-
Posts
1752 -
Joined
-
Quote:Fair enough, I go through the same song and dance myself with my own builds.I've played a SS/Fire in the iTrials and found her much more survivable than any of my scrappers. I would argue caps matter more than base values for players willing to plan and play around inspirations.
IOed out Brute Invul gets to 3000hp with DP and 90% res with Unstop or sturdies. That's 25% more HP than the scrapper and 2.5 times as much reduction in damage. I've done that song and dance between scrapper and brute for DB/inv for a while now, and I've already played the combo at 50 on a brute ; there just wasn't enough reason to justify the DPS loss before IMHO. Now there is, for me that is. Not claiming I speak for anyone else.
I really do enjoy holding aggro for teams, and I'm willing to accept the lower Brute damage for it.
I play around with inspirations and time things like T9s coupled with the Demonic Accolade and soon I'll be able to juggle Barrier or Ageless as well. I think most players, would be better off with a Scrapper or Tanker - but obviously you (and I) aren't "most players". -
Quote:So far I haven't seen too much powerset elitism on freedom - although one person was looking for "T3 Slotted Destiny Scrappers ONLY" - which was a bit ridiculous IMO.The powerset elitism is probably a Freedom thing. Regardless, I see a wide difference between preset max players Lambda/BAFs and queue teams - I mean, queues often end up with the minimum at the hours I play with, so that's half the players for the same tasks.
Quote:That said, I'm releveling my scrapper as a brute (really banging my head against the hp/res caps with invul on those trials) so I haven't PuGed since two days now.
Brutes can get chewed up as easily as Scrappers for the most part with the kind of incoming damage on these trials right now - these trials were really designed to make Tankers higher base numbers & higher HP caps shine (although I realize that it will make a significant difference on Invuln).
Also, be prepared to spend most of any trial at 50% Fury or under due to all of the running around, sequestering, etc. Waiting for/Chasing the mindwashed prisoners is extremely detrimental to having any kind of Fury - so is being put on a 9CU spawn camp team.
I'm trying really hard not to be frustrated with it as its all new, and most players pretty much only know blueside - but generally puck up raid teams want Scrappers for Damage and Tankers for Tanking. They take brutes, but there is no clear role for them in most people's minds.
Quote:Successful trials ARE still heavily dependent on players (at least on Freedom). Not so much their builds, but their ability to play the game and follow the lead of others. I still hate doing PUG lambdas because we always end up missing 2-3 acids and grenades. We'll sit by the gate and tell people, CHECK YOUR TEMP POWERS. Nothing. Of course, only about 10 of the 15-16 people will actually respond to anything said at all.
One player on a PUG-Lambda I went on yesterday couldn't keep up with the team because he refused to open his map - because he was playing on an old laptop...
Of course, he ended up with acid grenades that he couldn't find for ages and then when he found them he didn't know what to use them on.
Lambda really can be crushing, you can have 15 people who all know the drill and one moron can literally cause total or near failure. -
In your case, having a pocket /kin - I would go for boosting the judgement nuke. So, musculature (or nerve, if you want to boost the accuracy of it)
-
-
Quote:If they get to hang around for a while, yeah pretty much anyone is toast.I've been off tanking 9CU adds and dropping like a rock. All that tasty -regen and high fire/energy damage (de softcap, it does notting!) coupled with WPs pathetic resists make me more more blaster than brute. But it's not an issue, as I was beginning to fear I'd never get to the next damage taken badge.
They definitely get the better of me here and there, but I don't feel like a blaster. -
It doesn't, because you seem to have no real idea how much damage scrappers are already capable of at their damage cap.
You also forgot about blasters, unless you want to give them the ability to simply vaporize stuff on sight. -
Don't worry about what powers you chose, you can switch to a different build and start all over again - its not as clean as a respec, but most people will never make use of all 3 builds anyway.
-
Quote:The point you are missing, is that we are discussing completely different ATs, with completely different ability sets.So resistance only, no defense, makes no difference to you. Good to know.
You also seem to have difficulty with reading comprehension, even of things that you yourself have quoted.
Quote:Originally Posted by Deus_OtiosusI dare you to take a resistance or regen based scrapper - build for zero defense (that includes no katana/BS) and then take it on the ITF and see how much fun that is. -
Quote:I've been primarily on 'semi-PUGs' - that is to say the leagues were formed before entering the queue, there is usually a little bit of team balancing and looking for general capabilities (i.e. "Control", "buffs/debuffs", "damage") but other than that it's a pretty random assortment of ATs and players.You guys are either the best players ever or I'm the worst ever - my PUGs fail more often than not.
(Or maybe you're calling preset teams PUGs... Which would be technically right I guess, but 16-24 players with specific ATs and powersets is a far cry from 8-12 melee heavy teams with 0-2 buff/debuff characters, most without a single incarnate power and some without the basic level shift or the alpha slot).
No, because we are discussing Scrappers. -
Quote:On the one hand, 5% is more than the Gladiator Unique, and I think more than Manuevers for most ATs.I was actually pretty surprised that the def boost on battle orb is only 5% when that seems to be it's main function. I think the NPC version grants a 16% boost so I was expecting something along the same lines considering this is an incarnate power on a 15min timer. Looks like I'll be going the Vicky/ACU route for dmg.
On the other hand, I would never rely on this pet for defense. -
Quote:I'm pretty dedicated to the principle on normal content - especially on my team focused Brutes.I'm not "hardcode mode" serious about not dying, because sometimes I like to push the envelope, but I don't like dying to normal content, and I consider the ITF to be normal content.
I've done a couple ITFs with my soft-capped Katana/Dark. I don't think I ever even hit Dark Regeneration. Now, I DO have serious problems soloing +4x8 Cimerorans. They put up their defenses, I can't hit with Divine Avalanche, they put my defense deep into the red, and then I'm dead. But the ITF on default is no problem, and I can safely jump into my own spawns. I doubt I could solo the entire thing (some Scrappers can), but probably most of it.
I go so far as to select specific inspiration layouts to maximize survivability.
I've accepted I'm going to die here and there, more than usual, on the new incarnate trials until I've got the level shifts/powers and teams get smooth in their execution of them - but once that times comes, death will simply be unacceptable.
If I'm on extreme settings, I kind of expect to die a fair number of times. (Vanguard at +3x8 I'm looking at you!!) -
Quote:On any softcapped Scrapper, even regen - if you are built for defense you can go the entire TF without dying at all - you aren't invincible, but your survivability skyrockets.Done it a few times with my Claws/Regen Scrapper and it was fun. I think I always got lucky with good PUGs, though, so that helped.
I usually fall two or three times on average per run when I get careless, but promptly revive, MoG and keep kicking a**.
I'm not a fan of dying, ever. So that's always a part of my build goals. -
Don't worry about the WP half, I've been doing the trials on my SS/WP with no issues.
The combos are going to be tough for sure, as it is its pretty hard to maintain more than 50% fury with all of the jumping and running around during most of BAF & Lamba - getting of combos on top of that must be even tougher. -
Quote:Have you ever noticed that resistance and regen need to build for defense if they want survivability?Ever notice how if there's ever a protection scheme that needs to be "invalidated" ... it's ALWAYS Defense that's first in line to get h0sed? Where's the "hard on resistance-based toons" content? Where's the "hard on regeneration-based toons" content?
Oh yeah ... that's right.
There isn't any.
Resistance and Regeneration always get a free pass whenever the difficulty gets upped.
I dare you to take a resistance or regen based scrapper - build for zero defense (that includes no katana/BS) and then take it on the ITF and see how much fun that is. -
With enough time and investment, you can have both - swapping out to reactive for AV fights if it seems more useful.
-
Quote:I don't think it's affected by Fury, nor is it affected by the damage scalars each AT gets.Is Judgement affected by Fury? I thought it ignored all global +dam/+acc/-end and other bonuses, except for what you have in your Alpha (it also ignores Alpha's recharge).
The only way to improve on Judgement is through your alpha slot, excluding the Recharge from Spiritual which does not help.
So you can increase the damage, acc or end cost through Alpha choice. -
Quote:Don't worry, it isn't.I really don't think the devs should be aiming to make the PvE game more like the current PvP game.
It's more on the scale of the Praetorian mission arcs, where there are constant ambushes and timed (from zone events) portions.
Quote:That said, OK, it's just another challenge like dealing with Devouring Earth Quartz. Not that I'm a fan of Quartz, but it's a manageable challenge. A couple nights ago I did +4x8 tip mission Devouring Earth with my concept Scrapper in a duo with a decent Tanker.
When those reinforcements arrive, your goal is to kill them before they kill you (as their buff strength increases over time iirc) - this should appeal to Scrappers. -
I'd like to help, but I need you to post the data chunk.
The data chunk is always the best option for posting. -
Quote:Exactly.I have a different view. I wish people would come to the boards to look for something other than free builds. I wish we could talk about powersets that we like or don't. I wish we could discuss changes that we want seen. Most importantly, I wish that every thread in the brute section weren't about ss/fa farming builds.
It's been said many times- but I think people are much more willing to lend a hand or eye to inspect or help rebuild a person's build if they post up what they have first. At least that way it looks like a person has done some of the work on their own instead of asking for a hand out.
Coming to the boards and basically asking for a handout is bad form.
Most of the posters in this thread with the heavy snark are actually posters that often spend a lot of time helping other people with their builds or giving advice.
But asking for YET ANOTHER SS/FA farming build, when there are already elven threads on the first page discussing FA, a thread with over 500 replies titled "very best farmer", and three threads total on the first page that are all SS/FA - is just bad etiquette.
Expect to be mocked.
Quote:Originally Posted by GI JusticeYou see.. Fellas, this is the reason more people don't post on the Forums. I'm not trying to add any more snark than already exists on this thread, but to the people who actually posted builds in response: Your maturity is appreciated. You could've just as easily posted a super-cool one liner, or meme, but your willingness to take the path less travelled is commendable
For every 1 of those, there are like 3-5 of "Show me your best builds so that I might plunder ideas for free with no effort on my part!!". -
EDIT: Since Scrappers are hardier, shouldn't Stalkers do more damage? (sorry, couldn't resist)
Depends on how much more damage.
Depends on how much hardier.
The benefits Scrappers get out of AAO & the significantly better damage they get using SC* for example, far, far outstrip the extra 12% HP the Brute gets.
*This applies even moreso to LR, which is a sad version on a Brute.
Quote:Originally Posted by ObitusTankers are supposed to be better at the "main aggro role," after all. Funny how things change from Issue to Issue, what with all the (fairly) recent talk about how Brutes render Tankers obsolete.
The Brute buffing advantage exists, but it is not some free gravy train. I almost never get +RES buffs or +HP buffs. (+DEF on the other hand is plentiful)
Mostly it only comes into play with specialist sets like Elec & FA, or when using T9s and/or insps - and now Barrier.
Useful? Absolutely, and often critical. Equivalent to a Tanker? Not even remotely. -
Quote:Funny, as a primarily Brute player I feel like the Incarnate content is somewhat nudging Brutes out of being capable of the main aggro role in favor of Tankers.Yeah, I worry that Brutes may be better with the Incarnate abilities and for the Incarnate content. I do wish I had Brute hit points and resistance caps. And in practice, while I LIKE that Scrappers go from 0-60 in 0.1 seconds, when I do play a Brute, I almost never have problems with Fury generation because I do tend to have a go-go-go play style.
So... why do I like Scrappers better? Seriously, I don't know why, but I do.
The upping of To Hit numbers (which tankers can handle better buildwise than either Scrappers or Brutes), the higher damage spikes, damage that forces you to rely on HP alone (higher Tanker base resistance, higher Tanker base HP, higher Tanker HP cap) While these favor the Brute over the Scrapper in a minor capacity, they favor the Tanker much more.
It could also just be an overreaction to "new stuff" and that melee players will just have to come to terms with the fact that for incarnate content, we will need to rely more and more on support ATs for their buffs and debuffs. -
Quote:You want SM/L Defense to around 35-45%.Sheesh. Since WP mitigates damage four ways (resist, -tohit, defense & regeneration) I know every part of it is critical but. . .what's the general consensus on making a brute /wp into a halfway decent tank?
All other typed to around 30-40%
You can actually softcap these, with the exception of Psi - but I find it requires some solid sacrifices I don't like making, namely recharge. With the spiritual alpha, you may be able to make that work for you.
After that slot for +HP and Recharge when possible.
If you're very serious about tanking you also want SoW & Darkest Night.
Your main sets are Kinetic Combat & Reactive Armor. After that you can have a lot of leeway depending on the direction you want to take.
As for slotting for resistance, the only thing you can do is properly slot your toggles. There are few to no bonuses worth chasing here. -
-
Quote:I'm trying to figure out when this would be.Obviously this whole discussion hinges on situation and particular team composition, but if my choice, as a Tanker, is between lowering the Brute's damage output by a generally unnoticeable (to me) amount, and potentially letting one of my squishies die, then the Brute loses every time.
I really can't come up with a scenario where the Brute having aggro and high DPS somehow threatens the squishies to the point that the Tanker needs to step in and save the day by taking aggro from the Brute and thus lessening DPS.
Let's say they are standing next to each other sharing 16 enemies worth of aggro including an AV, worst case - Brute dies. At which point the tanker is already there and has been generating threat.
When does the Brute having aggro pose a threat to the team?
When are you, personally, making this choice in game right now?
Quote:So let's use your numbers:
At 80% Fury (+160% damage), with ED-capped damage slotting (+95%) in your attacks, with Rage (+80%), with fully saturated Against All Odds (+65 damage, IIRC), you're sitting at ~500% of Brute base damage.
At 50% Fury (+100% damage) and all else being equal, you're sitting at ~440% of Brute base damage. So that 60% extra damage from Fury represents a whopping net gain of 500 / 440 = 13.6%. With one foe in range of AAO (+15.5% damage), the net difference jumps as high as 450.5 / 390.5 = 15.4%.
I've spent billions on the build(s) for even lesser amounts than that. Why stop now!!
Quote:That's just not that big a deal in the grand scheme. Remember, against hard single targets (which are the main areas where DPS matters), the Tanker by himself is raising your damage by 20% with Bruising. The CoH gods giveth as they taketh away.
While DPS is the main conversation here, -15% of a 300 point Footstomp is -45 DPA. I don't want to do 255 point Footstomps when I can do 300 point foostomps.
Especially when I can do those 300 point footstomps every 6s.
If this really was for the benefit of the team, I could accept it.
I just can not come up with a situation when the Tanker getting in my aggroz and reducing my damage actually can benefit the team.
Unless you mean by both of us running around and grabbing more and more mobs for wholesale slaughter - then yeah, I'm all for that. I'm not expecting any tank to wait for me to take spawn dives because that would mean we are not both rushing headlong into violence.
Quote:Brutes' advantage is that they are potentially as good, simultaneously, as Tanker and Scrapper -- given enough support. Their disadvantage is that Fury is somewhat dependent on their environment.
Unfortunately there isn't a small army of guys like Silas on my server who play those mythical sets I've read so much about like thermal and sonic - getting +RES buffs is a pretty rare day for me. Usually it's +DEF out the wazoo, which I already built for (useful in new content though).
Agreed. -
Quote:Then I recommend downloading Mids Hero Designer if you don't already have it, putting your build together and posting it in this forum for tweaking.One thing is that I've become addicted to Hasten now, so want to get the recharge and damage boosted some, at the expense of recovery and regen.