Energy Aura and Fire/Cold resists
Guess everyone is stumped lol
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
It isn't bugged. It's not supposed to grant fire/cold resist. Why not? I dunno, apparently the devs didn't want it to. You can still cap f/c defense, so it's not a big deal.
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Pretty much.
It isn't bugged. It's not supposed to grant fire/cold resist. Why not? I dunno, apparently the devs didn't want it to. You can still cap f/c defense, so it's not a big deal.
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And you don't usually run into cold outside the winter event, and fire isn't much more common.
Energy may have a different definition than what it is in real life, considering its broad application in the game though it is close to ours. Also it is debatable how much of fire and cold is actually energy and how much of is not. For fire I may have except that a little higher resist but cold is totally different story so I think it is better to keep things simply. Energy in this game is one of elements on par with negative fire and cold.
Ok, so it's energy. Clearly negative would be it's weakness, and of course it has that psy hole. So I really don't understand why it's missing the 9.36 or whatever amount resistance to fire and cold. Which are in effect forms of varying kinetic energy which makes sense to be able to resist those. So help me out here or is the power (2nd auto resist) just bugged that it's not granting those right now?
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server