Titan Weapon or Handle Bashing Set


Anti_Proton

 

Posted

So far (level 10), I like the set, but I think the melee range needs to be extended a bit. I seem to do more handle-bashing that anything else.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Gotta remember: Some of the weapons are axes (which will result in handle bashing with some of the animations) and some of them are swords, which look just right with the animations. Obviously, with a set like this, there is a ton of room for customization. I think most players would rather it look like they were hitting their opponent in the gut with the staff of their huge axe, rather than be limited to fully-bladed weapons. Use the weapon to it's fullest potential!


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Even if the range is increased the enemies still have the normal, smaller melee range and will run closer to you and you'll still be hitting them with the handle.


 

Posted

It already has bigger range than all the other melee sets, 9 feet versus 7 for ST attacks and iirc 10 on the TW cones versus 8 on others like Crowd Control.


 

Posted

Really makes me laugh to see these posts. "It's too slow". "It does too little damage." "It needs more range."

Makes you wonder what kind of set they could release where nobody would complain?



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Organica View Post
Really makes me laugh to see these posts. "It's too slow". "It does too little damage." "It needs more range."

Makes you wonder what kind of set they could release where nobody would complain?
iWin Melee. With customizable Nuke Everything On the Map buttons.


You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age

 

Posted

Quote:
Originally Posted by Doc_Reverend View Post
iWin Melee. With customizable Nuke Everything On the Map buttons.
That already exists. It's called the Judgement Slot.


 

Posted

Quote:
Originally Posted by Anti_Proton View Post
So far (level 10), I like the set, but I think the melee range needs to be extended a bit. I seem to do more handle-bashing that anything else.
That's the real reason it does smashing damage.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Organica View Post
Really makes me laugh to see these posts. "It's too slow". "It does too little damage." "It needs more range."

Makes you wonder what kind of set they could release where nobody would complain?
FootStomp melee!

1) Low dmg FootStomp, 4 sec rech, +22.5% def to all so you can softcap easily with two applications, and a good LoTG mule for the defensive sets
2) The normal boring FootStomp we have
3) Rage
4) Ranged Footstomp, like Fault but with 80' range and normal FootStomp damage and radius, the set can't have just PbAoEs after all, it also does -def because mobs don't see it coming from afar (so that you can slot the achiles -res proc)
5) Taunt, but since your taunt is a FootStomp, mobs get KD'ed when you use it
6) Stygian Dark FootStomp, works on alive and dead enemies to replenish your health and end, and of course alive mobs fall down too, the set is kinda end heavy after all
7) Mag 4 Stun FootStomp (the utility power), this is the skippable one because it does no damage and stun is annoying sometimes with wandering mobs
8) FootStomp on the face, this is the extreme dmg ST attack with KD (because KB sucks) and a mag 4 stun (sorry, hold isn't thematic)
9) Teleporting ZOMGDMG FootStomp mininuke with 30' radius

People might complain tho because of Rage crashing and mobs wandering from stun but all the KD and utility powers might alleviate the shortcomings.


 

Posted

Quote:
Originally Posted by Kioshi View Post
FootStomp melee!

1) Low dmg FootStomp, 4 sec rech, +22.5% def to all so you can softcap easily with two applications
2) The normal boring FootStomp we have
3) Rage
4) Ranged Footstomp, like Fault but with 80' range and normal FootStomp damage and radius, the set can't have just PbAoEs after all
5) Taunt, but since your taunt is a FootStomp, mobs get KD'ed when you do
6) Stygian FootStomp, works on alive and dead enemies to replenish your health and end, and of course alive mobs fall down too, the set is kinda end heavy after all
7) Mag 4 Stun FootStomp (the utility power), this is the skippable one because it does no damage and stun is annoying sometimes with wandering mobs
8) FootStomp on the face, this is the extreme dmg ST attack with KD (because KB sucks) and a mag 4 stun (sorry, hold isn't thematic)
9) Teleporting ZOMGDMG FootStomp mininuke with 30' radius
Too much KD and not enough KU.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
Too much KD and not enough KU.
Dammit

It needs theme! I can't change the tier 8 from a FS to a kick in the nuts so it does KU!


 

Posted

Footstomp Melee and Damage Aura defense.


(Eclipse as an inherent power, is perma out of the box)
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and Fiery embrace.