Group Fly fix ??? End of year gripe


BrandX

 

Posted

I'm gonna complain about this every so many months until I see it fixed or I get tired with the game.

Group Fly is a very nice power, but very unusable in a group the way it is ATM.

Either allow players to click the buff off or allow for a option in the interface right below the teleport option to disable group fly.

I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.

Players in the past have mentioned Null the Gull, but as everyone knows only limited players take use of his abilities because of where he is. Someone mentioned in a previous thread ( sorry don't recall the name for credit ) about having Null the Gull in different places.

So would now suggest have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.

Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission like you can your interface. But least its something. Its a start in the right direction.

I get the gist of trying to get this in a interface can be an issue. So how difficult is it to add a sea gull hanging out near a trainer. It does not need to be on anything special. Even just standing on the floor near the trainer is fine.

Coming 2012 I think I will up the posting to once a month.. Just a heads up..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

If they were going to do something like that, wouldn't it be simpler to just add Null's option to Trainer dialogue?


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
If they were going to do something like that, wouldn't it be simpler to just add Null's option to Trainer dialogue?
Why they felt the need to create a secret NPC to do it instead of just letting the trainers handle it in the first place is beyond me.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

WTH is Null the Gull?


your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.

 

Posted

Quote:
Originally Posted by Frosty_Femme View Post
WTH is Null the Gull?
A bird on a truck in Pocket D that you can talk to in order to opt out of various power effects (such as the movement buff of Speed Boost) or set yourself to automatically accept/decline that annoying Fortune Teller buff.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

See, this just proves my point. He's so useful for some people, but for the vast, vast majority of players, he's completely worthless, because they don't even know he exists.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Tenzhi View Post
A bird on a truck in Pocket D that you can talk to in order to opt out of various power effects (such as the movement buff of Speed Boost) or set yourself to automatically accept/decline that annoying Fortune Teller buff.
Thanks!

And yes to what Doc Roswell just said. I had no idea this was a thing.


your = Belonging to you.
you're = Contraction meaning "You are."
Ur = The name of an ancient Mesopotamian city.
ur = This is not a word.

 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
See, this just proves my point. He's so useful for some people, but for the vast, vast majority of players, he's completely worthless, because they don't even know he exists.
Heck, I *know* he exists but I rarely use him. I mean, every time that annoying Fortune Teller Yes/No prompt pops up I tell myself that I'm gonna go see Null, but then the missions go on until I have to log out and I completely forget about it. Going to Pocket D just isn't something I do regularly enough for Null to be convenient.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by plainguy View Post
I'm gonna complain about this every so many months until I see it fixed or I get tired with the game.

Coming 2012 I think I will up the posting to once a month.. Just a heads up..
Not to come off as confrontational or anything, but you realize that is breaking the forum rules, right? Starting new threads for topics that already exist.

I did a quick search, and saw in your previous posts, that like this one, many forumites agree with you about this, but spamming the forum with a new thread about it every month isn't going to help you.


 

Posted

Quote:
Originally Posted by Gemesis View Post
Not to come off as confrontational or anything, but you realize that is breaking the forum rules, right? Starting new threads for topics that already exist.

I did a quick search, and saw in your previous posts, that like this one, many forumites agree with you about this, but spamming the forum with a new thread about it every month isn't going to help you.
I'd also like to point out that historically, the forum discussions that have gotten the most dev attention seem to be the ones that generate a continuous thread over months with multiple inputs. If it merits a sticky, it merits coding.


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Posted

Could they make it so group Fly just granted a temp power to all around that allowed them to fly like the praetorian hamidon event?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Gemesis View Post
Not to come off as confrontational or anything, but you realize that is breaking the forum rules, right? Starting new threads for topics that already exist.

I did a quick search, and saw in your previous posts, that like this one, many forumites agree with you about this, but spamming the forum with a new thread about it every month isn't going to help you.
I get what your saying and understand total. But I have to agree squeaky wheel gets the grease. If you look back, it might have been the 2nd or 3rd reiteration of the posting that someone brought up the good and simple point of having Null the Gull in other places. That was a great idea.

What I like about the idea is it tosses the ball into he Devs court. Basically we cut out the whole idea of redoing the power. Would be nice but we are okay with the way we can disable it. We are just asking for more places to make these choices beyond one unique semi complicated zone to get to.

I just want to see how long its gonna take them to just add the same exact NPC in each zone. Heck we even gave them the idea of where you can put them to make it easy to find and have the most visibility.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives