Revamp the Signature TFs


Agent White

 

Posted

Ok, this is going to be a bit of a broad statement because I still have only played about half of the Signature TFs at this point, plus I'm still a very new player to the game. But by point of chance I've managed to jump into a few different pick up groups for the Citadel, Sister Psyche, and Positron signature task forces. My only other 'force' experience thus far is Mortimer Kal villainside.

I've just got to say, it's horrendously startling and very easy to see the extreme differences between the old content and new content.

Mortimer Kal and Positron are fun, actually very fun. Kal only takes a bit under an hour, as does each part of Positron's. The missions are all varied and have different things to do in them, the cut scenes are pretty neat (and fairly quick) and most of the fights aren't that bad. Oh and the reward for Kal is buckoo, it's really cool getting a nice stat bump til 50 and a slight head start on Incarnate content.

And then there's Citadel and Sister Psyche. Citadel really isn't *that* bad, at least for length it's pretty decent. In fact I had a wonderful team for it so it was fairly enjoyable, which was great being my first signature task force encountered. But it's really just the same mission repeated again and again and again, most of the time it's a kill all, sometimes it's just 'kill base leader and guards'. But it is still way way way too many times.

Psyche, on the other hand, was grueling. I know in part that was because our group shifted around a bit, we went from 6 to 5 to 6 to 5 over the course of it, but it still took us four hours long. It had a little more variety than Citadel's, but kind of suffered from the same just 'slog' kind of feel, so many clear alls or 'huge map, hunt the glowie'. Some go kinda quick... most of them didn't ;9 By the end we tried to speed through the end of it, stealthing and team teleporting past what we could. It just wasn't that pleasant and just took entirely too long, even a speedier run would've felt like it was dragging.

I've only heard horror stories about the old Positron TF of old, but witnessing the newer version first hand I just have to say... why haven't you done this to the others?! Again I can't really speak for the other task and strike forces, signature or otherwise, but it's just really.. bad to keep these aging, un-fun relics just hanging around polluting the game. They're not really challenging, they're just boring, repetitive, and tedious. I mean aren't the signature task forces supposed to be like, the show case task forces? That's why they use the big important signature characters.

Actually that brings up one point I was kind of curious about. Why is it the signature task forces don't actually involve the signature characters? Citadel's at least involved a plot to use his own plans but otherwise he wasn't involved. I'm not even really sure why Positron or Sister Psyche's related to them. It just seems like if you're going to trump up that these are the Signature Taskforces handed out by the Signature characters... maybe it should involve them more directly? Just being a contact makes them nothing but cookie cutter stand outs.

I guess at least one will be changing if one of the 7 Task Force contacts bites it in Who Will Die, but it seems like more of them need a look.


 

Posted

Yea, even the villainside SFs still feel "modern" compared to the old blueside TFs you mention. Toss the Shadow Shard TFs in the mix of "unfun relics" too... for the most part. I mean, there are some okay unique end maps on some of those Shard TFs... but otherwise it really feels all these old designs were meant solely just to "keep us busy and quiet".


 

Posted

The TFs really do need a revamp. They really suck, especially Manticore's. Hopkins? Really?


 

Posted

Quote:
Originally Posted by Xzero45 View Post
The TFs really do need a revamp. They really suck, especially Manticore's. Hopkins? Really?
I'll see your Manticore and raise you Synapse.


 

Posted

Quote:
Originally Posted by Agent White View Post
I've only heard horror stories about the old Positron TF of old, but witnessing the newer version first hand I just have to say... why haven't you done this to the others?! Again I can't really speak for the other task and strike forces, signature or otherwise, but it's just really.. bad to keep these aging, un-fun relics just hanging around polluting the game. They're not really challenging, they're just boring, repetitive, and tedious. I mean aren't the signature task forces supposed to be like, the show case task forces? That's why they use the big important signature characters.
The really bad thing about the original Positron TF was that for most new players that was the first taste of what a Task Force was like. It was sadly ironic that one of the arguably worst TFs the game has ever had was the -first- one you were likely to try. I knew players who outright refused to try any of the later Sig TFs because they had such a horrible experience on their first Posi. It was not a good way for the game to sell the concept at all.

So yes I fully agree that the other original TFs are long overdue for a revamp. The difference between the old Posi and the new version was impressive and I think the others could greatly benefit from the same kind of treatment.


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Posted

Yeah I feel very fortunate I got pulled into a Mortimer Kal as the first 'force I've ever been involved with. It's a really good one. I think if I'd joined the Sister Psyche TF as my first I'd be much more hesitant to attempt any more after that.

Then again, I think another part that just made the Sister Psyche TF all the more excruciating was the fact it throws so many Freakshow at you and sooo many of them can auto revive. It's kind of a massive ***** being in the middle of a huge spawn and taking out the tanks only to have them get right back up as soon as you drop them.


 

Posted

Quote:
Originally Posted by Agent White View Post
Yeah I feel very fortunate I got pulled into a Mortimer Kal as the first 'force I've ever been involved with. It's a really good one. I think if I'd joined the Sister Psyche TF as my first I'd be much more hesitant to attempt any more after that.

Then again, I think another part that just made the Sister Psyche TF all the more excruciating was the fact it throws so many Freakshow at you and sooo many of them can auto revive. It's kind of a massive ***** being in the middle of a huge spawn and taking out the tanks only to have them get right back up as soon as you drop them.
Well the difference between Mortimer Kal and the original Posi is a least 6 or 7 years between when they were made. Same could be said for the Sister Psyche TF so clearly the newer ones have many improvements.

But the self-res power of the Freakshow is just a quality that actually makes them a little bit challenging. I wouldn't consider it a specific "failure" of the Sister Psyche TF just because there's a bunch of Freakshow in it.


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Posted

Quote:
Originally Posted by Lothic View Post

But the self-res power of the Freakshow is just a quality that actually makes them a little bit challenging. I wouldn't consider it a specific "failure" of the Sister Psyche TF just because there's a bunch of Freakshow in it.
Exactly! While it'd be nice to just get all of the rewards handed out to us at once, I still enjoy a good challenge and great teamwork.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

TF contacts should give you there number immeadiatly ... I see no reason to have to run all the way back to them even once, if the team is locked ... team lock IMPLIES you are commited to completing the tasks given. That would help a lot. and remove delivering material ... just annoying


 

Posted

Quote:
Originally Posted by Lothic View Post
Well the difference between Mortimer Kal and the original Posi is a least 6 or 7 years between when they were made. Same could be said for the Sister Psyche TF so clearly the newer ones have many improvements.

But the self-res power of the Freakshow is just a quality that actually makes them a little bit challenging. I wouldn't consider it a specific "failure" of the Sister Psyche TF just because there's a bunch of Freakshow in it.
I would and I wouldn't. The task force just throws *so many* missions at you, and when you're stuck fighting a group where 1-4 of the hardest enemies instantly resurrect *per mob* then it just adds a significant time drag, especially if it becomes a kill all. To be fair a number of the Psyche missions are 'kill the boss' so we could have stealthed and/or teleported and made those missions faster, but even so I don't think you should have to do that to get a *reasonable* time involved. A reasonable time in a run should be a standard run through it, with speed runs actually making it speedy. As it is, even if we had speed run the entire thing it still probably would have taken us a solid 2 hours.

I'm not opposed to the freakshow self rez (though I do wish there was something you could do to prevent it that didn't involve specific power sets) But I would say I'm opposed to a task force length that doesn't seem to take that into account. It needs to be either broken up or missions cut down or, ideally, both.


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
I'll see your Manticore and raise you Synapse.
Yeah, but at least the Clockwork King and the Hall of the Clockwork King are cool. It's a long TF with at least a fun last mission.

And yes, I'd love it if the old Task Forces got revamped. I asked Positron about this at PAX East last March. He said that while they'd like to (Second Measure mentioned that he hates the Citadel too), it's also a very time consuming process. It's one of those resource management things, which kind of files it under "We'd like to if we ever get the time/money to." Still, here's hoping.


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Posted

Yeah this suggestion has been done to death but for good reason. I am in full support of this. Synapse, Manticore, Citadel, Psyche....they all need to be done all over. They are horrid. I'm almost a 4 yr. player and I have done Synapse maybe 3 times. I am surprised they don't get to this in a much quicker manner - there are way more lower level toons than level 50 toons.


 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
Yeah, but at least the Clockwork King and the Hall of the Clockwork King are cool. It's a long TF with at least a fun last mission.

And yes, I'd love it if the old Task Forces got revamped. I asked Positron about this at PAX East last March. He said that while they'd like to (Second Measure mentioned that he hates the Citadel too), it's also a very time consuming process. It's one of those resource management things, which kind of files it under "We'd like to if we ever get the time/money to." Still, here's hoping.
Synapse is just fine. Optional Giant Monster, unique map and Clockwork King at the end. It's not mind blowing but it's a fun TF.

And at least the devs sort of agree a lot of old TFs kind of suck. It means they may get to it sometime when CoH reaches a good breathing point from all the hyped content.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

Posted

Synapse is the worst offender among the six TF Commander tasks, IMO. It feels like just 2 missions when I run it:
1) Defeat All Clockwork In City
2) The last mission on that nifty map

I don't mind 2) at all, but 1) gets a bit tedious.


 

Posted

Tell ya what. After running Synapse again 2x (once per new hero) this weekend... I really don't ever wanna do it again. It's extremely boring and repetitive and repetitive and repetitive..... zzzzz.....


 

Posted

In regard to the devs wanting to update the TFs but not having the time..

How about having a Dev sponsored AE contest..Make Signature TF X. Have a special story slot in ae, to provide more than the usual amount of story arc space, give us some rough guidelines like mob type, overarching story, goals etc, and let us (or the creative among us) go to it.

Then narrow it down, with the eventual winner becoming a sanctioned way to run that TF, and get the badge. If criteria were given, it would stop people submitting easily exploitable alternatives to get the badges.

That said...aside from posi, I see all of the sig tfs as something I only ever do for the badge and accolade, never for fun. Synaspe is waaay to long as painful, Numi has a slew of utterly pointless missions, and running at +1, still only gives about one bar of xp.


 

Posted

Quote:
Originally Posted by ShadowMoka View Post
Synapse is just fine. Optional Giant Monster, unique map and Clockwork King at the end. It's not mind blowing but it's a fun TF.
About as fun as scraping your teeth against a chalkboard, maybe.


 

Posted

Gods yes, please. Posi revamp was a step in the right direction, but now it all seems to have ground to a halt.


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Posted

Synapse is the only TF I have issues with.