defense.

I would also look at Recharge to see if it is possible to go with a Thunderstrike option to cap Energy defense and get Negative up to 30. You give up those tasty 6.25 recharge bonuses in Entropic, but you might appreciate the defense against pure energy and negative types.

Another option to consider is Aid Self instead of Leadership. Your character looks pretty sleak/tech so the animation isn't off for you. I really like the option to heal, and to be honest with all the "keep the NPC alive" content I tend to run solo the Aid Other is actually really handy with a default slot for topping off NPCs.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Silas View Post
The Chance for Heal Self proc is kinda poo. Doesn't heal for much and doesn't go off enough to be worth it. Just eat a green if/when you need to. You could swap the Entropic Chaos sets for Decimations/Apocs (assuming expense is not an issue given you've got the Glad Def IO in there).

Are you dead-set on the Munitions pool? As Syntax42 said, You could get softcapped s/l/e defense with much better recharge, regen and rec numbers if you went with the Scorpion Pool for the shield. I don't see the FFB proc in LRM being of much use, I find it a lot better in powers you use all the time (Footstomp, Tremor, etc).

If you went the Patron route you could also pick up Total Focus and better slot out your melee stuff.

Hope that helps
Actually, picking the Patron route I ended up slotting my attacks even worse for regular use.
(see build below)

I am not opposed to dropping Munitions Pool for better mitigation. Currently though, I do have Munitions and I really love the second AoE attack. That isn't a FFB proc by the way, it is a Recharge/Endurance IO, because I cannot get said stats from any other way.

I'm probably not going to go through the lengths to get any purple or PvP sets for this character, so the Apocalypse is out. The heal procs are just an added bonus and a necessary as part of the set bonus of Recharge, they're nice to have but not the main attraction of the attack being set that way. Besides, Decimation has a 5% chance to fire off as opposed to 10% for Entropic Chaos.
Quote:
Originally Posted by Moonlighter View Post
First, Dual Pistols sucks. It's just awful. But I love the concept too, and thus I am leveling a DP build.

I agree on the Scorpion Shield route. A base 10% S/L defense before slotting is just too good to pass up. That's 4 Kinetic Combats. It *also* bumps Energy.

With that change I would change out the Reactive Armor for Aegis for the F/C defense.

I would also look at Recharge to see if it is possible to go with a Thunderstrike option to cap Energy defense and get Negative up to 30. You give up those tasty 6.25 recharge bonuses in Entropic, but you might appreciate the defense against pure energy and negative types.

Another option to consider is Aid Self instead of Leadership. Your character looks pretty sleak/tech so the animation isn't off for you. I really like the option to heal, and to be honest with all the "keep the NPC alive" content I tend to run solo the Aid Other is actually really handy with a default slot for topping off NPCs.
I have a new build posted below! Please check it out for me. That said, with this new build... giving up the 6.25%'s and picking up Aid Self would both require getting rid of Hasten and a bunch of 6.25% Recharges. Currently the build only has a Hasten downtime of 8.5 seconds. That puts Hail of Bullets at 35 seconds Recharge! *giddy squeal* I love that power! If I do die, well there is always Vengeance for my team mates! I play almost exclusively with large groups. Love it!

This new build has the previous bonuses plus 35.8% Energy Defense. Negative Energy Defense is down to 24.7% though, but I think I don't mind that much at all.

Thanks for reading again!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Ammo: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols
  • (A) Entropic Chaos - Accuracy/Damage
  • (7) Entropic Chaos - Damage/Endurance
  • (7) Entropic Chaos - Damage/Recharge
  • (9) Entropic Chaos - Damage/Endurance/Recharge
  • (9) Entropic Chaos - Chance of Heal Self
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Pounding Slugfest - Accuracy/Damage
  • (11) Pounding Slugfest - Damage/Endurance
  • (13) Pounding Slugfest - Damage/Recharge
Level 2: Dual Wield
  • (A) Entropic Chaos - Accuracy/Damage
  • (15) Entropic Chaos - Damage/Endurance
  • (15) Entropic Chaos - Damage/Recharge
  • (17) Entropic Chaos - Damage/Endurance/Recharge
  • (17) Entropic Chaos - Chance of Heal Self
  • (19) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
  • (23) Positron's Blast - Accuracy/Damage/Endurance
  • (23) Force Feedback - Recharge/Endurance
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Accuracy/Damage/Endurance
  • (29) Force Feedback - Recharge/Endurance
Level 10: Build Up
  • (A) Rectified Reticle - To Hit Buff
  • (29) Rectified Reticle - To Hit Buff/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Karma - Knockback Protection
Level 14: Energy Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Executioner's Shot
  • (A) Entropic Chaos - Accuracy/Damage
  • (34) Entropic Chaos - Damage/Endurance
  • (34) Entropic Chaos - Damage/Recharge
  • (34) Entropic Chaos - Damage/Endurance/Recharge
  • (36) Entropic Chaos - Chance of Heal Self
  • (36) Thunderstrike - Accuracy/Damage/Recharge
Level 20: Stun
  • (A) Pounding Slugfest - Accuracy/Damage
  • (36) Pounding Slugfest - Damage/Endurance
  • (37) Pounding Slugfest - Damage/Recharge
Level 22: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (46) Pounding Slugfest - Damage/Endurance
  • (50) Pounding Slugfest - Damage/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Weave
  • (A) HamiO:Enzyme Exposure
  • (42) HamiO:Enzyme Exposure
  • (50) Luck of the Gambler - Recharge Speed
Level 28: Conserve Power
  • (A) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Endurance Reduction IO
Level 35: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Entropic Chaos - Chance of Heal Self
Level 38: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (42) HamiO:Enzyme Exposure
  • (50) Luck of the Gambler - Recharge Speed
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed
Level 44: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (46) Rectified Reticle - To Hit Buff/Recharge
Level 47: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 4: Ninja Run
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Recharge
  • (5) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End



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|-------------------------------------------------------------------|


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it