Fm/Inv critique
Ok, what I see is this...
(1) Resist Physical Damage needs 2 more slots...I would take them from Combat Jumping and leave just a +Rech LotG in that one...the other 2 slots are not worth the effort. I would then put 4 reactive armors in Resist Physical damage and leave the Steadfast in with them. The set bonus is worth more from those 2 slots then it is having them in CJ. Also, the extra S/L Resist never hurts.
(2)your resists are low...I would slot it like this...
http://www.cohplanner.com/mids/downl...1EFF016608DB8B
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I used to have a super awesome FM/INV brute but I have moved on to other things. It was before the Enzyme nerf. I have replaced the Enzymes in this build with Cytos. It should be roughly 45.5% to S/L/E/N and you could fix that with enhancement boosters. Or use something in place of the cytos.
The chain here was Gloom-Inc-Cremeate-FS which was relatively high single-target DPS at the time. Cardiac for alpha. Maybe this gives you some ideas. One thing missing is ATOs and the fury proc.
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I'll have a look over it when it isn't family time.
One thing about it is, no gloom. This an all hero brute.
I got third place in a costume contest yesterday and got enough to snag up a Shield Wall +res to go in it, as well as the Glad armor proc which I got the day after I posted the initial build. With what I have posted I have soloed most of the Praetorian AV's with one or two exceptions, and even took out a Pylon using GFS, Incinerate, and Cremate.
I do thank everyone for looking and offering suggestions.
So, I respecced into something very similar to what was recommended.
Now Im just curious if there would be someway to add fireball to the build. I noticed after getting all of the +end accolades, that even when exemped lower than 25, my blue bar barely moves. Adding fireball would give me that much needed additional AoE.
So, I respecced into something very similar to what was recommended.
Now Im just curious if there would be someway to add fireball to the build. I noticed after getting all of the +end accolades, that even when exemped lower than 25, my blue bar barely moves. Adding fireball would give me that much needed additional AoE. |
Anyway, gets your S/L/E/N defenses to 45% and F/C to 32.5% (IE Small Purple range) on top of having Fireball.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(33)
Level 2: Cremate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 8: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(4), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(1), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(21)
Level 10: Boxing -- Empty(A)
Level 12: Resist Elements -- GA-3defTpProc(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(45), Ksmt-ToHit+(48)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 32: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(4), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(1), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 38: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(46)
Level 41: Melt Armor -- Empty(A)
Level 44: Unstoppable -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50), RechRdx-I(50)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(17), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(39)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Personally, I don't find the need for Resist Elements and Resist Energies that early. I would want my travel before lvl 49. If you exempt to do any TFs losing your travel might be a pain. I'd swap Super Speed and one of the Resist E powers.
I'll have a closer look a bit later and see if anything else leaps out at me suggestion-wise.
Unless you actually use Unstoppable, I would keep Hasten and ditch Unstoppable. I used it as an Aegis mule for a Psi resists unique for a while before I finally respec'ed out of it on my build as my DM/INV brute hasn't needed unstoppable and it's nasty crash since I hit level 50 and got slotted.
my 2 cents
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I'm no good at multi-quoting, so there are responses to multiple folks in here.
1.
Personally, I don't find the need for Resist Elements and Resist Energies that early. I would want my travel before lvl 49. If you exempt to do any TFs losing your travel might be a pain. I'd swap Super Speed and one of the Resist E powers.
I'll have a closer look a bit later and see if anything else leaps out at me suggestion-wise.
I have ninja run and a jet pack. And I rarely, rarely exemp.
2.
I made one up based on your build. It drops Hasten, but on a melee toon you don't need it that badly. If you do want it you can drop something else.
Anyway, gets your S/L/E/N defenses to 45% and F/C to 32.5% (IE Small Purple range) on top of having Fireball.
I actually came in here to post what I had come up with myself. I will have a look at the build you posted.
Well, this is the planned build that I have. My question is whether or not it would be end sustainable.
http://www.cohplanner.com/mids/downl...34FE07A536E627
Unless you actually use Unstoppable, I would keep Hasten and ditch Unstoppable. I used it as an Aegis mule for a Psi resists unique for a while before I finally respec'ed out of it on my build as my DM/INV brute hasn't needed unstoppable and it's nasty crash since I hit level 50 and got slotted.
my 2 cents
I have dropped unstoppable in my current build. I can solo lvl 52 AV's and a pylon.
This is what my current build looks like.
http://www.cohplanner.com/mids/downl...BEFE035FA7E60C
You can do your planned build, but you'll be sucking wind pretty quick. Aim for 2.00 net end recovery, and that should give you a few minutes of sustained fighting with no end management tools. You'll be in a situation where in AV fights etc, you will be eating blues to keep going.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Was wondering if someone would mind having a look at my build. Just wondering if I have overlooked anything. With 1 or 2 in range of invince I am softcapped to energy damage and surpass s/l, that way I have some wiggle room for def debuffs.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ResDam-I(46), ResDam-I(46)
Level 2: Cremate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 8: Incinerate -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(17), SBrutesF-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(21)
Level 10: Boxing -- Empty(A)
Level 12: Resist Elements -- Empty(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(40)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Resist Energies -- ResDam-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), Ksmt-ToHit+(48)
Level 26: Fire Sword Circle -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 32: Greater Fire Sword -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(39)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Unstoppable -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run