Electric Melee / Willpower seeking advice on Alpha slot
Updated with suggestions in first reply. Further critique welcome.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A)
Level 2: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(13), Oblit-Dmg(15)
Level 4: Fast Healing -- Heal-I(A), Heal-I(31)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Build Up -- GSFC-Build%(A), GSFC-Rchg/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(25), GSFC-ToHit(25), GSFC-ToHit/EndRdx(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Numna-Heal/EndRdx(17), Mrcl-Heal/EndRdx(17)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(21), P'Shift-EndMod(42)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(36)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(40), EndRdx-I(43), EndRdx-I(50)
Level 41: Mu Bolts -- Acc-I(A)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Resurgence -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39), RgnTis-Regen+(39)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(39)
Electric Melee Loves recharge.
More Lightning Rod's the better. So keeping that alpha is a good idea.
Are you 4 slotting LoTGs for the bonus, or just the push towards defence? If its the latter, its a bit slot inefficient imo, if its the former then thats ok!
To reach softcap you could spend days grinding out Merits for the PvP IO that also gives +def and removing one of the over slotted defensive powers... or changing the slotting on Chain induction to be 4 of another set of Kinetic Combat, and 2 others of your choice puts you there with ease, and no need to mvoe around slots at all.
The LotG sets are for the +accuracy. I HATE HATE HATE missing, it really bugs me.
Using Kinetic Combat could also let me 4 slot Chain Induction and put another End Reduction into a couple of the costlier toggles.
Spiritual seemed like the way to go, as it would boost both my offense with more Lightning Rods and +ToHit and my defense with more +Healing.
Making that change and using the slots on end redux IOs in Maneuvers and Tactics puts me over the smash/lethal softcap and drops my end consumption by .29.
Updated OP with refined build. I'll keep pushing towards the +3% PvP IO someday, but for now I'm going to go without it.
don't have much time, but I did a few quick fixes. Gaussian isn't that great for typed defenses, so I switched out BU to more rectified reticles. Moved some slots around to get you more hp, and your accuracy was fine vs +4s, so you didn't even need those two 4 sets of LotGs (all attacks are over 95% without them), so I moved those two slots around, too.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(39)
Level 1: High Pain Tolerance -- Heal-I(A), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 2: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(13), Oblit-Dmg(15)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(25), Mrcl-Heal(31)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15), RechRdx-I(23), RechRdx-I(25)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(27), Mako-Acc/EndRdx/Rchg(39)
Level 20: Quick Recovery -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), P'Shift-End%(42), P'Shift-EndMod/Acc(46)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(43)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(43)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(40), EndRdx-I(43), EndRdx-I(50)
Level 41: Mu Bolts -- Acc-I(A)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Resurgence -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(39)
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
You know, I've been wanting to make a elec/wp toon for the last month, this kind of sinches it, nice builds. Now just gotta figure out if he's gonna be a brute, or a scrapper.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Took some of Elegost's advice to do some of my own juggling. More HP, more regen, more recovery, and a second Purple set are the results. This is my current target, though I'm still playing around with ways to get the maximum bonuses to hp, regen, recovery, recharge, and damage without giving up softcapped smashing/lethal defense.
I think, when I get my hands on the Gladiator +Defense, I'll be dropping Reactive Armor from Tough and High Pain Tolerance to put Apocalypse in Mu Bolts. I also think I'll be going with Interface Gravitic, Destiny Ageless, Judgement Ion (of course), and I have no idea on Lore
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Heal-I(A), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 2: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(13), Oblit-Dmg(15)
Level 4: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(25), Mrcl-Heal(31), Mrcl-Heal/Rchg(40)
Level 6: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(15), RechRdx-I(23)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(27), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(34)
Level 16: Rise to the Challenge -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), DampS-ToHitDeb/EndRdx(25), DampS-ToHitDeb/Rchg/EndRdx(34), Numna-Heal/EndRdx/Rchg(43)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Quick Recovery -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(42)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 38: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(40), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(50)
Level 41: Mu Bolts -- Acc-I(A)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Resurgence -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(39)
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I'd like to help, but I need you to post the data chunk.
The data chunk is always the best option for posting.
Data chunk included.
In short, I'm wondering if Musculature or Spiritual would be a better path to chase. I have a build that is near S/L softcaps, and while nigh-unkillable the main drag I have when playing him is x8 groups don't die fast enough when solo'ing and I don't seem to have as much effect on group fights as I want. I'm hoping one of these two Alphas can remedy this.