Doctor Roswell

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  1. Quote:
    Originally Posted by Gemini_2099 View Post
    Right now, you have a choice of one power set vs two costume bundles. Guess which is way better bang for the buck? Costume bundles.
    Maybe for some people.

    On the other hand, a powerset actually does something. Costume bundles don't. So for some players, one powerset at 800 points is more bang for their buck than 800 costume pieces at 1 point apiece. It really depends on what's most important to the individual player in question.
  2. Quote:
    Originally Posted by Impish Kat View Post
    Actually, the minimal purchase on the P-market is $5 for 400 points. That is all a (new) Free account needs to spend.
    It gets them a total of 2 tokens, which allows SG invitation and a few more chat privileges.
    .
    A $5 purchase gets you that "first-time purchase" token, but it doesn't get you the "$15 spent" token. In order to get two tokens, you have to spend a minimum of $15.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I believe this is wrong-headed and limiting in a way that the game really doesn't need. Forcing people to find other people to get their invites doesn't foster community, it fosters looking for loopholes and resenting the community as a necessary evil, rather than an asset.
    Absolutely. I see where Posi's coming from, I really do, but you can't force anyone to make friends. In a lot of cases, his approach just makes people bitter toward the other players they were "required" to involve, and on top of that, it doesn't prevent the behavior anyway.

    The system didn't collapse when they finally allowed us to transfer inf to ourselves without calling in another person; it wouldn't collapse if they let us invite ourselves to SGs, either.
  4. You may want to clear out your transactions on the consignment house; if you don't log in for sixty days, anything you have there will be deleted.

    E-mails expire in the same amount of time (just regular ones, not account/character items), so if there are any attachments you want to keep, grab them before you go.

    Other than that, all you have to do is not pay.
  5. Quote:
    Originally Posted by Comicsluvr View Post
    I don't know about everyone else but with me it depends on the character. My Tanker Crimson Atom arrests bad guys. My Blaster that carries the Assault Rifle? Well...
    I'm the same way; my claws/fire brute? I kind of assume most people he "defeats" don't survive. My empathy/psychic defender? She KOs them and leaves them for the police. My illusion/time controller? He doesn't leave a mark on them, unless you count the psychological scars.
  6. Actually, that's a really nice feature, even if the name is a little confusing. I read "focus group" and immediately thought of a person with a clipboard asking what I liked and didn't like about the product I'd just seen (Steve was delicious, by the way). I kind of figured it might be a dev/GM tool that had shown up on my account by mistake, so I didn't mess with it.
  7. Can anyone explain this command? I've never seen it before, have no idea what it might do, and can't find a description of it on the Wiki...

  8. Quote:
    Originally Posted by Forbin_Project View Post
    F2P accounts can't join SG's.

    Premium accounts can't join SG's until they earn 2 reward tokens because SG access is a 2nd tier paragon reward.

    Reward tokens can be acquired on Premium accounts by purchasing Paragon Points, So in order to get enough tokens to unlock SG access a player must spend $30 bucks because you get 1 reward token for every 1200 points purchased.

    Hardly minimal/no cost.
    An account gets an extra reward token with its first points purchase.

    You're still right in principle, but the investment is $15, not $30.
  9. Quote:
    Originally Posted by shaggy5 View Post
    Serious question--not picking on you, do they still call it "arresting" baddies. I know when I started in i3 that was the big joke, but lately it seems like there is a lot of killing (SSA, for example) without the arresting caveat. So I was curious.
    For the most part, these days they seem to leave it to us to decide what exactly we're doing to the bad guys we beat, except in a few cases when it's explicitly spelled out (say, in vigilante-to-villain tip missions, where they come right out and say you're killing people).

    I'm sure the official line is still "arresting" just to maintain a T rating, but realistically, the approach seems to be "whatever you want to think is happening after you defeat them."
  10. Doctor Roswell

    Dehancements

    The only way I could see this being in any way useful for more than a handful of players (far too few to make it worth spending development time/money on) is in the form of the oft-suggested "Knockback reducer" enhancement -- which I'm still not in favor of, by the way.

    Otherwise, this basically amounts to free slots in some builds -- how many tanks/brutes/scrappers take the Fighting pool for Tough and Weave? They have to take Boxing or Kick to get to it... now they can reduce the damage in a power they probably weren't using anyway to make a power they already use even more useful? For a vast majority of players, these would have the same effect as simply handing out more slots, and just giving the things away would be far less complicated.
  11. Where these packs differ from "real" (casino, etc.) gambling isn't that they eliminate a potential return, it's that they guarantee one. It may not be exactly what you wanted, but you always get something. Not so with, say, a roulette wheel or betting on a horse race. There's a reason they keep getting compared to sealed trading-card packs, and it's not just the presentation. Pay your money, you absolutely will get something for it, at least inasmuch as we all get a "thing" for our real money when we buy anything else for this game or pay a monthly fee to play it.

    It's gambling, but it's not gambling gambling.
  12. See, this just proves my point. He's so useful for some people, but for the vast, vast majority of players, he's completely worthless, because they don't even know he exists.
  13. Quote:
    Originally Posted by Tenzhi View Post
    If they were going to do something like that, wouldn't it be simpler to just add Null's option to Trainer dialogue?
    Why they felt the need to create a secret NPC to do it instead of just letting the trainers handle it in the first place is beyond me.
  14. Nine times out of ten, what gets me started is a name. I run across an available name I like, and it generally suggests a character. Eight times out of nine times out of ten, by the time I've checked to be sure the name isn't taken on my server, I've already got an AT and powersets picked out, and a costume three-fourths designed in my head. So I guess that qualifies as "concept" first.

    Every once in a while I'll get it into my head that I want to play this powerset or that AT... sometimes I'll be able to fit that to a name/concept right away, sometimes it gets back-burnered until I can find something conceptually that works for me. Just for example, right now I want to make an archer and an ice controller, but I don't have ideas beyond "I want to make an archer" and "I want to make an ice controller," so those will wait until I do. I don't sweat it too much; I've got plenty of other characters to keep me busy while I wait for inspiration/opportunity.
  15. I'm another who's wanted an offline SG invitation system forever now (not specifically for alts, either; it'd be really nice to be able to invite a friend who isn't online).

    Personally, I'd like to see it done through the mail system.
  16. You can right-click on another player and select "Add Note"; it opens up a window that lets you add a one-to-five star rating and a description.

    It attaches to the player, not the character, so in the future, you can see what you thought of the person behind the keyboard, and it's all stored locally, so it's just for your own personal reference (nobody else can see it).

    In the options menu, you can even set it to show a person's star rating all the time. I like to turn that on so I can always see who the five-star and one-star people are.
  17. Doctor Roswell

    Buildfinder

    Quote:
    Originally Posted by Mr_Kingkillaha View Post
    Yep, and the "builds" board is not separated into each of them like it should be.
    I'm confused... are you advocating:
    • ditching the separate "builds" forum and letting the twelve already-existing AT forums cover builds like they always did before this one was introduced (so if I wanted a tanker build I'd look in the Tankers forum, if I wanted a blaster build I'd look in the Blasters forum, etc.), or
    • replacing the one generic "builds" forum with twelve separate AT builds forums in addition to the twelve already-existing AT forums (so there would be a Tankers forum and a Tanker Builds forum, a Blasters forum and a Blaster Builds forum, etc.)?
    Because I was kinda suggesting the first one.
  18. Doctor Roswell

    Buildfinder

    Quote:
    Originally Posted by Mr_Kingkillaha View Post
    This board should have been split into separate ATs from the beginning.
    There are already separate boards for each AT.
  19. They're also in the emotes menu > Actions > Holiday.
  20. I like this idea; those numbers rarely, if ever, help me -- usually I just tune them out. If I could get rid of them, not only would it clear up my view of the action, it'd be that much less work my video card would have to do and I might not have to turn my graphics settings down to avoid crashing during incarnate trials.

    I'd go as far as to say I'd like the option to turn off my own "ION JUDGEMENT JUMP!" text.
  21. Right this moment, I have 33 characters on Virtue and a dozen on Exalted, all of which I play "regularly" -- some much more regularly than others.

    Four of the Exalted ones are variations of characters from Virtue.

    An hour ago, I deleted two characters from Virtue. I immediately filled one of the open slots.

    I think I may have a problem.
  22. This was actually brought up in a Ustream dev chat a few weeks ago; if I'm remembering right, it was sort of a side-note to another discussion. In answering another question, somebody said something about how they were looking into which things they thought people would be willing to pay for on the market as a "time vs. money" issue -- things that normally require in-game effort, but aren't really all that tough, like cape/aura unlocks or extra costume slots -- and Midnighter Club access was one of the first things they mentioned. Nobody really said anything specific about it, but they seemed amicable to the idea if nothing else. I'd say we've got a decent chance of seeing this happen at some point.

    Paying to unlock the Alpha slot was also brought up, but they sort of laughed at that one, so I kind of doubt we'll see it any time soon.
  23. ...and it's up.

    Right now.

    I just bought it.

    Three fireworks emotes, the Fireworks aura, and a confetti costume change emote, 160pp.
  24. Aside from the occasional Performance Shifter proc in Stamina, I don't usually even start worrying about IOs until one of my characters reaches level 50 -- at that point I figure out a "real" build, burn a respec, and trot off to Wentworth's. I don't tend to have too many problems getting to 50 on just SOs.

    Even at 50, IOs usually don't get added to my characters all at once -- I buy what I can afford, play for a while with the rest "filled in" with SOs, then when I get a good drop I can put on the market for a respectable sum, I do that and spend the profits on filling as many holes as I can... lather, rinse, repeat.

    Currently I'm about one-third "done" IO'ing my Broadsword/Willpower scrapper, and even before I added a single invention, he never had trouble contributing in incarnate trials. As far as non-incarnate content, he routinely handles +1/x5 (or thereabouts) tip missions solo, even against tougher groups like Carnies and Malta, though I won't pretend they don't give him a pretty good run for his money -- they really make me work for it sometimes. Admittedly his incarnate powers help quite a bit, but even without them, I've been very, very impressed with his performance on mostly SOs, and it's only gotten better as I've added more and more set bonuses.