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I'll pass on my build, although it's a Dark/Dark/Soul Defender. With Soul Storm she is able to REALLY crank out the holds. I've locked down Elite Bosses on her for awhile.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Night-Wave: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(9), Theft-Heal/Rchg(15)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(23)
Level 2: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/EndRdx(46)
Level 4: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(34), Apoc-Dam%(37)
Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 10: Moonbeam -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(11), Mantic-Dmg/EndRdx(11), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(34)
Level 12: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-EndRdx/Fear(13), Abys-Dam%(13), Abys-Acc/EndRdx(29), Abys-Acc/Rchg(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 16: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(17), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37)
Level 18: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43)
Level 20: Night Fall -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Howling Twilight -- RechRdx-I(A)
Level 26: Recall Friend -- IntRdx-I(A)
Level 28: Teleport -- Winter-ResSlow(A)
Level 30: Team Teleport -- RechRdx-I(A)
Level 32: Dark Servant -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(33), GravAnch-Immob(33), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(34), Cloud-%Dam(50)
Level 35: Life Drain -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(45)
Level 38: Blackstar -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(46)
Level 41: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(45)
Level 44: Soul Storm -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(45), UbrkCons-Hold/Rchg(46), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), G'Wdw-Dam%(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
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Quote:I made one up based on your build. It drops Hasten, but on a melee toon you don't need it that badly. If you do want it you can drop something else.So, I respecced into something very similar to what was recommended.
Now Im just curious if there would be someway to add fireball to the build. I noticed after getting all of the +end accolades, that even when exemped lower than 25, my blue bar barely moves. Adding fireball would give me that much needed additional AoE.
Anyway, gets your S/L/E/N defenses to 45% and F/C to 32.5% (IE Small Purple range) on top of having Fireball.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(33)
Level 2: Cremate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(4), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(1), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(21)
Level 10: Boxing -- Empty(A)
Level 12: Resist Elements -- GA-3defTpProc(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(45), Ksmt-ToHit+(48)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 32: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(4), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(1), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46)
Level 41: Melt Armor -- Empty(A)
Level 44: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), RechRdx-I(50)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(39)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Quote:This is true.Agreed. However many chose to go for another farming build because SS/Fire tends to be a very boring build. Without serious IO slotting, its not that strong in regular PVE. Very tedious getting up to level 28, at least compared to a Claws/ character.
Truth be told my /FA Brute is a TW. -
The reason SS/FA is considered the best farmer is because of Footstomp and Rage.
Footstomp might be SS's only AoE, but it is very good. And Rage is 2 minutes of power boosted goodness over most sets 10 seconds. -
I'll post my own build, mostly for another viewpoint. 45% S/L defense, 37.5% E/N def, and 34.6% F/C. S/L resistance is at 52.8%. Decent, but probably not THE best build. Lots of +5 boosted powers as well.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
TW-WP Scrap Proto: Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Crushing Blow -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg(50)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(37), Numna-Heal/EndRdx(46), Numna-Heal(46), Numna-Heal/Rchg(50)
Level 2: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Titan Sweep -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(5), Erad-Dmg(5), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(50)
Level 6: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(15)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11)
Level 12: Build Momentum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(13)
Level 14: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(48)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
Level 18: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23)
Level 20: Quick Recovery -- EndMod-I(A)
Level 22: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Achilles-ResDeb%(43)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Whirling Smash -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(43)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(46)
Level 32: Arc of Destruction -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(43)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48)
Level 49: Resurgence -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Knock%(48)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Momentum
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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I myself don't take SA if I'm using SD on account of Shield Charge being so much better and wanting the extra space for other things. That said, SA is still good.
SA main advantage is you can get it at level 14 rather than 35. This means when you're still leveling up and exemplared under level 30 you have another AoE attack. Also PBAoE sets take both Oblit and Sirc Dervish, great for Melee and AoE defense bonuses. -
It's also worth noting that with a cone and TAoE (Yes TARGETED Area of Effect) Stj has more AoE potential, and being able to slot a TAoE attack adds some nice slotting opportunities.
And MA does have Build Up, it's just called 'Focus Chi'. Combat Readiness, it should be noted, only boosts your damage by 62.5% compared to 100% like Build Up, but grants you an instant Level 3 Combo Level. CR + Crushing Uppercut = OUCH. -
Quote:I'm not saying Spring Attack isn't good, just that SC is better and I, personally, do one or the other to save on power choices/slots.So what? There's nothing wrong with having a bigger AoE arsenal. Spring Attack is a good AoE and the cooldown on Shield Charge isn't short enough for it to overshadow Spring Attack. Use them all together and wreck everything.
Of course I can only recommend he not use both. He's free to make his character as he wants. -
Quote:I'd recommend AGAINST Spring Jump if you have Shield Charge. Spring Attack is just a watered down version of SC. Sure, it's still good to take if you lack AoE (MA/SS/DM) but SC just outclasses it.ma/sd is an excellent combo.
I'd skip crane kick and eagle claw. Mix and match the rest as you like, but be sure to take storm kick, it's VERY nice.
If you are happy with your aoe from shield charge and dragon tail, get body mastery. I find ma/sd to be fairly end heavy, and being able to slot two more performance shifter procs makes a BIG difference: Your Mileage May Vary.
If you want more AOE, choose a thematically appropriate epic, or, take spring attack from the leaping pool. Spring attack/shield charge/dragontail is a surprisingly potent combo, especially if you pop a focus chi after the spring attack.
What slotting advice are you asking for? I'd advise you to tinker something together in Mid's and toss it up for people to sniff over. -
Swapped Blazing Bolt for Rain of Fire, then looked at your ranged defense. If you can get the Blaster ATO and upgrade them to their superior version you'll nab +10% Recharge and +5% Ranged Defense.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyre: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Subdual -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(50)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel(7), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(43)
Level 8: Fire Breath -- Det'tn-Dmg/Rng(A), Det'tn-Dmg/EndRdx/Rng(9), Posi-Dmg/Rng(23), HO:Centri(27), HO:Centri(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- EndRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Drain Psyche -- P'Shift-End%(A), P'Shift-EndMod/Rchg(43), P'Shift-Acc/Rchg(50)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 24: Stealth -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 26: Rain of Fire -- Empty(A), Empty(46), Empty(46), Empty(48), Empty(48), Empty(48)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(42), CoPers-Conf%(42)
Level 30: Fly -- Zephyr-ResKB(A), Zephyr-Travel(33)
Level 32: Inferno -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Rchg(43), C'ngBlow-Dmg/EndRdx(45), Erad-Dmg(45), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(46)
Level 35: Snow Storm -- P'ngTtl--Rchg%(A)
Level 38: Concentration -- RechRdx-I(A)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A)
Level 44: Hoarfrost -- Numna-Heal/Rchg(A)
Level 47: Afterburner -- LkGmblr-Rchg+(A)
Level 49: Hibernate -- Mrcl-Rcvry+(A)
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(33), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(9), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(13)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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When in doubt, check the wiki.
Hulk DOES in fact have resistance to mind control. That being said I support the SS/Inv/Body camp.
Hulk's biggest thing is he so damned hard to hurt to begin with. Ignore the regeneration factor for a minute, just causing him damage to start with is hard enough. Bullets are useless when fighting him and explosives just tick him off. I would agree that trying to jam in as much regeneration as you could would make the best Hulk toon, but Inv is the best fit for the guy.
WP is a close second though, I'll grant. -
Quote:Pretty much.It isn't bugged. It's not supposed to grant fire/cold resist. Why not? I dunno, apparently the devs didn't want it to. You can still cap f/c defense, so it's not a big deal.
And you don't usually run into cold outside the winter event, and fire isn't much more common. -
Quote:For MA I skip Crane Kick myself. I hate the knockback. Cobra Strike now has the same damage, activation time and recharge as CK, with stuns, so it's my preferred choice. Some people also like to skip Thunder Kick. I don't, but that's just me.Thanks for all the responses guys. I made a MA/SD guy for now. But what moves are the core powers, and which ones are skippable? I plan on making a DM/DA guy soon too, so help on that is appreciated. Also need a bit of help on slotting. Never ran any of these before.
For SD you do not need One With The Shield, but I would take the rest. Yes, even Grant Cover. Grant Cover has about half (IIRC) your Defense Debuff Resistance, as I said earlier. -
Shield Defense is great. I have an Stj/SD Scrapper I just started, and a level 50 SD/SS Tank.
Things to remember is Deflection has both your Melee defense AND S/L Resistance. I like to six slot this power, 3 Luck of the Gamblers and 3 Aegis'.
True Grit has your exotic resistances, but I prefer to slot heals into it to boost your HP unless I need to mule a set or Steadfast +Def Proc.
Phalanx Fighting is a good place for a LotG Proc or a Kismet Proc. However you should only one slot it; It'll 3.75% defense unless someone else is nearby. Adding defense to this power will only boost what you get from nearby people.
Grant Cover should be taken and at least be given an End Red IO. I like 3 slotting LotG in it. Grant Cover grants your allies, but not you, defense. What it does do for you is boost your Defense Debuff Resistance. On teams you should have it on all the time. In solo you can leave it off unless your facing mobs with Defense Debuffs; ie Cims.
One With The Shield is skippable, but still useful. It crashes, but not as hard as most T9s and it boosts resistance, not your softcappable defense. Recharge doesn't effect it any though. -
Ironicly I never watched the show, but that's where I came up with the name.
I needed a handle and was ready to bang my head into the wall when Doctor Who came on and I got an idea. Since then I'm regularly used Doctor What, Doctor of What or Dr. What as a nickname online. -
To be fair, that one is a little less wince worthy.
To be blunt, you're still missing bothing Sonic Barrier and Sonic Haven, AKA your shields. Yes, I know it has no effect on you, but it will help your teammates out a lot. And now that they are AoE it's easy to buff everyone on your team.
Like I said, your build is good for solo play, but that's it. If you ever plan on teaming, even if only to get the Task Force Commander Accolade, those two powers will be loved. -
Not sure about name, but I'm thinking Sonic as a secondary with some music/sound based reason s/he controls them.
Just a basic thought for the moment. -
I winced upon seeing this. Just... WINCED.
I understand that you want tio solo, but this toon would SUCK on teams. You didn't take your buffs or your Ally Centric debuff which means, while on teams, you're not giving out everything you can.
This is fine for when you solo, but make a second build for teaming. -
Quote:Agreed... To a point.You may not want to hear it, but the first step would be to switch archetypes.
The value of a Corruptor over a Defender is more damage. But due to the -resist debuffs on both Thermal and Sonic being larger for Defenders rather than Corruptors, you're losing most of the damage advantage of a Corruptor.
The Defender version would also heal more and buff better. The Defender version would also be more survivable due to the superior +def from pools. The Defender version even has a more elegant leveling structure (top end Thermal powers are essential; top end Sonic Blast powers aren't).
Solo, Corrs tend to do better due to their better damage. However for teams (Which, to be fair, the OP said this was for) the defender will pull ahead. -
Kinetic Combats aren't very good if you're aiming for Positional defenses. For that, Touch of Death is better.
This is just a quick, under 5 minutes remake, but feel free to have a look.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Patriot Prime: Level 50 Science Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(27), Aegis-ResDam/EndRdx(37), Aegis-ResDam(39), Aegis-ResDam/Rchg(43)
Level 2: Heavy Blow -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(37)
Level 4: Sweeping Cross -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-Dmg(15), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(39)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(27), Aegis-ResDam(29), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(19), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23)
Level 20: Phalanx Fighting -- LkGmblr-Def(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(40)
Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), Achilles-ResDeb%(39)
Level 28: Combat Readiness -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(45)
Level 32: Crushing Uppercut -- Mako-Dam%(A), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(45), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- P'Shift-End%(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
Level 50: Agility Radial Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(36)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Put simply the best Tanker Minds are those with Force Fields or Traps as a secondary as they have powers that give you mez protection.
Even so, on my MMs I wouldn't bother with it. Solo I can just use my personal attacks to draw aggro. On teams I'll just make my pets charge forward, drawing aggro away from my teammates.
Just how I roll. -
IIRC the ATO for Doms doesn't enhance damage any, and Midnight Grasp is a major source of damage. Your better off slotting the ATO elsewhere and boosting MG's damage.
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Quote:It also gets the defensive buffs because unlike Rain of Arrows and Full Auto you need to be right in someone's face to use it.Not really. The nukes with crashes do huge stuns/knockdown/end drains/whatever. The extra defense is just what this one gets instead of the hard/soft control the other nukes get. It prevents the power from requiring a huge sign to pop up over your head saying "kill me now".
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I think, from my experance thus far (I have a level 44 DP/Dev Blaster) that maybe a slight damage buff is warrented, but I think making the Swap Ammo abilities should be made a little more potent (Even the Fire Ammo's DoT) and give out more exotic damage. As in 50/50 rather than 70/30. Or, hell, even 30/70, with the bulk of the damage exotic.
That being said I still love the set. It's a lot of fun.