Doc_Reverend

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  1. Probably the big one for me was Virgil Tankross. Since the ending of his Strike Force has him flat out saying that he used you and, more importantly, you're not getting paid.

    ... so when I ran it with my RP group, I'd thrown together an extra special AE mission to deal with that little detail of what happens when you screw with half a dozen brightly colored superpowered sociopaths. ^_^
  2. Quote:
    Originally Posted by Egos_Shadow View Post
    It's easy to deploy your pet army against enemies who don't have representatives at the UN.

    But Vanguard is certainly kept plenty busy with existing extradimensional threats in any event.
    Not sure it's ever stated that the Rogue Isles don't have UN representation. But then, this is comic book politics. *shrugs*
  3. Quote:
    Originally Posted by Mr_Morbid View Post
    The UN is nothing more than a debating society. It may pass resolutions but it has ZERO power to enforce them. And it isn't just the US that tends to ignore it. Think Bosnia and Rwanda for examples where the UN literally had troops on the ground yet did absolutely nothing to stop genocidal warfare.
    The UN is a bit different in CoH World. For one thing, it has it's own army in the form of Vanguard, which is the most powerful, best equipped, armed and trained military force on the planet (this counts the meta-human members, like the players) and has a world-wide reach (there are still Rikti under Rome, for instance). However, the Vanguard's scope is limited. It's official position on Arachnos seems to be "stay out of our way and let us do our jobs."
  4. And the entrance to Pocket D is nearby, with the portal to Praetoria there, so maybe you do need to know if it's raining in Imperial City! TPN's just trying to expand that coveted interdimensional marketshare.
  5. I'm really regretting clicking this thread. C'mon, guys. Spoilers! You didn't have to leak this for the January sig arc.
  6. I think this counts.

    This was around Issue 18 or 19. Didn't have Alpha Slots yet, but the Praetorian stuff was out. So our team was running I think the Maria Jenkins arc, and we had the mission where we had to go fight Nightstar, a pile of Warworks, and Resistance that were in the way. The team was a mix of levels, with me on my Inv/Energy giant robot tanker (seriously, he's about eight feet tall, made of metal, and wears pants). I forget what the rest of the team was, there were maybe 5 or 6 of us, and I'll mention that most of the team was probably using SO's or generic IOs instead of IO sets.

    This is an important detail.

    So we get to Nightstar, having a bit of trouble with the Resistance (that cloaking thing they do is annoying). And everything kind of goes bad. She's an AV spawn with an extremly large spawn of Warworks protecting her, plus Resistance. It's also at an annoying bottleneck, coming right out of a hallway past a turn, so we end up walking right into her. The fight... well, did not go well. A lot of the team, being blasters and I think a mind/ff controller and maybe a scrapper and a fire/fire tank, get torn apart.

    Which leaves me. Alone. While half the team hosps and I pull Nightstar and her half dozen or so remaining Warworks off the rest of the team and end up having to hold them off the entire time. This is harder than it sounds, since I'm taking a lot of energy damage from the Warworks and my energy defenses wasn't quite up to snuff (it was still heavily generic IOs). But I managed to keep the AV busy long enough for the team to regroup.

    It just felt very epic in a "You shall not pass!" kind of way.
  7. Hey, I've been wanting one of these little guys to follow me around for ages. They're cute! ^_^

    Tiny Snowbeast: Rawr!
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    - I like the idea of an arc surrounding the Architect Entertainment system, but it should be one that firmly establishes the system as beyond Arachnos control and legit, so my characters don't feel dumb using it. An arc where you help Positron flush the system of any backdoors (perhaps in a Tron-like environment with appropriate enemies) would be cool. Such an arc should absolutely NOT reveal that we are all dumb for creating and playing arcs because now we have all been cloned, etc. A creepy "...or is it?" at the end is fine, and probably mandatory.
    I think the devs have outright stated that the reason they don't really focus much on the lore behind AE is that they don't want the heroes to feel dumb for using it. It's, oddly enough, one of Aeon's more legit and above-board projects, which I kind of like. I like the idea that a mad scientist can make perfectly productive things that arn't automatically eeeviiiillll on occasion.

    But that would be cool with us stepping "backstage" into a Tron-like environment full of code and digital information and whatnot.
  9. I actually grab Acrobatics on my squishies when they're already jumpers. Not for the KB protection, but for the Hold protection. There's a fair number of late game enemies, like Malta and Nemesis, with these insanely obnoxious little AoE Hold gas attacks that just ruin you, as well as some other enemies with weak hold attacks (I think CoT have them). Two points of hold protection helps at least keep every little one point three second hold off your back.

    I also can't quite tell, but it seems using Combat Jumping with Fly gives you extra mobility, or at least tighter controls. I have nothing to prove this with beyond that when I use the two together, it feels different.
  10. Doc_Reverend

    Any know if...

    Quote:
    Originally Posted by Dark_Respite View Post
    Actually, that was what I LOVED about parts of Neutropolis. There are these little houses and a gas station and whatnot. It looked more... REAL.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Yeah, that was a great touch.

    Now I imagine Paragon City to be a lot like New York City in that it's really, really built up and just crammed with people. Still, touches like houses, or in the new Atlas these older buildings visible near the newer ones, are nice touches. Hope ideas like that get incorporated into future zone revamps.
  11. Quote:
    Originally Posted by Arnabas View Post
    While I certainly enjoy fighting large organisations like Arachnos, Fifth Column and such, I would like to have more stand-alone villains. I personally rather liked seeing the Rogue's Gallery villains that appeared in the tip missions (even if they were always backed up by existing villain groups). When the SSA started and there was the mysterious mastermind talking off-camera, I was very excited at the prospect of a new villain who didn't have to rely on any of the existing groups, beyond manipulating them. I was really hoping to see someone entirely new, with a cool back-story.
    That is something I like about the Tip missions. For the most part, you're battling what I refer to as "freelance" villains, that is villains who arn't really part of any major group but have their own schemes and can sometimes rustle up some muscle from the local Freakshow gangs or Council cell or whatever when they need it. A lot of player character villains fall into this category (not all, of course, but I'm speaking very broadly). Always felt the game needed more stories where you're foiling the schemes of some villain who's not part of some meta-human army or gang the size of an infantry division or something, but just a supervillain with a plan and some minions for muscle.

    Quote:
    There was one moment in a Praetoria mission though, where Arachnos soldiers show up and make some comment to the effect that they will glady die to forward Recluse's goals. The way it was said (I won't even try to paraphrase it, as I don't remember it very well) actually made me see Arachnos as a threat for the first time in a long while, thinking of them as blindly loyal and willing to sacrifice everything for Recluse. It was actually a cool little moment.
    Yeah. Arachnos is like if Cobra from GI Joe was played straight and Cobra Commander was smart. Still think we need more MASS Devices. >_>
  12. Quote:
    Originally Posted by DreadShinobi View Post
    Due to the way damage buffs work on brutes because of their low base damage and fury, Masculation isnt a very good choice for brutes.
    Didn't know that. Most of my melee experience is with scrappers. I stand corrected.
  13. I'd think the Musculature Radial path would also be viable, if for the extra damage and end effecting powers. And, y'know, more damage. Either one works.
  14. Quote:
    Originally Posted by Organica View Post
    Really makes me laugh to see these posts. "It's too slow". "It does too little damage." "It needs more range."

    Makes you wonder what kind of set they could release where nobody would complain?
    iWin Melee. With customizable Nuke Everything On the Map buttons.
  15. Or even, as an example, for him to point out that sometimes Malta has a point. Disagrees with it's methods and goals, but they're not entirely wrong either.
  16. Quote:
    Originally Posted by Von Krieger View Post
    Assassin Strike outside of Hide is no longer interruptible and is not the huge wind up time stab. It will do damage based on recharge time.

    Every non-Assassin Strike attack will add +1 Assassin's Focus, which is +33.3% crit chance for non-hide Assassin Strike, up to 99.9%.
    Neat!

    Quote:
    GRAVITY CHANGES!

    Improvements in Issue 22!

    Propel: Similar animation, but shorter. 2.07 seconds instead of 3.8. Damage will be lower in PVP, but the same in PVE.

    New mechanic called "Impact" added to the set. A bonus for using Lift or Propel hit by Grav Distortion. You'll get bonus damage for using Lift/Propel, as the hold cancels out the knock effect.

    Projectile speed on Propel has been upped as well. That will be ported over to other things with slow projectile speeds.

    Lift was not doing as much damage as it ought. It was doing 0.8 scale and will be doing 1.3 scale. That carries over to Singularity for Trollers and Doms.

    kwsapphire: Summary: Gravity Control changes: any foe held by the grav hold who is then hit with propel or lift will take extra damage.

    "Kind of like Time Manipulation, and the synergy with other Grav users since you can use any Grav hold, like you can use anybody's Disintigrate."
    Yaaaaaaaay. Finally.

    Quote:
    Issue 22 will add a special tag to incarnate trial bosses to deal Containment damage to them, and on any big scary boss that is immune to control in the future.
    Also very cool.

    Quote:
    Energy Melee?

    Hawk: "We are looking at it. It's too early to talk about details. Somewhere down the line we'll come up with something cool to do it."
    Please?

    Thanks for this, Von Krieger!
  17. Oh, I forgot something: Super Jump.

    Seriously. Even more than Fly, Super Jump is my favorite power ever. I love using it around the city, bouncing off power lines and whatnot. It's just... fun jumping 150 feet in the air, or over a building, or onto a third story balcony to punch bad guys in the face.
  18. Well, let me put it this way: my main on CoH has been at 50 for about 3 years now and I still play her more than all my others. She's been Dual Blades/Willpower since the day I rolled her.

    So yeah, I love powers with a visual oomph. I love my Earth/Fire dominator because of the stomp with Stalagmites, and my plants/storm controller for the visual chaos of Creepers and lightning and tornadoes everywhere. I like my powers big and beefy and feeling like I just hit someone hard or I'm doing cool stuff.

    I pick powers based heavily on the visual effect, both in me doing the attack and in how it hits things. I love Knockback, almost as much as Knockdown/up. It's a guilty pleasure. One of my favorite things in Dual Blades is when my five foot three scrapper dives into the middle of a full swarm of Rikti and does Sweep. Watching a dozen seven foot aliens all fly off their feet at once is awesome.

    Similarly, I quickly become bored with powers that use the same animations over and over, or just don't have that visual oomph. Mind control is a good example. I've tried mind controllers... I just get bored with it. It's much waving my hands or staring hard, not enough explosions or giant vines or earthquakes or knocking a dozen guys in the air.

    Though in some cases, a good look can work with the animation. My giant robot character is inv/energy, and I find Energy Transfer is great for kind of a "powering up!" attack (I still want a Big O style mega-punch Judgement attack ).
  19. A big reason I play? My characters are mine. They're my creations, my concepts, and I put them together. Sure, someone might have the same power sets as my dual blades/willpower scrapper... but they're someone else, with their own look going on. I find that so rarely in MMOs, where everyone feels so cookie cutter most of the time. Everyone's the same mage/smuggler/whatever. Being unique helps me stay interested.

    Additionally, the community. On the whole, the CoH crowd, including both the devs and players, are generally pretty nice and well behaved. Sure, there are jerks. There are jerks everywhere. But I've met a lot of great people here and made some great friends.
  20. Quote:
    Originally Posted by Golden Girl View Post
    Battalion giant monsters should be huge 3-legged war machines
    Hey, the Battalion did attack the Rikti about a century ago, at the same time HG Wells wrote War of the Worlds.

    Might've been something like this.
  21. Generally, I first go for what fits my concept best. I'm not overly concerned about what's "best."

    So my dual blades scrapper who's only powers are being stronger/tougher/faster than an unpowered human can be (think Captain America or so level) I went with the Reactive Core path, playing the -RES effect as her sheering through their armor and stuff. I originally went with the Diamagnetic Core path on my plants/storm controller and later switched to Degenerative's Toxic DoT because it fit the concept and powers better. Same with my others. The new DoT procs are nice, just because they give us some variety that go nicely with concepts. Is there any real appreciative difference between a Fire DoT or a Negative Energy DoT? Not really, but one fits the concept better than the other.

    If I can't find anything that really stands out on a concept, I go for utility. That, and some of the debuffs are easily explainable. The -Damage proc on my inv/energy tanker? That's just an effect of getting a giant robot fist in the face.

    There is an exception to this. I almost always go for Diamagnetic's -ToHit effect on my defense based characters.
  22. Like others have said, they don't send heroes to investigate nice places. If it's the world of Puppies and Rainbows and Ponies, you don't need Hyperman to go punch things in the face. It is mention, however, that Primal Earth and Praetorian Earth are two of the strongest versions of Earth in their particular corner of the multiverse.
  23. Quote:
    Originally Posted by RemusShepherd View Post
    We've already been told that Korra begins the series knowing Earth, Water, and Fire bending. She can't learn Air bending because Aang was the last; that's supposed to be a plot point.

    She looks very serious in this trailer. I'm guessing that the secret to Air bending will be to have levity in one's soul, and Korra's character arc will be her learning to lighten up.
    Aang's son (his youngest of three), as well as his grandchildren, are Airbenders. Additionally, Toph's daughter is the chief of police in Republic City, and a rather formidable Metalbender.
  24. Quote:
    Originally Posted by eth_Nargy View Post
    I'll see your Manticore and raise you Synapse.
    Yeah, but at least the Clockwork King and the Hall of the Clockwork King are cool. It's a long TF with at least a fun last mission.

    And yes, I'd love it if the old Task Forces got revamped. I asked Positron about this at PAX East last March. He said that while they'd like to (Second Measure mentioned that he hates the Citadel too), it's also a very time consuming process. It's one of those resource management things, which kind of files it under "We'd like to if we ever get the time/money to." Still, here's hoping.
  25. Doc_Reverend

    Comic Relief

    Quote:
    Originally Posted by Eva Destruction View Post
    With lasers?
    I got the name Lasershark for a reason.